Commit graph

171 commits

Author SHA1 Message Date
Steve Ruiz
8892176b1a
[improvement] Scope getShapeAtPoint to rendering shapes only (#2043)
This PR:

1. Adds a `renderingOnly` option to the `Editor.getShapeAtPoint` method.
When true, the method will only hit test against rendering shapes
(shapes that are inside of the current `renderingBounds`) rather than
all shapes on the canvas.
2. Includes some low level improvements to the way that edges find their
nearest point.
3. Includes a fix to circle geometry that could produce NaN values
 
### Change Type

- [x] `minor` — New feature

### Test Plan

1. Check whether hovering shapes still works as you would expect.

- [x] Unit Tests

### Release Notes

- Improve perf for hovering shapes / shape hit tests
2023-10-09 14:18:42 +00:00
Steve Ruiz
9c1dc00740
Debugging cleanup / misc cleanup (#2025)
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default

### Change Type

- [x] `minor` — New feature
2023-10-06 08:57:46 +00:00
Steve Ruiz
d715fa3a2e
[fix] Focus events (actually) (#2015)
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.

Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

- [x] End to end tests
2023-10-04 09:01:48 +00:00
Steve Ruiz
82d10d34a5
[fix] X box shape arrow intersections (#2006)
This PR fixes an issue with curved arrows binding to shapes with lines
(xbox, checkbox).

### Change Type

- [x] `patch` — Bug fix
2023-10-03 12:08:24 +00:00
Steve Ruiz
fb2f515b74
[improvement] prevent editing in readonly (#1990)
This PR prevents certain shapes from being edited while in readonly
mode. It adds `ShapeUtil.canEditInReadOnly` to allow developers to opt
in to editing shapes. It's currently applied only to embed shapes.

### Change Type

- [x] `major`

### Test Plan

1. In a readonly mode, try to edit text / sticky notes / arrow labels
via double click / enter. You should not be able to edit them.
2. Try to edit an embed. You should be able to edit it.

### Release Notes

- Prevent editing text shapes in readonly mode.
2023-10-03 11:03:01 +00:00
Steve Ruiz
5668209b01
Make state node methods arrow functions (#1973)
This PR fixes some cases where, if a member function (like `onEnter`)
was not an arrow function, it would not run.

### Change Type

- [x] `patch` — Bug fix
2023-09-29 15:29:02 +00:00
David Sheldrick
3d30f77ac1
Make user preferences optional (#1963)
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.

Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.

That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.

After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.

Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.


### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-09-29 15:20:39 +00:00
Steve Ruiz
9e4dbd1901
[fix] geo shape text label placement (#1927)
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).

There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-26 14:05:05 +00:00
alex
79f46da199
expanded highlighter geometry (#1929)
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.

The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke

1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.

2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:

![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)

I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
2023-09-26 11:21:37 +00:00
Steve Ruiz
5cd74f4bd6
[feature] Include sources in TLExternalContent (#1925)
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.

For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
 
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)

### Release Notes

- [editor / tldraw] add `sources` to `TLExternalContent`
2023-09-19 15:33:54 +00:00
Steve Ruiz
beb9db8eb7
Fix arrow handle snapping, snapping to text labels, selection of text labels (#1910)
This PR:
- adds `canSnap` as a property to handle and ignores snapping when
dragging a handle that does not have `canSnap` set to true. Arrows no
longer snap.
- adds `isLabel` to Geometry2d
- fixes selection on empty text labels
- fixes vertices / snapping for empty text labels

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests
2023-09-18 14:59:27 +00:00
Steve Ruiz
48a1bb4d88
Migrate snapshot (#1843)
Add `Store.migrateSnapshot`, another surface API alongside getSnapshot
and loadSnapshot.

### Change Type

- [x] `minor` — New feature

### Release Notes

- [editor] add `Store.migrateSnapshot`
2023-09-08 17:04:53 +00:00
Steve Ruiz
0b3e83be52
Add snapshot prop, examples (#1856)
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples

We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.

The most common questions seem to be:

Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method

Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop

The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.

AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.

### Change Type

- [x] `minor` — New feature
2023-09-08 14:48:55 +00:00
Steve Ruiz
f21eaeb4d8
[fix] zero width / height bounds (#1840)
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a straight line
2. Create a straight arrow that binds to the straight line

- [x] Unit Tests

### Release Notes

- Fix bug with straight lines / arrows
2023-09-08 14:45:30 +00:00
alex
3bde22a482
Allow setting user as a prop (#1832)
Add `user` as a prop to `TldrawEditor`

### Change Type

- [x] `patch` — Bug fix
2023-08-30 13:26:14 +00:00
Steve Ruiz
bd6ed1e00c
Add className as prop to Canvas (#1827)
This PR adds a `className` to the <Canvas> element.

### Change Type

- [x] `minor` — New feature
2023-08-25 17:40:18 +00:00
Steve Ruiz
b203967341
[fix] remove CSS radius calculations (#1823)
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
2023-08-25 16:22:52 +00:00
Steve Ruiz
df9f4254c4
[fix] bug with eventemitter3 default export (#1818)
This PR switches from the default export to a named export in event
emitter 3. Should close https://github.com/tldraw/tldraw/issues/1817.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Hard to test ahead of time, but try [this
reproduction](https://stackblitz.com/edit/github-6vmn42?file=src%2FEditor.jsx,src%2Fpages%2Findex.astro,package.json&on=stackblitz)
with the new version.

### Release Notes

- [@tldraw/editor] updates eventemitter3 import to fix issue with Astro
builds.
2023-08-24 09:19:46 +00:00
Steve Ruiz
2c7c97af9c
[fix] style changes (#1814)
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.

- [x] Unit Tests
2023-08-23 10:14:49 +00:00
Steve Ruiz
22329c51fc
[improvement] More selection logic (#1806)
This PR includes further UX improvements to selection.

- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels

### Text labels

A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.

- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.

## Hollow shapes

Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).

## Arrows

Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels

- [x] Unit Tests
2023-08-13 15:55:24 +00:00
Steve Ruiz
13ef8be58d
Cleanup page state commands (#1800)
This PR cleans up some APIs around the editor's current page state:

- `setEditingShapeId` -> `setEditingShape`
- `setHoveredShapeId` -> `setHoveredShape`
- `setCroppingShapeId` -> `setCroppingShape`
- `setFocusedGroupId` -> `setFocusedGroup`
- `setErasingShapeIds` -> `setErasingShapes`
- `setHintingShapeIds` -> `setHintingShapes`

It also adds some additional computed getters, e.g.
`Editor.croppingShape`.

It also adds some errors around `setCroppingShape`.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-06 12:05:35 +00:00
Steve Ruiz
eabb0d52f8
Rendering / cropping side-effects (#1799)
This PR:
- improves the logic for computing `renderingShapes`
- improves the handling of side effects related to cropping

We might use the same side effect logic to edit / re-edit shapes, though
this may be more complicated with inputs that steal focus.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Crop an image
2. Change the crop
3. Stop cropping
4. Undo — you should be cropping again!
5. Undo until you're not cropping anymore
6. Redo until you're cropping again
7. etc.

- [x] Unit Tests
2023-08-06 11:23:16 +00:00
Steve Ruiz
16e696ed03
[fix] page to screen (#1797)
This PR fixes our page to screen conversion.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Drop an image onto the screen while the camera is panned and zoomed.

- [x] Unit Tests
2023-08-06 08:27:28 +00:00
Steve Ruiz
8991468446
history options / markId / createPage (#1796)
This PR:

- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)

It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-05 11:21:07 +00:00
Steve Ruiz
2be738e0cc
Update setter names, setXXShapeId rather than setXXId (#1789)
This PR is a follower on #1787 that adds some changes to how setters are
named.

### Change Type

- [x] `major` — Breaking change
2023-08-03 14:10:41 +00:00
Steve Ruiz
e4829f6702
Custom rendering margin / don't cull selected shapes (#1788)
This PR:
- supports client configuration of the rendering bounds via
`Editor.renderingBoundsMargin`
- no longer culls selected shapes
- restores rendering shape tests accidentally removed in #1786 

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Select shapes, scroll quickly to see if they get culled

- [x] Unit Tests

### Release Notes

- [editor] add `Editor.renderingBoundsMargin`
2023-08-03 07:37:15 +00:00
Steve Ruiz
bf27743595
Rename shapes apis (#1787)
This PR updates APIs related to shapes in the Editor.

- removes the requirement for an `id` when creating shapes
- `shapesOnCurrentPage` -> `currentPageShapes`
- `findAncestor` -> `findShapeAncestor`
- `findCommonAncestor` -> `findCommonShapeAncestor`
- Adds `getCurrentPageShapeIds`
- `getAncestors` -> `getShapeAncestors`
- `getClipPath` -> `getShapeClipPath`
- `getGeometry` -> `getShapeGeometry`
- `getHandles` -> `getShapeHandles`
- `getTransform` -> `getShapeLocalTransform`
- `getPageTransform` -> `getShapePageTransform`
- `getOutlineSegments` -> `getShapeOutlineSegments`
- `getPageBounds` -> `getShapePageBounds`
- `getPageTransform` -> `getShapePageTransform`
- `getParentTransform` -> `getShapeParentTransform`
- `selectionBounds` -> `selectionRotatedPageBounds`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-02 18:12:25 +00:00
Steve Ruiz
39dbbca90e
Camera APIs (#1786)
This PR updates camera APIs:
- removes animateCamera
- adds animation support to setCamera
- makes camera commands accept points rather than an x/y
  - `centerOnPoint`
  - `pageToScreen`
  - `screenToPoint`
  - `pan`
  - `setCamera`
- makes `zoomToBounds` accept a `Box2d` rather than x/y/w/h
- removes the `getBoundingClientRects` call from `getPointerInfo`
- removes the resize observer from `useScreenBounds`, uses an interval
instead when focused

A big (unexpected) improvement here is that `getBoundingClientRects` was
being called on every pointer move. This is a relatively expensive call
(it forces reflow) which could impact interactions. It's now called at
most once per second, and we could probably improve on that too if we
needed by only updating while in the select state.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Try the multiple editors example after scrolling / resizing
2. Use the camera commands (zoom in, etc)

- [x] Unit Tests

### Release Notes

- (editor) improve camera commands
2023-08-02 15:56:33 +00:00
Steve Ruiz
507bba82fd
SideEffectManager (#1785)
This PR extracts the side effect manager from #1778.

### Change Type

- [x] `major` — Breaking change
2023-08-02 11:05:14 +00:00
Steve Ruiz
c478d75117
environment manager (#1784)
This PR extracts the environment manager from #1778.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] Move environment flags to environment manager
2023-08-02 11:05:09 +00:00
Steve Ruiz
79fae186e4
Revert "Editor commands API / effects" (#1783)
Reverts tldraw/tldraw#1778.

Fuzz testing picked up errors related to deleting pages and undo/redo
which may doom this PR.

### Change Type

- [x] `major` — Breaking change
2023-08-01 17:03:31 +00:00
Steve Ruiz
e17074a8b3
Editor commands API / effects (#1778)
This PR shrinks the commands API surface and adds a manager
(`CleanupManager`) for side effects.

### Change Type

- [x] `major` — Breaking change

### Test Plan

Use the app! Especially undo and redo. Our tests are passing but I've
found more cases where our coverage fails to catch issues.

### Release Notes

- tbd
2023-08-01 13:21:14 +00:00
Steve Ruiz
7e4fb59a48
remove selectionPageCenter (#1766)
This PR removes `Editor.selectionPageCenter` and moves its
implementation inline where used (in two places).

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [dev] Removes `Editor.selectionPageCenter`
2023-07-27 15:17:50 +00:00
Steve Ruiz
28b92c5e76
[fix] restore bg option, fix calculations (#1765)
This PR fixes a bug introduced with #1751 where pointing the bounds of
rotated selections would not correctly hit the bounds background.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a rotated selection.
2. Point into the bounds background

- [x] Unit Tests
2023-07-26 15:32:33 +00:00
Steve Ruiz
56cf77a8cd
rename selection page bounds (#1763)
This PR renames `selectedPageBounds` to `selectionPageBounds`.

### Change Type

- [x] `major` — Breaking change


### Release Notes

- [editor] rename `selectedPageBounds` to `selectionPageBounds`
2023-07-26 14:17:01 +00:00
Steve Ruiz
d750da8f40
ShapeUtil.getGeometry, selection rewrite (#1751)
This PR is a significant rewrite of our selection / hit testing logic.

It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs

This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.

## Geometry

All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:

```ts
class BoxyShapeUtil {
  getGeometry(shape: BoxyShape) {
    return new Rectangle2d({
        width: shape.props.width, 
        height: shape.props.height, 
        isFilled: true,
        margin: shape.props.strokeWidth
      })
    }
}
```

This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.

There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`

For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.

## Hit testing

Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.

## Selection

We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.

![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)

every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions

This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.

![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)

...as well as issues with labels and editing.

There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.

## Arrow binding

Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.

![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)

a thousand wise men could not improve on this

## Moving focus between editing shapes

Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.

![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)

In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.

![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)

tldraw, glorious tldraw

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes

- [ ] Unit Tests // todo
- [ ] End to end tests // todo

### Release Notes

- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
2023-07-25 16:10:15 +00:00
Steve Ruiz
0323ee1f6b
[fix] dark mode (#1754)
This PR fixes a bug where dark mode would not immediately cause shapes
to update their colors. Previously, we got the current theme during
render but not in a way that hooked into the change. In this update, we
hook into the change. We also pass the change down to shape fills as
props rather than getting the theme from deeper down.

### Change Type

- [x] `patch`

### Test Plan

1. Use dark mode.
2. Switch colors

### Release Notes

- [fix] dark mode colors not updating
2023-07-20 11:38:55 +00:00
Steve Ruiz
b22ea7cd4e
More cleanup, focus bug fixes (#1749)
This PR is another grab bag:
- renames `readOnly` to `readonly` throughout editor
- fixes a regression related to focus and keyboard shortcuts
- adds a small outline for focused editors

### Change Type

- [x] `major`

### Test Plan

- [x] End to end tests
2023-07-19 10:52:21 +00:00
Steve Ruiz
6309cbe6a5
move some utils into tldraw/utils (#1750)
This PR moves certain shared utilities (for images, etc.) to
@tldraw/utils.

### Change Type

- [x] `major` — Breaking change
2023-07-19 10:50:40 +00:00
Steve Ruiz
3e31ef2a7d
Remove helpers / extraneous API methods. (#1745)
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽

## Computed Values

In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.

## tldraw select tool specific things

This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
2023-07-18 21:50:23 +00:00
Steve Ruiz
b7d9c8684c
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw

At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.

## Library changes

@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.

- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.

- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw

Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.

## API Changes

The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.

All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.

You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.

The `components` prop now also accepts `SelectionForeground`.

The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.

Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.

The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.

- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw

---------

Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
David Sheldrick
83a391b46b
Add cloud shape (#1708)
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)


### Change Type

- [x] `minor` — New feature


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds a cloud shape.
2023-07-07 15:32:08 +00:00
Steve Ruiz
910be6073f
[refactor] reduce dependencies on shape utils in editor (#1693)
We'd like to make the @tldraw/editor layer more independent of specific
shapes. Unfortunately there are many places where shape types and
certain shape behavior is deeply embedded in the Editor. This PR begins
to refactor out dependencies between the editor library and shape utils.

It does this in two ways:
- removing shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removing shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moving custom arrow info cache out of the util and into the editor
class
- changing the a tool's `shapeType` to be a string instead of a shape
util

We're here trading type safety based on inferred types—"hey editor, give
me your instance of this shape util class"—for knowledge at the point of
call—"hey editor, give me a shape util class of this type; and trust me
it'll be an instance this shape util class". Likewise for shapes.

### A note on style 

We haven't really established our conventions or style when it comes to
types, but I'm increasingly of the opinion that we should defer to the
point of call to narrow a type based on generics (keeping the types in
typescript land) rather than using arguments, which blur into JavaScript
land.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests

### Release Notes

- removes shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removes shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moves custom arrow info cache out of the util and into the editor
class
- changes the a tool's `shapeType` to be a string instead of a shape
util
2023-07-07 13:56:31 +00:00
Lu Wilson
d99c4a0e9c
Make some missing tsdocs appear on the docs site (#1706)
🚨 Note 🚨
This PR has changed! See my [newer
comment](https://github.com/tldraw/tldraw/pull/1706#issuecomment-1623451709)
for what the PR does now.
This description is kept here to show the original intention of the PR.

---

This PR fixes the tsdocs formatting of `TldrawEditorProps`, so that they
appears on the docs site.

We have docs already written, but they weren't appearing. There are
probably others like this too.


![image](https://github.com/tldraw/tldraw/assets/15892272/8d8940b3-983f-48b3-9804-7ac88116ca9d)

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Navigate to `/gen/editor/TldrawEditorProps`
2. Make sure that that the parameters are listed out with descriptions.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Docs: Fixed some missing docs for the TldrawEditor component.
2023-07-07 11:50:47 +00:00
Lu Wilson
f745781056
[hot take] remove tool from shape definition (#1691)
This PR removes the `tool` parameter from the `defineShape` function.
It's an opinionated change that I think we should at the very least
consider.

## What's the context?

Currently, you can add **tools** (aka state nodes) to your state chart
in two different ways:

1. Passing them to the `<Tldraw>` component with the `tools` attribute.
2. As part of a shape definition's `tool` property, which you then pass
to the `<Tldraw>` component with the `shapes` attribute.

This is what (1) looks like:

```jsx
import { MyTool } from "./MyTool"

function Example() {
  return <Tldraw tools={[MyTool]} />
}
```

This is what (2) looks like:

```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"

const MyShapeDefinition = defineShape("my-shape", {
  util: MyShapeUtil,
  props: myShapeProps,
  tool: MyTool,
})

function Example() {
  return <Tldraw shapes={[MyShapeDefinition]} />
}
```

Clearly, (1) is better for when you want to add *just a tool*, that
doesn't have an associated shape.
And (2) is better for when you want to add *both* a tool and an
associated shape.

## Why change it?

I think we should remove method (2). Because I think that it adds a few
complications.


#### Does it help?

I don't think that it helps to streamline the process of coupling shapes
and tools. You still need to remember to add your tool.

Seeing as `tool` is optional on the shape definition (rightly so), it
doesn't prompt you to do it.

#### What's easier to explain?

I think it's easier to just have to explain _one method_. It would take
longer to explain two methods, and it complicates the concepts involved.

Seeing as there's not a big benefit to one method over the other, the
added explanation wouldn't be a good trade-off.

#### What happens if I use both?

It's unclear to the user what would happen if they use both methods. Do
we know what the intended behaviour of this would be? I think this will
happen often.

```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"

const MyShapeDefinition = defineShape("my-shape", {
  util: MyShapeUtil,
  props: myShapeProps,
  tool: MyTool,
})

function Example() {
  return <Tldraw tools={[MyTool]} shapes={[MyShapeDefinition]} />
}
```

#### Does it fit my shape/tool?

Many shapes are coupled closely with one tool. But some shapes would
involve multiple tools. And some tools would involve multiple shapes.

For example, you might first add a tool and a shape that go nicely
together, so you use method (2). But two months later, you decide that
you want another tool to be able to make this shape too. Now you've
inserted your related tools in two different places, unless you
refactor.

Alternatively, you might want to add some more functionality to your
tool, so that it can make multiple types of shapes. Instead of
refactoring the existing shape, you want to create an entirely new
shape, to keep your new code separate. Should you add the `tool`
property to the new shape as well? What would happen if you did/didn't?
What happens if you later disable the original shape? Would you need to
move the `tool` property from there to the newer shape?

It would be a lot simpler to just have the tool in your list of tools,
instead of having them tangled up with shapes.

#### Plugins?

We've been considering moving towards some sort of 'plugins' system in
the future, that could collect together shapes, tools, and other stuff.

I think that a more complete concept of a 'plugin' would be the best
place to collect together shapes, and tools — not on the shape itself.

### Change Type

- [x] `major` — Breaking change

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Try using all of the app's tools, making sure they still work.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- [dev] Removed the `tool` property from `defineShape`
2023-07-07 11:44:57 +00:00
Steve Ruiz
103809b83e
[refactor] reordering shapes (#1718)
This PR:
- adds tests for shape reordering
- removes `Editor.getParentsMappedToChildren`
- removes `Editor.reorderShapes`
- moves reordering shapes code into its own file, outside of the editor

### Change Type

- [x] `major` — Breaking change (if you were using those APIs)

### Release Notes

- [api] removes `Editor.getParentsMappedToChildren`
- [api] removes `Editor.reorderShapes`
- [api] moves reordering shapes code into its own file, outside of the
editor
2023-07-07 11:29:31 +00:00
Lu Wilson
d965c9f6c9
Firefox: Fix coarse pointer issue (#1701)
This PR fixes the editor sometimes incorrectly assuming that you're
using a coarse pointer in firefox. It's not a complete fix — it just
avoids some of the bigger issues with it. ie: It disables cursor chat.

To avoid the issue, we just assume that you have a fine pointer if
you're using firefox on desktop.

Eventually, we should do a more complete fix for this.

I QA'd this change on:
* Mac Firefox (no touch screen)
* Windows Firefox (touch screen)
* Android Firefox

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Use firefox on desktop with a touch screen.
2. Check that you can still use cursor chat (when in a shared project).

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixed firefox not being able to use cursor chat when using a touch
screen on desktop.
2023-07-04 15:24:20 +00:00
Steve Ruiz
6faef733b6
[improvement] export scribble manager (#1671)
This PR adds the `ScribbleManager` to the exports from `@tldraw/editor`.

### Change Type

- [x] `minor` — New feature


### Release Notes

- [@tldraw/tldraw] Export `ScribbleManager`
2023-06-29 14:10:54 +00:00
Steve Ruiz
fd29006538
[feature] add meta property to records (#1627)
This PR adds a `meta` property to shapes and other records.

It adds it to:
- asset
- camera
- document
- instance
- instancePageState
- instancePresence
- page
- pointer
- rootShape

## Setting meta

This data can generally be added wherever you would normally update the
corresponding record.

An exception exists for shapes, which can be updated using a partial of
the `meta` in the same way that we update shapes with a partial of
`props`.

```ts
this.updateShapes([{
    id: myShape.id,
    type: "geo",
    meta: { 
      nemesis: "steve",
      special: true
    }
])
```

## `Editor.getInitialMetaForShape`

The `Editor.getInitialMetaForShape` method is kind of a hack to set the
initial meta property for newly created shapes. You can set it
externally. Escape hatch!

### Change Type

- [x] `minor` — New feature

### Test Plan

todo

- [ ] Unit Tests (todo)

### Release Notes

- todo
2023-06-28 14:24:05 +00:00
Steve Ruiz
7fd0ab75ed
[improvement] custom shapes example (#1660)
This PR fixes an import in the custom shapes example. It also tweaks the
example to show how buttons and other interactive content should work.

### Change Type

- [x] `documentation`
2023-06-27 14:51:35 +00:00
Steve Ruiz
ed8d4d9e05
[improvement] store snapshot types (#1657)
This PR improves the types for the Store.

- renames `StoreSnapshot` to `SerializedStore`, which is the return type
of `Store.serialize`
- creates `StoreSnapshot` as a type for the return type of
`Store.getSnapshot` / the argument type for `Store.loadSnapshot`
- creates `TLStoreSnapshot` as the type used for the `TLStore`.

This came out of a session I had with a user. This should prevent
needing to import types from `@tldraw/store` directly.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests

### Release Notes

- [dev] Rename `StoreSnapshot` to `SerializedStore`
- [dev] Create new `StoreSnapshot` as type related to
`getSnapshot`/`loadSnapshot`
2023-06-27 12:25:55 +00:00
alex
aad5815a06
Styles API docs (#1641)
Adds some basic API docs for the new styles API.

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Test Plan

--

### Release Notes
 --

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-24 14:01:02 +00:00
alex
e8bc114bf3
Styles API follow-ups (#1636)
tldraw-zero themed follow-ups to the styles API added in #1580.

- Removed style related helpers from `ShapeUtil`
- `editor.css` no longer includes the tldraw default color palette.
Instead, a global `DefaultColorPalette` is defined as part of the color
style. If developers wish to cusomise the colors, they can mutate that
global.
- `ShapeUtil.toSvg` no longer takes font/color. Instead, it takes an
"svg export context" that can be used to add `<defs>` to the exported
SVG element. Converting e.g. fonts to inlined data urls is now the
responsibility of the shapes that use them rather than the Editor.
- `usePattern` is not longer a core part of the editor. Instead,
`ShapeUtil` has a `getCanvasSvgDefs` method for returning react
components representing anything a shape needs included in `<defs>` for
the canvas.
- The shape-specific cleanup logic in `setStyle` has been deleted. It
turned out that none of that logic has been running anyway, and instead
the relevant logic lives in shape `onBeforeChange` callbacks already.

### Change Type
- [x] `minor` — New feature

### Test Plan


- [x] Unit Tests
- [x] End to end tests

### Release Notes
 --

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-24 13:46:04 +00:00
Steve Ruiz
83184aaf43
[fix] react component runaways, error boundaries (#1625)
This PR fixes a few components that were updating too often. It changes
the format of our error boundaries in order to avoid re-rendering them
as changed props.

### Change Type

- [x] `major` — Breaking change
2023-06-20 14:06:28 +00:00
Steve Ruiz
5cb08711c1
Incorporate signia as @tldraw/state (#1620)
It tried to get out but we're dragging it back in. 

This PR brings [signia](https://github.com/tldraw/signia) back into
tldraw as @tldraw/state.

### Change Type

- [x] major

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-06-20 13:31:26 +00:00
Steve Ruiz
57bb341593
ShapeUtil refactor, Editor cleanup (#1611)
This PR improves the ergonomics of `ShapeUtil` classes.

### Cached methods

First, I've remove the cached methods (such as `bounds`) from the
`ShapeUtil` class and lifted this to the `Editor` class.

Previously, calling `ShapeUtil.getBounds` would return the un-cached
bounds of a shape, while calling `ShapeUtil.bounds` would return the
cached bounds of a shape. We also had `Editor.getBounds`, which would
call `ShapeUtil.bounds`. It was confusing. The cached methods like
`outline` were also marked with "please don't override", which suggested
the architecture was just wrong.

The only weirdness from this is that utils sometimes reach out to the
editor for cached versions of data rather than calling their own cached
methods. It's still an easier story to tell than what we had before.

### More defaults

We now have three and only three `abstract` methods for a `ShapeUtil`:
- `getDefaultProps` (renamed from `defaultProps`)
- `getBounds`,
- `component`
-  `indicator`

Previously, we also had `getCenter` as an abstract method, though this
was usually just the middle of the bounds anyway.

### Editing bounds

This PR removes the concept of editingBounds. The viewport will no
longer animate to editing shapes.

### Active area manager

This PR also removes the active area manager, which was not being used
in the way we expected it to be.

### Dpr manager

This PR removes the dpr manager and uses a hook instead to update it
from React. This is one less runtime browser dependency in the app, one
less thing to document.

### Moving things around

This PR also continues to try to organize related methods and properties
in the editor.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] renames `defaultProps` to `getDefaultProps`
- [editor] removes `outline`, `outlineSegments`, `handles`, `bounds`
- [editor] renames `renderBackground` to `backgroundComponent`
2023-06-19 14:01:18 +00:00
Steve Ruiz
99a46af4c8
Remove on drop override (#1612)
This PR removes the `onDropOverride` prop from the canvas, which was a
bit of a hack.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] Remove `onDropOverride`
2023-06-18 12:51:19 +00:00
Steve Ruiz
3129bae6e2
Rename ShapeUtil.render -> ShapeUtil.component (#1609)
This PR renames `ShapeUtil.render` to `ShapeUtil.component`.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] rename `ShapeUtil.render` to `ShapeUtil.component`
2023-06-18 09:46:53 +00:00
Steve Ruiz
3f52c24fec
[fix] yjs presence (#1603)
This PR:
- updates the yjs example to include user presence
- tweaks the `createPresenceStateDerivation` API
- fix a "double update" bug caused by re-syncing local changes
- fix connection bugs

### Change Type

- [x] `minor` — New feature
2023-06-16 15:59:13 +00:00
Steve Ruiz
bdd8913af3
[fix] camera culling (#1602)
This PR restores camera culling behavior and includes a 500ms forced
render while the camera is moving to prevent weird long pan behavior.

It:
- removes `CameraManager`
- adds `cameraState` to editor

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] Adds `Editor.cameraState`
- Adds smart culling to make panning and zooming more smooth
2023-06-16 13:02:38 +00:00
Steve Ruiz
271d0088e9
Tidy up (#1600)
This PR is intended to do some housecleaning ahead of our developer
release.

It:
- co-locates code in the `Editor` class, i.e. moving shape-related
methods next to other shape-related methods
- renames `cullingBounds` and other culling-related names to
`renderingBounds`
- renames `Editor.getParentPageId` to `Editor.getAncestorPageId`
- renames `Editor.shapeIds` to `Editor.currentPageShapeIds`

### Change Type

- [x] `major` — api changes
2023-06-16 11:27:47 +00:00
alex
b88a2370b3
Styles API (#1580)
Removes `propsForNextShape` and replaces it with the new styles API. 

Changes in here:
- New custom style example
- `setProp` is now `setStyle` and takes a `StyleProp` instead of a
string
- `Editor.props` and `Editor.opacity` are now `Editor.sharedStyles` and
`Editor.sharedOpacity`
- They return an object that flags mixed vs shared types instead of
using null to signal mixed types
- `Editor.styles` returns a `SharedStyleMap` - keyed on `StyleProp`
instead of `string`
- `StateNode.shapeType` is now the shape util rather than just a string.
This lets us pull the styles from the shape type directly.
- `color` is no longer a core part of the editor set on the shape
parent. Individual child shapes have to use color directly.
- `propsForNextShape` is now `stylesForNextShape`
- `InstanceRecordType` is created at runtime in the same way
`ShapeRecordType` is. This is so it can pull style validators out of
shape defs for `stylesForNextShape`
- Shape type are now defined by their props rather than having separate
validators & type defs

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Big time regression testing around styles!
2. Check UI works as intended for all shape/style/tool combos

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

-

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-16 10:33:47 +00:00
Lu Wilson
f864d0cfbd
(1/2) Timeout collaborator cursors (#1525)
This PR adds a timeout to collaborator cursors.

It's part 1 of two PRs. The second one is smaller:
https://github.com/tldraw/brivate/pull/2053

# What is this?

After three seconds of inactivity, collaborator cursors disappear.

![2023-06-08 at 10 42 43 - Moccasin
Flamingo](https://github.com/tldraw/tldraw/assets/15892272/93e463aa-0329-4ecb-ada1-4c38b36a655b)

If you're following someone, you can always see their cursor.

![2023-06-08 at 10 45 42 - Olive
Crayfish](https://github.com/tldraw/tldraw/assets/15892272/11e8d85a-18a8-4976-85c5-d14f3841c296)

# Is there anything else?
The PR also adds support for the brivate PR:
https://github.com/tldraw/brivate/pull/2053

# Admin

### Change Type

- [x] `minor` — New Feature

### Test Plan

You probably need to test this locally, as we don't do multiplayer
previews on this repo yet.
1. Open the same shared project in two browser sessions.
2. Move around the cursor in one session, while able to see it from the
other.
3. Stop moving the cursor.
4. Make sure that the cursor disappears on the other session after 3
seconds.
5. Move the cursor again, and make sure it reappears it.
6. Make sure that viewport-following the user makes the cursor show
permanently.

### Release Notes

- Brought back cursor timeouts. Collaborator cursors now disappear after
3 seconds of inactivity.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-15 15:48:47 +00:00
Steve Ruiz
21377c0f22
Explicit shape type checks (#1594)
This PR adds shape type checks that use the shape util, e.g.
`this.editor.isShapeOfType(shape, FrameShapeUtil)`. In part this is
designed to help us track down where dependencies exist between the
editor and our default shapes.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package
2023-06-15 15:09:41 +00:00
Steve Ruiz
b22bb13bb0
[refactor] snapping (#1589)
This PR is a refactor / tidy up of some snapping logic.

- Fix a bug where the recursive call to `findAdjacentGaps` could lead to
a maximum call stack error
- Fixed an issue that caused handle snapping to expensively recompute
- Fixed a dependency from the snap manager to the line shape

### Change Type

- [x] `patch`

### Test Plan

Our snap tests are pretty thorough, they should work here.

### Release Notes

- [editor] fix bug in snapping
2023-06-15 14:36:46 +00:00
Steve Ruiz
4650869988
remove ShapeUtil.transform (#1590)
Removes the cached (but not really needed) local transform for shapes.
We almost never get the local transform except when getting the page
transform.

### Change Type

- [x] `major` — Breaking change


### Release Notes

- [editor] Remove `ShapeUtil.transform`
2023-06-15 12:42:18 +00:00
Steve Ruiz
c937b01915
remove ShapeUtil.point (#1591)
Removes the unused `ShapeUtil.point`.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] Remove `ShapeUtil.point`
2023-06-15 11:53:09 +00:00
Steve Ruiz
6a8eb283ba
update exports for user presence (#1583)
This PR updates exports related to user presence, in order to enable
external sync solutions that use user presence.

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-06-14 22:08:07 +00:00
Lu Wilson
3e2f2e0884
Add tsdocs to Editor methods (#1581)
This PR does a first-pass of adding tsdocs to the methods of the Editor
class.
It's a minimal start — just descriptions of them, and their parameters.
It makes the Editor docs page a lot more fleshed out though, and easier
to quickly scan.
There's still a lot more to do!

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- [dev] Added initial documentation for the Editor class.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-14 06:40:10 +00:00
Steve Ruiz
ce1cf82029
Add optional generic to updateShapes / createShapes (#1579)
This PR adds a generic that we can use with `updateShapes` and
`createShapes` in order to type the partials being passed into those
methods. By default, the partials are typed as `TLUnknownShape`, which
accepts any props.

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests

### Release Notes

- [editor] adds an optional shape generic to `updateShapes` and
`createShapes`
2023-06-13 18:02:17 +00:00
Steve Ruiz
b65aef5cf2
[improvement] Embed shape cleanup (#1569)
This PR does some cleanup around our Embed Shape.

It:
- removes used `doesResize` and `overridePermissions` props
- removes the no-longer-needed `tmpOldUrl` prop
- adds a `canUnmount` property to embed definitions, so that some embeds
can unmount when desired

### Change Type

- [x] `patch` — Bug Fix

### Test Plan

1. Create embed shapes
2. Migrate old data that includes embed shapes?

- [x] Unit Tests

### Release Notes

- [editor] Remove unused props for `TLEditorShape`
- [editor] Adds `canUnmount` property to embed definitions
2023-06-13 08:27:54 +00:00
Steve Ruiz
34a880dcbd
[improvement] bookmark shape logic (#1568)
This PR extracts some logic from the EditUrlDialog into the bookmark
shape util, removing the dependency between the two.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Test Plan

1. Create a bookmark shape
2. Set its URL to an empty string

- [x] Unit Tests
2023-06-12 19:15:58 +00:00
alex
7b03ef9d0c
shapes folder, move tools into shape defs (#1574)
This diff adds a new property to `defineShape`: `tool`.

The tool prop allows shapes to bring a tool along with them as part of
their definition. E.g. the draw shape isn't much use without the draw
tool, so adding the draw shape to your app gives you the draw tool tool.

As part of this, i renamed the `shapeutils` folder to just `shapes`, and
moved a bunch of shape-specific tools from the tools folder into the
shapes folder. This more closely reflects how things will be once we
move our default shapes out of core for tldraw-zero.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Tested locally

### Release Notes

n/a
2023-06-12 15:39:50 +00:00
alex
1927f88041
mini defineShape API (#1563)
Based on #1549, but with a lot of code-structure related changes backed
out. Shape schemas are still defined in tlschemas with this diff.

Couple differences between this and #1549:
- This tightens up the relationship between store schemas and editor
schemas a bit
- Reduces the number of places we need to remember to include core
shapes
- Only `<TLdrawEditor />` sets default shapes by default. If you're
doing something funky with lower-level APIs, you need to specify
`defaultShapes` manually
- Replaces `validator` with `props` for shapes

### Change Type

- [x] `major` — Breaking Change

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [x] Unit Tests
- [ ] Webdriver tests

### Release Notes

[dev-facing, notes to come]
2023-06-12 14:04:14 +00:00
Steve Ruiz
d71d15124c
yjs example (#1560)
This PR adds a yjs example to the examples app.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Release Notes

- [editor] Adds yjs example project
2023-06-09 12:15:06 +00:00
Mitja Bezenšek
bacb307bad
Asset improvements (#1557)
This PR does the following:
- Add `selfHosted.js`, which is a great option for users that wish to
self host the assets. Works well for both self hosting from the public
folder or via a CDN.
- Updates the docs for assets. We now have a dedicated page for assets
where all the options are more clearly explained. I also removed the
assets explanation from the main docs as the unpkg option should work
out of the box and setting up the assets is no longer necessary.
- Cleaned up the `refresh-assets` script. We now use common `types.d.ts`
file to define our types. All the other options then reuse them.
- Pulled out the `formatAssetUrl` into it's own file. It's now static an
no longer generated.
- `urls.d.ts`, `import.d.ts`, and newly added `selfhosted.d.ts` are now
also no longer generated as we can import the types from `types.d.ts`.
- You can now pass a subset of `assetUrls` to `<Tldraw />` and it will
override the default option with the passed in overrides. This makes it
easy to only customizes certain assets (only change the draw font as an
example).

### Change Type

- [x] `patch` — Bug Fix
2023-06-09 11:43:01 +00:00
Steve Ruiz
0cc91eec62
ExternalContentManager for handling external content (files, images, etc) (#1550)
This PR improves the editor's APIs around creating assets and files.
This allows end user developers to replace behavior that might occur,
for example, when pasting images or dragging files onto the canvas.

Here, we:
- remove `onCreateAssetFromFile` prop
- remove `onCreateBookmarkFromUrl` prop
- introduce `onEditorReady` prop
- introduce `onEditorWillDispose` prop
- introduce `ExternalContentManager`

The `ExternalContentManager` (ECM) is used in circumstances where we're
turning external content (text, images, urls, etc) into assets or
shapes. It is designed to allow certain methods to be overwritten by
other developers as a kind of weakly supported hack.

For example, when a user drags an image onto the canvas, the event
handler passes a `TLExternalContent` object to the editor's
`putExternalContent` method. This method runs the ECM's handler for this
content type. That handler may in turn run other methods, such as
`createAssetFromFile` or `createShapesForAssets`, which will lead to the
image being created on the canvas.

If a developer wanted to change the way that assets are created from
files, then they could overwrite that method at runtime.

```ts
const handleEditorReady = (editor: Editor) => {
  editor.externalContentManager.createAssetFromFile = myHandler
}

function Example() {
  return <Tldraw onEditorReady={handleEditorReady}/>
}
```

If you wanted to go even deeper, you could override the editor's
`putExternalContent` method.

```ts
const handleEditorReady = (editor: Editor) => {
const handleExternalContent = (info: TLExternalContent): Promise<void> => {
	if (info.type === 'files') {
	   // do something here
	} else {
          // do the normal thing
          editor.externalContentManager.handleContent(info)
        }
}
```

### Change Type

- [x] `major`

### Test Plan

1. Drag images, urls, etc. onto the canvas
2. Use copy and paste for single and multiple files
3. Use bookmark / embed shapes and convert between eachother

### Release Notes

- [editor] add `ExternalContentManager` for plopping content onto the
canvas
- [editor] remove `onCreateAssetFromFile` prop
- [editor] remove `onCreateBookmarkFromUrl` prop
- [editor] introduce `onEditorReady` prop
- [editor] introduce `onEditorWillDispose` prop
- [editor] introduce `ExternalContentManager`
2023-06-08 14:53:11 +00:00
Lu Wilson
9d87ee9dd8
[Docs] Change some editor properties to methods (#1553)
This PR changes some App properties into methods, to make them
consistent with everything else.

Closes #1544

Is there any reason why we can't change any of these?

eg:

![image](https://github.com/tldraw/tldraw/assets/15892272/24ef843d-9677-4eca-a756-84fc2188ef17)

### Change Type

- [x] `documentation` — Changes to the documentation only (will not
publish a new version)

### Release Notes

- [docs] Fixed some methods that were incorrectly marked as properties.
2023-06-08 10:14:44 +00:00
Lu Wilson
b86c751b03
[Docs] Change some internal methods to public (#1554)
This PR changes some Editor methods from internal to public, so that
they appear on the docs site.

Closes #1545 

### Change Type

- [x] `documentation` — Changes to the documentation only (will not
publish a new version)

### Release Notes

- [docs] Changed some Editor methods from internal to public.
2023-06-08 10:09:33 +00:00
alex
f2d8fae6ea
hoist opacity out of props (#1526)
This change hoists opacity out of props and changes it to a number
instead of an enum.

The change to a number is to make tldraw more flexible for library
consumers who might want more expressivity with opacity than our 5
possible values allow. the tldraw editor will now happily respect any
opacity between 0 and 1. The limit to our supported values is enforced
only in the UI. I think this is limited enough that it's a reasonable
tradeoff between in-app simplicity and giving external developers the
flexibility they need.

There's a new `opacityForNextShape` property on the instance. This works
exactly the same way as propsForNextShape does, except... it's just for
opacity. With this, there should be no user-facing changes to how
opacity works in tldraw. There are also new `opacity`/`setOpacity` APIs
in the editor that work with it/selections similar to how props do.

@ds300 do you mind reviewing the migrations here?

### Change Type

- [x] `major` — Breaking Change

### Test Plan

- [x] Unit Tests
- [ ] Webdriver tests

### Release Notes

[internal only for now]
2023-06-06 16:15:12 +00:00
Steve Ruiz
1753190f5c
[feature] add vertical align to note shape (#1539)
This PR adds vertical align to the note shape.

### Change Type

- [x] `minor` — New Feature

### Test Plan

1. Try the vertical align prop on note shapes

### Release Notes

- Adds vertical align prop to note shapes
2023-06-06 13:27:32 +00:00
Steve Ruiz
1f0a20cc94
Simplify static cursors (#1520)
This PR simplifies the static cursors.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Test Plan

1. Use cursors throughout app.

### Release Notes

- (editor) Simplifies the cursors in our CSS.
2023-06-05 14:49:44 +00:00
David Sheldrick
f15a8797f0
Independent instance state persistence (#1493)
This PR 

- Removes UserDocumentRecordType
  - moving isSnapMode to user preferences
  - moving isGridMode and isPenMode to InstanceRecordType
  - deleting the other properties which are no longer needed.
 
- Creates a separate pipeline for persisting instance state.
  
Previously the instance state records were stored alongside the document
state records, and in order to load the state for a particular instance
(in our case, a particular tab) you needed to pass the 'instanceId'
prop. This prop ended up totally pervading the public API and people ran
into all kinds of issues with it, e.g. using the same instance id in
multiple editor instances.

There was also an issue whereby it was hard for us to clean up old
instance state so the idb table ended up bloating over time.
  
This PR makes it so that rather than passing an instanceId, you load the
instance state yourself while creating the store. It provides tools to
make that easy.

- Undoes the assumption that we might have more than one instance's
state in the store.

- Like `document`, `instance` now has a singleton id
`instance:instance`.
- Page state ids and camera ids are no longer random, but rather derive
from the page they belong to. This is like having a foreign primary key
in SQL databases. It's something i'd love to support fully as part of
the RecordType/Store api.

Tests to do

- [x] Test Migrations
- [x] Test Store.listen filtering
- [x] Make type sets in Store public and readonly
- [x] Test RecordType.createId
- [x] Test Instance state snapshot loading/exporting
- [x] Manual test File I/O
- [x] Manual test Vscode extension with multiple tabs
- [x] Audit usages of store.query
- [x] Audit usages of changed types: InstanceRecordType, 'instance',
InstancePageStateRecordType, 'instance_page_state', 'user_document',
'camera', CameraRecordType, InstancePresenceRecordType,
'instance_presence'
- [x] Test user preferences
- [x] Manual test isSnapMode and isGridMode and isPenMode
- [ ] Test indexedDb functions
- [x] Add instanceId stuff back


### Change Type

- [x] `major` — Breaking Change


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] Webdriver tests

### Release Notes

- Add a brief release note for your PR here.
2023-06-05 14:11:07 +00:00
Steve Ruiz
0f89309604
Renaming types, shape utils, tools (#1513)
This PR renames all exported types to include the `TL` prefix. It also
removes the `TL` prefix from things that are not types, including:
- shape utils (e.g. `TLArrowUtil` becomes `ArrowShapeUtil`)
- tools (e.g. `TLArrowTool` becomes `ArrowShapeTool`, `TLSelectTool`
becomes `SelectTool`)

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- Renaming of types, shape utils, tools
2023-06-04 10:38:53 +00:00
Steve Ruiz
4b6383ed90
tlschema cleanup (#1509)
This PR cleans up the file names and imports for @tldraw/tlschema.

It also:
- renames some erroneously named validators / migrators (e.g.
`pageTypeValidator` -> `pageValidator`)
- removes the duplicated `languages.ts` and makes `tlschema` the source
of truth for languages
- renames ID to RecordId

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- [editor] Remove `app.createShapeId`
- [tlschema] Cleans up exports
2023-06-03 20:46:53 +00:00
Steve Ruiz
c1b84bf246
Rename tlstore to store (#1507)
This PR renames the `@tldraw/tlstore` package to `@tldraw/store`, mainly
to avoid confusion between `TLStore`. Will be doing the same with other
packages.

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- Replace @tldraw/tlstore with @tldraw/store
2023-06-03 08:59:04 +00:00
Steve Ruiz
735f1c41b7
rename app to editor (#1503)
This PR renames `App`, `app` and all appy names to `Editor`, `editor`,
and editorry names.

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- Rename `App` to `Editor` and many other things that reference `app` to
`editor`.
2023-06-02 15:21:45 +00:00
Steve Ruiz
da35e0da27
move v1 migration code into file-format (#1499)
Move v1 migration code out of editor

### Change Type

- [x] `minor` — New Feature
2023-06-02 09:38:13 +00:00
Lu Wilson
3bc72cb822
Add support for project names (#1340)
This PR adds some things that we need for the Project Name feature on
tldraw.com.
It should be reviewed alongside
https://github.com/tldraw/tldraw-lite/pull/1814


## Name Property
This PR adds a `name` property to `TLDocument`. We use this to store a
project's name.

<img width="454" alt="Screenshot 2023-05-09 at 15 47 26"
src="https://github.com/tldraw/tldraw/assets/15892272/f3be438e-aa0f-4dec-8f51-8dfd9f9d0ced">

## Top Zone
This PR adds a `topZone` area of the UI that we can add stuff to,
similar to how `shareZone` works.
It also adds an example to show where the `topZone` and `shareZone` are:

<img width="1511" alt="Screenshot 2023-05-12 at 10 57 40"
src="https://github.com/tldraw/tldraw/assets/15892272/f5e1cd33-017e-4aaf-bfee-4d85119e2974">

## Breakpoints
This PR change's the UI's breakpoints a little bit.
It moves the action bar to the bottom a little bit earlier.
(This gives us more space at the top for the project name).

![2023-05-12 at 11 08 26 - Fuchsia
Bison](https://github.com/tldraw/tldraw/assets/15892272/34563cea-b1d1-47be-ac5e-5650ee0ba02d)

![2023-05-12 at 13 45 04 - Tan
Mole](https://github.com/tldraw/tldraw/assets/15892272/ab190bd3-51d4-4a8b-88de-c72ab14bcba6)

## Input Blur
This PR adds an `onBlur` parameter to `Input`.
This was needed because 'clicking off' the input wasn't firing
`onComplete` or `onCancel`.

<img width="620" alt="Screenshot 2023-05-09 at 16 12 58"
src="https://github.com/tldraw/tldraw/assets/15892272/3b28da74-0a74-4063-8053-e59e47027caf">

## Create Project Name
This PR adds an internal `createProjectName` property to
`TldrawEditorConfig`.
Similar to `derivePresenceState`, you can pass a custom function to it.
It lets you control what gets used as the default project name. We use
it to set different names in our local projects compared to shared
projects.

In the future, when we add more advanced project features, we could
handle this better within the UI.

<img width="454" alt="Screenshot 2023-05-09 at 15 47 26"
src="https://github.com/tldraw/tldraw/assets/15892272/da9a4699-ac32-40d9-a97c-6c682acfac41">

### Test Plan

1. Gradually reduce the width of the browser window.
2. Check that the actions menu jumps to the bottom before the style
panel moves to the bottom.

---

1. In the examples app, open the `/zones` example.
2. Check that there's a 'top zone' at the top.

- [ ] Unit Tests
- [ ] Webdriver tests

### Release Note

- [dev] Added a `topZone` area where you can put stuff.
- [dev] Added a `name` property to `TLDocument` - and `app` methods for
it.
- [dev] Added an internal `createProjectName` config property for
controlling the default project name.
- [dev] Added an `onBlur` parameter to `Input`.
- Moved the actions bar to the bottom on medium-sized screens.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-01 18:46:26 +00:00
Mitja Bezenšek
d738c28c19
Add support for locking shapes (#1447)
Add support for locking shapes. 

How it works right now:
- You can lock / unlock shapes from the context menu.
- You can also lock shapes with `⇧⌘L` keyboard shortcut.
- You cannot select locked shapes: clicking on the shape, double click
to edit, select all, brush select,... should not work.
- You cannot change props of locked shapes.
- You cannot delete locked shapes.
- If a shape is grouped or within the frame the same rules apply.
- If you delete a group, that contains locked shape it will also delete
those shapes. This seems to be what other apps use as well.

Solves #1445 

### Change Type

- [x] `minor` — New Feature

### Test Plan

1. Insert a shape
2. Right click on it and lock it.
3. Test that you cannot select it, change its properties, delete it.
4. Do the same with locked groups.
5. Do the same with locked frames.

- [x] Unit Tests
- [ ] Webdriver tests

### Release Notes

- Add support for locking shapes.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-01 18:13:38 +00:00
Steve Ruiz
0c4174c0b8
[refactor] User-facing APIs (#1478)
This PR updates our user-facing APIs for the Tldraw and TldrawEditor
components, as well as the Editor (App). It mainly incorporates surface
changes from #1450 without any changes to validators or migrators,
incorporating feedback / discussion with @SomeHats and @ds300.

Here we:
- remove the TldrawEditorConfig
- bring back a loose version of shape definitions
- make a separation between "core" shapes and "default" shapes
- do not allow custom shapes, migrators or validators to overwrite core
shapes
- but _do_ allow new shapes

## `<Tldraw>` component

In this PR, the `Tldraw` component wraps both the `TldrawEditor`
component and our `TldrawUi` component. It accepts a union of props for
both components. Previously, this component also added local syncing via
a `useLocalSyncClient` hook call, however that has been pushed down to
the `TldrawEditor` component.

## `<TldrawEditor>` component

The `TldrawEditor` component now more neatly wraps up the different ways
that the editor can be configured.

## The store prop (`TldrawEditorProps.store`)

There are three main ways for the `TldrawEditor` component to be run:
1. with an externally defined store
2. with an externally defined syncing store (local or remote)
3. with an internally defined store
4. with an internally defined locally syncing store

The `store` prop allows for these configurations.

If the `store` prop is defined, it may be defined either as a `TLStore`
or as a `SyncedStore`. If the store is a `TLStore`, then the Editor will
assume that the store is ready to go; if it is defined as a SyncedStore,
then the component will display the loading / error screens as needed,
or the final editor once the store's status is "synced".

When the store is left undefined, then the `TldrawEditor` will create
its own internal store using the optional `instanceId`, `initialData`,
or `shapes` props to define the store / store schema.

If the `persistenceKey` prop is left undefined, then the store will not
be synced. If the `persistenceKey` is defined, then the store will be
synced locally. In the future, we may also here accept the API key /
roomId / etc for creating a remotely synced store.

The `SyncedStore` type has been expanded to also include types used for
remote syncing, e.g. with `ConnectionStatus`.

## Tools

By default, the App has two "baked-in" tools: the select tool and the
zoom tool. These cannot (for now) be replaced or removed. The default
tools are used by default, but may be replaced by other tools if
provided.

## Shapes

By default, the App has a set of "core" shapes:
- group
- embed
- bookmark
- image
- video
- text

That cannot by overwritten because they're created by the app at
different moments, such as when double clicking on the canvas or via a
copy and paste event. In follow up PRs, we'll split these out so that
users can replace parts of the code where these shapes are created.

### Change Type

- [x] `major` — Breaking Change

### Test Plan

- [x] Unit Tests
2023-06-01 15:47:34 +00:00
alex
d6085e4ea6
[3/3] Highlighter styling (#1490)
This PR finalises the highlighter shape with new colors, sizing, and
perfect freehand options.

The colors are based on our existing colour palette, but take advantage
of wide-gamut displays to make the highlighter highlightier. I used my
[oklch color palette tool to pick the
palette](https://alex.dytry.ch/toys/palette/?palette=%7B%22families%22:%5B%22black%22,%22grey%22,%22white%22,%22green%22,%22light-green%22,%22blue%22,%22light-blue%22,%22violet%22,%22light-violet%22,%22red%22,%22light-red%22,%22orange%22,%22yellow%22%5D,%22shades%22:%5B%22light-mode%22,%22dark-mode%22,%22hl-light%22,%22hl-dark%22%5D,%22colors%22:%5B%5B%5B0.2308,0,null%5D,%5B0.9097,0,null%5D,%5B0.2308,0,null%5D,%5B0.2308,0,null%5D%5D,%5B%5B0.7692,0.0145,248.02%5D,%5B0.6778,0.0118,256.72%5D,%5B0.7692,0.0145,248.02%5D,%5B0.7692,0.0145,248.02%5D%5D,%5B%5B1,0,null%5D,%5B0.2308,0,null%5D,%5B1,0,null%5D,%5B1,0,null%5D%5D,%5B%5B0.5851,0.1227,164.1%5D,%5B0.5319,0.0811,162.23%5D,%5B0.8729,0.2083,173.3%5D,%5B0.5851,0.152,173.3%5D%5D,%5B%5B0.7146,0.1835,146.44%5D,%5B0.6384,0.1262,143.36%5D,%5B0.8603,0.2438,140.11%5D,%5B0.6082,0.2286,140.11%5D%5D,%5B%5B0.5566,0.2082,268.35%5D,%5B0.4961,0.1644,270.65%5D,%5B0.7158,0.173,243.85%5D,%5B0.5573,0.178,243.85%5D%5D,%5B%5B0.718,0.1422,246.06%5D,%5B0.6366,0.1055,250.98%5D,%5B0.8615,0.1896,200.03%5D,%5B0.707,0.161,200.03%5D%5D,%5B%5B0.5783,0.2186,319.15%5D,%5B0.5043,0.1647,315.37%5D,%5B0.728,0.2001,307.45%5D,%5B0.5433,0.2927,307.45%5D%5D,%5B%5B0.7904,0.1516,319.77%5D,%5B0.6841,0.1139,315.99%5D,%5B0.812,0.21,327.8%5D,%5B0.5668,0.281,327.8%5D%5D,%5B%5B0.5928,0.2106,26.53%5D,%5B0.5112,0.1455,26.18%5D,%5B0.7326,0.21,20.59%5D,%5B0.554,0.2461,20.59%5D%5D,%5B%5B0.7563,0.146,21.1%5D,%5B0.6561,0.0982,20.86%5D,%5B0.7749,0.178,6.8%5D,%5B0.5565,0.2454,6.8%5D%5D,%5B%5B0.6851,0.1954,44.57%5D,%5B0.5958,0.1366,46.6%5D,%5B0.8207,0.175,68.62%5D,%5B0.6567,0.164,68.61%5D%5D,%5B%5B0.8503,0.1149,68.95%5D,%5B0.7404,0.0813,72.25%5D,%5B0.8939,0.2137,100.36%5D,%5B0.7776,0.186,100.36%5D%5D%5D%7D&selected=3).
I'm not sure happy about these colors as they are right now - in
particular, i think dark mode looks a bit rubbish and there are a few
colors where the highlight and original version are much too similar
(light-violet & light-red). Black uses yellow (like note shape) and grey
uses light-blue. Exports are forced into srgb color space rather than P3
for maximum compatibility.


![image](https://github.com/tldraw/tldraw/assets/1489520/e3de762b-6ef7-4d17-87db-3e2b71dd8de1)


![image](https://github.com/tldraw/tldraw/assets/1489520/3bd90aa9-bdbc-4a2b-9e56-e3a83a2a877b)



The size of a highlighter stroke is now based on the text size which
works nicely for making the highlighter play well with text:


![image](https://github.com/tldraw/tldraw/assets/1489520/dd3184fc-decd-4db5-90ce-e9cc75edd3d6)


Perfect freehands settings are very similar to the draw tool, but with
the thinning turned way down. There is still some, but it's pretty
minimal.

### The plan
1. initial highlighter shape/tool #1401 
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes #1490 **>you are here<**

### Change Type
- [x] `minor` — New Feature

### Test Plan

1. You can find the highlighter tool in the extended toolbar
2. You can activate the highlighter tool by pressing shift-D
3. Highlighter draws nice and vibrantly when over the page background or
frame background
4. Highlighter is less vibrant but still visible when drawn over images
/ other fills
5. Highlighter size should nicely match the corresponding unscaled text
size
6. Exports with highlighter look as expected

### Release Notes

Highlighter pen is here! 🎉🎉🎉

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-01 15:34:59 +00:00
alex
a11a741de4
[2/3] renderer changes to support "sandwich mode" highlighting (#1418)
This diff modifies our canvas/rendering code to support shapes rendering
into a "background layer". The background layer isn't a layer in the
sense of our own html/svg/indicator layers, but is instead part of the
HTML canvas layer and is created by allocating z-indexes to shapes below
all others.

For most shapes, the background starts at the canvas. If a shape is in a
frame, then the frame is treated as the background.

![Kapture 2023-05-19 at 11 38
12](https://github.com/tldraw/tldraw/assets/1489520/3ab6e0c0-f71e-4bfd-a996-c5411be28a71)

Exports now use the `renderingShapes` algorithm which fixed a small bug
with exports where opacity wouldn't get correctly propagated down
through child shapes.

### The plan
1. initial highlighter shape/tool #1401 
2. sandwich rendering for highlighter shapes #1418  **>you are here<**
3. shape styling - new colours and sizes, lightweight perfect freehand
changes

### Change Type

- [x] `minor` — New Feature


### Test Plan

not yet!

- [x] Unit Tests

### Release Notes

[not yet!]
2023-06-01 15:22:47 +00:00
alex
674a829d1f
[1/3] initial highlighter shape/tool (#1401)
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes

I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!

![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)

The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)

### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418  
3. shape styling - new colours and sizes, lightweight perfect freehand
changes

### Change Type
- [x] `minor` — New Feature

### Test Plan
(not yet)

### Release Notes

[internal only change layout ground work for highlighter]
2023-06-01 12:46:13 +00:00
Steve Ruiz
a220b2eff1
[feature] reduce motion (#1485)
This PR adds a user preference to reduce motion. When enabled the app
will not animate the camera (and perhaps skip other animations in the
future). It's actual implementation is as an `animateSpeed` property, so
we can also use it to speed up or slow down our animations if that's
something we want to do!

### Change Type

- [x] `minor` — New Feature

### Test Plan

1. Turn on reduce motion
2. Use minimap / camera features to zoom in / out / etc

- [x] Unit Tests

### Release Notes

- [editor] Add `reduceMotion` user preference
- Add reduce motion option to preferences
2023-05-30 15:22:49 +00:00
Steve Ruiz
e3cf05f408
Add playwright tests (#1484)
This PR replaces our webdriver end to end tests with playwright tests.

It:
- replaces our webdriver workflow with a new e2e workflow based on
playwright
- removes the webdriver project
- adds e2e tests to our examples app
- replaces all `data-wd` attributes with `data-testid`

### Coverage

Most of the tests from our previous e2e tests are reproduced here,
though there are some related to our gestures that will need to be done
in a different way—or not at all. I've also added a handful of new
tests, too.

### Where are they

The tests are now part of our examples app rather than being in its own
different app. This should help us test our different examples too. As
far as I can tell there are no downsides here in terms of the regular
developer experience, though they might complicate any CodeSandbox
projects that are hooked into the examples app.

### Change Type

- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
2023-05-30 15:28:56 +01:00
alex
4048064e78
Feature flags rework (#1474)
This diff tweaks our `debugFlags` framework to support setting different
default value for different environments, makes it easier to define
feature flags, and makes feature flags show up in the debug menu by
default. With this change, feature flags will default to being enabled
in dev and preview environments, but disabled in production.

Specify a feature flag like this:
```ts
const featureFlags = {
      myCoolNewFeature: createFeatureFlag('myCoolNewFeature')
}
```

optionally, pass a second value to control its defaults:
```ts
const featureFlags = {
    featureEnabledInProduction: createFeatureFlag('someFeature', { all: true }),
    customEnabled: createFeatureFlag('otherFeature', {development: true, staging: false, production: false}),
}
```

In code, the value can be read using `featureFlags.myFeature.value`.
Remember to wrap reading it in a reactive context!

### Change Type

- [x] `patch` — Bug Fix

### Test Plan

-

### Release Notes

[internal only change]
2023-05-30 13:06:15 +00:00
David Sheldrick
356a0d1e73
[chore] refactor user preferences (#1435)
- Remove TLUser, TLUserPresence
- Add first-class support for user preferences that persists across
rooms and tabs

### Change Type

<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷‍♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->

<!-- To select one, put an x in the box: [x] -->

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] Webdriver tests

### Release Notes

- Add a brief release note for your PR here.
2023-05-25 09:54:29 +00:00
alex
0375b5d86d
Stricter ID types (#1439)
We noticed that when inferring the type of a shape from its ID, it was
getting inferred as `any` which was hiding some issues. This diff
switches `BaseRecord`'s automatic ID to an explicit one, which lets us
pass in our correct `TLShapeId` definition and still have it play nicely
with other places.

### Change Type

- [x] `patch` — Bug Fix

### Release Notes

[internal only, covered by #1432 changelog]

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-05-24 11:25:41 +00:00
Steve Ruiz
eb26964130
[refactor] restore createTLSchema (#1444)
This PR restores `createTLSchema`. 

It also:
- removes `TldrawEditorConfig.default`
- makes `config` a required property of `<TldrawEditor>`, though it's
created automatically in `<Tldraw>`.
- makes `config` a required property of `App`
- removes `TLShapeType` and replaces the rare usage with
`TLShape["type"]`
- adds `TLDefaultShape` for a union of our default shapes
- makes `TLShape` a union of `TLDefaultShape` and `TLUnknownShape`

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- [editor] Simplifies custom shape definition
- [tldraw] Updates props for <TldrawEditor> component to require a
`TldrawEditorConfig`.
2023-05-24 10:48:31 +00:00