Commit graph

2021 commits

Author SHA1 Message Date
Taha
9d02ca9cbe
Improve filled draw shaped in dynamic size mode (#3974)
Still some improvements to be made with how we determine when to close a
draw shape, but filled draw shapes now close more reliably in dynamic
size mode.

![2024-06-18 at 14 26 56 - Aquamarine
Booby](https://github.com/tldraw/tldraw/assets/98838967/51402feb-6450-4f8c-8736-250454bcecdb)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Select the draw tool
2. set dynamic resize mode
3. Zoom in to 800%
4. Try to draw a closed shape, it should close!

### Release Notes

- Improve closing of draw shapes in dynamic size mode

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-28 10:46:48 +00:00
David Sheldrick
873e01583c
Don't select child of selected shape on right click (#4034)
fixes #4033 

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-28 10:34:11 +00:00
Steve Ruiz
964dd82f93
Fix fog of war (#4031)
This PR fixes the fog of war example.

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-06-28 09:04:47 +00:00
Steve Ruiz
aa1c99fee3
Cleanup z-indices (#4020)
This PR:
- simplifies a lot of z-index layers

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Cleans up z-indexes and removes some unused CSS.
2024-06-27 13:30:18 +00:00
David Sheldrick
2355fdc614
fix dotcom worker bundle size (#4030)
before

     out/index.js  1.1mb ⚠️
     
after
 
     out/index.js  275.9kb

🤦🏼 

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [x] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-27 11:31:04 +00:00
Steve Ruiz
d686b1f0c5
Fix <InFrontOfTheCanvas/> (#4024)
This PR:
- fixes the placement of the InFrontOfTheCanvas component

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fixed placement of the InFrontOfTheCanvas component.
2024-06-26 16:00:37 +00:00
David Sheldrick
4a3d9d407d
[bemo bae] Spike on tlsync public API improvement (#4002)
This PR replaces the extendable TLServer class with an instantiatable
wrapper for the TLSyncRoom called TLSocketRoom.

The goal is to provide an API where you pretty much just

1. create a room from some (optional) snapshot
2. pass websockets into it when they connect

And then lifecycle stuff and persistence stuff is left to the consumer,
since that all seems to be much more context dependent.

One thing remaining here is to work on observability. We had a slightly
messy situation regarding logging and error handling and analytics and I
want to clean that all up.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [x] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
4.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-26 14:07:36 +00:00
Mime Čuvalo
fe44631d8f
local assets: make sure hard reset also clears out new asset db (#3979)
Not the prettiest way to do this, but meh. This is what we talked about
offline @SomeHats

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-26 13:15:02 +00:00
Mime Čuvalo
41c3b1e3df
bookmarks: account for relative urls more robustly (#4022)
Fixes up url's that don't have `/` in front or `http`

### Change Type

<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [x] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes

### Release Notes

- Bookmark extractor: account for relative urls more robustly
2024-06-26 11:36:57 +00:00
huppy-bot[bot]
0b919ca46d Update CHANGELOG.md [skip ci] 2024-06-25 13:27:57 +00:00
Mime Čuvalo
baa71289ed
assets: mark assetOptions as internal (#4014)
internal for now until we figure out this PR:
https://github.com/tldraw/tldraw/pull/3992

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-25 11:28:26 +00:00
Mime Čuvalo
cc035049ad
editing: don't allow editing locked shapes when edit→edit mode. (#4007)
@OrionReed found this little bug. I started digging into it and it turns
out we have a bunch of problems around locking and it's all a bit janky
:P I was thinking I'd fix this at a deeper level (prevent select and
editing in the first place if locked) but @SomeHats advised that this is
all a bit of a hot mess 🙃

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Editing: don't allow editing locked shapes when edit→edit mode.
2024-06-25 09:29:45 +00:00
alex
4ccac5da96
better auto-generated docs for Tldraw and TldrawEditor (#4012)
Simplify the types used by the props of the `Tldraw` and `TldrawEditor`
components. This doesn't make the docs perfect, but it makes them quite
a bit better than they were.


![image](https://github.com/tldraw/tldraw/assets/1489520/66c72e0e-c22b-4414-b194-f0598e4a3736)


### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-06-24 15:55:46 +00:00
Mime Čuvalo
8ac48877de
clipboard: fix copy/paste bad typo, ugh (#4008)
omg, now this typo broke older versions of Firefox, christ.
followup to https://github.com/tldraw/tldraw/pull/4003

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Clipboard: fix copy/paste for older versions of Firefox
2024-06-24 15:00:52 +00:00
Mime Čuvalo
9850ef93e2
clipboard: fix copy/paste on Firefox (#4003)
So, here's what's up:
- in Firefox, in version 127 `navigator.clipboard.write` support was
added:
https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Releases/127
- previously, Firefox was going down an if/else branch where
`navigator.clipboard.write` isn't present, we use
`navigator.clipboard.writeText`
- Now, that Firefox is using the more common path, it now puts
MIME-types on the clipboard, both HTML and plaintext.
- _However_, on Firefox, it uses a different sanitization algorithm than
the Blink engine does and it ends up scrubbing out the `<tldraw>` fake
HTML tag:
https://developer.chrome.com/docs/web-platform/unsanitized-html-async-clipboard
- And, unfortunately, Firefox doesn't support setting `unsanitized` on
the ClipboardItem: https://caniuse.com/?search=unsanitized
- see also:
https://developer.chrome.com/docs/web-platform/unsanitized-html-async-clipboard
- So, the workaround here is to just use `<div data-tldraw>`. I'm not
completely happy with it since the ending `</div>` tag assumes there's
no nesting but ¯\\_(ツ)_/¯ it's fine in this case.
- Plus, I wanted to make sure that in the wild no one was relying on
this format being what was on the clipboard. Searching across all of
GitHub it seems like it'll be fine.

- The longer term, better solution, would be to use custom HTML formats:
https://developer.chrome.com/blog/web-custom-formats-for-the-async-clipboard-api
- However, of course, Firefox doesn't support that yet either 🙃
https://caniuse.com/?search=web%20custom%20format
- see also:
https://developer.chrome.com/blog/web-custom-formats-for-the-async-clipboard-api

Talked with Alex, and what we could do down the line is copy SVG-in-HTML
and then include `data-info` attributes that had data we could extract
per shape. Something like that :handwavy: :)

I'll hotfix this once it lands.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Clipboard: fix copy/paste in Firefox 127+
2024-06-24 13:10:38 +00:00
alex
2d2a7ea76f
Fix multiple editor instances issue (#4001)
React's strict mode runs effects twice on mount, but once it's done that
it'll go forward with the state from the first effect. For example, this
component:

```tsx
let nextId = 1
function Component() {
	const [state, setState] = useState(null)
	useEffect(() => {
		const id = nextId++
		console.log('set up', id)
		setState(id)
		return () => console.log('tear down', id)
	}, [])
	if (!state) return
	console.log('render', state)
}
```

Would log something like this when mounting for the first time:
- `set up 1`
- `tear down 1`
- `set up 2`
- `render 1`

For us, this is a problem: editor 2 is the version that's still running,
but editor 1 is getting used for render. React talks a bit about this
issue here: https://github.com/reactwg/react-18/discussions/19

The fix seems to be to keep the editor in a `useRef` instead of a
`useState`. We need the state to trigger re-renders though, so we sync
the ref into the state although we don't actually use the state value.

### Change Type


- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix



### Release Notes

- Fix a bug causing text shape measurement to work incorrectly when
using react strict mode
2024-06-24 12:24:24 +00:00
Mime Čuvalo
6137d4e375
theme: rename color scheme to theme (#3991)
cc @MitjaBezensek 

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-20 10:04:47 +00:00
Mitja Bezenšek
05c827dab7
Update license in readme of the store package (#3990)
Looks like some leftovers when we switched away from apache. Did a full
text search and didn't find any other references to apache.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Fix the license in the readme file for the store package.
2024-06-20 07:26:40 +00:00
David Sheldrick
37a9c402c1
Fix border color for following user (#3975)
bad hook deps was causing the wrong presence record to be returned when
switching between following users.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-18 13:50:24 +00:00
Steve Ruiz
b3e378a9c9
Fix scale issue with new draw lines (#3971)
This PR fixes a bug where new draw shapes (created after 500 points)
would have scale 1.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Zoom in a lot
2. Draw for a long time
3. When the new draw shape happens, the new draw shape should have the
correct scale
2024-06-18 12:59:54 +00:00
David Sheldrick
e48f4bb798
Fix edge scrolling at odd browser zoom levels (#3973)
If you zoom in at 110% or more, edge scrolling was not working on the
bottom and right edges. That's because we were setting insets using
exact comparison when the document.body.scrollWidth/Height values were
slightly off integers.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-18 12:58:52 +00:00
Mime Čuvalo
57d0618ab7
lod: dont transform SVGs (#3972)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-18 12:57:44 +00:00
Mime Čuvalo
ca3ef619ad
lod: dont resize images that are culled (#3970)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-18 11:39:20 +00:00
Mime Čuvalo
87b5ef4a56
flattening: use correct id for asset (#3968)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-18 11:27:50 +00:00
Steve Ruiz
a307939822
Add fill fill style. (#3966)
This PR adds a sneaky action / kbd (Alt-F) for the fill fill style.
Similar to the white action, this is not really documented and may be
removed in the future. But it's cool!!

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Test Plan

1. Press Alt-F.

### Release Notes

- Secretly adds a fill-fill style (Alt-F)
2024-06-18 10:50:01 +00:00
Steve Ruiz
4a791dff60
Fix solid style draw shape. (#3963)
This PR fixes the way that solid-style heart shapes are drawn.

<img width="630" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/fd9c2f85-7448-448f-b75b-9c84b17145da">

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fixes the appearance of solid-style heart shapes.
2024-06-18 10:47:03 +00:00
Steve Ruiz
487b1beb85
Fix asset positions (#3965)
This PR fixes the positions of assets created when multiple assets are
created at once.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Drop / paste multiple images on the canvas.
2. The shapes should be top aligned and positioned next to eachother.

### Release Notes

- Fixes the position of multiple assets when pasted / dropped onto the
canvas.
2024-06-18 10:46:55 +00:00
Mime Čuvalo
7327b0e428
lod: fix up missing timeout from bad merge (#3964)
doh

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-18 10:38:43 +00:00
Steve Ruiz
f621f92ae2
Fix draw shape indicators for pen-drawn solid shapes (#3962)
This PR fixes the indicators for shapes that were drawn with a pen or
stylus.

<img width="1008" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/f3050ccb-08f0-4bf4-a225-51863df12464">

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fixes a bug with the indicator for stylus-drawn draw shapes.
2024-06-18 10:36:51 +00:00
Mime Čuvalo
28f7da777d
assets: fix copy/paste with missing src (#3959)
There was a race condition when pasting tldraw content. The paste would
sometimes resolve in time and sometimes not. We need to listen to when
the asset is actually updated/synced in the db.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Assets: fix copy/paste for new asset resolver mechanic.
2024-06-17 21:24:34 +00:00
alex
c4b9ea30f4
Document inherited members in reference (#3956)
Our reference docs don't currently include members inherited through the
`extends` keyword. These extended items are barely referenced at all -
you have to find them in the signature.

This diff adds a clearer note to the docs saying which type has been
extended, and if possible brings the extended items through onto the
current documentation page (with a note saying where they're from)


![image](https://github.com/tldraw/tldraw/assets/1489520/0349252d-e8bc-406b-bf47-636da424ebe0)


### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-06-17 14:47:22 +00:00
Mitja Bezenšek
12aea7ed68
[Experiment] Allow users to use system's appearance (dark / light) mode (#3703)
Allow the users to fully use the same colour scheme as their system.
Allows the users to either: force dark colour scheme, force light colour
scheme, or use the system one.

It's reactive to the system changes.


https://github.com/tldraw/tldraw/assets/2523721/6d4cef03-9ef0-4098-b299-6bf5d7513e98


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2024-06-17 14:46:04 +00:00
Steve Ruiz
6c7b8febbf
Improve edge scrolling (#3950)
This PR:
- moves the edge scrolling logic into a manager
- adds a new Editor option for `edgeScrollDelay`
- adds a new Editor option for `edgeScrollEaseDuration`

When in a state that would trigger an edge scroll, a delay is added
before the scrolling starts. When scrolling does start, it is eased in
by a certain duration.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

1. Drag shapes, resize, or drag select to the edge of the screen
2. The screen should move

- [x] Unit Tests

### Release Notes

- Add a delay and easing to edge scrolling.

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2024-06-17 14:18:49 +00:00
Mitja Bezenšek
1bcc16d15a
Move from unpkg to our own cdn. (#3923)
Switches from unpkg to our own cdn files.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Start using our own cdn instead of unpkg.
2024-06-17 13:13:46 +00:00
Mime Čuvalo
0e32999f44
bookmark: css tweaks (#3955)
just some padding tweaks:

before:
<img width="1108" alt="Screenshot 2024-06-17 at 12 29 03"
src="https://github.com/tldraw/tldraw/assets/469604/ec497963-fc3b-442b-a3ee-70d89fb5dbe7">

after:
<img width="1147" alt="Screenshot 2024-06-17 at 12 28 32"
src="https://github.com/tldraw/tldraw/assets/469604/3f5b048d-127f-4bb6-b631-d16b59277874">



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Bookmarks: padding tweaks
2024-06-17 11:39:27 +00:00
Mime Čuvalo
5b3fc7dffe
assets: fix up videos with indexedDB (#3954)
Whoops, the logic needs to check for `asset:` first before videos.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-17 10:58:37 +00:00
Steve Ruiz
ac149c1014
Dynamic size mode + fill fill (#3835)
This PR adds a user preference for "dynamic size mode" where the scale
of shapes (text size, stroke width) is relative to the current zoom
level. This means that the stroke width in screen pixels (or text size
in screen pixels) is identical regardless of zoom level.

![Kapture 2024-05-27 at 05 23
21](https://github.com/tldraw/tldraw/assets/23072548/f247ecce-bfcd-4f85-b7a5-d7677b38e4d8)

- [x] Draw shape
- [x] Text shape
- [x] Highlighter shape
- [x] Geo shape
- [x] Arrow shape
- [x] Note shape
- [x] Line shape

Embed shape?

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Test Plan

1. Use the tools.
2. Change zoom

- [ ] Unit Tests

### Release Notes

- Adds a dynamic size user preferences.
- Removes double click to reset scale on text shapes.
- Removes double click to reset autosize on text shapes.

---------

Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-06-16 16:58:13 +00:00
Mime Čuvalo
cbf7c2c605
assets: preload fonts (#3927)
Looking at the waterfall of fonts/images/etc. we wanted the "Loading
assets..." bit to commence earlier so it's not fighting for bandwidth
with the icons loading all at the same time.

This writes to the index.html file to start preloading the fonts we
need.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Perf: improve font loading timing on dotcom.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-16 16:02:34 +00:00
David Sheldrick
6d2f963f91
[tiny] getSnapshot and loadSnapshot on Editor class (#3912)
I originally didn't want to add these methods to the Editor class, to
avoid muddying the API with multiple ways to do one thing, but I've
found myself reaching for these on a number of occasions so I think
maybe it would be better to have them?

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-16 15:12:37 +00:00
David Sheldrick
764f26007f
Make ArrowBindingUtil public (#3913)
I wanted to extend the arrow binding util to adapt holograph for the
bindings api, but it wasn't being exported like all the shape utils
were. I could have plucked it from the `defaultBindingUtils` array but
that felt dirty. What do you think @SomeHats ?

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-16 15:12:04 +00:00
Steve Ruiz
5bf05bbb3c
Flatten shapes to image(s) (#3933)
This PR adds some functionality for turning shapes into images.

![Kapture 2024-06-13 at 12 51
00](https://github.com/tldraw/tldraw/assets/23072548/78525e29-61b5-418f-889d-2f061f26f34d)

It adds:
- the `flattenShapesToImages`
- the `useFlatten` hook
- a `flatten-shapes-to-images` action (shift + f)
- adds `flattenImageBoundsExpand` option
- adds `flattenImageBoundsPadding` option

## Flatten shapes to images

The `flattenShapesToImages` helper method will 1) create an image for
the given shape ids, 2) add it to the canvas in the same location / size
as the source shapes, and then 3) delete the original shapes. The new
image will be placed correctly in the z index and in the correct
rotation of the root-most ancestor of the given shape ids.


![image](https://github.com/tldraw/tldraw/assets/23072548/fe888980-05a5-4369-863f-90c142f9f8b9)

It has an argument, `flattenImageBoundsExpand`, which if provided will
chunk the given shapes into images based on their overlapping (expanded)
bounding boxes.


![image](https://github.com/tldraw/tldraw/assets/23072548/c4799309-244d-4a2b-ac59-9c2fd100319c)

By default, the flatten action uses the editor's
`options.flattenImageBoundsExpand`. The `flattenImageBoundsPadding`
option is used as a value for how much larger the image should be than
the source image bounds (to account for large strokes, for example).

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Test Plan

1. Select shapes
2. Select context menu > edit > flatten

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add Flatten, a new menu item to flatten shapes into images
2024-06-16 11:40:50 +00:00
Mime Čuvalo
735161c4a8
assets: store in indexedDB, not as base64 (#3836)
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3745

As I look at LOD holistically and whether we have multiple sources when
working locally, I learned that our system used base64 encoding of
assets directly. Issue https://github.com/tldraw/tldraw/issues/3728

<img width="1350" alt="assetstore"
src="https://github.com/tldraw/tldraw/assets/469604/e7b41e29-6656-4d9b-b462-72d43b98f3f7">


The motivations and benefits are:
- store size: not having a huge base64 blobs injected in room data
- perf on loading snapshot: this helps with loading the room data more
quickly
- multiple sources: furthermore, if we do decide to have multiple
sources locally (for each asset), then we won't get a multiplicative
effect of even larger JSON blobs that have lots of base64 data in them
- encoding/decoding perf: this also saves the (slow) step of having to
base64 encode/decode our assets, we can just strictly with work with
blobs.


Todo:
- [x] decodes video and images
- [x] make sure it syncs to other tabs
- [x] make sure it syncs to other multiplayer room
- [x] fix tests


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test the shit out of uploading/downloading video/image assets,
locally+multiplayer.

- [ ] Need to fix current tests and write new ones

### Release Notes

- Assets: store as reference to blob in indexedDB instead of storing
directly as base64 in the snapshot.
2024-06-14 10:23:52 +00:00
Mime Čuvalo
73c2b1088a
image: follow-up fixes for LOD (#3934)
couple fixes and improvements for the LOD work.

- add `format=auto` for Cloudflare to send back more modern image
formats
- fix the broken asset logic that regressed (should not have looked at
`url`)
- fix stray parenthesis, omg
- rm the `useValueDebounced` function in lieu of just debouncing the
resolver. the problem was that the initial load in a multiplayer room
has a zoom of 1 but then the real zoom comes in (via the url) and so we
would double load all images 😬. this switches the debouncing to the
resolving stage, not making it tied to the zoom specifically.


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-14 10:01:50 +00:00
alex
6cb797a074
Better generated docs for react components (#3930)
Before:
![Screenshot 2024-06-12 at 12 57
26](https://github.com/tldraw/tldraw/assets/1489520/2a9f6098-ef2a-4f52-88f5-d6e4311c067d)

After:
![Screenshot 2024-06-12 at 12 59
16](https://github.com/tldraw/tldraw/assets/1489520/51733c2a-a2b4-4084-a89a-85bce5b47672)

React components in docs now list their props, and appear under a new
"Component" section instead of randomly under either `Function` or
`Variable`. In order to have our docs generate this, a few criteria need
to be met:
1. They need to be tagged with the `@react` tsdoc tag
2. Their props need to be a simple type alias, typically to an
interface.

Both of these rules are enforced with a new lint rule - any component
tagged as `@public` will have these rules enforced.

### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-06-13 13:09:27 +00:00
Mime Čuvalo
69e6dbc407
images: avoid double request for animated images (#3924)
right now, for animated images, we end up doing _two_ requests because
we're trying to create a static frame if someone wants to pause the
animation.

<img width="1479" alt="Screenshot 2024-06-11 at 16 26 28"
src="https://github.com/tldraw/tldraw/assets/469604/d3d8b93c-7349-4a7f-ba5d-be005a87f2ae">


the problem is that the two requests are slightly different:
1.) there's one request via a JS `Image` call that sets a
`crossorigin="anonymous"`
2.) the other request is the basic image request via setting a
background-image, but this doesn't specify a crossorigin, hence it
causes a separate request.

this converts the image rendering to not use a div+background-image but
to use a regular image tag and make the crossorigin consistent for
animated images. you'll note that we _don't_ set crossorigin for
non-animated and that's because for the new Cloudflare images the
headers don't send back access-control headers (at the moment, until we
want to set up workers).

drive-by cleanup to remove `strict-origin-when-cross-origin` that should
have been removed in https://github.com/tldraw/tldraw/pull/3884

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Images: avoid double request for animated images.
2024-06-13 08:43:38 +00:00
Mime Čuvalo
6c846716c3
assets: make option to transform urls dynamically / LOD (#3827)
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3764

This continues the idea kicked off in
https://github.com/tldraw/tldraw/pull/3684 to explore LOD and takes it
in a different direction.

Several things here to call out:
- our dotcom version would start to use Cloudflare's image transforms
- we don't rewrite non-image assets 
- we debounce zooming so that we're not swapping out images while
zooming (it creates jank)
- we load different images based on steps of .25 (maybe we want to make
this more, like 0.33). Feels like 0.5 might be a bit too much but we can
play around with it.
- we take into account network connection speed. if you're on 3g, for
example, we have the size of the image.
- dpr is taken into account - in our case, Cloudflare handles it. But if
it wasn't Cloudflare, we could add it to our width equation.
- we use Cloudflare's `fit=scale-down` setting to never scale _up_ an
image.
- we don't swap the image in until we've finished loading it
programatically (to avoid a blank image while it loads)

TODO
- [x] We need to enable Cloudflare's pricing on image transforms btw
@steveruizok 😉 - this won't work quite yet until we do that.


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test images on staging, small, medium, large, mega
2. Test videos on staging

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Assets: make option to transform urls dynamically to provide different
sized images on demand.
2024-06-11 14:17:09 +00:00
Mime Čuvalo
3adae06d9c
security: enforce use of our fetch function and its default referrerpolicy (#3884)
followup to https://github.com/tldraw/tldraw/pull/3881 to enforce this
in the codebase

Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-11 13:59:25 +00:00
huppy-bot[bot]
176c17cbb7 Update CHANGELOG.md [skip ci] 2024-06-11 12:53:15 +00:00
Steve Ruiz
45ac87d39e
Add return info to StoreSideEffects methods (#3918)
Add TSDoc return to the store methods.

### Change Type

- [x] `sdk` — Changes the tldraw SDK

- [x] `chore` — Updating dependencies, other boring stuff
2024-06-11 11:38:46 +00:00
Mime Čuvalo
215ff308ba
bookmarks: resolve relative urls (#3914)
fix relative url's

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-11 11:04:29 +00:00