![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds a cloud shape.
We'd like to make the @tldraw/editor layer more independent of specific
shapes. Unfortunately there are many places where shape types and
certain shape behavior is deeply embedded in the Editor. This PR begins
to refactor out dependencies between the editor library and shape utils.
It does this in two ways:
- removing shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removing shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moving custom arrow info cache out of the util and into the editor
class
- changing the a tool's `shapeType` to be a string instead of a shape
util
We're here trading type safety based on inferred types—"hey editor, give
me your instance of this shape util class"—for knowledge at the point of
call—"hey editor, give me a shape util class of this type; and trust me
it'll be an instance this shape util class". Likewise for shapes.
### A note on style
We haven't really established our conventions or style when it comes to
types, but I'm increasingly of the opinion that we should defer to the
point of call to narrow a type based on generics (keeping the types in
typescript land) rather than using arguments, which blur into JavaScript
land.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
### Release Notes
- removes shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removes shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moves custom arrow info cache out of the util and into the editor
class
- changes the a tool's `shapeType` to be a string instead of a shape
util
🚨 Note 🚨
This PR has changed! See my [newer
comment](https://github.com/tldraw/tldraw/pull/1706#issuecomment-1623451709)
for what the PR does now.
This description is kept here to show the original intention of the PR.
---
This PR fixes the tsdocs formatting of `TldrawEditorProps`, so that they
appears on the docs site.
We have docs already written, but they weren't appearing. There are
probably others like this too.
![image](https://github.com/tldraw/tldraw/assets/15892272/8d8940b3-983f-48b3-9804-7ac88116ca9d)
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Navigate to `/gen/editor/TldrawEditorProps`
2. Make sure that that the parameters are listed out with descriptions.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Fixed some missing docs for the TldrawEditor component.
This PR fixes the tsdocs formatting on the TldrawUi component so that
they appear on the docs site. Very similar to
https://github.com/tldraw/tldraw/pull/1706
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Go to `/gen/ui/TldrawUiProps`
2. Make sure that there are descriptions for all parameters.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Show some docs missing from TldrawUi component.
This reverts commit b6716a3750.
Not sure why, but this introduced a `/// <references />` comment in the
tldraw/tldraw api-report.md file that doesn't show up when you build
from brivate. Reverting for now.
### Change Type
- [x] `dependencies` — Changes to package dependencies[^1]
### Test Plan
-
### Release Notes
-
This PR adds support for seeing **another user**'s chat messages.
It's part 1 of two PRs relating to Cursor Chat.
And it's needed for the much bigger part 2:
https://github.com/tldraw/brivate/pull/1981
# Presence
You can see another person's chat messages!
![2023-06-02 at 17 42 33 - Blush
Capybara](https://github.com/tldraw/tldraw/assets/15892272/8f3efb5f-9c05-459c-aa7e-24842be75e58)
If they have a name, it gets popped on top.
![2023-06-02 at 17 45 34 - Sapphire
Meerkat](https://github.com/tldraw/tldraw/assets/15892272/749bd924-c1f5-419b-a028-1fafe1b61292)
That's it!
With this PR, there's no way of actually *typing* your chat messages.
That comes with the [next
one](https://github.com/tldraw/brivate/pull/1981)!
# Admin
### To-do
- [x] Store chat message
- [x] Allow overflowing chat
- [x] Presence for chat message
- [x] Display chat message to others
### Change Type
- [x] `minor` — New Feature
### Test Plan
To test this, I recommend checking out both `lu/cursor-chat` branches,
and opening two browser sessions in the same shared project.
1. In one session, type some cursor chat by pressing the Enter key while
on the canvas (and typing).
2. On the other session, check that you can see the chat message appear.
3. Repeat this while being both named, and unnamed.
I recommend just focusing on the visible presense in this PR.
The [other PR](https://github.com/tldraw/brivate/pull/1981) is where we
can focus about how we _input_ the cursor chat.
### Release Notes
- [dev] Added support for cursor chat presence.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR does the following:
- Add `selfHosted.js`, which is a great option for users that wish to
self host the assets. Works well for both self hosting from the public
folder or via a CDN.
- Updates the docs for assets. We now have a dedicated page for assets
where all the options are more clearly explained. I also removed the
assets explanation from the main docs as the unpkg option should work
out of the box and setting up the assets is no longer necessary.
- Cleaned up the `refresh-assets` script. We now use common `types.d.ts`
file to define our types. All the other options then reuse them.
- Pulled out the `formatAssetUrl` into it's own file. It's now static an
no longer generated.
- `urls.d.ts`, `import.d.ts`, and newly added `selfhosted.d.ts` are now
also no longer generated as we can import the types from `types.d.ts`.
- You can now pass a subset of `assetUrls` to `<Tldraw />` and it will
override the default option with the passed in overrides. This makes it
easy to only customizes certain assets (only change the draw font as an
example).
### Change Type
- [x] `patch` — Bug Fix
This PR renames all exported types to include the `TL` prefix. It also
removes the `TL` prefix from things that are not types, including:
- shape utils (e.g. `TLArrowUtil` becomes `ArrowShapeUtil`)
- tools (e.g. `TLArrowTool` becomes `ArrowShapeTool`, `TLSelectTool`
becomes `SelectTool`)
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Renaming of types, shape utils, tools
This PR cleans up the file names and imports for @tldraw/tlschema.
It also:
- renames some erroneously named validators / migrators (e.g.
`pageTypeValidator` -> `pageValidator`)
- removes the duplicated `languages.ts` and makes `tlschema` the source
of truth for languages
- renames ID to RecordId
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] Remove `app.createShapeId`
- [tlschema] Cleans up exports
This PR cleans up exports from TldrawUi, unifying types under `TLUi` and
removing many items from exports / marking others as internal.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] clean up / unify types
This PR renames `App`, `app` and all appy names to `Editor`, `editor`,
and editorry names.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Rename `App` to `Editor` and many other things that reference `app` to
`editor`.
This PR adds some things that we need for the Project Name feature on
tldraw.com.
It should be reviewed alongside
https://github.com/tldraw/tldraw-lite/pull/1814
## Name Property
This PR adds a `name` property to `TLDocument`. We use this to store a
project's name.
<img width="454" alt="Screenshot 2023-05-09 at 15 47 26"
src="https://github.com/tldraw/tldraw/assets/15892272/f3be438e-aa0f-4dec-8f51-8dfd9f9d0ced">
## Top Zone
This PR adds a `topZone` area of the UI that we can add stuff to,
similar to how `shareZone` works.
It also adds an example to show where the `topZone` and `shareZone` are:
<img width="1511" alt="Screenshot 2023-05-12 at 10 57 40"
src="https://github.com/tldraw/tldraw/assets/15892272/f5e1cd33-017e-4aaf-bfee-4d85119e2974">
## Breakpoints
This PR change's the UI's breakpoints a little bit.
It moves the action bar to the bottom a little bit earlier.
(This gives us more space at the top for the project name).
![2023-05-12 at 11 08 26 - Fuchsia
Bison](https://github.com/tldraw/tldraw/assets/15892272/34563cea-b1d1-47be-ac5e-5650ee0ba02d)
![2023-05-12 at 13 45 04 - Tan
Mole](https://github.com/tldraw/tldraw/assets/15892272/ab190bd3-51d4-4a8b-88de-c72ab14bcba6)
## Input Blur
This PR adds an `onBlur` parameter to `Input`.
This was needed because 'clicking off' the input wasn't firing
`onComplete` or `onCancel`.
<img width="620" alt="Screenshot 2023-05-09 at 16 12 58"
src="https://github.com/tldraw/tldraw/assets/15892272/3b28da74-0a74-4063-8053-e59e47027caf">
## Create Project Name
This PR adds an internal `createProjectName` property to
`TldrawEditorConfig`.
Similar to `derivePresenceState`, you can pass a custom function to it.
It lets you control what gets used as the default project name. We use
it to set different names in our local projects compared to shared
projects.
In the future, when we add more advanced project features, we could
handle this better within the UI.
<img width="454" alt="Screenshot 2023-05-09 at 15 47 26"
src="https://github.com/tldraw/tldraw/assets/15892272/da9a4699-ac32-40d9-a97c-6c682acfac41">
### Test Plan
1. Gradually reduce the width of the browser window.
2. Check that the actions menu jumps to the bottom before the style
panel moves to the bottom.
---
1. In the examples app, open the `/zones` example.
2. Check that there's a 'top zone' at the top.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Note
- [dev] Added a `topZone` area where you can put stuff.
- [dev] Added a `name` property to `TLDocument` - and `app` methods for
it.
- [dev] Added an internal `createProjectName` config property for
controlling the default project name.
- [dev] Added an `onBlur` parameter to `Input`.
- Moved the actions bar to the bottom on medium-sized screens.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Add support for locking shapes.
How it works right now:
- You can lock / unlock shapes from the context menu.
- You can also lock shapes with `⇧⌘L` keyboard shortcut.
- You cannot select locked shapes: clicking on the shape, double click
to edit, select all, brush select,... should not work.
- You cannot change props of locked shapes.
- You cannot delete locked shapes.
- If a shape is grouped or within the frame the same rules apply.
- If you delete a group, that contains locked shape it will also delete
those shapes. This seems to be what other apps use as well.
Solves #1445
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Insert a shape
2. Right click on it and lock it.
3. Test that you cannot select it, change its properties, delete it.
4. Do the same with locked groups.
5. Do the same with locked frames.
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add support for locking shapes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR updates our user-facing APIs for the Tldraw and TldrawEditor
components, as well as the Editor (App). It mainly incorporates surface
changes from #1450 without any changes to validators or migrators,
incorporating feedback / discussion with @SomeHats and @ds300.
Here we:
- remove the TldrawEditorConfig
- bring back a loose version of shape definitions
- make a separation between "core" shapes and "default" shapes
- do not allow custom shapes, migrators or validators to overwrite core
shapes
- but _do_ allow new shapes
## `<Tldraw>` component
In this PR, the `Tldraw` component wraps both the `TldrawEditor`
component and our `TldrawUi` component. It accepts a union of props for
both components. Previously, this component also added local syncing via
a `useLocalSyncClient` hook call, however that has been pushed down to
the `TldrawEditor` component.
## `<TldrawEditor>` component
The `TldrawEditor` component now more neatly wraps up the different ways
that the editor can be configured.
## The store prop (`TldrawEditorProps.store`)
There are three main ways for the `TldrawEditor` component to be run:
1. with an externally defined store
2. with an externally defined syncing store (local or remote)
3. with an internally defined store
4. with an internally defined locally syncing store
The `store` prop allows for these configurations.
If the `store` prop is defined, it may be defined either as a `TLStore`
or as a `SyncedStore`. If the store is a `TLStore`, then the Editor will
assume that the store is ready to go; if it is defined as a SyncedStore,
then the component will display the loading / error screens as needed,
or the final editor once the store's status is "synced".
When the store is left undefined, then the `TldrawEditor` will create
its own internal store using the optional `instanceId`, `initialData`,
or `shapes` props to define the store / store schema.
If the `persistenceKey` prop is left undefined, then the store will not
be synced. If the `persistenceKey` is defined, then the store will be
synced locally. In the future, we may also here accept the API key /
roomId / etc for creating a remotely synced store.
The `SyncedStore` type has been expanded to also include types used for
remote syncing, e.g. with `ConnectionStatus`.
## Tools
By default, the App has two "baked-in" tools: the select tool and the
zoom tool. These cannot (for now) be replaced or removed. The default
tools are used by default, but may be replaced by other tools if
provided.
## Shapes
By default, the App has a set of "core" shapes:
- group
- embed
- bookmark
- image
- video
- text
That cannot by overwritten because they're created by the app at
different moments, such as when double clicking on the canvas or via a
copy and paste event. In follow up PRs, we'll split these out so that
users can replace parts of the code where these shapes are created.
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes
I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!
![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)
The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)
### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
(not yet)
### Release Notes
[internal only change layout ground work for highlighter]
This PR adds a user preference to reduce motion. When enabled the app
will not animate the camera (and perhaps skip other animations in the
future). It's actual implementation is as an `animateSpeed` property, so
we can also use it to speed up or slow down our animations if that's
something we want to do!
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Turn on reduce motion
2. Use minimap / camera features to zoom in / out / etc
- [x] Unit Tests
### Release Notes
- [editor] Add `reduceMotion` user preference
- Add reduce motion option to preferences
This PR replaces our webdriver end to end tests with playwright tests.
It:
- replaces our webdriver workflow with a new e2e workflow based on
playwright
- removes the webdriver project
- adds e2e tests to our examples app
- replaces all `data-wd` attributes with `data-testid`
### Coverage
Most of the tests from our previous e2e tests are reproduced here,
though there are some related to our gestures that will need to be done
in a different way—or not at all. I've also added a handful of new
tests, too.
### Where are they
The tests are now part of our examples app rather than being in its own
different app. This should help us test our different examples too. As
far as I can tell there are no downsides here in terms of the regular
developer experience, though they might complicate any CodeSandbox
projects that are hooked into the examples app.
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
Previously, we had a bunch of special-casing around paste to support
safari quirks on desktop and ios.
Since upgrading radix-ui and useGesture, these are no longer needed and
were actually causing issues. This diff removes the special casing for
paste and makes it a normal action that get triggered the same way as
any other.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Copy text outside of tldraw, paste in tldraw with the context menu,
edit menu, and keyboard shortcut
2. Repeat for images outside of tldraw
3. Repeat for shapes inside of tldraw
### Release Notes
[fixes a regression introduced during this release]
This PR adds translations for the "Leave shared project" action for
tldraw.com
It's for a brivate PR: https://github.com/tldraw/brivate/pull/1870
### Change Type
- [x] `patch` — Translations
### Release Notes
- None
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a laser pointer. It's also available in readonly rooms.
![Kapture 2023-05-18 at 17 00
18](https://github.com/tldraw/tldraw/assets/23072548/4f638dff-8c17-4f9d-8177-4a63a524b7fd)
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Select the laser pointer tool
2. Draw some lasers.
### Release Notes
- Adds the laser pointer tool.
Vertical text alignment for geo shapes.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- This adds vertical text alignment property to geo shapes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR refactors our clipboard handlers. It should simplify the way
that things work and better handle the difference between how the native
API events are handled vs. the browser's clipboard API events.
![Kapture 2023-05-17 at 13 26
34](https://github.com/tldraw/tldraw/assets/23072548/5dedcc25-a1d2-423f-8bc2-415f761b643b)
Everything that used to be supported now also still works.
In addition, we now have several useful features:
### Multiline text can be pasted into the app
When pasting text that contains more than one line, the text is pasted
correctly; even if the clipboard also includes HTML data. Previously, we
would try to paste HTML data if we found it, because that data might
contain tldraw's own content as a comment; but if that failed, we would
paste the data as text instead. This led to pasting text that lost lots
of information from that text, such as line breaks and indentations.
### Multiline text shapes are aligned correctly
When pasting raw text that has more than one line, the text will be left
aligned—or right aligned if the text is likely from a RTL language.
![Kapture 2023-05-17 at 13 42
54](https://github.com/tldraw/tldraw/assets/23072548/f705acd5-136c-4144-80da-6e97ff766a58)
### Common minimum indentation is removed from each line
![Kapture 2023-05-17 at 13 56
28](https://github.com/tldraw/tldraw/assets/23072548/d45c95f6-6d28-4c9f-8cd3-8078700ce928)
This is something that absolutely every app should implement, but here
we go. When multiline text has "common indentation" on each line, which
is often the case when pasting text from code, then that indentation is
removed from each line.
### Auto wrapping for big pastes
When a line has no text breaks but a lot of text, we now set the width
of the text shape.
![Kapture 2023-05-17 at 14 00
04](https://github.com/tldraw/tldraw/assets/23072548/0b7f69c3-bcf9-42e9-a1ed-df026f868793)
## How it works
A `ClipboardThing` is the common interface for things that we found on
the clipboard, native or otherwise. Both `handlePasteFromClipboardApi`
and `handlePasteFromEventClipboardData` parse out `ClipboardThing`s and
pass them to `handleClipboardThings`.
<img width="905" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/fd087539-edbb-4527-b5ff-ca7d7c1726b2">
A `ClipboardResult` is the result of processing a `ClipboardThing`, and
usually contains text and other information about that text. We make
decisions on what to create based on which `ClipboardResult`s we find.
When pasting text, we check to see whether the result would be bigger
than the viewport, or if the text is multiline, or if the text is of an
RTL language by testing certain common RTL characters. We make some
adjustments based on those factors, ensuring that the top-left corner of
the text is on screen and reasonably positioned within the viewport if
possible.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Copy and paste shapes
2. Copy and paste text from elsewhere into the app
3. Copy and paste images from elsewhere into the app
4. Try on different browsers
### Release Notes
- Improves clipboard logic when pasting text
- Adds support for pasting multi-line text
- Adds maximum widths when pasting single-line text
- Adds support for RTL languages when pasting multi-line or wrapped text
- Strips leading indentation when pasting text
Coming up in the ephemeral state branch is the new 'share project' flow
where it uploads the document data before redirecting. This sets up some
stuff that will be needed there.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [x] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR lands a few changes to the UI that are relevant for the Snapshot
link feature (see https://github.com/tldraw/brivate/pull/1824).
### Change Type
- [x] `minor` — New Feature
Add localization key for creating snapshot links.
I guess it's internal?
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- Add localization for creating snapshot links.
This PR exports the `TLUiEventSource` type from ui.
### Change Type
- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
### Release Notes
- [ui] export the `TLUiEventSource` type
- [ui] export the `EventsProviderProps ` type
- [ui] export the `useEvents ` hook
This PR:
- renames `onEvent` to `onUiEvent`
- adds docs for `onUiEvent` to the docs site
- splits the `EventsExample` into `UiEventsExample` and
`StoreEventsExample`
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [docs] Adds docs for ui events
- [tldraw] Renames `onEvent` to `onUiEvent`
This PR adds a `check-box` geo shape.
![Kapture 2023-05-08 at 15 31
49](https://user-images.githubusercontent.com/23072548/236853749-99ba786f-73a4-4b65-86ca-f2cdac61a903.gif)
It also improves some logic around the `onClick` shape util handler and
some surprisingly related fixes to point hit testing.
### Test Plan
1. Create a geo shape
2. Set it as a checkbox style
3. *easter egg* double click while holding alt to toggle between
check-box and rectangle
- [x] Unit Tests
### Release Note
- Adds checkbox geo shape.
Right now this examples app looks exactly the same as our old examples
app, but there are a couple of tiny differences:
- We use `vite` instead of our own esbuild setup for development and
bundling
- We use `@tldraw/assets` for smart asset hashing instead of copying the
assets to a public folder
You can use `@tldraw/assets` with vite with a bunch of extra config, but
it (plus a bunch of other bundlers) also support a special syntax for
specifying asset urls: `new URL('./my/asset.svg',
import.meta.url).href`. This approach is more standards-complient, but
doesn't work with every bundler just yet. This diff also adds a
url-based version of `@tldraw/assets`, although I'd like to tweak the
entry point - right now you need to import from
`@tldraw/assets/lib/urls`, but i'd like to find a way to get this to
`@tldraw/assets/urls` or something at some point.
There are a couple other extra fixes in here:
- vscode builds were broken, they're fixed now!
- there's also a little tweak to the `getBundlerAssetUrls` API to allow
passing in a function instead of an object for URL formatting
- there are new internal-only functions for injecting asset urls
globally instead of passing them in via react props. this means we can
get the benefits of cacheable URLs without having to clutter our
examples by passing them in