Commit graph

161 commits

Author SHA1 Message Date
Lu Wilson
7ea54fe605
Lokalise: Translations update (#2830)
Adds Slovenian localization.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2024-02-14 08:59:41 +00:00
Dan Groshev
5cf2fe9583
Revert "emojis! 🧑‍🎨 🎨 ✏️ (#2814)" (#2822)
Reverting accidental merge of #2814

### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
2024-02-13 14:59:59 +00:00
Mime Čuvalo
32f641c1d7
emojis! 🧑‍🎨 🎨 ✏️ (#2814)
everyone ❤️'s emojis:
https://dropbox.tech/application/dropbox-paper-emojis-and-exformation


https://github.com/tldraw/tldraw/assets/469604/8f99f485-de98-44d1-93cb-6eb9c2d87d99




### Change Type

- [x] `minor` — New feature

### Test Plan

1. Test adding lots of emojis!

### Release Notes

- Adds emoji picker to text fields.
2024-02-13 14:46:55 +00:00
Steve Ruiz
79460cbf3a
Use canvas bounds for viewport bounds (#2798)
This PR changes the way that viewport bounds are calculated by using the
canvas element as the source of truth, rather than the container. This
allows for cases where the canvas is not the same dimensions as the
component. (Given the way our UI and context works, there are cases
where this is desired, i.e. toolbars and other items overlaid on top of
the canvas area).

The editor's `getContainer` is now only used for the text measurement.
It would be good to get that out somehow.

# Pros

We can inset the canvas

# Cons

We can no longer imperatively call `updateScreenBounds`, as we need to
provide those bounds externally.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Use the examples, including the new inset canvas example.

- [x] Unit Tests

### Release Notes

- Changes the source of truth for the viewport page bounds to be the
canvas instead.
2024-02-12 15:03:25 +00:00
alex
056481899c
Remove Geometry2d.isSnappable (#2768)
`Geometry2d.isSnappable` isn't used. There's some intended behaviour
here around making it so you can't snap handles to text labels, but it's
not actually working.

This is a breaking change, but given this property doesn't do anything I
don't think it's likely to be heavily depended upon

### Change Type
- [x] `major` — Breaking change
2024-02-08 17:08:57 +00:00
Mime Čuvalo
7ad9ee0a67
i18n: add HR 🇭🇷 (#2778)
### Change Type

- [x] `patch` — Bug fix

### Release Notes

- i18n: add Croatian / Hrvatski.
2024-02-07 16:27:27 +00:00
Mime Čuvalo
3b47a4574d
arrows: account for another NaN (#2753)
This would happen when trying to translate a zero-width bound arrow.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Fixes zero-width arrow NaN computation when moving the label.
2024-02-07 15:11:10 +00:00
alex
4d0aff8f01
Split snap manager into ShapeBoundsSnaps and HandleSnaps (#2747)
Taking the opportunity for some last-minute low-consequence breaking
changes before 2.0, this diff does some prep work for adding a new
snapping API by making the distinction between the two types of snapping
a bit clearer and cleaning up some naming.

- `SnapManager` has had most of the actual snapping logic moved into two
properties: `shapeBounds` (for snapping shape bounds on translate and
resize) and `handles` (for snapping handles)
- `SnapLine`s are renamed to `SnapIndicator`s. The 'line' name was a bit
confusing because not all of these indicators are lines (the new vertex
snap type will be a single point)

I'm not too worried about this being a breaking change as it touches an
area of the API that I'd be very surprised if more than a couple of
people were using.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- No user-facing changes.

### Release Notes

- `SnapLine`s are now called `SnapIndicator`s
- Snapping methods moved from `editor.snaps` to
`editor.snaps.shapeBounds` and `editor.snaps.handles` depending on the
type of snapping you're trying to do.
2024-02-07 10:40:01 +00:00
Mime Čuvalo
34a95b2ec8
arrows: separate out handle behavior from labels (#2621)
This is a followup on the arrows work.
- allow labels to go to the ends if no arrowhead is present
- avoid using / overloading TLHandle and use a new PointingLabel state
to specifically address label movement
- removes the feature flag to launch this feature!

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Arrow labels: provide more polish on label placement

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-01-31 11:17:03 +00:00
Mime Čuvalo
014a95cf51
debug: add FPS counter (#2558)
Adds an FPS counter to detect when there's a UI slowdown.
(btw, drive-by typo fix for a file)


https://github.com/tldraw/tldraw/assets/469604/b83d4b10-35d9-4584-af46-c63b5cc107ac

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. 

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds FPS counter to debug panel.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-01-24 12:23:26 +00:00
Mime Čuvalo
07cda7ef9f
arrows: add ability to change label placement (#2557)
This adds the ability to drag the label on an arrow to a different
location within the line segment/arc.


https://github.com/tldraw/tldraw/assets/469604/dbd2ee35-bebc-48d6-b8ee-fcf12ce91fa5

- A lot of the complexity lay in ensuring a fixed distance from the ends
of the arrowheads.
- I added a new type of handle `text-adjust` that makes the text box the
very handle itself.
- I added a `ARROW_HANDLES` enum - we should use more enums!
- The bulk of the changes are in ArrowShapeUtil — check that out in
particular obviously :)

Along the way, I tried to improve a couple spots as I touched them:
- added some more documentation to Vec.ts because some of the functions
in there were obscure/new to me. (at least the naming, hah)
- added `getPointOnCircle` which was being done in a couple places
independently and refactored those places.

### Questions
- the `getPointOnCircle` API changed. Is this considered breaking and/or
should I leave the signature the same? Wasn't sure if it was a big deal
or not.
- I made `labelPosition` in the schema always but I guess it could have
been optional? Lemme know if there's a preference.
- Any feedback on tests? Happy to expand those if necessary.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. For arrow in [straightArrow, curvedArrow] test the following:
   a. Label in the middle
   b. Label at both ends of the arrow
   c. Test arrows in different directions
d. Rotating the endpoints and seeing that the label stays at the end of
the arrow at a fixed width.
   e. Test different stroke widths.
   f. Test with different arrowheads.
2. Also, test arcs that are more circle like than arc-like.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds ability to change label position on arrows.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
2024-01-24 10:19:20 +00:00
Steve Ruiz
ce85eaac34
Export TLCommandHistoryOptions type (#2598)
Export TLCommandHistoryOptions type.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Added TLCommandHistoryOptions to the exported types.
2024-01-23 15:27:25 +00:00
Steve Ruiz
29044867dd
Add docs (#2470)
This PR adds the docs app back into the tldraw monorepo.

## Deploying

We'll want to update our deploy script to update the SOURCE_SHA to the
newest release sha... and then deploy the docs pulling api.json files
from that release. We _could_ update the docs on every push to main, but
we don't have to unless something has changed. Right now there's no
automated deployments from this repo.

## Side effects

To make this one work, I needed to update the lock file. This might be
ok (new year new lock file), and everything builds as expected, though
we may want to spend some time with our scripts to be sure that things
are all good.

I also updated our prettier installation, which decided to add trailing
commas to every generic type. Which is, I suppose, [correct
behavior](https://github.com/prettier/prettier-vscode/issues/955)? But
that caused diffs in every file, which is unfortunate.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-01-15 12:33:15 +00:00
Steve Ruiz
6b1005ef71
[tech debt] Primitives renaming party / cleanup (#2396)
This PR:
- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
- removes unused exports
- removes a few redundant tests in dgreensp

### Change Type

- [x] `major` — Breaking change

### Release Notes

- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
2024-01-03 12:13:15 +00:00
Lu Wilson
6549ab70e2
Fix clicking off the context menu (#2355)
Fixes https://github.com/tldraw/tldraw/issues/2357

This PR fixes not being able to close the context menu by clicking
- your selected shape
- the ui

It seems like the Radix's `modal` setting causes trouble for us. I think
we're better off turning it off.
We now show an indicator on hovered shapes when the context menu. This
is consistent with how our other menus currently work.

![2023-12-19 at 14 19 14 - Cyan
Bovid](https://github.com/tldraw/tldraw/assets/15892272/88b492c2-8f3b-40bc-9dec-744fe72cda3b)

![2023-12-19 at 14 21 36 - Amaranth
Vulture](https://github.com/tldraw/tldraw/assets/15892272/1f19751d-499b-40c3-9b28-9f41a2f27ab2)

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fix not being able to close the context menu by clicking on the UI or
your selected shape.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-12-20 14:39:34 +00:00
MinhoPark
3ffcd1601d
refactor: Keep hook function convention the same (#2358)
I standardized the definition of the `useEditor hook` by changing it
from an `arrow function` to a `regular function`, in line with other
editor-related hooks.


### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2023-12-20 09:06:20 +00:00
David Sheldrick
ded56e953a
Remove deprecated getters (#2333)
Finally removing all these deprecated getters ahead of the full release.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- (Breaking) Removed deprecated getters.
2023-12-19 10:39:58 +00:00
Lu Wilson
1712d96daa
Lokalise: Translations update (#2342)
This pull request was initiated by Lokalise (user Lu) at 2023-12-19
10:48:13

## Release Notes

Added Czech translations.
Updated translations for German, Korean, Russian, Ukrainian, Traditional
Chinese.
2023-12-19 10:33:17 +00:00
Mitja Bezenšek
4e50c9c162
Start scrolling if we are dragging close to the window edges. (#2299)
Start scrolling when we get close to the edges of the window. This works
for brush selecting, translating, and resizing.


https://github.com/tldraw/tldraw/assets/2523721/4a5effc8-5445-411b-b317-36097233d36c


### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Select a shape.
2. Move it towards the edge of the window. The camera position should
change.
3. Also try resizing, brush selecting.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds the logic to change the camera position when you get close to the
edges of the window. This allows you to drag, resize, brush select past
the edges of the current viewport.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-12-15 23:37:03 +00:00
Mitja Bezenšek
300466f52a
Add fit to content for frames. (#2275)
Adds Fit to content option for frames. This resizes the frames so that
the whole content fits. It also adds 50px padding on all sides so that
the content does not touch the frame's borders.



https://github.com/tldraw/tldraw/assets/2523721/b2f86e31-7dfb-495f-ac31-f1e0125e0af1



https://github.com/tldraw/tldraw/assets/2523721/e0a73d25-ac9f-4a35-a1fd-4aed7a5b151c



Fixes #1407

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add some shapes.
2. Add a frame that encloses those shapes.
3. Right click on the frame and choose `Fit to content`
4. The frame should resize to fit all the children with some padding on
all sides of the frame.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Add Fit to content option to the context menu for frames. This resizes
the frames to correctly fit all their content.

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-12-07 12:57:56 +00:00
alex
390c45c7eb
fix vite HMR issue (#2279)
This is an attempt at #1989. The big issue there is when `shapeUtils`
change when you're relying on tldraw to provide you with the store
instead of providing your own. Our `useTLStore` component had a bug
where it would rely on effects & a ref to detect when its options had
changed whilst still scheduling updates. Fresh opts would come in, but
they'd be different from the ones in the ref, so we'd schedule an
update, so the opts would come in again, but they'd still be different
as we hadn't run effects yet, and we'd schedule an update again (and so
on).

This diff fixes that by storing the previous opts in state instead of a
ref, so they're updating in lockstep with the store itself. this
prevents the update loop.

There are still situations where we can get into loops if the developer
is passing in custom tools, shapeUtils, or components but not memoising
them or defining them outside of react. As a DX improvement, we do some
auto-memoisation of these values using shallow equality to help with
this issue.

### Change Type

- [x] `patch` — Bug fix


### Test Plan

- [x] Unit Tests

### Release Notes

- Fixes a bug that could cause crashes due to a re-render loop with HMR
#1989
2023-12-01 16:48:30 +00:00
Mitja Bezenšek
e2ddbb16f6
Removing frames and adding elements to frames (#2219)
- Add simple frame removing - it just drops the frame and parent
children to frames parent.
- Select children after removing the frame.
- Add children to the frame if we resize the frame so that it encloses
them.

Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
2023-11-29 12:01:57 +00:00
David Sheldrick
34cfb85169
no impure getters pt 11 (#2236)
follow up to #2189 

adds runtime warnings for deprecated fields. cleans up remaining fields
and usages. Adds a lint rule to prevent access to deprecated fields.
Adds a lint rule to prevent using getters.

### Change Type

- [x] `patch` — Bug fix
2023-11-16 15:34:56 +00:00
David Sheldrick
431ce73476
No impure getters pt10 (#2235)
Follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-16 12:07:33 +00:00
Steve Ruiz
14e8d19a71
Custom Tools DX + screenshot example (#2198)
This PR adds a custom tool example, the `Screenshot Tool`.

It demonstrates how a user can create a custom tool together with custom
tool UI.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Use the screenshot example

### Release Notes

- adds ScreenshotTool custom tool example
- improvements and new exports related to copying and exporting images /
files
- loosens up types around icons and translations
- moving `StateNode.isActive` into an atom
- adding `Editor.path`
2023-11-15 18:06:02 +00:00
David Sheldrick
d683cc0943
No impure getters pt9 (#2222)
follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-14 17:07:35 +00:00
David Sheldrick
dc0f6ae0f2
No impure getters pt8 (#2221)
follow up to #2189 
### Change Type

- [x] `patch` — Bug fix
2023-11-14 16:32:27 +00:00
David Sheldrick
464ba43b51
No impure getters pt7 (#2220)
follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-14 15:20:59 +00:00
Steve Ruiz
7186368f0d
StateNode atoms (#2213)
This PR extracts some improvements from #2198 into a separate PR.

### Release Notes
- adds computed `StateNode.getPath`
- adds computed StateNode.getCurrent`
- adds computed StateNode.getIsActive`
- adds computed `Editor.getPath()`
- makes transition's second property optional

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests
- [x] End to end tests
2023-11-14 13:02:50 +00:00
David Sheldrick
6f872c796a
No impure getters pt6 (#2218)
follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-14 11:57:43 +00:00
David Sheldrick
9d783f65cb
No impure getters pt5 (#2208)
Follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-14 10:23:03 +00:00
David Sheldrick
daf729d45c
No impure getters pt4 (#2206)
follow up to #2189 and #2203 

### Change Type

- [x] `patch` — Bug fix
2023-11-13 16:02:50 +00:00
David Sheldrick
7ffda2335c
No impure getters pt3 (#2203)
Follow up to #2189 and #2202 

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-11-13 14:31:27 +00:00
David Sheldrick
2ca2f81f2a
No impure getters pt2 (#2202)
follow up to #2189
2023-11-13 12:42:07 +00:00
Steve Ruiz
5db3c1553e
Replace Atom.value with Atom.get() (#2189)
This PR replaces the `.value` getter for the atom with `.get()`

### Change Type

- [x] `major` — Breaking change

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-11-13 11:51:22 +00:00
Mitja Bezenšek
4af92421b3
Zooming improvement (#2149)
This improves how zooming works when we zoom in an inactive window. With
this change you should zoom towards the pointer position, while before
it zoomed towards the last known pointer position before the window
became inactive.

Fixes #2165 

Before


https://github.com/tldraw/tldraw/assets/2523721/50018782-533a-43bb-88a5-21fc4419b723

After


https://github.com/tldraw/tldraw/assets/2523721/c3859f84-ef56-4db8-96b9-50a2de060507



### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Open the tldraw editor.
2. Click away from the browser window so that it's not longer active.
3. Hover over the browser window and start zooming. 

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Improves zooming for inactive windows.
2023-11-07 13:51:28 +00:00
Steve Ruiz
1367e4c500
[feature] Things on the canvas (#2150)
This PR adds two new component overrides to the editor's `components`
slot. They are:

- `<OnTheCanvas/>`, which renders inside of the html layer that scales
and translates with the camera
- `<InFrontOfTheCanvas/>`, which renders in front of the canvas but
behind any UI elements, and which does not scale / pan with the camera.

![Kapture 2023-11-06 at 12 19
15](https://github.com/tldraw/tldraw/assets/23072548/51c0421d-8b39-48b5-9b8a-c717253c3423)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. See the "on the canvas" example.

### Release Notes

- [editor] Adds two new components, `OnTheCanvas` and
`InFrontOfTheCanvas`.
2023-11-07 09:27:20 +00:00
Steve Ruiz
19645b771d
[feature] multi-scribbles (#2125)
This PR adds support for multiple scribbles at the same time. It
prevents the sudden disappearance of existing scribbles when new ones
are added. It simplifies the management of scribbles by moving the
scribble manager to the editor.

![Kapture 2023-10-29 at 10 17
48](https://github.com/tldraw/tldraw/assets/23072548/23089047-6247-4714-bb79-c4972370140f)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Use the eraser, scribble select, and laser pointer tools

- [x] Unit Tests

### Release Notes

- [feature] multi scribbles
2023-10-29 14:37:36 +00:00
Taha
2360a01e90
Taha/initial shape in handle change (#2117)
This PR passes the initial shape to the onHandleChange method. It makes
it a bit easier to work with handles in custom shapes.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan



- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2023-10-27 13:33:50 +00:00
Steve Ruiz
59129e269d
[fix] remove findLast calls (#2081)
This PR removes some calls to `findLast`, as this is not in all browsers
yet.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Drag and drop.
2. Create a shape inside of a frame

- [x] Unit Tests
2023-10-17 08:23:59 +00:00
Steve Ruiz
8892176b1a
[improvement] Scope getShapeAtPoint to rendering shapes only (#2043)
This PR:

1. Adds a `renderingOnly` option to the `Editor.getShapeAtPoint` method.
When true, the method will only hit test against rendering shapes
(shapes that are inside of the current `renderingBounds`) rather than
all shapes on the canvas.
2. Includes some low level improvements to the way that edges find their
nearest point.
3. Includes a fix to circle geometry that could produce NaN values
 
### Change Type

- [x] `minor` — New feature

### Test Plan

1. Check whether hovering shapes still works as you would expect.

- [x] Unit Tests

### Release Notes

- Improve perf for hovering shapes / shape hit tests
2023-10-09 14:18:42 +00:00
Steve Ruiz
9c1dc00740
Debugging cleanup / misc cleanup (#2025)
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default

### Change Type

- [x] `minor` — New feature
2023-10-06 08:57:46 +00:00
Steve Ruiz
d715fa3a2e
[fix] Focus events (actually) (#2015)
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.

Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

- [x] End to end tests
2023-10-04 09:01:48 +00:00
Steve Ruiz
82d10d34a5
[fix] X box shape arrow intersections (#2006)
This PR fixes an issue with curved arrows binding to shapes with lines
(xbox, checkbox).

### Change Type

- [x] `patch` — Bug fix
2023-10-03 12:08:24 +00:00
Steve Ruiz
fb2f515b74
[improvement] prevent editing in readonly (#1990)
This PR prevents certain shapes from being edited while in readonly
mode. It adds `ShapeUtil.canEditInReadOnly` to allow developers to opt
in to editing shapes. It's currently applied only to embed shapes.

### Change Type

- [x] `major`

### Test Plan

1. In a readonly mode, try to edit text / sticky notes / arrow labels
via double click / enter. You should not be able to edit them.
2. Try to edit an embed. You should be able to edit it.

### Release Notes

- Prevent editing text shapes in readonly mode.
2023-10-03 11:03:01 +00:00
Steve Ruiz
5668209b01
Make state node methods arrow functions (#1973)
This PR fixes some cases where, if a member function (like `onEnter`)
was not an arrow function, it would not run.

### Change Type

- [x] `patch` — Bug fix
2023-09-29 15:29:02 +00:00
David Sheldrick
3d30f77ac1
Make user preferences optional (#1963)
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.

Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.

That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.

After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.

Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.


### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-09-29 15:20:39 +00:00
Steve Ruiz
9e4dbd1901
[fix] geo shape text label placement (#1927)
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).

There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-26 14:05:05 +00:00
alex
79f46da199
expanded highlighter geometry (#1929)
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.

The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke

1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.

2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:

![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)

I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
2023-09-26 11:21:37 +00:00
Steve Ruiz
5cd74f4bd6
[feature] Include sources in TLExternalContent (#1925)
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.

For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
 
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)

### Release Notes

- [editor / tldraw] add `sources` to `TLExternalContent`
2023-09-19 15:33:54 +00:00