This PR:
- fixes the placement of the InFrontOfTheCanvas component
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fixed placement of the InFrontOfTheCanvas component.
Not the prettiest way to do this, but meh. This is what we talked about
offline @SomeHats
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Simplify the types used by the props of the `Tldraw` and `TldrawEditor`
components. This doesn't make the docs perfect, but it makes them quite
a bit better than they were.
![image](https://github.com/tldraw/tldraw/assets/1489520/66c72e0e-c22b-4414-b194-f0598e4a3736)
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
React's strict mode runs effects twice on mount, but once it's done that
it'll go forward with the state from the first effect. For example, this
component:
```tsx
let nextId = 1
function Component() {
const [state, setState] = useState(null)
useEffect(() => {
const id = nextId++
console.log('set up', id)
setState(id)
return () => console.log('tear down', id)
}, [])
if (!state) return
console.log('render', state)
}
```
Would log something like this when mounting for the first time:
- `set up 1`
- `tear down 1`
- `set up 2`
- `render 1`
For us, this is a problem: editor 2 is the version that's still running,
but editor 1 is getting used for render. React talks a bit about this
issue here: https://github.com/reactwg/react-18/discussions/19
The fix seems to be to keep the editor in a `useRef` instead of a
`useState`. We need the state to trigger re-renders though, so we sync
the ref into the state although we don't actually use the state value.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug causing text shape measurement to work incorrectly when
using react strict mode
bad hook deps was causing the wrong presence record to be returned when
switching between following users.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
If you zoom in at 110% or more, edge scrolling was not working on the
bottom and right edges. That's because we were setting insets using
exact comparison when the document.body.scrollWidth/Height values were
slightly off integers.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Our reference docs don't currently include members inherited through the
`extends` keyword. These extended items are barely referenced at all -
you have to find them in the signature.
This diff adds a clearer note to the docs saying which type has been
extended, and if possible brings the extended items through onto the
current documentation page (with a note saying where they're from)
![image](https://github.com/tldraw/tldraw/assets/1489520/0349252d-e8bc-406b-bf47-636da424ebe0)
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Allow the users to fully use the same colour scheme as their system.
Allows the users to either: force dark colour scheme, force light colour
scheme, or use the system one.
It's reactive to the system changes.
https://github.com/tldraw/tldraw/assets/2523721/6d4cef03-9ef0-4098-b299-6bf5d7513e98
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR:
- moves the edge scrolling logic into a manager
- adds a new Editor option for `edgeScrollDelay`
- adds a new Editor option for `edgeScrollEaseDuration`
When in a state that would trigger an edge scroll, a delay is added
before the scrolling starts. When scrolling does start, it is eased in
by a certain duration.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Drag shapes, resize, or drag select to the edge of the screen
2. The screen should move
- [x] Unit Tests
### Release Notes
- Add a delay and easing to edge scrolling.
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
This PR adds a user preference for "dynamic size mode" where the scale
of shapes (text size, stroke width) is relative to the current zoom
level. This means that the stroke width in screen pixels (or text size
in screen pixels) is identical regardless of zoom level.
![Kapture 2024-05-27 at 05 23
21](https://github.com/tldraw/tldraw/assets/23072548/f247ecce-bfcd-4f85-b7a5-d7677b38e4d8)
- [x] Draw shape
- [x] Text shape
- [x] Highlighter shape
- [x] Geo shape
- [x] Arrow shape
- [x] Note shape
- [x] Line shape
Embed shape?
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Use the tools.
2. Change zoom
- [ ] Unit Tests
### Release Notes
- Adds a dynamic size user preferences.
- Removes double click to reset scale on text shapes.
- Removes double click to reset autosize on text shapes.
---------
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Looking at the waterfall of fonts/images/etc. we wanted the "Loading
assets..." bit to commence earlier so it's not fighting for bandwidth
with the icons loading all at the same time.
This writes to the index.html file to start preloading the fonts we
need.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Perf: improve font loading timing on dotcom.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
I originally didn't want to add these methods to the Editor class, to
avoid muddying the API with multiple ways to do one thing, but I've
found myself reaching for these on a number of occasions so I think
maybe it would be better to have them?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds some functionality for turning shapes into images.
![Kapture 2024-06-13 at 12 51
00](https://github.com/tldraw/tldraw/assets/23072548/78525e29-61b5-418f-889d-2f061f26f34d)
It adds:
- the `flattenShapesToImages`
- the `useFlatten` hook
- a `flatten-shapes-to-images` action (shift + f)
- adds `flattenImageBoundsExpand` option
- adds `flattenImageBoundsPadding` option
## Flatten shapes to images
The `flattenShapesToImages` helper method will 1) create an image for
the given shape ids, 2) add it to the canvas in the same location / size
as the source shapes, and then 3) delete the original shapes. The new
image will be placed correctly in the z index and in the correct
rotation of the root-most ancestor of the given shape ids.
![image](https://github.com/tldraw/tldraw/assets/23072548/fe888980-05a5-4369-863f-90c142f9f8b9)
It has an argument, `flattenImageBoundsExpand`, which if provided will
chunk the given shapes into images based on their overlapping (expanded)
bounding boxes.
![image](https://github.com/tldraw/tldraw/assets/23072548/c4799309-244d-4a2b-ac59-9c2fd100319c)
By default, the flatten action uses the editor's
`options.flattenImageBoundsExpand`. The `flattenImageBoundsPadding`
option is used as a value for how much larger the image should be than
the source image bounds (to account for large strokes, for example).
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Select shapes
2. Select context menu > edit > flatten
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add Flatten, a new menu item to flatten shapes into images
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3745
As I look at LOD holistically and whether we have multiple sources when
working locally, I learned that our system used base64 encoding of
assets directly. Issue https://github.com/tldraw/tldraw/issues/3728
<img width="1350" alt="assetstore"
src="https://github.com/tldraw/tldraw/assets/469604/e7b41e29-6656-4d9b-b462-72d43b98f3f7">
The motivations and benefits are:
- store size: not having a huge base64 blobs injected in room data
- perf on loading snapshot: this helps with loading the room data more
quickly
- multiple sources: furthermore, if we do decide to have multiple
sources locally (for each asset), then we won't get a multiplicative
effect of even larger JSON blobs that have lots of base64 data in them
- encoding/decoding perf: this also saves the (slow) step of having to
base64 encode/decode our assets, we can just strictly with work with
blobs.
Todo:
- [x] decodes video and images
- [x] make sure it syncs to other tabs
- [x] make sure it syncs to other multiplayer room
- [x] fix tests
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test the shit out of uploading/downloading video/image assets,
locally+multiplayer.
- [ ] Need to fix current tests and write new ones
### Release Notes
- Assets: store as reference to blob in indexedDB instead of storing
directly as base64 in the snapshot.
couple fixes and improvements for the LOD work.
- add `format=auto` for Cloudflare to send back more modern image
formats
- fix the broken asset logic that regressed (should not have looked at
`url`)
- fix stray parenthesis, omg
- rm the `useValueDebounced` function in lieu of just debouncing the
resolver. the problem was that the initial load in a multiplayer room
has a zoom of 1 but then the real zoom comes in (via the url) and so we
would double load all images 😬. this switches the debouncing to the
resolving stage, not making it tied to the zoom specifically.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Before:
![Screenshot 2024-06-12 at 12 57
26](https://github.com/tldraw/tldraw/assets/1489520/2a9f6098-ef2a-4f52-88f5-d6e4311c067d)
After:
![Screenshot 2024-06-12 at 12 59
16](https://github.com/tldraw/tldraw/assets/1489520/51733c2a-a2b4-4084-a89a-85bce5b47672)
React components in docs now list their props, and appear under a new
"Component" section instead of randomly under either `Function` or
`Variable`. In order to have our docs generate this, a few criteria need
to be met:
1. They need to be tagged with the `@react` tsdoc tag
2. Their props need to be a simple type alias, typically to an
interface.
Both of these rules are enforced with a new lint rule - any component
tagged as `@public` will have these rules enforced.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3764
This continues the idea kicked off in
https://github.com/tldraw/tldraw/pull/3684 to explore LOD and takes it
in a different direction.
Several things here to call out:
- our dotcom version would start to use Cloudflare's image transforms
- we don't rewrite non-image assets
- we debounce zooming so that we're not swapping out images while
zooming (it creates jank)
- we load different images based on steps of .25 (maybe we want to make
this more, like 0.33). Feels like 0.5 might be a bit too much but we can
play around with it.
- we take into account network connection speed. if you're on 3g, for
example, we have the size of the image.
- dpr is taken into account - in our case, Cloudflare handles it. But if
it wasn't Cloudflare, we could add it to our width equation.
- we use Cloudflare's `fit=scale-down` setting to never scale _up_ an
image.
- we don't swap the image in until we've finished loading it
programatically (to avoid a blank image while it loads)
TODO
- [x] We need to enable Cloudflare's pricing on image transforms btw
@steveruizok 😉 - this won't work quite yet until we do that.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test images on staging, small, medium, large, mega
2. Test videos on staging
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Assets: make option to transform urls dynamically to provide different
sized images on demand.
followup to https://github.com/tldraw/tldraw/pull/3881 to enforce this
in the codebase
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR aims to improve the UX around undo/redo and cropping. Before the
PR if you do some cropping, then stop cropping, then hit `undo`, you
will end up back in the cropping state and it will undo each of your
resize/translate cropping operations individually. This is weird 🙅🏼 It
should just undo the whole sequence of changes that happened during
cropping.
To achieve that, this PR introduces a new history method called
`squashToMark`, which strips out all the marks between the current head
of the undo stack and the mark id you pass in.
This PR also makes the default history record mode of
`updateCurrentPageState` to `ignore` like it already was for
`updateInstanceState`. The fact that it was recording changes to the
`croppingShapeId` was the reason that hitting undo would put you back
into the cropping state.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
wip
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Previously, we had the `ae-forgotten-export` rule from api-extractor
disabled. This rule makes sure that everything that's referred to in the
public API is actually exported. There are more details on the rule
[here](https://api-extractor.com/pages/messages/ae-forgotten-export/),
but not exporting public API entires is bad because they're hard to
document and can't be typed/called from consumer code. For us, the big
effect is that they don't appear in our docs at all.
This diff re-enables that rule. Now, if you introduce something new to
the public API but don't export it, your build will fail.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Adds docs (reference material and a guide) for the bindings API. Also,
the unbind reason enum is now a union of strings.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
This code has started to bitrot a bit and this freshens it up a bit.
- there's a double request happening for every bookmark paste at the
moment, yikes! One request originates from the paste logic, and the
other originates from the `onBeforeCreate` in `BookmarkShapeUtil`. They
both see that an asset is missing and race to make the request at the
same time. It _seems_ like we don't need the `onBeforeCreate` anymore.
But, if I'm mistaken on some edge case here lemme know and we can
address this in a different way.
- the extractor is really crusty (the grabity code is from 5 yrs ago and
hasn't been updated) and we don't have control over it. i've worked on
unfurling stuff before with Paper and my other projects and this reworks
things to use Cheerio, which is a more robust library.
- this adds `favicon` to the response request which should usually
default to the apple-touch-icon. this helps with some better bookmark
displays (e.g. like Wikipedia if an image is empty)
In general, this'll start to make this more maintainable and improvable
on our end.
Double request:
<img width="1496" alt="Screenshot 2024-05-31 at 17 54 49"
src="https://github.com/tldraw/tldraw/assets/469604/22033170-caaa-4fd2-854f-f19b61611978">
Before:
<img width="355" alt="Screenshot 2024-05-31 at 17 55 02"
src="https://github.com/tldraw/tldraw/assets/469604/fd272669-ee52-4cc7-bed7-72a8ed8d53a0">
After:
<img width="351" alt="Screenshot 2024-05-31 at 17 55 44"
src="https://github.com/tldraw/tldraw/assets/469604/87d27342-0d49-4cfc-a811-356370562d19">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
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### Test Plan
1. Test pasting links in, and pasting again.
### Release Notes
- Bookmarks: fix up double request and rework extractor code.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
When a draw shape gets long, we split it into multiple shapes. This PR
gives the user the option to change how long a shape can be before it
needs to be split.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `bugfix` — Bug fix
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- [ ] `dunno` — I don't know
### Release Notes
- SDK: Add option for controlling max length of draw shapes
So we were kinda bending over backwards to capture the use case where we
update the arrow's terminal x,y coords when unbinding, copy-pasting, and
duplicating.
- At first we abused the `onBeforeShapeDelete` callbacks, but that was
footgunny.
- Then we created a `onBeforeUnbind` callback, which was less footgunny
but still subtly footgunny.
This PR proposes reverting the `onBeforeUnbind` stuff, taking us back to
having `onBeforeShapeDelete` stuff. But at the same time it adds
`onBeforeShapeIsolate` callbacks which are triggered at the following
times:
- When you delete the other shape in a bound shape pair
- When you copy/paste or duplicate one shape in a bound shape pair but
not the other one
- When you opt-in while deleting bindings e.g. `deleteBindings([...],
{isolateShapes: true})`
This PR also fixes the bound arrow drag interaction. We can probably
extract that out to a separate PR if needed.
![Kapture 2024-06-04 at 12 42
40](https://github.com/tldraw/tldraw/assets/1242537/95b51e14-1119-4dad-91e4-8b19fdb5e862)
### Change Type
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debugging tools, etc.
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### Test Plan
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2.
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### Release Notes
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`createTLStore` had defaults of empty arrays for shapeUtils and
bindingUtils. this is problematic since people who already are calling
`createTLStore` manually with like `createTLStore({shapeUtils:
defaultShapeUtils})` will miss out on bindings utils when they upgrade
to the latest version, and this will probably only fail at runtime for
them.
To prevent issues we could have made `shapeUtils` and `bindingUtils`
required args but it feels better to me, long term, if we bring
`createTLStore` in line with `createTLSchema` and configure it to use
tldraw's default shapes/bindings if no custom overrides are specified.
i.e. we can do this
```diff
- const store = createTLStore({ shapeUtils: defaultShapeUtils, bindingUtils: defaultBindingUtils })
+ const store = createTLStore()
```
There's still technically potential for breaking changes by people
accidentally including the arrow binding util when they might not have
arrows in the app, but I don't think that's likely to actually cause any
bugs unless they add their own arrow binding type later on.
### Change Type
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This PR adds a `editor.blur()` method to complement the `editor.focus()`
method, and enhances both with an options param that allows to skip
dispatching a focus/blur event on the container.
### Change Type
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### Test Plan
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Our Shape component is set up to, by default, not re-render the actual
shape content when the shape's x,y coords or opacity or rotation etc
change, since those things don't affect the shape itself but rather how
it is composited. It does this by only triggering re-renders when
shape.props or shape.meta change using react.memo.
However the shape's render is also reactive so it is possible to trigger
re-renders even when shape.props and shape.meta do not change, e.g. in
the case of arrow shapes you can trigger re-renders by updating bindings
involving the arrow, or by moving one of the arrow's bound shapes.
This is fine except that the actual arrow record being passed into the
util.component etc methods was not always the very latest version in the
store because it has been memoized by react. This makes identity checks
like `shape === otherShape` fail sometimes, and was causing a bug in
arrow rendering (the grey bits to show the binding anchor were not
always showing up).
To fix that, this PR simply plucks the shape out of the store using the
sneaky non-capturing method during render so that it's always up-to-date
when being passed to the shape util for rendering, while still
preserving the behaviour that by default it won't re-render unless the
shape.props or shape.meta change.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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debugging tools, etc.
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### Test Plan
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2.
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### Release Notes
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This PR fixes a bug where the drag distance for an interaction was being
measured in page space rather than screen space. It should be measured
in screen space. The actual check for `isDragging` is a little ugly but
this is correct.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Zoom in
2. Drag the center handle of an arrow shape
- [x] Unit Tests
### Release Notes
- Fixed a bug where the minimum distance for a drag was wrong when
zoomed in or out.
We have a lot of events that fire in the editor and, technically, they
can fire after the Editor is long gone.
This adds a registry/manager to track those timeout/interval/raf IDs
(and some eslint rules to enforce it).
Some other cleanups:
- `requestAnimationFrame.polyfill.ts` looks like it's unused now (it
used to be used in a prev. revision)
- @ds300 I could use your feedback on the `EffectScheduler` tweak. in
`useReactor` we do: `() => new EffectScheduler(name, reactFn, {
scheduleEffect: (cb) => requestAnimationFrame(cb) }),`
and that looks like it doesn't currently get disposed of properly.
thoughts? happy to do that separately from this PR if you think that's a
trickier thing.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test async operations and make sure they don't fire after disposal.
### Release Notes
- Editor: add registry of timeouts/intervals/rafs
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:
- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
- update the viewport page bounds
- refocus the editor
- preserver some other sneaky properties of the `instance` record
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `dunno` — I don't know
### Test Plan
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This PR identifies a bunch of places where the redo stack was being
blown when it shouldn't have been. I think this is going to be a
constant footgun unless we switch back to `ignore-by-default` behavior
for the store.
I also ignored changes to assets, which brings them back to how they
were being handled before the undo/redo change (i.e. they lived outside
of the undo/redo system).
### Change Type
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- [ ] `dunno` — I don't know
### Test Plan
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### Release Notes
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This PR adds an (optional) options argument to the `Editor.groupShapes`
and `Editor.ungroupShapes` methods.
Taha's original PR:
This PR seeks to make it easier to disentangle shape selection logic
from the grouping shapes logic. This is one of two approaches we could
take to this problem.
Other PR is here: https://github.com/tldraw/tldraw/pull/3691
I think this is a better method because it doesn't require consumers of
the library with their own custom actions to change the way their own
grouping logic works. As evidenced by all the tests failing on the other
PR.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
minor thing that was bugging me. we had a bunch of z-index vars that
were "unregistered". this brings them back into a consistent place so we
can see from a bird's eye view easily the stacking order of everything.
also, a drive-by fix to not duplicate `--tl-text-outline` inside of
`DefaultCanvas`
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `bugfix` — Bug fix
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- [ ] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
original bug was this:
https://github.com/tldraw/tldraw/assets/469604/1bb3c401-4221-4981-b4d9-7325ea27944c
it seemed to be related to how the Draw font specifically was kerning or
something (maybe ligatures??), we don't really know. it seems to be only
Chrome specific.
See video:
https://github.com/tldraw/tldraw/assets/469604/1a54ba78-ebd5-4ddf-9351-3ecc44a8702a
Also, there's a line height issue when resizing vertically:
https://github.com/tldraw/tldraw/assets/469604/b7b3ac16-70a6-476c-8f23-e619725799b6
So, to address these various things:
- for the overflow bug (and related Draw font issue), we do `Math.ceil`
to help with this fuzziness. I _think_ this will help but I'm not 100%
certain this will help in all cases.
- for the line height issue, we do `Math.floor` to avoid this subpixel
wonkiness
- for good measure, I made sure that the content & textarea rendering
has matching CSS styles (things like `font-feature-settings`, etc.) the
content now matches what the `textarea` has be default in Chrome's user
agent styling.
fuuuuuuun 🥳
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
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- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Text labels: fix some inconsistencies with rendering.
Another go at #3628 & #3783. This moves (most) constants into
`editor.options`, configurable by the `options` prop on the tldraw
component.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
You can now override many options which were previously hard-coded
constants. Pass an `options` prop into the tldraw component to change
the maximum number of pages, grid steps, or other previously hard-coded
values. See `TldrawOptions` for more
Before this PR, calling `setCamera` with an `animation` option would
calculate the target viewport based on the camera passed in without
first applying constraints. That meant that if the camera did indeed
need to be constrained you'd end up with some funky animations.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [ ] `internal` — Does not affect user-facing stuff
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- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
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- [ ] `dunno` — I don't know
### Test Plan
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2.
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### Release Notes
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This PR adds a heart geo shape. ❤️
It also:
- adds `toSvgPathData` to geometry2d
- uses geometry2d in places where previously we recalculated things like
perimeter of ellipse
- flattens geo shape util components
- [x] Calculate the path length for the DashStyleHeart
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
- Adds a heart shape to the geo shape set.
This PR reworks the `canBind` callback to work with customizable
bindings. It now accepts an object with a the shape, the other shape
(optional - it may not exist yet), the direction, and the type of the
binding. Devs can use this to create shapes that only participate in
certain binding types, can have bindings from but not to them, etc.
If you're implementing a binding, you can see if binding two shapes is
allowed using `editor.canBindShapes(fromShape, toShape, 'my binding
type')`
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
#### Breaking changes
The `canBind` flag now accepts an options object instead of just the
shape in question. If you're relying on its arguments, you need to
change from `canBind(shape) {}` to `canBind({shape}) {}`.
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.
This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:
Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">
After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.
The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.
This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
This PR reduces the zoom to fit area from 128 pixels on each edge to 50.
It does produce some overlap with the toolbar but I do not mind this at
all.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Reduce padding when zooming to fit.
We had a bug in our inputs logic that would allow a long press timeout
to be triggered if a user started pointing before holding spacebar. This
PR fixes that bug! Thanks to @ds300 for the spot.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix bug with panning
closes#3013closes#3733
This fixes a bug wherein the `inputs.isPanning` state was not being
unset correctly after a middle-click-to-pan gesture with a mouse.
### Change Type
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- [x] `bugfix` — Bug fix
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- [ ] `dunno` — I don't know
### Test Plan
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### Release Notes
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Our `InFrontOfTheCanvas` UI override component (we don't have a default
implementation, it's just an entry point for sdk users to insert their
own UI) was being mounted outside of the UI react context subtree, which
is an error because it won't have access to important things like
translations and asset URLs. #3750 made this bug manifest as a thrown
error in our `context-toolbar` example, as reported in #3773.
To fix this I just moved the injection site of the `InFrontOfTheCanvas`
component to be within the UI context. It ends up in the same place in
the DOM.
This PR closes#3773
### Change Type
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- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
@SomeHats and me fixed arrow flipping, which was a little bit broken
after the bindings things
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Alex <alex@dytry.ch>