Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.
The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.
This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
pushing out my changes but this is a draft. we need to do look into this
more:
- [ ] we might need to reach out to Google support and request to be put
on their "start a whiteboard" whitelist/partner list? it's actually
pretty unclear how to get on that list. I don't see any permissions/API
scopes that is meant to enable that 🤔
- [ ] but maybe this is something that you @steveruizok as Google
Workspace admin see on your end? let's look together when you get back.
I initially tried doing a bundle (using esbuild (and i tried
parcel/rollup too)) but it didn't feel like the right path, and also it
didn't work when loading it in the Apps Scripts.
So then I went the route of just doing an iframe and I think that feels
much better. This means though that we do want our iframe protector to
let through this usecase. But also, we could maybe just redirect always
to a new room? I'm not sure yet.
The build script helps either build the prod or staging version
depending on what you want.
Once we do find that the staging version works, then we'll go through
the process of:
- [x] applied for https://developers.google.com/workspace/preview
(already did this to get access to new Google Meet APIs just in case)
- [x] added to google analytics (already done)
- [ ] turn off testing mode for oauth and submit for review
- [ ] continue publishing process to Create a store listing for our prod
app: https://developers.google.com/workspace/marketplace/how-to-publish
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Google Meet: add hardware whiteboard integration
This prevents pressing escape to bubble to up to editor when editing
document names. Prevents the current tool to change back to select tool.
### Before
Pressing escape when editing the name stops the editing, but also
switches from hand tool to select tool.
https://github.com/tldraw/tldraw/assets/2523721/445ec4ca-73b9-4db3-a3e8-bd408d868c6f
### After
We no longer switch to hand tool when we press escape the first time.
The second time it still works though.
https://github.com/tldraw/tldraw/assets/2523721/fbab7d97-0d87-47cb-b249-b20655f8bc70
@mimecuvalo happy to wait for your focus management PR to get merged,
then update accordingly by using `editor.focus()`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Edit document name.
2. Press escape. It should stop editing the document name, but should
not switch the active tool to select tool.
3. Pressing escape once again should do it though. Also keyboard
shortcuts should also work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Prevent escaping out of editing the document name to switch the active
tool to select tool.
Focus management is really scattered across the codebase. There's sort
of a battle between different code paths to make the focus the correct
desired state. It seemed to grow like a knot and once I started pulling
on one thread to see if it was still needed you could see underneath
that it was accounting for another thing underneath that perhaps wasn't
needed.
The impetus for this PR came but especially during the text label
rework, now that it's much more easy to jump around from textfield to
textfield. It became apparent that we were playing whack-a-mole trying
to preserve the right focus conditions (especially on iOS, ugh).
This tries to remove as many hacks as possible, and bring together in
place the focus logic (and in the darkness, bind them).
## Places affected
- [x] `useEditableText`: was able to remove a bunch of the focus logic
here. In addition, it doesn't look like we need to save the selection
range anymore.
- lingering footgun that needed to be fixed anyway: if there are two
labels in the same shape, because we were just checking `editingShapeId
=== id`, the two text labels would have just fought each other for
control
- [x] `useFocusEvents`: nixed and refactored — we listen to the store in
`FocusManager` and then take care of autoFocus there
- [x] `useSafariFocusOutFix`: nixed. not necessary anymore because we're
not trying to refocus when blurring in `useEditableText`. original PR
for reference: https://github.com/tldraw/brivate/pull/79
- [x] `defaultSideEffects`: moved logic to `FocusManager`
- [x] `PointingShape` focus for `startTranslating`, decided to leave
this alone actually.
- [x] `TldrawUIButton`: it doesn't look like this focus bug fix is
needed anymore, original PR for reference:
https://github.com/tldraw/tldraw/pull/2630
- [x] `useDocumentEvents`: left alone its manual focus after the Escape
key is hit
- [x] `FrameHeading`: double focus/select doesn't seem necessary anymore
- [x] `useCanvasEvents`: `onPointerDown` focus logic never happened b/c
in `Editor.ts` we `clearedMenus` on pointer down
- [x] `onTouchStart`: looks like `document.body.click()` is not
necessary anymore
## Future Changes
- [ ] a11y: work on having an accessebility focus ring
- [ ] Page visibility API:
(https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API)
events when tab is back in focus vs. background, different kind of focus
- [ ] Reexamine places we manually dispatch `pointer_down` events to see
if they're necessary.
- [ ] Minor: get rid of `useContainer` maybe? Is it really necessary to
have this hook? you can just do `useEditor` → `editor.getContainer()`,
feels superfluous.
## Methodology
Looked for places where we do:
- `body.click()`
- places we do `container.focus()`
- places we do `container.blur()`
- places we do `editor.updateInstanceState({ isFocused })`
- places we do `autofocus`
- searched for `document.activeElement`
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
- [x] run test-focus.spec.ts
- [x] check MultipleExample
- [x] check EditorFocusExample
- [x] check autoFocus
- [x] check style panel usage and focus events in general
- [x] check text editing focus, lots of different devices,
mobile/desktop
### Release Notes
- Focus: rework and untangle existing focus management logic in the SDK
The problem happened because we cleared the `readonlyUrl` from shared
state. This was happening every time the url changed (so panning,
zooming,...). Now, instead of clearing the `readonlyUrl` we pull out the
room prefix and slug from the readonly url.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Create a shared room.
2. Move the camera around.
3. We should not be constantly fetching the readonly slug.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix an issue where readonly slug was being fetched every time the url
changed (panning, zooming,...).
---------
Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
As I started working on image LOD stuff and wrapping my head around the
codebase, this was bothering me.
- there are missing popular types, especially WebP
- there are places where we're copy/pasting the same list of types but
they can get out-of-date with each other (also, one place described
supporting webm but we didn't actually do that)
This adds animated apng/avif detection as well (alongside our animated
gif detection). Furthermore, it moves the gif logic to be alongside the
png logic (they were in separate packages unnecessarily)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Images: unify list of acceptable types and expand to include webp,
webm, apng, avif
Instead of storing them in supabse we will store them in r2.
I have already created `room-snapshots` and `room-snapshots-preview`
buckets on cloudflare.
We could also migrate all the data from supabase, but it seems we
haven't done so for the rooms, so I also didn't look into doing it for
snapshots.
One slight drawback of moving to R2 is that it's harder to query data by
parent slug. So answering questions like which room is the parent to the
most snapshots is a bit harder to answer. Instead of just a simple query
we'd need to do some custom logic to go through the bucket. Not sure if
have ever needed this info though.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
Existing snapshots:
1. Load an existing snapshot. It should still load correctly. The best
way to do that is probably to generate a few of them in advance.
New snapshots:
1. Create a new room.
2. Create a few snapshot links.
3. They should work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Move storing of snapshots to cloudflare R2.
This PR adds a slideshow example (similar to @TodePond's slides but more
on rails) as a way to put some pressure on camera controls.
Along the way, it fixes some issues I found with animations and the new
camera controls.
- forced changes will continue to force through animations
- animations no longer set unnecessary additional listeners
- animations end correctly
- updating camera options does not immediately update the camera (to
allow for animations, etc.)
It also changes the location of the "in front of the canvas" element so
that it is not hidden by the hit test blocking element.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
This PR implements a camera options API.
- [x] Initial PR
- [x] Updated unit tests
- [x] Feedback / review
- [x] New unit tests
- [x] Update use-case examples
- [x] Ship?
## Public API
A user can provide camera options to the `Tldraw` component via the
`cameraOptions` prop. The prop is also available on the `TldrawEditor`
component and the constructor parameters of the `Editor` class.
```tsx
export default function CameraOptionsExample() {
return (
<div className="tldraw__editor">
<Tldraw cameraOptions={CAMERA_OPTIONS} />
</div>
)
}
```
At runtime, a user can:
- get the current camera options with `Editor.getCameraOptions`
- update the camera options with `Editor.setCameraOptions`
Setting the camera options automatically applies them to the current
camera.
```ts
editor.setCameraOptions({...editor.getCameraOptions(), isLocked: true })
```
A user can get the "camera fit zoom" via `editor.getCameraFitZoom()`.
# Interface
The camera options themselves can look a few different ways depending on
the `type` provided.
```tsx
export type TLCameraOptions = {
/** Whether the camera is locked. */
isLocked: boolean
/** The speed of a scroll wheel / trackpad pan. Default is 1. */
panSpeed: number
/** The speed of a scroll wheel / trackpad zoom. Default is 1. */
zoomSpeed: number
/** The steps that a user can zoom between with zoom in / zoom out. The first and last value will determine the min and max zoom. */
zoomSteps: number[]
/** Controls whether the wheel pans or zooms.
*
* - `zoom`: The wheel will zoom in and out.
* - `pan`: The wheel will pan the camera.
* - `none`: The wheel will do nothing.
*/
wheelBehavior: 'zoom' | 'pan' | 'none'
/** The camera constraints. */
constraints?: {
/** The bounds (in page space) of the constrained space */
bounds: BoxModel
/** The padding inside of the viewport (in screen space) */
padding: VecLike
/** The origin for placement. Used to position the bounds within the viewport when an axis is fixed or contained and zoom is below the axis fit. */
origin: VecLike
/** The camera's initial zoom, used also when the camera is reset.
*
* - `default`: Sets the initial zoom to 100%.
* - `fit-x`: The x axis will completely fill the viewport bounds.
* - `fit-y`: The y axis will completely fill the viewport bounds.
* - `fit-min`: The smaller axis will completely fill the viewport bounds.
* - `fit-max`: The larger axis will completely fill the viewport bounds.
* - `fit-x-100`: The x axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
* - `fit-y-100`: The y axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
* - `fit-min-100`: The smaller axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
* - `fit-max-100`: The larger axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
*/
initialZoom:
| 'fit-min'
| 'fit-max'
| 'fit-x'
| 'fit-y'
| 'fit-min-100'
| 'fit-max-100'
| 'fit-x-100'
| 'fit-y-100'
| 'default'
/** The camera's base for its zoom steps.
*
* - `default`: Sets the initial zoom to 100%.
* - `fit-x`: The x axis will completely fill the viewport bounds.
* - `fit-y`: The y axis will completely fill the viewport bounds.
* - `fit-min`: The smaller axis will completely fill the viewport bounds.
* - `fit-max`: The larger axis will completely fill the viewport bounds.
* - `fit-x-100`: The x axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
* - `fit-y-100`: The y axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
* - `fit-min-100`: The smaller axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
* - `fit-max-100`: The larger axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
*/
baseZoom:
| 'fit-min'
| 'fit-max'
| 'fit-x'
| 'fit-y'
| 'fit-min-100'
| 'fit-max-100'
| 'fit-x-100'
| 'fit-y-100'
| 'default'
/** The behavior for the constraints for both axes or each axis individually.
*
* - `free`: The bounds are ignored when moving the camera.
* - 'fixed': The bounds will be positioned within the viewport based on the origin
* - `contain`: The 'fixed' behavior will be used when the zoom is below the zoom level at which the bounds would fill the viewport; and when above this zoom, the bounds will use the 'inside' behavior.
* - `inside`: The bounds will stay completely within the viewport.
* - `outside`: The bounds will stay touching the viewport.
*/
behavior:
| 'free'
| 'fixed'
| 'inside'
| 'outside'
| 'contain'
| {
x: 'free' | 'fixed' | 'inside' | 'outside' | 'contain'
y: 'free' | 'fixed' | 'inside' | 'outside' | 'contain'
}
}
}
```
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
These features combine in different ways, so we'll want to write some
more tests to find surprises.
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
### Release Notes
- SDK: Adds camera options.
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
Prevents unnecessary fetching of readonly slugs. We only need to fetch
it if we don't have it yet.
There was also a weird issue with `window.location.href` sometimes
returning encoded search params and sometimes decoded ones:
![image](https://github.com/tldraw/tldraw/assets/2523721/ca1e36c6-5e86-4e48-9350-c53de32a9f2e)
This then caused an additional fetch in the `setInterval` since the
[urls did not
match](https://github.com/tldraw/tldraw/blob/main/apps/dotcom/src/components/ShareMenu.tsx#L140).
![CleanShot 2024-04-30 at 14 37
12](https://github.com/tldraw/tldraw/assets/2523721/b1c540aa-902a-4574-a8e7-a0507f7dbda2)
Resolves https://github.com/tldraw/tldraw/issues/3661
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Open a multiplayer room. You should only see one fetch for the
readonly slug.
1. Open a local room.
2. Share it. You should only see one fetch for the readonly slug.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Prevent unnecessary fetching of readonly slugs.
Removes a stray .css import from #3673 , which created some precedence
issues
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR fixes the issue where sync clients would get into a reconnect
loop after being rejected by the sync server.
- Close the socket when in the error state (see useRemoteSyncClient)
- Show a 'plx refresh the page' screen that doesn't have a sad face on
it.
<img width="665" alt="image"
src="https://github.com/tldraw/tldraw/assets/1242537/96025fa3-cc20-4f53-8f58-74e473e16702">
- If older clients who can't handle rejection well need to be rejected
(e.g. due to a store migration being added) then we send them to a
special purgatory where the canvas goes blank and it shows the offline
indicator but the websocket connection stays open and it won't try to
reconnect.
### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
### Test Plan
1. Gonna manually test this one by doing sneaky deploys to a test PR
Fix some issues with the new undo/redo system - there were a few things
that were undoable that shouldn't be, and a few things that weren't but
should
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
This is for maintainabilty of the paths. It's hard to track down all the
places where a route is being referenced. This helps unify them so that
it's easily searchable in the codebase. This came up during the readonly
room refactor and being able to find the way a particular route was
wired through the codebase.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Went for straight up loading of `new` page instead of a redirect, so we
don't have a few redirects in a row (`/r` -> `/new` -> `r/something`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Brings back `/r` route for creating new rooms.
Reworks how the readonly urls work. Till now we just used a simple
function that would scramble the slugs. Now we use a proper key value
mapping between regular and readonly slugs:
- We use two KV stores. One is for going from a slug to a readonly slug
and the other one for going the other way around. They are populated at
the same time.
- We separate preview KV stores (dev, preview, staging) from production
one. I've already created these on Cloudflare. [My understanding is
](https://developers.cloudflare.com/kv/reference/data-security/#encryption-at-rest)that
ids [can be
public](https://community.cloudflare.com/t/is-it-safe-to-keep-kv-ids-in-a-public-git-repo/517387/4)
since we can only access KV from our worker. Happy to move them to env
variables though.
- [x] Disable creating new rooms when tldraw is embedded inside iframes
on other websites (we check the referrer and if it's not the same as the
iframe's origin we don't allow it)
- [x] Fork a project when inside an iframe now opens the forked project
on tldraw.com and not inside iframe.
- [x] We allow embeding of iframes, but we now track the where they are
used via the referrer. We send this to Vercel analytics.
- [x] Improved UX of the share menu to make it less confusing. Toggle is
gone.
- [x] `/new` and `/r` routes not redirect to `/`.
- [x] This introduces a new `/ro` route for readonly rooms. Legacy rooms
still live on `/v`.
- [x] Brought back `dotcom-shared` project to share code between BE and
FE. Mostly types.
- [x] Prevent creating of rooms by entering `/r/non-existing-slug`.
- [x] Handle getting a readonly slug for old rooms. Added a comment
about it
[here](https://github.com/tldraw/tldraw/pull/3192/files#diff-c0954b3dc71bb7097c39656441175f3238ed60cf5cee64077c06e21da82182cbR17-R18).
- [x] We no longer expose editor on the window object for readonly
rooms. Prevents the users disabling readonly rooms manually.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Make sure old readonly rooms still work.
2. Creating a readonly link from an existing room should still use `/v`
path.
3. Newly created rooms should use `/ro` path for readonly rooms. Make
sure these work as well.
4. `/r` room was disabled and redirects to `/`
5. `/new` should still work when not inside iframes.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
1. This adds new functionality for readonly rooms:
- We have a new route `/ro` for newly created readonly rooms. These
rooms no longer use the scrambling logic to create readonly slugs.
Instead we now use KV storage from cloudflare to track the mapping for
slugs -> readonly slug and readonly slug -> slug.
- The old route `/v` is preserved, so that the old room still work as
they did before.
- For old rooms we will keep on generating the old readonly slugs, but
for new rooms we'll start using the new logic.
2. We no longer prevent embedding of tldraw inside iframes.
3. We do prevent generating new rooms from inside the iframes though.
`/r`, `/new`, `/r/non-existing-id` should not allow creation of new
rooms inside iframes. Only `/new` still works when not inside iframes.
4. Forking a project from inside an iframe now opens it on tldraw.com
5. Slight copy change on the sharing menu. We no longer have a toggle
between readonly and non-readonly links.
6. `editor` and `app` are no longer exposed on the window object for
readonly rooms. Prevents users from using the `updateInstanceState` to
escape readonly rooms.
---------
Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
We're missing the export for `createShapePropsMigrationIds`, so lets add
it. This also fixes some other bits that were used in examples but not
exported properly from tldraw.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Expose `createShapePropsMigrationIds`, `defaultEditorAssetUrls`,
`PORTRAIT_BREAKPOINT`, `useDefaultColorTheme`, & `getPerfectDashProps`
This PR improves the "back to content" behavior. Rather than using an
interval, we now add a "camera-stopped" event that triggers the check.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement`
### Test Plan
1. Create some shapes, then move the camera to an empty part of the
canvas.
2. Check that the back to content button appears.
3. Ensure that the back to content button does not appear when the
canvas is empty.
This PR hides the cursor chat context menu button when not in select
tool.
fixes
https://github.com/orgs/tldraw/projects/41/views/1?pane=issue&itemId=59908615
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix cursor chat button appearing when not in select tool.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `galaxy brain` — Architectural changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
#### BREAKING CHANGES
- The `Migrations` type is now called `LegacyMigrations`.
- The serialized schema format (e.g. returned by
`StoreSchema.serialize()` and `Store.getSnapshot()`) has changed. You
don't need to do anything about it unless you were reading data directly
from the schema for some reason. In which case it'd be best to avoid
that in the future! We have no plans to change the schema format again
(this time was traumatic enough) but you never know.
- `compareRecordVersions` and the `RecordVersion` type have both
disappeared. There is no replacement. These were public by mistake
anyway, so hopefully nobody had been using it.
- `compareSchemas` is a bit less useful now. Our migrations system has
become a little fuzzy to allow for simpler UX when adding/removing
custom extensions and 3rd party dependencies, and as a result we can no
longer compare serialized schemas in any rigorous manner. You can rely
on this function to return `0` if the schemas are the same. Otherwise it
will return `-1` if the schema on the right _seems_ to be newer than the
schema on the left, but it cannot guarantee that in situations where
migration sequences have been removed over time (e.g. if you remove one
of the builtin tldraw shapes).
Generally speaking, the best way to check schema compatibility now is to
call `store.schema.getMigrationsSince(persistedSchema)`. This will throw
an error if there is no upgrade path from the `persistedSchema` to the
current version.
- `defineMigrations` has been deprecated and will be removed in a future
release. For upgrade instructions see
https://tldraw.dev/docs/persistence#Updating-legacy-shape-migrations-defineMigrations
- `migrate` has been removed. Nobody should have been using this but if
you were you'll need to find an alternative. For migrating tldraw data,
you should stick to using `schema.migrateStoreSnapshot` and, if you are
building a nuanced sync engine that supports some amount of backwards
compatibility, also feel free to use `schema.migratePersistedRecord`.
- the `Migration` type has changed. If you need the old one for some
reason it has been renamed to `LegacyMigration`. It will be removed in a
future release.
- the `Migrations` type has been renamed to `LegacyMigrations` and will
be removed in a future release.
- the `SerializedSchema` type has been augmented. If you need the old
version specifically you can use `SerializedSchemaV1`
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Fixes [#3437](https://github.com/tldraw/tldraw/issues/3437)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Create a shared document
2. Add a text note and start editing it
3. Double click document name. You should be now editing the document
name.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Allow users to editing document name by double clicking even when
previously editing text.
This PR fixes flipped boolean logic for displaying the cursor chat
option on coarse pointer devices.
### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
This PR makes a small change to how useFileSystem reports errors, so
that legitimate errors may be caught.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
Our font styling for dotcom vs. our examples app is _ever_ so slightly
different.
- the Inter fonts weren't being consistently linked. Sometimes we
grabbed 700, sometimes 800, sometimes 500 or 400
- the dotcom specified a default weight of 500 and line-height 1.6 which
was not specified in the our UI. this made the UI inconsistent
- furthermore, we didn't specify `text-rendering` nor `font-smooth` and
that also made things inconsistent
- finally, our buttons needed to inherit the line-height because
otherwise they were reverting to the user agent default
before:
<img width="1800" alt="Screenshot 2024-03-26 at 15 23 12"
src="https://github.com/tldraw/tldraw/assets/469604/ee25c79c-5b43-4501-a126-255a9b03a4b8">
after:
<img width="1800" alt="Screenshot 2024-03-26 at 15 22 53"
src="https://github.com/tldraw/tldraw/assets/469604/a7a62441-e767-4919-b2bb-5c283eadd230">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Fix the document name getting truncated as I forgot to update a
measurement in the CSS. Also fixes an issue where if you had a long
title which you then cleared, the input width wouldn't update until you
entered your first character of the new name.
### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
## Migration path
1. If any of your shapes implement `toSvg` for exports, you'll need to
replace your implementation with a new version that returns JSX (it's a
react component) instead of manually constructing SVG DOM nodes
2. `editor.getSvg` is deprecated. It still works, but will be going away
in a future release. If you still need SVGs as DOM elements rather than
strings, use `new DOMParser().parseFromString(svgString,
'image/svg+xml').firstElementChild`
## The change in detail
At the moment, our SVG exports very carefully try to recreate the
visuals of our shapes by manually constructing SVG DOM nodes. On its own
this is really painful, but it also results in a lot of duplicated logic
between the `component` and `getSvg` methods of shape utils.
In #3020, we looked at using string concatenation & DOMParser to make
this a bit less painful. This works, but requires specifying namespaces
everywhere, is still pretty painful (no syntax highlighting or
formatting), and still results in all that duplicated logic.
I briefly experimented with creating my own version of the javascript
language that let you embed XML like syntax directly. I was going to
call it EXTREME JAVASCRIPT or XJS for short, but then I noticed that we
already wrote the whole of tldraw in this thing called react and a (imo
much worse named) version of the javascript xml thing already existed.
Given the entire library already depends on react, what would it look
like if we just used react directly for these exports? Turns out things
get a lot simpler! Take a look at lmk what you think
This diff was intended as a proof of concept, but is actually pretty
close to being landable. The main thing is that here, I've deliberately
leant into this being a big breaking change to see just how much code we
could delete (turns out: lots). We could if we wanted to make this
without making it a breaking change at all, but it would add back a lot
of complexity on our side and run a fair bit slower
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
The `title` attribute is currently missing in production. It was using
`title` when it should have been using `titleStr`
This also nixes the `title` attribute which is used just twice in the
codebase — probably not necessary to have a different title/label but
lemme know if you disagree.
Adds this behavior back in:
<img width="204" alt="Screenshot 2024-03-22 at 18 15 42"
src="https://github.com/tldraw/tldraw/assets/469604/f9b6d8d7-07ea-4f2f-8b45-e650ede18ae4">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Fix title's being missing on toolbar items.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Currently, we only use native `structuredClone` in the browser, falling
back to `JSON.parse(JSON.stringify(...))` elsewhere, despite Node
supporting `structuredClone` [since
v17](https://developer.mozilla.org/en-US/docs/Web/API/structuredClone)
and Cloudflare Workers supporting it [since
2022](https://blog.cloudflare.com/standards-compliant-workers-api/).
This PR adjusts our shim to use the native `structuredClone` on all
platforms, if available.
Additionally, `jsdom` doesn't implement `structuredClone`, a bug [open
since 2022](https://github.com/jsdom/jsdom/issues/3363). This PR patches
`jsdom` environment in all packages/apps that use it for tests.
Also includes a driveby removal of `deepCopy`, a function that is
strictly inferior to `structuredClone`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. A smoke test would be enough
- [ ] Unit Tests
- [x] End to end tests
We now update the `document.title` with the document name. For empty
rooms we default back to `tldraw`, just as we have it in `index.html`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Use the document name in the `document.title`.
Looks like we had some leftover logic from pro. We removed it from
workers, but not (completely) from the client.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Remove some leftover logic from pro days.
Apparently we were supposed to do this for the previous release, and the
release notes mentioned the document title, so I'm doing a quick hotfix
for dotcom.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `dotcom` — Changes the tldraw.com web app
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `feature` — New feature
This PR:
- adds the export all menu items to the main menu
- removes the export all menu items from the dotcom menus
- removes the shape menu and reverts several changes from
https://github.com/tldraw/tldraw/pull/2782. This was not properly
reviewed (I thought it was a PR about hiding / showing menu items).
- fixes a bug with exporting (exporting JSON was not working when the
user had no selected shapes)
- fixes a bug that would prevent "flip shapes" from appearing in the
menu
- prevents export / copy actions from running if there are no shapes on
the page
- allows export / copy actions to default to all shapes on the page if
no shapes are selected
These changes have not been released in the dotcom yet. There's will be
some thrash in the APIs.
# Menu philosophy
In the menu, the **edit** submenu relates to undo/redo, plus the user's
current selection.
Menu items that relate to specific to certain shapes are hidden when not
available.
Menu items that relate to all shapes are disabled when not available.
<img width="640" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/e467e6bb-d958-4a9a-ac19-1dada52dcfa6">
### Change Type
- [x] `major` — Bug fix
### Test
- Select no shapes (arrange / flip should not be visible)
- Select one geo shape (arrange / flip should not be visible)
- Select two geo shapes (arrange / flip should be visible)
- Select one draw shape (arrange / flip should not be visible)
### Release Notes
- Revert some changes in the menu.
Before this PR all .md files were targeted by the `.ignore` file, which
has bitten me on a number of occasions since .md files often contain
valuable information (e.g. the vscode extensions docs). This PR
unignores .md files while still ignoring _generated_ .md files like our
changelogs, the api-report files, and the generated docs sections.
Additionally, the `yarn format` and `yarn lint` commands were configured
slightly differently, which was confusing, so I've unified those and
simplified the lint.ts script at the same time.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
There is very little point sending data messages more often than 60
times a second, so we buffer them before sending.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
### Test Plan
1. Smoke test (on a retro?)
- [x] End to end tests
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>