* Bugfix: 'Copy as SVG' shapes have black fill by default
* Remove binding hit areas from copied SVG
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* fix for undo button on menu open
* Change toggle to set, add option for keyboard events
* Update .gitignore
* Update .gitignore
* Remove isStyleOpen
* Remove isStyleOpen
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* Initial commit with mobx
* Convert more to mobx
* Make useCameraCss reactive (autorun)
* Move more items to mobx
* Fix more invalid components and layout hooks that needed to be reactive
* Add autorun to css layout effect
* Remove centric specific yarn.lock changes
* mild cleanup
* update from main
* add tests, example
* cleanup
* minor tweak to advanced example
* Update app.tsx
* Optimizations around events not being memoized
* Support className property on SVGContainer
* Add data-type to shape container to aid with external styling
* Fix classnames
* Fixes bug on text shapes / shapes with refs
* v1.1.9-beta.1
* v1.1.9-beta.2
* Drop mobx as a dependency for core
* v1.1.9-beta.3
* rename
* Revert "Drop mobx as a dependency for core"
This reverts commit 2d93f84a87f0c709e55fb2766519bfde03f8e854.
* remove unused code from utils, move curve to separate package
* v1.1.9-beta.4
* Add pretty-quick
* Update package.json
* Renamings
Co-authored-by: Noah Shipley <nshipley@centricsoftware.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* [bug] Added display of clone buttons
* Reverted changes from sticky notes
* feat show those style options when the text tool is selected
* Add clone handles to sticky
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* Move rko into library, improve multiplayer example
* Add presence layer
* extract to a hook
* Migrate old documents to new structures
* Update repo-map.tldr
* More improvements
* Fix bug on deleted shapes
* Update MultiplayerEditor.tsx
* Changed Wardlt use back to Tldraw. Added some VS Code marketplace categories
* Missed removing one Wardlt mention
* Initial support for esbuild based vscode extension workflow.
* Hacky start of vs code extension build script
* Fixed categories of extension
* Added script for generating VS Code extension installer
* Temp fix for file format change affecting VS Code extension
* Temp fix for file format change issue
* Cleanup, prevent changes from saving pagestates
* Remove logic around saving pageState
* standardize capitalization
* v0.1.8
* Edit readme, scripts
* Update .eslintignore
* v0.1.9
* v0.1.10
* cleans up build scripts, adds publishing notes
* Added VS Code extension implementation references links. start:vscode now auto opens the extension folder in VS Code
* Removed step from VS Code README to manually open the extensions folder
* Removed file
* v0.1.11
* v0.1.12
* Fix empty file
* v0.1.13
* README cleanup
* v0.1.14
* Update TLDrawEditorProvider.ts
* v0.1.15
* Fix types for file extension (sort of) build script for extension
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* bumps rko, adds events
* rename tlstate to state, fix env for multiplayer test
* Fix multiplayer
* rename data tldrawstate to tldrawsnapshot
* Update multiplayer-editor.tsx
* Fix shhhmp
* Update 2.tldr
* Add API to the README
* Remove context menu
* Update stitches elements
* Update yarn.lock
* Fix bug on bounds bg
* Adds timer for will-change
* remove zindex
* jesus christ, just an extra div
* Remove will change timer
* Refactor www/styles to Stitches Core
* Update package.json
* Begin refactor of `tldraw`
* More refactoring
* A bit more
* little bit more
* Update yarn.lock
* Drops React dependencies to 16.8
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>