Before
![Kapture 2024-03-18 at 09 42
33](https://github.com/tldraw/tldraw/assets/1242537/d27c5852-9514-4e44-8b75-d2cb2571362a)
After
![Kapture 2024-03-18 at 09 41
27](https://github.com/tldraw/tldraw/assets/1242537/f5cbebfd-a45c-48d9-915b-18823f4555ff)
The probelm was manifesting because our camera updates were not
throttled and our render tick was on a different tick timeline to our
tick manager. Fixing the latter gets rid of the lag without requiring us
to throttle the camera updates.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes an issue where events happening on tick were not batched.
![Kapture 2024-03-17 at 22 49
52](https://github.com/tldraw/tldraw/assets/23072548/2bcfa335-a38f-46c4-a3f3-434cac61b6ce)
We were listening to the `tick` event directly from the state node,
rather than passing the event into the state chart at the top. This
meant that it was bypassing the regular state chart rules, which was
what got me looking at this; but then I noticed that we also weren't
batching the changes, either. This causes computed stuff to re-compute
after each atom is updated within the `onTick` handler, which can be a
LOT.
Before:
<img width="1557" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/ba8791f2-faec-463d-945a-9f5920826aab">
After:
<img width="1204" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/a00f8e4a-caca-406a-89a2-8cff0e01b642">
It's not game breaking but it's important enough to hotfix at least in
the dot com.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Select many shapes.
2. Resize them.
### Release Notes
- Fix a performance issue effecting resizing multiple shapes.
This PR is a minor cleanup of the Shape component.
Here we:
- use some dumb memoized info to avoid unnecessary style changes
- move the dpr check up out of the shapes themselves, avoiding renders
on instance state changes
Culled shapes:
- move the props setting on the culled shape component to a layout
reactor
- no longer set the height / width on the culled shape component
- no longer update the culled shape component when the shape changes
Random:
- move the arrow shape defs to the arrow shape util (using that neat API
we didn't used to have)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Use shapes
2. Use culled shapes
### Release Notes
- SDK: minor improvements to the Shape component
This PR makes a few tiny improvements to the way that selection page
bounds and rotated page bounds are calculated.
For bounds, we bail once we find a different rotation among the selected
shapes. Previously, we grabbed all of the rotations first before
comparing them; we only need to grab rotations until we find a rotation
that's different from the first one.
For rotating page bounds, we only look at the corners of the calculated
bounds, and we mutate the resulting points after we transform them.
Previously, we looked at all vertices and make a copy of the points when
rotating them. The transform already creates the copy, so we can mutate
it; and while the bounds are usually calculated from the vertices, using
the corners gives us fewer points to transform.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- SDK, slightly more performant selection bounds calculations.
The canvas handles component was rendering every time any shape changed,
whether or not that shape had handles.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Use a shape with handles.
2. Use a shape without handles.
### Release Notes
- SDK: Fixed a minor rendering issue related to handles.
This PR cleans up text measurement divs, which could pile up during HMR.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Fixed a bug that could cause multiple text measurement divs in
development mode.
Follow up to #3129
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Apparently we were supposed to do this for the previous release, and the
release notes mentioned the document title, so I'm doing a quick hotfix
for dotcom.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `dotcom` — Changes the tldraw.com web app
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `feature` — New feature
When we went from overrides-based to component based UI customisation
APIs, we didn't do the toolbar because it had some significant extra
complexity around overflowing the contents of the menu into the
dropdown. This is really hard to do at render-time with react - you
can't introspect what a component will return to move some of it into an
overflow.
Instead, this diff runs that logic in a `useLayoutEffect` - we render
all the items into both the main toolbar and the overflow menu, then in
the effect (or if the rendered components change) we use CSS to remove
the items we don't need, check which was last active, etc. Originally, I
wasn't really into this approach - but i've actually found it to work
super well and be very reliable.
### Change Type
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Test the toolbar at many different sizes with many different 'active
tools'
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Adds tests for the Vec.Average. [My previous
PR](https://github.com/tldraw/tldraw/pull/3065) added a check that
prevented returning vectors with NaNs, this adds a test for that.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [x] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Should fix `At instance.duplicateProps.offset.x: Expected a number, got
NaN` validation errors.
Wasn't able to reproduce. We only assign the offset here, so
`Vec.Averge` is the most likely offender here and for that to happen I
guess `movingShapes` might not contain any shapes.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Steve tried this in #3043, but we reverted it in #3063. Steve's version
added `JSON.parse`/`JSON.stringify` to the helpers without checking for
where we were already `JSON.parse`ing (or not). In some places we just
store strings directly rather than wanting them jsonified, so in this
version we leave the jsonification to the callers - the helpers just do
the reading/writing and return the string values.
### Change Type
- [x] `patch` — Bug fix
We use `children: any` in a bunch of places, but the proper type for
these is `ReactNode`. This diff fixes those.
### Change Type
- [x] `patch` — Bug fix
This PR provides some safe wrappers for local storage calls. Local
storage is not available in all environments (for example, a React
Native web view). The PR also adds an eslint rule preventing direct
calls to local / session storage.
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Fixes a bug that could cause crashes in React Native webviews.
This PR exposes a method for getting the style for the next shape.
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Expose the API for `Editor.getStyleForNextShape`, previously marked as
internal.
This PR updates our end to end tests so that they check every route in
our examples to ensure that it loads (skipping any routes that don't
features a canvas).
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Test Plan
- [x] End to end tests
This PR adds a custom selection UI example.
![Kapture 2024-03-01 at 14 02
25](https://github.com/tldraw/tldraw/assets/23072548/039cc6ab-17b9-4bc3-8c05-ad3ce788a5d3)
It also fixes a bug with pageToScreen and adds a
`getSelectionRotatedScreenBounds` method.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Adds selection UI example.
- Adds `Editor.getSelectionRotatedScreenBounds` method
- Fixes a bug with `pageToScreen`.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
Follow up to #2987
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Prevent using randomness API at init time, to allow importing the
tldraw package in a cloudflare worker.
follow up to #3009
the versions.ts files were not being updated since things had been added
and moved around
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Follow up to #3006
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Rename `@tldraw/tldraw` to just `tldraw`! `@tldraw/tldraw` still exists
as an alias to `tldraw` for folks who are still using that.
### Test Plan
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- The `@tldraw/tldraw` package has been renamed to `tldraw`. You can
keep using the old version if you want though!
This PR removes code that would add a reference to the editor to the
window. This is a feature that we added very early on during testing,
but which we should have moved out of the library earlier. Adding it
here as one of our last PRs before release.
If you've relied on this, you'll need to update your use of the library
to do it manually:
```ts
<Tldraw onMount={(editor) => {
;(window as any).app = editor
;(window as any).editor = editor
}}/>
```
### Change Type
- [x] `major` — Breaking change
### Release Notes
- Remove `window.editor` and `window.app` references to editor.
By default, tldraw's brushing mode will select when the box intersects
an shape's geometry. A user can hold Command / Ctrl to require that the
selection box fully contain a shape's bounds instead.
Some people really prefer the opposite. Three years! Three years I've
been saying "no no no".
This PR adds a user preference to flip the logic. When `isWrapMode` is
true, selection requires that the box completely contain a shape before
it's added to the list of selecting shapes; and ctrl flips back to
intersection instead.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Turn on wrap mode in the user preferences menu.
2. Select stuff.
3. Use the ctrl key to except the behavior back to intersection.
- [x] Unit Tests
### Release Notes
- Added `isWrapMode` to user preferences.
- Added Wrap Mode toggle to user preferences menu.
Don't allow edge scrolling when camera is frozen.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Testing
It's a bit hard to test this, you actually need to change the code a
bit.
1. Add an `onMount` handler to the `Tldraw` component in `develop.tsx`
2. In the `onMount` handler add:
`editor.updateInstanceState({canMoveCamera: false})` to freeze the
camera.
3. Make sure edge scrolling is turned on in the preferences.
4. Use brush selections / resizing / translating close to the edges.
5. The camera should not move.
### Release Notes
- Don't allow edge scrolling when camera is frozen.
I'm bringing the sockets example up to date and ran into some issues
that were tricky to resolve in userland but trivial to resolve in
packageland.
Gonna collect them here.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR updates the `putContentOntoCurrentPage` so that it migrates
shapes / records as a complete store.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Copy and paste, ideally between versions.
This PR fixes a check on whether the dot com multiplayer editor has been
loaded in an iframe.
It tries to keep it working on tldraw.com itself.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Load me in an iframe
This PR bumps TypeScript to 5.3.3 and API extractor. We started getting
some weird behavior in CI due to different versions of the two
libraries, ie where the CI api.jsons would differ from those built
locally.
### Change Type
- [x] `dependencies` — Changes to package dependencies[^1]
This PR fixes a bug with corejs imports. See
https://github.com/tldraw/tldraw/issues/1947
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Fixes a bug effecting some users related to corejs imports.
Closes#2664 and #2929
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed issues where undo/redo entries were not being set up correctly
for the opacity slider or the style dropdown menus.
Closes#2800
This PR makes it so that `check-scripts` will error out if you forget to
add a "references" entry to a tsconfig file when adding an internal
dependency in our monorepo.
If these project references are missed it can prevent TS from
building/rebuilding things when they need to be built/rebuilt.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
@steveruizok go ahead and take a look at the animation css and tweak as
you like.
@SomeHats and @steveruizok this is an experiment in that this is prbly
the wrong way to approach it? But I'd be curious to learn if there was a
more proper route here
https://github.com/tldraw/tldraw/assets/469604/40a7029c-f4e8-4f2a-914e-8e6f264be4c7
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- UI: add a little 'puff' when something is pasted to tell that
something has happened.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We had some bad logic in `useRelevantStyles` explicitly allowing an
opacity-slider to be rendered at all times when there is at least one
shape selected.
This shouldn't be the case when the editor is in non-shape-focused tools
like the move tool and the laser pointer tool. I refactored the hook
slightly to make it easier to express the correct logic. See the comment
for a more detailed description.
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes an bug causing the opacity slider to show up in the move tool
and laser pointer tool.
This PR adds a validation mode whereby previous known-to-be-valid values
can be used to speed up the validation process itself. At the same time
it enables us to do fine-grained equality checking on records much more
quickly than by using something like lodash isEqual, and using that we
can prevent triggering effects for record updates that don't actually
alter any values in the store.
Here's some preliminary perf testing of average time spent in
`store.put()` during some common interactions
| task | before (ms) | after (ms) |
| ---- | ---- | ---- |
| drawing lines | 0.0403 | 0.0214 |
| drawing boxes | 0.0408 | 0.0348 |
| translating lines | 0.0352 | 0.0042 |
| translating boxes | 0.0051 | 0.0032 |
| rotating lines | 0.0312 | 0.0065 |
| rotating boxes | 0.0053 | 0.0035 |
| brush selecting boxes | 0.0200 | 0.0232 |
| traversal with shapes | 0.0130 | 0.0108 |
| traversal without shapes | 0.0201 | 0.0173 |
**traversal** means moving the camera and pointer around the canvas
#### Discussion
At the scale of hundredths of a millisecond these .put operations are so
fast that even if they became literally instantaneous the change would
not be human perceptible. That said, there is an overall marked
improvement here. Especially for dealing with draw shapes.
These figures are also mostly in line with expectations, aside from a
couple of things:
- I don't understand why the `brush selecting boxes` task got slower
after the change.
- I don't understand why the `traversal` tasks are slower than the
`translating boxes` task, both before and after. I would expect that
.putting shape records would be much slower than .putting pointer/camera
records (since the latter have fewer and simpler properties)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This diff adds a self-snapping API for handles. Self-snapping is used
when a shape's handles want to snap to the shape itself. By default,
this isn't allowed because moving the handle might move the snap point,
which creates a janky user experience.
Now, shapes can return customised versions of their normal handle
snapping geometry in these cases. As a bonus, line shapes now snap to
other handles on their own line!
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Line handles should snap to other handles on the same line when
holding command
- [x] Unit Tests
### Release Notes
- Line handles now snap to other handles on the same line when holding
command
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This one is a roundup of superficial changes, apologies for having them
in a single PR.
This PR:
- does some chair re-arranging for one of our hotter paths related to
updating shapes
- changes our type exports for editor components
- adds shape indicator to editor components
- moves canvas to be an editor component
- fixes a CSS bug with hinted buttons
- fixes CSS bugs with the menus
- fixes bad imports in examples
### Change Type
- [x] `major`
Adds the ability to change document names in the top center part of the
UI. This mostly brings back the functionality we already had in the
past.
This is basically a port of what @SomeHats did a while back. I changed
the dropdown options and removed some of the things (we are not dealing
with network requests directly so some of that logic did not apply any
longer). We did have autosave back then, not sure if we want to bring
that back?
Changes the `exportAs` api, thus braking.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Top center should now show a new UI element. It has a dropdown with a
few actions.
2. Double clicking the name should also start editing it.
3. The name should also be respected when exporting things. Not if you
select some shapes or a frame. In that case we still use the old names.
But if you don't have anything selected and then export / save a project
it should have the document name.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Allow users to name their documents.
Fix the grid and other insets, a few CSS cleanups.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Turn on the grid.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug with the grid not appearing.
This PR adds the `TldrawImage` component that displays a tldraw snapshot
as an SVG image.
![2024-02-15 at 12 29 52 - Coral
Cod](https://github.com/tldraw/tldraw/assets/15892272/14140e9e-7d6d-4dd3-88a3-86a6786325c5)
## Why
We've seen requests for this kind of thing from users. eg: GitBook, and
on discord:
<img width="710" alt="image"
src="https://github.com/tldraw/tldraw/assets/15892272/3d3a3e9d-66b9-42e7-81de-a70aa7165bdc">
The component provides a way to do that.
This PR also untangles various bits of editor state from image
exporting, which makes it easier for library users to export images more
agnostically. (ie: they can now export any shapes on any page in any
theme. previously, they had to change the user's state to do that).
## What else
- This PR also adds an **Image snapshot** example to demonstrate the new
component.
- We now pass an `isDarkMode` property to the `toSvg` method (inside the
`ctx` argument). This means that `toSvg` doesn't have to rely on editor
state anymore. I updated all our `toSvg` methods to use it.
- See code comments for more info.
## Any issues?
When you toggle to editing mode in the new example, text measurements
are initially wrong (until you edit the size of a text shape). Click on
the text shape to see how its indicator is wrong. Not sure why this is,
or if it's even related. Does it ring a bell with anyone? If not, I'll
take a closer look. (fixed, see comments --steve)
## Future work
Now that we've untangled image exporting from editor state, we could
expose some more helpful helpers for making this easier.
Fixes tld-2122
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the **Image snapshot** example.
2. Try editing the image, saving the image, and making sure the image
updates.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Dev: Added the `TldrawImage` component.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Currently, when dragging line handles they'll snap to the outlines of
other shapes, but not to their vertices. This can make it hard to snap
precisely to certain key places, like the handles of other lines, or the
corners of `geo` shapes.
This diff adds a new snap type for handles - snapping to points:
![Kapture 2024-02-14 at 16 30
41](https://github.com/tldraw/tldraw/assets/1489520/046109d3-2961-463f-bf71-9350ea1204bc)
This adds to the new snapping API so the snapping points can very easily
be customised on a shape-by-shape basis. Closes TLD-2198
This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827
2. #2831
3. #2793
4. #2841 (you are here)
5. #2845
### Change Type
- [x] `minor` — New feature
### Test Plan
1. create a line shape
2. drag its handles whilst holding command
3. it should snap to the outlines of other shapes, vertices of other
line shapes, and the bounding box corners/center of most 'boxy' shapes
(geo, embed, etc)
- [x] Unit Tests
### Release Notes
- Line handles
This diff adds an API for customising our existing snap types. These
are:
1. Bound snapping. When translating or resizing a shape, it'll snap to
certain key points on the bounds of particular shapes. Previously, these
were hard-coded to the corners and center of the bounding box of the
shape. Now, a shape can bring its own (e.g. a triangle may add snapping
for its 3 corners, and it's centroid rather than bounding box center.
2. Handle outline snapping. When dragging a handle, it'll snap to the
outline of other shapes geometry. Now, shapes can return different
geometry for this sort of snapping if they like.
Each of these is customised through a method on `ShapeUtil`:
`getBoundsSnapGeometry` and `getHandleSnapGeometry`. These return
interfaces describing the different geometry that can be snapped to in
both these cases. Currently, each returns an object with a single
property, but there are more types of snapping coming in follow-up PRs.
When reviewing this PR, start with the definitions of
`BoundsSnapGeometry` in `BoundsSnaps.ts` and `HandleSnapGeometry` in
`HandleSnaps.ts`
This doesn't add point snapping - i'll add that in a follow-up! It'll be
customisable with the `getHandleSnapGeometry` API.
Fixes TLD-2197
This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827
4. #2831
5. #2793 (you are here)
6. #2841
7. #2845
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- [x] Unit Tests
### Release Notes
- Add `ShapeUtil.getSnapInfo` for customising shape snaps.
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.
# Background
Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface
This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.
# Approach
This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.
The new approach is to use React to declare menu items. (Surprise!)
```tsx
function CustomHelpMenuContent() {
return (
<>
<DefaultHelpMenuContent />
<TldrawUiMenuGroup id="custom stuff">
<TldrawUiMenuItem
id="about"
label="Like my posts"
icon="external-link"
readonlyOk
onSelect={() => {
window.open('https://x.com/tldraw', '_blank')
}}
/>
</TldrawUiMenuGroup>
</>
)
}
const components: TLComponents = {
HelpMenuContent: CustomHelpMenuContent,
}
export default function CustomHelpMenuContentExample() {
return (
<div className="tldraw__editor">
<Tldraw components={components} />
</div>
)
}
```
We use a `components` prop with the combined editor and ui components.
- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.
# Pros
Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.
It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.
It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.
Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.
Our overrides no longer mutate anything, so there's less weird searching
and finding.
# Cons
This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)
It's more code. We are shipping more react components, basically one for
each menu item / group.
Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.
# Progress
- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu
And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Right now it's hard to parse the stack trace to see what the problem is.
This just raises the msg up to a first-class position to get the gist of
the problem.
<img width="631" alt="Screenshot 2024-02-14 at 17 09 55"
src="https://github.com/tldraw/tldraw/assets/469604/d40b8bb4-e752-48d3-946d-6377c08e66fc">
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Improves error dialog messaging.
(pending landing on: "Going to wait to land this one until the Google
SEO 'soft 404' validation finishes. I want to make sure we're testing
separate things.")
- removes Loading text
- adds sitemap to try to get Google to play nice
### Change Type
- [x] `patch` — Bug fix
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Currently, only the end handles of the line tool snap. It should be all
of them.
Line handles work kind of weirdly at the moment: instead of just storing
the positions, we store full `TLHandle` objects complete with IDs,
`canSnap`/`canBind` properties, etc. Currently, all the handles get
written to the store with `canSnap: false`, when really it should be up
to the shape util to decide which handles are snappable.
This diff replaces the current handles map (from arbitrary ID to
`TLHandle`) with just the data we need: a map from index to x/y. The
extra information that the `Editor` needs for `TLHandle` is hydrated at
runtime (with `canSnap` set to `true` this time!)
Fixes TLD-2200
This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827
2. #2831 (you are here)
3. #2793
4. #2841
5. #2845
### Change Type
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create a funky line shape on tldraw.com
2. Paste it into staging and make sure it comes across ok
3. Make some funky line shape in staging - make sure you use dragging,
mid-point creation, and shift-clicking
- [x] Unit Tests
### Release Notes
- Simplify the contents of `TLLineShape.props.handles`
Currently, we type our fractional index keys as `string` and don't have
any validation for them. I'm touching some of this code for my work on
line handles and wanted to change that:
- fractional indexes are now `IndexKey`s, not `string`s. `IndexKey`s
have a brand property so can't be used interchangeably with strings
(like our IDs)
- There's a new `T.indexKey` validator which we can use in our
validations to make sure we don't end up with nonsense keys.
This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827 (you are here)
2. #2831
3. #2793
4. #2841
5. #2845
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Mostly relying on unit & end to end tests here - no user facing
changes.
- [x] Unit Tests
As discussed offline, just making `yarn test` do what we expect it to.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
Adds Slovenian localization.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
Fixes a bug with zoom interactions not working correctly.
Before:
https://github.com/tldraw/tldraw/assets/2523721/125e9aaa-681c-4242-bb9e-298dd41b7a97
After:
https://github.com/tldraw/tldraw/assets/2523721/e59b950c-2c55-4663-91cc-fdc0c1403bb0
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Zooming via the minimap should now correctly go through the zoom
steps.
2. Other zoom interactions should work correctly (things like zoom to
selection, zoom to 100%,...).
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes an issue with the camera and zooming.
This PR fixes the overlays / custom brush example
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
This PR changes the way that viewport bounds are calculated by using the
canvas element as the source of truth, rather than the container. This
allows for cases where the canvas is not the same dimensions as the
component. (Given the way our UI and context works, there are cases
where this is desired, i.e. toolbars and other items overlaid on top of
the canvas area).
The editor's `getContainer` is now only used for the text measurement.
It would be good to get that out somehow.
# Pros
We can inset the canvas
# Cons
We can no longer imperatively call `updateScreenBounds`, as we need to
provide those bounds externally.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Use the examples, including the new inset canvas example.
- [x] Unit Tests
### Release Notes
- Changes the source of truth for the viewport page bounds to be the
canvas instead.
`Geometry2d.isSnappable` isn't used. There's some intended behaviour
here around making it so you can't snap handles to text labels, but it's
not actually working.
This is a breaking change, but given this property doesn't do anything I
don't think it's likely to be heavily depended upon
### Change Type
- [x] `major` — Breaking change
This removes the ids from shape paths so that they can be grouped on our
error reporting tool.
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Error reporting: improve grouping for Sentry.
Biome as it is now didn't work out for us 😢
Summary for posterity:
* it IS much, much faster, fast enough to skip any sort of caching
* we couldn't fully replace Prettier just yet. We use Prettier
programmatically to format code in docs, and Biome's JS interface is
officially alpha and [had legacy peer deps
set](https://github.com/biomejs/biome/pull/1756) (which would fail our
CI build as we don't allow installation warnings)
* ternary formatting differs from Prettier, leading to a large diff
https://github.com/biomejs/biome/issues/1661
* import sorting differs from Prettier's
`prettier-plugin-organize-imports`, making the diff even bigger
* the deal breaker is a multi-second delay on saving large files (for us
it's
[Editor.ts](https://github.com/tldraw/tldraw/blob/main/packages/editor/src/lib/editor/Editor.ts))
in VSCode when import sorting is enabled. There is a seemingly relevant
Biome issue where I posted a small summary of our findings:
https://github.com/biomejs/biome/issues/1569#issuecomment-1930411623
Further actions:
* reevaluate in a few months as Biome matures
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
This would happen when trying to translate a zero-width bound arrow.
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Fixes zero-width arrow NaN computation when moving the label.
Taking the opportunity for some last-minute low-consequence breaking
changes before 2.0, this diff does some prep work for adding a new
snapping API by making the distinction between the two types of snapping
a bit clearer and cleaning up some naming.
- `SnapManager` has had most of the actual snapping logic moved into two
properties: `shapeBounds` (for snapping shape bounds on translate and
resize) and `handles` (for snapping handles)
- `SnapLine`s are renamed to `SnapIndicator`s. The 'line' name was a bit
confusing because not all of these indicators are lines (the new vertex
snap type will be a single point)
I'm not too worried about this being a breaking change as it touches an
area of the API that I'd be very surprised if more than a couple of
people were using.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- No user-facing changes.
### Release Notes
- `SnapLine`s are now called `SnapIndicator`s
- Snapping methods moved from `editor.snaps` to
`editor.snaps.shapeBounds` and `editor.snaps.handles` depending on the
type of snapping you're trying to do.
The cursor was updating for the arrow label even when in other tools
(e.g. Draw) and it should only be updating when in Select mode. That
addresses this issue: https://github.com/tldraw/tldraw/issues/2750
Also, there was a problem with arrows and zero length arrows and labels.
The problem was actually in `Vec.ts` where we were dividing by zero.
Addresses this bug https://github.com/tldraw/tldraw/issues/2749
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Make sure that the cursor is only applicable to the Select tool.
### Release Notes
- Cursor tweak for arrow labels.
This PR fixes pinch zooming not working on touch screens.
Tested on android chrome, windows, ipad.
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. On a touch screen, try to pinch zoom in and out. Does it work?
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- None: Fixes an unreleased bug.
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR introduces a Biome CI check
and reformats all files accordingly.
## Change Type
- [x] `minor` — New feature
This PR fixes some bugs related to our coordinate systems. These bugs
would appear when the editor was not full screen.
![Kapture 2024-02-04 at 11 53
37](https://github.com/tldraw/tldraw/assets/23072548/9c2199f3-b34d-4fe1-a3e5-d0c65fe5a11e)
In short, we were being inconsistent with whether the
`currentScreenPoint` was relative to the top left corner of the
component or the top left corner of the page that contained the
component.
Here's the actual system:
<img width="898" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/c49b3686-aeb6-4164-a55d-8639d40290a1">
The `viewportPageBounds` describes the bounds of the component within
the browser's space. Its `x` and `y` describe the delta in browser space
between the top left corner of the **page** and the component. This is
not effected by scrolling.
The use's `screenPoint` describes the user's cursor's location relative
to the `viewportPageBounds`. Its `x` and `y` describe the delta in
browser space between the top left corner of the **component** and the
cursor.
While this is a bug fix, I'm marking it as major as apps may be
depending on the previous (broken) behavior.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Zoom in, out, and pinch on an editor that isn't full screen.
2. Zoom in, out, and pinch on an editor that is full screen.
3. Drag and scroll on an editor that isn't full screen.
4. Drag and scroll on an editor that is full screen.
- [x] Unit Tests
### Release Notes
- Fixed bugs with `getViewportScreenCenter` that could effect zooming
and pinching on editors that aren't full screen
Our snapshot tests have been acting strange. It turned out that there's
a change in prettier that is incompatible with prettier's inline
snapshots.
This PR:
- updates jest to a compatible alpha
- updates dependencies
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Test Plan
- [x] Unit Tests
This is a followup on the arrows work.
- allow labels to go to the ends if no arrowhead is present
- avoid using / overloading TLHandle and use a new PointingLabel state
to specifically address label movement
- removes the feature flag to launch this feature!
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Arrow labels: provide more polish on label placement
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
@si14 you might know a better way to wire this up! lemme know if there's
something more clever here.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
### Release Notes
- Adds easier testing command for individual packages.
This PR duplicates a template node rather than creating a new node each
time or querying for a selector. Functions clean up the node that is
created.
### Change Type
- [x] `patch`
In a previous PR, we improved logic for skipping virtual handles if a
handle's neighbor is too close to it. This PR improves this logic
further by testing against all other vertex handles, not just the
neighbors; and skipping tests against handles that are not vertices
(such as arrow text labels).
This PR also:
- removes some static cursors from `useCursors`
- adds a tiny bit of hover to text labels to differentiate them when
hovered
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an arrow with a text label
2. Select the arrow
3. The arrow's middle handle should be selectable and in front of the
text label
### Release Notes
- Fixed a bug with virtual / create handle visibility.
Fixes#2660.
<img width="629" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/a661b76c-4877-42b1-aca7-5e5fcc5bc44b">
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a handle with a lot of bend but with a start and end handle
that are close together. The bend handle should still be visible.
### Release Notes
- Fixed a bug where the bend handle on arrows with a large curve could
sometimes be hidden.
This PR fixes a bug in the wheel event that added the container offset
to the pointer location.
![Kapture 2024-01-26 at 13 54
20](https://github.com/tldraw/tldraw/assets/23072548/20cdc0ed-4a43-4b11-9261-9e6aecfd3292)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. start dragging
2. use the mousewheel / trackpad to move the camera
### Release Notes
- Fixed a bug with the mouse wheel effecting the pointer location when
the editor was not full screen
This PR fixes a bug in the nudge code. The offset was previously mutated
in a loop by a `Vec.Cast`.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select some shapes
2. nudge em
- [x] Unit Tests
### Release Notes
- Fixes a bug with keyboard nudging.
Adds an FPS counter to detect when there's a UI slowdown.
(btw, drive-by typo fix for a file)
https://github.com/tldraw/tldraw/assets/469604/b83d4b10-35d9-4584-af46-c63b5cc107ac
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds FPS counter to debug panel.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This adds the ability to drag the label on an arrow to a different
location within the line segment/arc.
https://github.com/tldraw/tldraw/assets/469604/dbd2ee35-bebc-48d6-b8ee-fcf12ce91fa5
- A lot of the complexity lay in ensuring a fixed distance from the ends
of the arrowheads.
- I added a new type of handle `text-adjust` that makes the text box the
very handle itself.
- I added a `ARROW_HANDLES` enum - we should use more enums!
- The bulk of the changes are in ArrowShapeUtil — check that out in
particular obviously :)
Along the way, I tried to improve a couple spots as I touched them:
- added some more documentation to Vec.ts because some of the functions
in there were obscure/new to me. (at least the naming, hah)
- added `getPointOnCircle` which was being done in a couple places
independently and refactored those places.
### Questions
- the `getPointOnCircle` API changed. Is this considered breaking and/or
should I leave the signature the same? Wasn't sure if it was a big deal
or not.
- I made `labelPosition` in the schema always but I guess it could have
been optional? Lemme know if there's a preference.
- Any feedback on tests? Happy to expand those if necessary.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. For arrow in [straightArrow, curvedArrow] test the following:
a. Label in the middle
b. Label at both ends of the arrow
c. Test arrows in different directions
d. Rotating the endpoints and seeing that the label stays at the end of
the arrow at a fixed width.
e. Test different stroke widths.
f. Test with different arrowheads.
2. Also, test arcs that are more circle like than arc-like.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds ability to change label position on arrows.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
This PR fixes a few bugs with the "comma as pointer" feature.
In tldraw, the `,` key can be used as a replacement for "pointer down"
and "pointer up". This is most useful on laptops with trackpads that
make dragging inconvenient. (See
https://github.com/tldraw/tldraw/issues/2550).
Previously, the canvas had to be focused in order for the comma key to
work. If you clicked on a menu item and then pressed comma, it would not
product a pointer event until you first clicked on the canvas. This is
now fixed by moving the listener out of the `useDocumentEvents` and into
`useKeyboardShortcuts`.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Click the canvas.
2. Use the comma key to control pointer down / up.
3. Click a shape tool on the toolbar.
4. Move your mouse over the canvas.
5. Press the comma key. It should produce a dot / shape / etc
### Release Notes
- Improve comma key as a replacement for pointer down / pointer up.
Allows you to snap to frames when dragging inside them.
https://github.com/tldraw/tldraw/assets/2523721/41816b9b-5969-416d-af15-77b8f102ad21Resolves#2471
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create a frame.
2. Add some shape inside.
3. Drag the shapes while holding `cmd` or turning on always snap. You
should be able to snap to the edges and the centre of the frame.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds snapping to frames when dragging shapes inside a frame.
Also tweaks the colours of menus in dark mode to have a little higher
contrast. Fixed#2493
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
This essentially reverts the change from #1858 – it seems to be no
longer necessary after we applied the transforms to each overlay item
individually rather than applying a single transform to the outer
container.
This fixes an issue where at certain zoom levels, overlay elements would
disappear when their parent div/svg (that we use for positioning) went
offscreen while their overflowing contents (the stuff you could see) did
not.
todos before merging
- [ ] test on android and ios
- [ ] test on windows
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- removes the internal `useDprMultiple` hook