This PR improves pinch events on touch screens.
It tries to avoid zooming unless we're sure that the user is zooming (or
at least, that they've started zooming). It removes behavior that snaps
the pinch to a certain zoom (e.g. 100%, 50%).
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On iPad, try to two-finger pan without zooming.
2. Perform a zoom.
3. Perform a two-finger pan, then a zoom.
### Release Notes
- Improve pinch gesture events.
Co-authored-by: Alex Alex@dytry.ch
closes [#1978](https://github.com/tldraw/tldraw/issues/1978)
Text was wrapping on Safari because the measure text div was rendered
differently on different browsers. Interestingly, when forcing the
text-measure div to be visible and on-screen in Chrome, the same
text-wrapping behaviour was apparent. By setting white-space to 'pre'
when width hasn't been set by the user, we can ensure that only line
breaks the user has inputted are rendered by default on all browsers.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. On Safari
2. Make a new text shape and start typing
3. At a certain point the text starts to wrap without the width having
been set
### Release Notes
- Fix text wrapping differently on Safari and Chrome/Firefox
Before/After
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/320171b4-61e0-4a41-b8d3-830bd90bea65">
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/b42d7156-0ce9-4894-9692-9338dc931b79">
This PR removes the automatic focus events from the editor.
The `autoFocus` prop is now true by default. When true, the editor will
begin in a focused state (`editor.instanceState.isFocused` will be
`true`) and the component will respond to keyboard shortcuts and other
interactions. When false, the editor will begin in an unfocused state
and not respond to keyboard interactions.
**It's now up to the developer** using the component to update
`isFocused` themselves. There's no predictable way to do that on our
side, so we leave it to the developer to decide when to turn on or off
focus for a container (for example, using an intersection observer to
"unfocus" components that are off screen).
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Open the multiple editors example.
2. Click to focus each editor.
3. Use the keyboard shortcuts to check that the correct editor is
focused.
4. Start editing a shape, then select the other editor. The first
editing shape should complete.
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [editor] Make autofocus default, remove automatic blur / focus events.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes a bug where a touch from a palm received at the start of a
drawing operation, when that operation was the first entry into pen
mode, would cause the line to fail.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On an iPad with a pencil, select the draw tool. Ensure that you're
not yet in pen mode.
2. Place your palm on the iPad and immediately place the pencil on the
screen.
3. Previously, you would get a line between your palm and the pencil
point. Now, you should get only the pencil point.
### Release Notes
- [fix] Accidental palm inputs when using iPad pencil
This PR fixes an issue where the screen bounds could be wrong after
editing text on iOS / mobile.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On iOS, create a text shape at the bottom of the screen.
2. Edit the text shape.
3. Stop editing.
4. Drag a selection box to confirm that the page bounds is still
correct.
This PR has been tested on Mac Chrome, iOS Safari, and Android Chrome.
---
This PR removes 'targeted editing' from text.
This affects when you're:
* using the text tool
* editing a text shape
* editing a text label
* editing an arrow label
When in one of these modes, you were able to click on some other text to
immediately start editing it (as long as that text is the same type).
It was a bit broken with some of the newer changes, so this PR removes
it. The issues included:
* selected text 'flashing'
* caret going to the start of the text
* empty text shapes not disappearing
* inconsistent behaviour when clicking near a shape VS on a shape
It feels a bit simpler now too, I like it... 🤔💭
![2023-09-28 at 15 36 15 - Beige
Parrotfish](https://github.com/tldraw/tldraw/assets/15892272/955e80b7-71d4-4f5d-9647-423dde5f279b)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed some cases where text would get selected in the wrong place.
- Changed the behaviour of text selection. Removed 'deep editing'.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes some cases where, if a member function (like `onEnter`)
was not an arrow function, it would not run.
### Change Type
- [x] `patch` — Bug fix
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.
Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.
That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.
After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.
Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
closes#1913
Some lines aren't rendering:
<img width="500" alt="shapes"
src="https://github.com/tldraw/tldraw/assets/98838967/bd01bb0f-a967-46ce-9056-a81421224931">
When we begin drawing a line it's nice for the user to be able to see a
dot, so we put down two points. The end point for a new line was set to
the same position as the first point, which was causing a bunch of
divide by zero errors. Offsetting it slightly fixes that.
Now when two handles are too close together we extend the second one
instead of drawing a third. This will probably only ever happen with the
first two points of a line.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Select the Line tool and set spline to line and dash to draw
2. Click around the canvas
3. You should now be able to actually see a line
4. Now set spline to cubic and dash to solid
5. shift click around the canvas
6. You should be able to see a line!
### Release Notes
- This PR patches a couple of bugs which led to straight draw lines and
beziered dash lines not rendering on the canvas
Before & After:
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/e0ca7d54-506f-4014-b65a-6b61a98e3665"
/>
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/90c9fa12-1bcb-430d-80c7-97e1faacea16"
/>
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes not being able to right-click the selection background of
shapes.
* It still lets you right-click outside of a selection to deselect.
* It still lets you right-click a different shape inside the selection
bounds.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a squiggle.
2. Select it.
3. Right-click somewhere inside the selection bounds (but NOT on the
squiggle itself).
4. The context menu should open.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Improved right click behaviour.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a history mark before toggling locked.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a shape.
2. Use the menu or a shortcut to toggle locked.
3. Undo.
4. The locked should undo but the shape should still be there.
### Release Notes
- Mark an undo before toggling locked.
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).
There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?
### Change Type
- [x] `patch` — Bug fix
### Test Plan
Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Previously, if a shape had two frame parents and those frames didn't
intersect, we'd render the shape without any clipping. This is because
in the case that we don't find an intersection we were returning
undefined (meaning nothing is masked out) instead of an empty array
(meaning everything is masked out)
![Kapture 2023-09-19 at 16 34
08](https://github.com/tldraw/tldraw/assets/1489520/3192c3df-5a71-4dea-a720-6319a803cd1c)
Fixes#1933
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. create a frame (A)
2. create a shape (B) to the left of frame A
3. create a frame (C) with another shape (D) inside to the left of shape
B
4. select shape B and frame C
5. drag shape B into frame A
6. make sure both frame C and shape D are completely clipped
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.
The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke
1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.
2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:
![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)
I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.
For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)
### Release Notes
- [editor / tldraw] add `sources` to `TLExternalContent`
This PR:
- improves the quick actions bar, enabling undo / redo actions when the
eraser is selected.
- for actions that effect selected shapes, calling the action when the
select tool is not selected will select the select tool and run the
action
- actions that effect selected shapes are hidden from the menu when the
select tool is not selected
### Change Type
- [x] `major`
### Test Plan
1. Select the eraser tool, the undo / redo buttons should still be
there.
1. Select two shapes
2. Select the draw tool
3. The menu should not display most options, e.g. cut or paste, but
should display undo / redo
4. Press Shift+H
5. The shapes should not move, but the select tool should be selected
again
### Release Notes
- Improve the menu / kbds behavior when select tool is not active
This prevents geometry from being recalculated when dragging shapes
around. It uses an equality check on the shape props to opt out of
recalculations. This still allows bounds to be calculated based on other
reactive values, so if folks really want to use x,y values or opacity or
whatever, they can call editor.getShape(id) when making their
calculation.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes a perf regression for dragging shapes around
Fixes#1921
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On firefox...
2. Use a touch device (or devtools)...
3. Try to open a dropdown menu, eg: main menu, styles menu, more tools
menu.
4. Make sure the menu opens correctly.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Firefox: Fixed dropdown menus not opening with touch.
This is a follow up to #1915 which caused the shape container div
dimensions to be wildly inaccurate. We thought it wouldn't matter but we
had a note on discord from someone who was relying on the div container
being accurate.
This rounds the shape dimensions to the nearest integer that is
compatible with the user's device pixel ratio, using the method
pioneered in #1858 (thanks @BrianHung)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Improves the precision of the shape dimensions rounding logic
Fixes#1914
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a line shape at a 45 degree angle.
2. Select the line.
3. Click and drag the empty space next to the line.
4. It should select the canvas.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- None - unreleased bug
This PR stops the first handle of a line snapping to itself.
This is an extra fix that I noticed while testing #1910
![2023-09-18 at 16 00 56 - Maroon
Crab](https://github.com/tldraw/tldraw/assets/15892272/f09e18f7-efdd-4b6d-acaf-272f44b98644)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a line.
2. Switch to the select tool.
3. Create another segment in the line by dragging out its 'middle'
handle.
4. Move the **first** handle of the line.
5. ... while holding ctrl/cmd.
6. Make sure the handle doesn't try to snap to itself.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed a bug where the first handle of a line shape could snap to
itself.
closes: #1884
Fix bug: ungroup when moving a shape in a group in a frame.
### before
https://github.com/tldraw/tldraw/assets/24749358/994a871a-5da2-4d8b-b80e-a4db43e66142
### after
https://github.com/tldraw/tldraw/assets/24749358/4395d416-b7f6-4af0-a4c2-0bf77c29d7e2
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bug: ungroup when moving a shape in a group in a frame.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes id properties of undefined.
```js
PageMenu.mjs:89 Uncaught TypeError: Cannot read properties of undefined (reading 'id')
at PageMenu2 (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/@tldraw+tldraw@2.0.0-canary.c52ba35ee89f_@types+react-dom@18.2.7_@types+react@18.2.21_react-dom@18.2.0_react@18.2.0/node_modules/@tldraw/tldraw/dist-esm/lib/ui/components/PageMenu/PageMenu.mjs:99:32)
at renderWithHooks (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/next@13.4.19_@opentelemetry+api@1.4.1_react-dom@18.2.0_react@18.2.0_sass@1.66.1/node_modules/next/dist/compiled/react-dom/cjs/react-dom.development.js:10697:18)
at updateFunctionComponent (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/next@13.4.19_@opentelemetry+api@1.4.1_react-dom@18.2.0_react@18.2.0_sass@1.66.1/node_modules/next/dist/compiled/react-dom/cjs/react-dom.development.js:15180:20)
```
![스크린샷 2023-09-19 오후 6 06
26](https://github.com/tldraw/tldraw/assets/59823089/8161c599-3554-4671-86fb-cf303bf60311)
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- [x] Use google chrome force reload
![hard-refresh-browser-chrome](https://github.com/tldraw/tldraw/assets/59823089/0d0cf030-92b3-48db-bbef-252fc813ea03)
- [x] 2\~3 Tldraw pages, 2\~3 peers
1. [tldraw-yjs-example](https://github.com/tldraw/tldraw-yjs-example)
quickly reload
2. Apply it to
[tldraw-yjs-example](https://github.com/tldraw/tldraw-yjs-example) and
then quickly reload
3. Compare the two versions
### Release Notes
- Fixed a bug similar #1730
closes: #1883
Fix bug: editing is not terminated after the conversion is confirmed.
### before
https://github.com/tldraw/tldraw/assets/24749358/7821a8b1-70a8-448f-802b-2a791c2fe159
### after
https://github.com/tldraw/tldraw/assets/24749358/2104f3bd-75c5-4551-bd41-315957d1a533
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- fix: editing is not terminated after the conversion is confirmed.
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Closes#1911
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes an issue where lines would wobble as you dragged the handles
around
relates [#1906](https://github.com/tldraw/tldraw/issues/1906)
When clicking a shape within a selection group, that shape should be
selected.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add two shapes
2. Select both
3. Click on one to select it, it should deselect the other
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bug when selecting a single shape from a selection group
Before
https://github.com/tldraw/tldraw/assets/98838967/1412f9c6-d466-42b3-af94-d08cbc1656be
After
![Kapture 2023-09-18 at 14 15
10](https://github.com/tldraw/tldraw/assets/98838967/70a7336d-7905-4b4c-b684-d5d62f2383b3)
This PR fixes highlighter shapes not having the correct geometry when
they're a dot. It uses the same approach as Draw shapes.
Closes#1901
![image](https://github.com/tldraw/tldraw/assets/15892272/4bd47bc8-6ee4-4ea4-8a07-099c96e325b9)
![2023-09-18 at 13 57 03 - Fuchsia
Cephalopod](https://github.com/tldraw/tldraw/assets/15892272/bf2d28d5-e09e-47f6-b754-969736e0a11a)
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Click with the highlighter tool to draw a single dot.
2. With the select tool, try to click the dot to select it.
You should be able to select the dot by clicking it.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- None - unreleased bug
This PR fixes right clicks.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Right click a shape. The context menu should show information
relevant to the shape.
2. Lock a shape.
3. Right click to get to the unlock from the context menu.
This PR:
- adds `canSnap` as a property to handle and ignores snapping when
dragging a handle that does not have `canSnap` set to true. Arrows no
longer snap.
- adds `isLabel` to Geometry2d
- fixes selection on empty text labels
- fixes vertices / snapping for empty text labels
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
The video shape was not interactive in it's editing mode, so I just
updated it to have `pointer-events: all` when editing.
closes#1908
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes pointer events for editing video shapes.
closes https://github.com/tldraw/brivate/issues/2876
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes an issue where line handles were slightly offset from the
indicator line.
closes#1893
Normally when you start a pinch it does the following within a few
frames:
- first finger goes down, begins a drawing gesture, adds a mark to the
undo stack
- second finger goes down, cancels the drawing gesture, bails to the
mark
but when the toolbar is open, it follows the same process without adding
a mark to the undo stack, so that when it bails it bails to the previous
mark.
This PR updates the logic to create a mark ID when setting the mark, and
only bail if the mark id was set on enter.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug that could trigger undo by accident when closing the style
toolbar via a pinch gesture on mobile.
When editing shapes the viewport would be reset to the shape whenever it
moved out of camera bounds, it looked kinda janky. We're now going to
let the user scroll away if they'd like.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
Removed a feature to reset the viewport back to a shape that is being
edited.
(Before) Don't be held back by the past
![Kapture 2023-09-15 at 10 57
29](https://github.com/tldraw/tldraw/assets/98838967/d8891621-766e-46a2-b1ca-afa968b7f08c)
(After) You are free to find new avenues of exploration
![Kapture 2023-09-15 at 11 02
36](https://github.com/tldraw/tldraw/assets/98838967/82f318ab-944b-41bd-8297-a35467a15987)
This PR fixes a bug that would cause an interactive iframe (e.g. a
youtube video) to lose its editing state once clicked.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an interactive iframe.
2. Begin editing.
3. Click inside of the iframe
Add `Store.migrateSnapshot`, another surface API alongside getSnapshot
and loadSnapshot.
### Change Type
- [x] `minor` — New feature
### Release Notes
- [editor] add `Store.migrateSnapshot`
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples
We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.
The most common questions seem to be:
Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method
Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop
The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.
AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.
### Change Type
- [x] `minor` — New feature
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a straight line
2. Create a straight arrow that binds to the straight line
- [x] Unit Tests
### Release Notes
- Fix bug with straight lines / arrows
Closes [#2737](https://github.com/tldraw/brivate/issues/2737)
For the checkbox and x-box the inner lines are inset slightly from the
edges to account for the stroke width. Alas at tiny box sizes (the box
is creates as w:1,h:1 during a drag-to-create interaction) this was
ending up with the insets overflowing such that they left the box on the
other side, creating miscalculations during the initial resizing.
This PR clamps the positions of the x-box and checkbox inner lines so
they don't escape the bounds of the box.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a regression introduced by the geometry refactor related to
x-box and checkbox resizing.
Fixes pixel rounding when calculating css transformations for overlay
items. Also fixes issue where `editor.instanceState.devicePixelRatio`
wasn't properly updating.
TLDR; `width * window.devicePixelRatio` should be integer to avoid
rounding. `--tl-dpr-multiple` is smallest integer to multiply
`window.devicePixelRatio` such that its product is an integer.
#1852#1836#1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
Would need to add a test checking when `window.devicePixelRatio`
changes, that `editor.instanceState.devicePixelRatio` is equal.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes a bug where pasted content would be placed incorrectly if
pasted into a parent frame.
Closes#1857
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug affecting the position of pasted content inside frames.
Before
![image](https://github.com/tldraw/tldraw/assets/1242537/3bd21dda-2dab-4e1b-8c57-f90799b98f53)
After
![image](https://github.com/tldraw/tldraw/assets/1242537/8e55e154-a4dc-4f46-ac5a-4b322926733b)
follow up to https://github.com/tldraw/tldraw/pull/1836 should fix the
caveat raised by @leolorenzoluis #1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes indicator transform miscalculation on android and windows
This PR fixes a bug that would effect pointer events inside of shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a frame
2. Try to edit its title by double clicking on it
This PR fixes the "Exit Pen Mode" button (see first commit).
There are some other "wrap some stuff in editor.batch" changes in the
"follow up changes" commit.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use an ipad / pencil to enter pen mode
2. Click the Exit pen mode button
This PR fixes a bug where external content handlers etc defined in an
`onMount` were being overwritten by the default external content
handlers.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Try adding images to rooms in our dot com staging environement
(sorry).
This PR fixes an extremely performance-crushing bug that was happening
in Safari and Chrome when iframes were present.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create one hundred shapes
2. Create a gist or maps embed
3. Select all
If the app crashes or the rendering layers list grows to lots and lots
of layers, that's the bug.
### Release Notes
- [fix] iframe rendering issue
This PR fixes a bug where tool lock would cause the line tool to not
work properly.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Turn on tool lock.
2. Draw two line shapes
- [x] Unit Tests
This PR fixes the effect of browser zoom on SVG overlays. I don't know
why this works.
Should fix https://github.com/tldraw/tldraw/issues/1834
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a rectangle.
2. Change your browser's zoom level (note: not tldraw's zoom level, just
your browser's).
3. Select the rectangle.
This PR fixes a bug where arrows would bind to locked shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Lock a shape.
2. Confirm that an arrow can neither begin bound to the shape
3. Confirm that an arrow cannot bind to the shape
- [ ] Unit Tests
- [ ] End to end tests
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
This PR adds additional props to the <Tldraw> component for setting the
maximum asset size, maximum image dimensions, accepted image types, and
accepted video types. It adds an example for using these properties and
for uploading image assets.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try (and fail) to upload image types other than the default types.
2. Try (and fail) to upload images / videos larger than 10mb.
3. Use the example to customize the properties.
### Release Notes
- [@tldraw/tldraw] add asset props
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
Previously, we'd used `Array.findLast` in `getSelectedShapeAtPoint`.
This PR removes that newish JS call and replaces it with a `replace` and
`find` instead. Closes bug mentioned in
https://github.com/tldraw/tldraw/issues/1798.
### Change Type
- [x] `patch` — Bug fix
This PR fixes editing video shapes. The controls are now interactive
again.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a video shape.
2. Double click to edit the shape.
3. Use the controls to pause, change time, etc.
### Release Notes
- Fix bug with editing video shapes.
This PR adds an "Unlock all" action to the edit menu.
- Selecting `unlock all` sets `isLocked` to false for all shapes on the
current page
- The option is disabled if the page is empty; but we don't check
whether there are locked shapes on the page (juice < squeeze)
Closes https://github.com/tldraw/tldraw/issues/1809
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Create locked shapes
2. Select menu > edit > unlock all
### Release Notes
- Adds the unlock all feature.
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.
- [x] Unit Tests
This PR improves the UX around sticky notes. It fixes were some bugs
related to the editing / hovered shape after cloning a sticky note
shape.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use the sticky note tool
2. Alt-drag to clone sticky notes
3. Use the Enter key to edit the selected shape.
4. Double click an editable shape and then click once to edit a shape of
the same type.
- [x] Unit Tests
This PR includes further UX improvements to selection.
- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels
### Text labels
A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.
- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.
## Hollow shapes
Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).
## Arrows
Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels
- [x] Unit Tests
This PR fixes the collaborator scribble in the laser pointer, etc.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. In a multiplayer room, have a peer use the laser tool or eraser tool.
This PR cleans up some APIs around the editor's current page state:
- `setEditingShapeId` -> `setEditingShape`
- `setHoveredShapeId` -> `setHoveredShape`
- `setCroppingShapeId` -> `setCroppingShape`
- `setFocusedGroupId` -> `setFocusedGroup`
- `setErasingShapeIds` -> `setErasingShapes`
- `setHintingShapeIds` -> `setHintingShapes`
It also adds some additional computed getters, e.g.
`Editor.croppingShape`.
It also adds some errors around `setCroppingShape`.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
This PR:
- improves the logic for computing `renderingShapes`
- improves the handling of side effects related to cropping
We might use the same side effect logic to edit / re-edit shapes, though
this may be more complicated with inputs that steal focus.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Crop an image
2. Change the crop
3. Stop cropping
4. Undo — you should be cropping again!
5. Undo until you're not cropping anymore
6. Redo until you're cropping again
7. etc.
- [x] Unit Tests
This PR fixes our page to screen conversion.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Drop an image onto the screen while the camera is panned and zoomed.
- [x] Unit Tests
This PR:
- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)
It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
This PR turns off snapping between shapes and arrows.
### Change Type
- [x] `patch`
### Test Plan
1. Drag a shape while snapping
2. The shape should not snap to the position of arrows
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Resize the page so that the page menu scrolls
2. Edit the title of the last item
3. Click around the titles
### Release Notes
- (fix) page menu editing
This PR:
- fixes switching between an embed and a link (it's moved to the edit
menu for now, so a bit buried).
- fixes the tldraw embed
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Try to embed a tldraw url into a room.
### Release Notes
- [fix] tldraw embeds
This PR:
- supports client configuration of the rendering bounds via
`Editor.renderingBoundsMargin`
- no longer culls selected shapes
- restores rendering shape tests accidentally removed in #1786
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select shapes, scroll quickly to see if they get culled
- [x] Unit Tests
### Release Notes
- [editor] add `Editor.renderingBoundsMargin`
This PR updates camera APIs:
- removes animateCamera
- adds animation support to setCamera
- makes camera commands accept points rather than an x/y
- `centerOnPoint`
- `pageToScreen`
- `screenToPoint`
- `pan`
- `setCamera`
- makes `zoomToBounds` accept a `Box2d` rather than x/y/w/h
- removes the `getBoundingClientRects` call from `getPointerInfo`
- removes the resize observer from `useScreenBounds`, uses an interval
instead when focused
A big (unexpected) improvement here is that `getBoundingClientRects` was
being called on every pointer move. This is a relatively expensive call
(it forces reflow) which could impact interactions. It's now called at
most once per second, and we could probably improve on that too if we
needed by only updating while in the select state.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Try the multiple editors example after scrolling / resizing
2. Use the camera commands (zoom in, etc)
- [x] Unit Tests
### Release Notes
- (editor) improve camera commands
Reverts tldraw/tldraw#1778.
Fuzz testing picked up errors related to deleting pages and undo/redo
which may doom this PR.
### Change Type
- [x] `major` — Breaking change
This PR shrinks the commands API surface and adds a manager
(`CleanupManager`) for side effects.
### Change Type
- [x] `major` — Breaking change
### Test Plan
Use the app! Especially undo and redo. Our tests are passing but I've
found more cases where our coverage fails to catch issues.
### Release Notes
- tbd
This PR adds val town to tldraw's collection of embeddable things.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Add links to val town, e.g.
https://www.val.town/v/steveruizok.mathFact
### Release Notes
- (feature) val town
This PR fixes the extra outlines on text shapes when not editing those
shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create two text shapes
2. Edit one of them
3. The outline on the second shape should not be shown
This PR exports the `UiEventsProvider` component (and renames
`useEvents` to `useUiEvents`). It also changes the `useUiEvents` hook to
work outside of the context. When used outside of the context, the hook
will no longer throw an error—though it will also have no effect.
### Change Type
- [x] `minor`
### Release Notes
- [@tldraw/tldraw] export ui events, so that UI hooks can work without
context
These shapes no longer use perfect freehand for their rendering, so we
can drop the effect of `useForceSolid` for them.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Zoom out
2. Draw style draw shapes should not change
### Release Notes
- Remove the force solid switching for geo / line shapes
This PR makes it so that locked shapes do not show an indicator when
hovered.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Hover a locked shape
2. Hover a shape, then lock it
### Release Notes
- locked shapes do not show an indicator when hovered
This PR fixes a bug that was introduced (by me) in #1751, where:
- the `commonBoundsOfAllShapesOnCurrentPage` would mutate the first
bounding box
- the render reactor would fire too often
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use the minimap
This PR removes `Editor.selectionPageCenter` and moves its
implementation inline where used (in two places).
### Change Type
- [x] `major` — Breaking change
### Release Notes
- [dev] Removes `Editor.selectionPageCenter`
This PR fixes a bug introduced with #1751 where pointing the bounds of
rotated selections would not correctly hit the bounds background.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a rotated selection.
2. Point into the bounds background
- [x] Unit Tests
This PR removes the indexes from `parentsToChildrenWithIndexes`. The
indexes weren't needed except for in one place, where a `getShape` was
easier.
### Change Type
- [x] `minor` — New feature
This PR fixes some GREP-introduced errors to the old structure of legacy
v1 documents.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Open a V1 document.
This PR is a significant rewrite of our selection / hit testing logic.
It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs
This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.
## Geometry
All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:
```ts
class BoxyShapeUtil {
getGeometry(shape: BoxyShape) {
return new Rectangle2d({
width: shape.props.width,
height: shape.props.height,
isFilled: true,
margin: shape.props.strokeWidth
})
}
}
```
This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.
There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`
For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.
## Hit testing
Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.
## Selection
We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.
![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)
every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions
This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.
![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)
...as well as issues with labels and editing.
There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.
## Arrow binding
Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.
![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)
a thousand wise men could not improve on this
## Moving focus between editing shapes
Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.
![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)
In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.
![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)
tldraw, glorious tldraw
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes
- [ ] Unit Tests // todo
- [ ] End to end tests // todo
### Release Notes
- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
<img width="1372" alt="image"
src="https://github.com/tldraw/tldraw/assets/7578559/5d5f29fa-a3d7-488b-a4fe-25673d94134e">
This should be tldraw version instead of react version, the typo
happened here:
b7d9c8684c (diff-feb0a5bdada68de6bf60ae3fd8b83915d234dc78f56cae91f33e5c209ad3bf0a).
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixed asset urls
This PR fixes snapping for arrow shapes. Previously, the middle handle
of an arrow was marked as a vertex, causing the arrow to have to
segments (one of which would be snapped to). In this PR we make the
second handle a "virtual" handle and tweak how we display handles to
preserve the same appearance.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Drag an arrow while snapping.
### Release Notes
- [fix] arrow snapping
This PR fixes a bug where dark mode would not immediately cause shapes
to update their colors. Previously, we got the current theme during
render but not in a way that hooked into the change. In this update, we
hook into the change. We also pass the change down to shape fills as
props rather than getting the theme from deeper down.
### Change Type
- [x] `patch`
### Test Plan
1. Use dark mode.
2. Switch colors
### Release Notes
- [fix] dark mode colors not updating
This PR is another grab bag:
- renames `readOnly` to `readonly` throughout editor
- fixes a regression related to focus and keyboard shortcuts
- adds a small outline for focused editors
### Change Type
- [x] `major`
### Test Plan
- [x] End to end tests
Fix minor typo error in shapeType declaration
**Change Type**
- [x] `patch`
**Test Plan**
- [x] Unit Tests
- [ ] End to end tests
**Release Notes**
Fix typo
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽
## Computed Values
In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.
## tldraw select tool specific things
This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
Escape the eraser tool on pressing the escape key.
(note that the same bug exists for the laser tool, i'm not sure if the
escape key behaviour should be the same for it too)
![licecap-output](https://github.com/tldraw/tldraw/assets/5616556/14bcb1f3-325c-4d28-ad39-a6a7205bd011)
Fixes#1731
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Select eraser tool
2. Press [escape], you should be back in the select tool
3. Select eraser tool, and start dragging around and press [escape], the
behaviour should be same as before
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- escape eraser tool on escape
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes the issue where the arrow label was black in dark mode
instead of white.
light mode (normal):
<img width="600" alt="Screenshot 2023-07-12 at 00 21 35"
src="https://github.com/tldraw/tldraw/assets/5616556/2ac5e951-7777-4e96-9dde-a410a754aa01">
dark mode (before):
<img width="600" alt="Screenshot 2023-07-12 at 00 21 52"
src="https://github.com/tldraw/tldraw/assets/5616556/c67c3309-2847-4499-b4ef-6ba686e1382e">
dark mode (after):
<img width="600" alt="Screenshot 2023-07-12 at 00 21 44"
src="https://github.com/tldraw/tldraw/assets/5616556/244987c0-4570-410b-8975-43db47b786fa">
Fixes#1716
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add an arrow with label
2. Switch between dark and light mode and notice that the label color
adapts correctly
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- fixed arrow label dark mode color
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
Fix cloud tool tooltip
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This makes the bumps on the curvy parts more bumpy, and improves the way
inky clouds are drawn to make it less likely to produce double lines
that do not fully overlap.
<img width="1066" alt="image"
src="https://github.com/tldraw/tldraw/assets/1242537/6119c6e8-ceee-4cf6-b393-70efbbdd6373">
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds a cloud shape.
We'd like to make the @tldraw/editor layer more independent of specific
shapes. Unfortunately there are many places where shape types and
certain shape behavior is deeply embedded in the Editor. This PR begins
to refactor out dependencies between the editor library and shape utils.
It does this in two ways:
- removing shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removing shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moving custom arrow info cache out of the util and into the editor
class
- changing the a tool's `shapeType` to be a string instead of a shape
util
We're here trading type safety based on inferred types—"hey editor, give
me your instance of this shape util class"—for knowledge at the point of
call—"hey editor, give me a shape util class of this type; and trust me
it'll be an instance this shape util class". Likewise for shapes.
### A note on style
We haven't really established our conventions or style when it comes to
types, but I'm increasingly of the opinion that we should defer to the
point of call to narrow a type based on generics (keeping the types in
typescript land) rather than using arguments, which blur into JavaScript
land.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
### Release Notes
- removes shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removes shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moves custom arrow info cache out of the util and into the editor
class
- changes the a tool's `shapeType` to be a string instead of a shape
util
🚨 Note 🚨
This PR has changed! See my [newer
comment](https://github.com/tldraw/tldraw/pull/1706#issuecomment-1623451709)
for what the PR does now.
This description is kept here to show the original intention of the PR.
---
This PR fixes the tsdocs formatting of `TldrawEditorProps`, so that they
appears on the docs site.
We have docs already written, but they weren't appearing. There are
probably others like this too.
![image](https://github.com/tldraw/tldraw/assets/15892272/8d8940b3-983f-48b3-9804-7ac88116ca9d)
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Navigate to `/gen/editor/TldrawEditorProps`
2. Make sure that that the parameters are listed out with descriptions.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Fixed some missing docs for the TldrawEditor component.
This PR removes the `tool` parameter from the `defineShape` function.
It's an opinionated change that I think we should at the very least
consider.
## What's the context?
Currently, you can add **tools** (aka state nodes) to your state chart
in two different ways:
1. Passing them to the `<Tldraw>` component with the `tools` attribute.
2. As part of a shape definition's `tool` property, which you then pass
to the `<Tldraw>` component with the `shapes` attribute.
This is what (1) looks like:
```jsx
import { MyTool } from "./MyTool"
function Example() {
return <Tldraw tools={[MyTool]} />
}
```
This is what (2) looks like:
```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"
const MyShapeDefinition = defineShape("my-shape", {
util: MyShapeUtil,
props: myShapeProps,
tool: MyTool,
})
function Example() {
return <Tldraw shapes={[MyShapeDefinition]} />
}
```
Clearly, (1) is better for when you want to add *just a tool*, that
doesn't have an associated shape.
And (2) is better for when you want to add *both* a tool and an
associated shape.
## Why change it?
I think we should remove method (2). Because I think that it adds a few
complications.
#### Does it help?
I don't think that it helps to streamline the process of coupling shapes
and tools. You still need to remember to add your tool.
Seeing as `tool` is optional on the shape definition (rightly so), it
doesn't prompt you to do it.
#### What's easier to explain?
I think it's easier to just have to explain _one method_. It would take
longer to explain two methods, and it complicates the concepts involved.
Seeing as there's not a big benefit to one method over the other, the
added explanation wouldn't be a good trade-off.
#### What happens if I use both?
It's unclear to the user what would happen if they use both methods. Do
we know what the intended behaviour of this would be? I think this will
happen often.
```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"
const MyShapeDefinition = defineShape("my-shape", {
util: MyShapeUtil,
props: myShapeProps,
tool: MyTool,
})
function Example() {
return <Tldraw tools={[MyTool]} shapes={[MyShapeDefinition]} />
}
```
#### Does it fit my shape/tool?
Many shapes are coupled closely with one tool. But some shapes would
involve multiple tools. And some tools would involve multiple shapes.
For example, you might first add a tool and a shape that go nicely
together, so you use method (2). But two months later, you decide that
you want another tool to be able to make this shape too. Now you've
inserted your related tools in two different places, unless you
refactor.
Alternatively, you might want to add some more functionality to your
tool, so that it can make multiple types of shapes. Instead of
refactoring the existing shape, you want to create an entirely new
shape, to keep your new code separate. Should you add the `tool`
property to the new shape as well? What would happen if you did/didn't?
What happens if you later disable the original shape? Would you need to
move the `tool` property from there to the newer shape?
It would be a lot simpler to just have the tool in your list of tools,
instead of having them tangled up with shapes.
#### Plugins?
We've been considering moving towards some sort of 'plugins' system in
the future, that could collect together shapes, tools, and other stuff.
I think that a more complete concept of a 'plugin' would be the best
place to collect together shapes, and tools — not on the shape itself.
### Change Type
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Try using all of the app's tools, making sure they still work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- [dev] Removed the `tool` property from `defineShape`
This PR:
- adds tests for shape reordering
- removes `Editor.getParentsMappedToChildren`
- removes `Editor.reorderShapes`
- moves reordering shapes code into its own file, outside of the editor
### Change Type
- [x] `major` — Breaking change (if you were using those APIs)
### Release Notes
- [api] removes `Editor.getParentsMappedToChildren`
- [api] removes `Editor.reorderShapes`
- [api] moves reordering shapes code into its own file, outside of the
editor
This PR removes the strict state checks for the brush and zoom brush. We
should consider making the canvas more controlled by what exists (e.g.
whether a `brush` exists) rather than depending on particular statechart
states.
### Change Type
- [x] `minor`
### Test Plan
1. Create a brush manually in the API.
2. The brush should be visible on the canvas.
### Release Notes
- [editor] remove `editor.isIn` state checks for displaying brush and
zoom brush.
Once we are done resizing (when inserting text) we now show the default
cursor.
Fixes#1699
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select text tool
2. Insert a text shape by dragging to select it's size.
3. After you are done dragging the cursor should go back to the default
cursor.
### Release Notes
- Switch back to the default cursor after you are done inserting a new
text shape.
This PR fixes the editor sometimes incorrectly assuming that you're
using a coarse pointer in firefox. It's not a complete fix — it just
avoids some of the bigger issues with it. ie: It disables cursor chat.
To avoid the issue, we just assume that you have a fine pointer if
you're using firefox on desktop.
Eventually, we should do a more complete fix for this.
I QA'd this change on:
* Mac Firefox (no touch screen)
* Windows Firefox (touch screen)
* Android Firefox
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Use firefox on desktop with a touch screen.
2. Check that you can still use cursor chat (when in a shared project).
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed firefox not being able to use cursor chat when using a touch
screen on desktop.
This PR fixes the tsdocs formatting on the TldrawUi component so that
they appear on the docs site. Very similar to
https://github.com/tldraw/tldraw/pull/1706
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Go to `/gen/ui/TldrawUiProps`
2. Make sure that there are descriptions for all parameters.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Show some docs missing from TldrawUi component.
Disable the style panel button on mobile layouts when using the laser
tool.
Fixes#1702
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use a mobile layout.
2. Select laser tool
3. Make sure you cannot click the style panel button - it should be
disabled.
### Release Notes
- Disable the styles panel button for laser tool on mobile.
Highlighter is autolocked, so we shouldn't show the lock icon
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- We no longer show the tool lock option for highlighter - it didn't do
anything anyway
This PR fixes pen mode.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On iPad, use the pencil to enter pen mode
2. Select the draw tool
3. touch the screen
- [x] Unit Tests (sort of)
### Release Notes
- [fix] pen mode
This PR adds some more nuance to collaborator cursors.
Rather than being timed out or not timed out, a collaborator can now be
`active`, `idle` or `inactive`.
We calculate this based on the difference between the time that has
elapsed since the user's last activity timestamp.
After 3 seconds of inactivity, they go `idle`.
After sixty seconds of inactivity, they are `inactive`.
After any activity, they become `active` again.
When a user is `active`, we always show their cursor.
When a user is `idle`, we hide their cursor if they're following us,
unless they're highlighted
When a user is `inactive`, we hide their cursor unless they're
highlighted.
### Change Type
- [x] `minor`
### Test Plan
1. Find a friend and experiment with inactive times
2. Join a room that includes an inactive cursors; they should be hidden
on load
3. Have people follow you; do their timeouts feel natural?
### Release Notes
- Improve cursor timeouts and hiding logic.
This PR fixes the shortcut for lock shapes, which may be blocked by
browser defaults. We now use Shift+L instead of Cmd+Shift+L. Closes
https://github.com/tldraw/tldraw/issues/1676.
### Change Type
- [x] `patch`
### Test Plan
1. Try the lock tool shortcuts.
- [x] End to end tests
### Release Notes
- [@tldraw/editor] Fix lock tool shortcut
This PR fixes some issues in our `useDocumentEvents`. It closes
https://github.com/tldraw/tldraw/issues/1667 (I think).
### Change Type
- [x] `patch`
### Release Notes
- [@tldraw/editor] Bug fixes on document events.
This PR adds `box-sizing: border-box` to the editor and its children.
### Change Type
- [x] `patch`
### Release Notes
- [@tldraw/editor] Add `box-sizing: border-box` to `tl-container`
This PR incorporates a crc method from
https://github.com/alexgorbatchev/crc into the library, removing a peer
dependency on `buffer`. This was causing build errors in apps that did
not include the buffer library. (Our codebase included buffer because of
vsce.)
### Change Type
- [x] `patch`
### Release Notes
- [@tldraw/editor] Remove peer dependency on buffer.
This PR adds the `ScribbleManager` to the exports from `@tldraw/editor`.
### Change Type
- [x] `minor` — New feature
### Release Notes
- [@tldraw/tldraw] Export `ScribbleManager`
We saw an issue on stackblitz where the `global` constant was causing a
conflict (possibly because that environment was injecting its own
`global`). Either way, perhaps `global` is a bit of a risky name—this PR
renames `global` to `tldrawStateGlobal`.
### Change Type
- [x] `patch`
This PR fixes shape rendering logic. Remember! memo's 2nd argument
returns "when should we NOT render" not "when should we render"
### Change Type
- [x] `patch`
### Test Plan
1. Use the draw tool
This PR adds a `meta` property to shapes and other records.
It adds it to:
- asset
- camera
- document
- instance
- instancePageState
- instancePresence
- page
- pointer
- rootShape
## Setting meta
This data can generally be added wherever you would normally update the
corresponding record.
An exception exists for shapes, which can be updated using a partial of
the `meta` in the same way that we update shapes with a partial of
`props`.
```ts
this.updateShapes([{
id: myShape.id,
type: "geo",
meta: {
nemesis: "steve",
special: true
}
])
```
## `Editor.getInitialMetaForShape`
The `Editor.getInitialMetaForShape` method is kind of a hack to set the
initial meta property for newly created shapes. You can set it
externally. Escape hatch!
### Change Type
- [x] `minor` — New feature
### Test Plan
todo
- [ ] Unit Tests (todo)
### Release Notes
- todo
This PR fixes an issue that I introduced where the `snapshot` argument
would be mutated by the `Store.migrateStoreSnapshot` method.
### Change Type
- [x] `patch`
### Release Notes
- [@tldraw/store] Fixed a bug that would cause
`Store.migrateStoreSnapshot` to mutate its `snapshot` argument.
This PR fixes a crash when rotating a deleted shapes, and adds a unit
test for it.
It also updates the docs of an editor method to communicate a current
limitation that we left a 'todo' for. See code comments for more info.
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Get two devices out for this! (or write a little console script to do
it for you)
2. Rotate a shape on one device.
3. While rotating it, delete it on the other device.
4. Make sure the page doesn't crash!
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed a crash when trying to rotate a deleted shape.
This PR fixes an import in the custom shapes example. It also tweaks the
example to show how buttons and other interactive content should work.
### Change Type
- [x] `documentation`
This PR improves the types for the Store.
- renames `StoreSnapshot` to `SerializedStore`, which is the return type
of `Store.serialize`
- creates `StoreSnapshot` as a type for the return type of
`Store.getSnapshot` / the argument type for `Store.loadSnapshot`
- creates `TLStoreSnapshot` as the type used for the `TLStore`.
This came out of a session I had with a user. This should prevent
needing to import types from `@tldraw/store` directly.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
### Release Notes
- [dev] Rename `StoreSnapshot` to `SerializedStore`
- [dev] Create new `StoreSnapshot` as type related to
`getSnapshot`/`loadSnapshot`
This PR fixes an issue (cough feature cough) where three touches would
exit pen mode.
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Removes three touches to cancel pen mode feature.
This PR fixes text shapes always being black.
It also fixes Note shapes not having the correct text colour.
<img width="759" alt="Screenshot 2023-06-26 at 11 26 45"
src="https://github.com/tldraw/tldraw/assets/15892272/a68ae0d1-69ba-43de-9e21-87c483ffd2dc">
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make a text shape.
2. Make sure you can change its colour.
3. Make a note shape.
4. Make sure its text label stays black when you change the note's
colour.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- None: Fixes an unreleased bug.
Adds some basic API docs for the new styles API.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Test Plan
--
### Release Notes
--
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
tldraw-zero themed follow-ups to the styles API added in #1580.
- Removed style related helpers from `ShapeUtil`
- `editor.css` no longer includes the tldraw default color palette.
Instead, a global `DefaultColorPalette` is defined as part of the color
style. If developers wish to cusomise the colors, they can mutate that
global.
- `ShapeUtil.toSvg` no longer takes font/color. Instead, it takes an
"svg export context" that can be used to add `<defs>` to the exported
SVG element. Converting e.g. fonts to inlined data urls is now the
responsibility of the shapes that use them rather than the Editor.
- `usePattern` is not longer a core part of the editor. Instead,
`ShapeUtil` has a `getCanvasSvgDefs` method for returning react
components representing anything a shape needs included in `<defs>` for
the canvas.
- The shape-specific cleanup logic in `setStyle` has been deleted. It
turned out that none of that logic has been running anyway, and instead
the relevant logic lives in shape `onBeforeChange` callbacks already.
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
--
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes a bug where our custom SVG cursors were not being used,
causing cursor chat to look worse on Windows.
It was the result of a dodgy merge!
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
To test this, you might need to change your OS cursor to something
different to usual. I set mine to off-black so that I can test this sort
of thing.
1. Make sure that your cursor is our custom black cursor when using the
app.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- None: Fixing an unreleased bug.
This PR fixes a few components that were updating too often. It changes
the format of our error boundaries in order to avoid re-rendering them
as changed props.
### Change Type
- [x] `major` — Breaking change