Commit graph

46 commits

Author SHA1 Message Date
alex
390c45c7eb
fix vite HMR issue (#2279)
This is an attempt at #1989. The big issue there is when `shapeUtils`
change when you're relying on tldraw to provide you with the store
instead of providing your own. Our `useTLStore` component had a bug
where it would rely on effects & a ref to detect when its options had
changed whilst still scheduling updates. Fresh opts would come in, but
they'd be different from the ones in the ref, so we'd schedule an
update, so the opts would come in again, but they'd still be different
as we hadn't run effects yet, and we'd schedule an update again (and so
on).

This diff fixes that by storing the previous opts in state instead of a
ref, so they're updating in lockstep with the store itself. this
prevents the update loop.

There are still situations where we can get into loops if the developer
is passing in custom tools, shapeUtils, or components but not memoising
them or defining them outside of react. As a DX improvement, we do some
auto-memoisation of these values using shallow equality to help with
this issue.

### Change Type

- [x] `patch` — Bug fix


### Test Plan

- [x] Unit Tests

### Release Notes

- Fixes a bug that could cause crashes due to a re-render loop with HMR
#1989
2023-12-01 16:48:30 +00:00
Steve Ruiz
14e8d19a71
Custom Tools DX + screenshot example (#2198)
This PR adds a custom tool example, the `Screenshot Tool`.

It demonstrates how a user can create a custom tool together with custom
tool UI.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Use the screenshot example

### Release Notes

- adds ScreenshotTool custom tool example
- improvements and new exports related to copying and exporting images /
files
- loosens up types around icons and translations
- moving `StateNode.isActive` into an atom
- adding `Editor.path`
2023-11-15 18:06:02 +00:00
Steve Ruiz
1367e4c500
[feature] Things on the canvas (#2150)
This PR adds two new component overrides to the editor's `components`
slot. They are:

- `<OnTheCanvas/>`, which renders inside of the html layer that scales
and translates with the camera
- `<InFrontOfTheCanvas/>`, which renders in front of the canvas but
behind any UI elements, and which does not scale / pan with the camera.

![Kapture 2023-11-06 at 12 19
15](https://github.com/tldraw/tldraw/assets/23072548/51c0421d-8b39-48b5-9b8a-c717253c3423)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. See the "on the canvas" example.

### Release Notes

- [editor] Adds two new components, `OnTheCanvas` and
`InFrontOfTheCanvas`.
2023-11-07 09:27:20 +00:00
David Sheldrick
3d30f77ac1
Make user preferences optional (#1963)
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.

Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.

That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.

After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.

Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.


### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-09-29 15:20:39 +00:00
Steve Ruiz
9e4dbd1901
[fix] geo shape text label placement (#1927)
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).

There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-26 14:05:05 +00:00
Steve Ruiz
5cd74f4bd6
[feature] Include sources in TLExternalContent (#1925)
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.

For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
 
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)

### Release Notes

- [editor / tldraw] add `sources` to `TLExternalContent`
2023-09-19 15:33:54 +00:00
Steve Ruiz
8991468446
history options / markId / createPage (#1796)
This PR:

- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)

It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-05 11:21:07 +00:00
Steve Ruiz
d750da8f40
ShapeUtil.getGeometry, selection rewrite (#1751)
This PR is a significant rewrite of our selection / hit testing logic.

It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs

This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.

## Geometry

All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:

```ts
class BoxyShapeUtil {
  getGeometry(shape: BoxyShape) {
    return new Rectangle2d({
        width: shape.props.width, 
        height: shape.props.height, 
        isFilled: true,
        margin: shape.props.strokeWidth
      })
    }
}
```

This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.

There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`

For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.

## Hit testing

Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.

## Selection

We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.

![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)

every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions

This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.

![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)

...as well as issues with labels and editing.

There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.

## Arrow binding

Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.

![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)

a thousand wise men could not improve on this

## Moving focus between editing shapes

Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.

![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)

In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.

![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)

tldraw, glorious tldraw

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes

- [ ] Unit Tests // todo
- [ ] End to end tests // todo

### Release Notes

- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
2023-07-25 16:10:15 +00:00
Steve Ruiz
0323ee1f6b
[fix] dark mode (#1754)
This PR fixes a bug where dark mode would not immediately cause shapes
to update their colors. Previously, we got the current theme during
render but not in a way that hooked into the change. In this update, we
hook into the change. We also pass the change down to shape fills as
props rather than getting the theme from deeper down.

### Change Type

- [x] `patch`

### Test Plan

1. Use dark mode.
2. Switch colors

### Release Notes

- [fix] dark mode colors not updating
2023-07-20 11:38:55 +00:00
Steve Ruiz
6309cbe6a5
move some utils into tldraw/utils (#1750)
This PR moves certain shared utilities (for images, etc.) to
@tldraw/utils.

### Change Type

- [x] `major` — Breaking change
2023-07-19 10:50:40 +00:00
Steve Ruiz
3e31ef2a7d
Remove helpers / extraneous API methods. (#1745)
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽

## Computed Values

In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.

## tldraw select tool specific things

This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
2023-07-18 21:50:23 +00:00
Steve Ruiz
b7d9c8684c
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw

At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.

## Library changes

@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.

- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.

- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw

Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.

## API Changes

The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.

All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.

You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.

The `components` prop now also accepts `SelectionForeground`.

The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.

Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.

The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.

- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw

---------

Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
Lu Wilson
d99c4a0e9c
Make some missing tsdocs appear on the docs site (#1706)
🚨 Note 🚨
This PR has changed! See my [newer
comment](https://github.com/tldraw/tldraw/pull/1706#issuecomment-1623451709)
for what the PR does now.
This description is kept here to show the original intention of the PR.

---

This PR fixes the tsdocs formatting of `TldrawEditorProps`, so that they
appears on the docs site.

We have docs already written, but they weren't appearing. There are
probably others like this too.


![image](https://github.com/tldraw/tldraw/assets/15892272/8d8940b3-983f-48b3-9804-7ac88116ca9d)

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Navigate to `/gen/editor/TldrawEditorProps`
2. Make sure that that the parameters are listed out with descriptions.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Docs: Fixed some missing docs for the TldrawEditor component.
2023-07-07 11:50:47 +00:00
Steve Ruiz
6faef733b6
[improvement] export scribble manager (#1671)
This PR adds the `ScribbleManager` to the exports from `@tldraw/editor`.

### Change Type

- [x] `minor` — New feature


### Release Notes

- [@tldraw/tldraw] Export `ScribbleManager`
2023-06-29 14:10:54 +00:00
Steve Ruiz
7fd0ab75ed
[improvement] custom shapes example (#1660)
This PR fixes an import in the custom shapes example. It also tweaks the
example to show how buttons and other interactive content should work.

### Change Type

- [x] `documentation`
2023-06-27 14:51:35 +00:00
alex
e8bc114bf3
Styles API follow-ups (#1636)
tldraw-zero themed follow-ups to the styles API added in #1580.

- Removed style related helpers from `ShapeUtil`
- `editor.css` no longer includes the tldraw default color palette.
Instead, a global `DefaultColorPalette` is defined as part of the color
style. If developers wish to cusomise the colors, they can mutate that
global.
- `ShapeUtil.toSvg` no longer takes font/color. Instead, it takes an
"svg export context" that can be used to add `<defs>` to the exported
SVG element. Converting e.g. fonts to inlined data urls is now the
responsibility of the shapes that use them rather than the Editor.
- `usePattern` is not longer a core part of the editor. Instead,
`ShapeUtil` has a `getCanvasSvgDefs` method for returning react
components representing anything a shape needs included in `<defs>` for
the canvas.
- The shape-specific cleanup logic in `setStyle` has been deleted. It
turned out that none of that logic has been running anyway, and instead
the relevant logic lives in shape `onBeforeChange` callbacks already.

### Change Type
- [x] `minor` — New feature

### Test Plan


- [x] Unit Tests
- [x] End to end tests

### Release Notes
 --

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-24 13:46:04 +00:00
Steve Ruiz
5cb08711c1
Incorporate signia as @tldraw/state (#1620)
It tried to get out but we're dragging it back in. 

This PR brings [signia](https://github.com/tldraw/signia) back into
tldraw as @tldraw/state.

### Change Type

- [x] major

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-06-20 13:31:26 +00:00
Steve Ruiz
57bb341593
ShapeUtil refactor, Editor cleanup (#1611)
This PR improves the ergonomics of `ShapeUtil` classes.

### Cached methods

First, I've remove the cached methods (such as `bounds`) from the
`ShapeUtil` class and lifted this to the `Editor` class.

Previously, calling `ShapeUtil.getBounds` would return the un-cached
bounds of a shape, while calling `ShapeUtil.bounds` would return the
cached bounds of a shape. We also had `Editor.getBounds`, which would
call `ShapeUtil.bounds`. It was confusing. The cached methods like
`outline` were also marked with "please don't override", which suggested
the architecture was just wrong.

The only weirdness from this is that utils sometimes reach out to the
editor for cached versions of data rather than calling their own cached
methods. It's still an easier story to tell than what we had before.

### More defaults

We now have three and only three `abstract` methods for a `ShapeUtil`:
- `getDefaultProps` (renamed from `defaultProps`)
- `getBounds`,
- `component`
-  `indicator`

Previously, we also had `getCenter` as an abstract method, though this
was usually just the middle of the bounds anyway.

### Editing bounds

This PR removes the concept of editingBounds. The viewport will no
longer animate to editing shapes.

### Active area manager

This PR also removes the active area manager, which was not being used
in the way we expected it to be.

### Dpr manager

This PR removes the dpr manager and uses a hook instead to update it
from React. This is one less runtime browser dependency in the app, one
less thing to document.

### Moving things around

This PR also continues to try to organize related methods and properties
in the editor.

### Change Type

- [x] `major` — Breaking change

### Release Notes

- [editor] renames `defaultProps` to `getDefaultProps`
- [editor] removes `outline`, `outlineSegments`, `handles`, `bounds`
- [editor] renames `renderBackground` to `backgroundComponent`
2023-06-19 14:01:18 +00:00
Steve Ruiz
3f52c24fec
[fix] yjs presence (#1603)
This PR:
- updates the yjs example to include user presence
- tweaks the `createPresenceStateDerivation` API
- fix a "double update" bug caused by re-syncing local changes
- fix connection bugs

### Change Type

- [x] `minor` — New feature
2023-06-16 15:59:13 +00:00
alex
b88a2370b3
Styles API (#1580)
Removes `propsForNextShape` and replaces it with the new styles API. 

Changes in here:
- New custom style example
- `setProp` is now `setStyle` and takes a `StyleProp` instead of a
string
- `Editor.props` and `Editor.opacity` are now `Editor.sharedStyles` and
`Editor.sharedOpacity`
- They return an object that flags mixed vs shared types instead of
using null to signal mixed types
- `Editor.styles` returns a `SharedStyleMap` - keyed on `StyleProp`
instead of `string`
- `StateNode.shapeType` is now the shape util rather than just a string.
This lets us pull the styles from the shape type directly.
- `color` is no longer a core part of the editor set on the shape
parent. Individual child shapes have to use color directly.
- `propsForNextShape` is now `stylesForNextShape`
- `InstanceRecordType` is created at runtime in the same way
`ShapeRecordType` is. This is so it can pull style validators out of
shape defs for `stylesForNextShape`
- Shape type are now defined by their props rather than having separate
validators & type defs

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Big time regression testing around styles!
2. Check UI works as intended for all shape/style/tool combos

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

-

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-16 10:33:47 +00:00
Steve Ruiz
21377c0f22
Explicit shape type checks (#1594)
This PR adds shape type checks that use the shape util, e.g.
`this.editor.isShapeOfType(shape, FrameShapeUtil)`. In part this is
designed to help us track down where dependencies exist between the
editor and our default shapes.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package
2023-06-15 15:09:41 +00:00
Steve Ruiz
6a8eb283ba
update exports for user presence (#1583)
This PR updates exports related to user presence, in order to enable
external sync solutions that use user presence.

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-06-14 22:08:07 +00:00
Steve Ruiz
b65aef5cf2
[improvement] Embed shape cleanup (#1569)
This PR does some cleanup around our Embed Shape.

It:
- removes used `doesResize` and `overridePermissions` props
- removes the no-longer-needed `tmpOldUrl` prop
- adds a `canUnmount` property to embed definitions, so that some embeds
can unmount when desired

### Change Type

- [x] `patch` — Bug Fix

### Test Plan

1. Create embed shapes
2. Migrate old data that includes embed shapes?

- [x] Unit Tests

### Release Notes

- [editor] Remove unused props for `TLEditorShape`
- [editor] Adds `canUnmount` property to embed definitions
2023-06-13 08:27:54 +00:00
Steve Ruiz
34a880dcbd
[improvement] bookmark shape logic (#1568)
This PR extracts some logic from the EditUrlDialog into the bookmark
shape util, removing the dependency between the two.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Test Plan

1. Create a bookmark shape
2. Set its URL to an empty string

- [x] Unit Tests
2023-06-12 19:15:58 +00:00
alex
7b03ef9d0c
shapes folder, move tools into shape defs (#1574)
This diff adds a new property to `defineShape`: `tool`.

The tool prop allows shapes to bring a tool along with them as part of
their definition. E.g. the draw shape isn't much use without the draw
tool, so adding the draw shape to your app gives you the draw tool tool.

As part of this, i renamed the `shapeutils` folder to just `shapes`, and
moved a bunch of shape-specific tools from the tools folder into the
shapes folder. This more closely reflects how things will be once we
move our default shapes out of core for tldraw-zero.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Tested locally

### Release Notes

n/a
2023-06-12 15:39:50 +00:00
alex
1927f88041
mini defineShape API (#1563)
Based on #1549, but with a lot of code-structure related changes backed
out. Shape schemas are still defined in tlschemas with this diff.

Couple differences between this and #1549:
- This tightens up the relationship between store schemas and editor
schemas a bit
- Reduces the number of places we need to remember to include core
shapes
- Only `<TLdrawEditor />` sets default shapes by default. If you're
doing something funky with lower-level APIs, you need to specify
`defaultShapes` manually
- Replaces `validator` with `props` for shapes

### Change Type

- [x] `major` — Breaking Change

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [x] Unit Tests
- [ ] Webdriver tests

### Release Notes

[dev-facing, notes to come]
2023-06-12 14:04:14 +00:00
Steve Ruiz
d71d15124c
yjs example (#1560)
This PR adds a yjs example to the examples app.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Release Notes

- [editor] Adds yjs example project
2023-06-09 12:15:06 +00:00
Steve Ruiz
0cc91eec62
ExternalContentManager for handling external content (files, images, etc) (#1550)
This PR improves the editor's APIs around creating assets and files.
This allows end user developers to replace behavior that might occur,
for example, when pasting images or dragging files onto the canvas.

Here, we:
- remove `onCreateAssetFromFile` prop
- remove `onCreateBookmarkFromUrl` prop
- introduce `onEditorReady` prop
- introduce `onEditorWillDispose` prop
- introduce `ExternalContentManager`

The `ExternalContentManager` (ECM) is used in circumstances where we're
turning external content (text, images, urls, etc) into assets or
shapes. It is designed to allow certain methods to be overwritten by
other developers as a kind of weakly supported hack.

For example, when a user drags an image onto the canvas, the event
handler passes a `TLExternalContent` object to the editor's
`putExternalContent` method. This method runs the ECM's handler for this
content type. That handler may in turn run other methods, such as
`createAssetFromFile` or `createShapesForAssets`, which will lead to the
image being created on the canvas.

If a developer wanted to change the way that assets are created from
files, then they could overwrite that method at runtime.

```ts
const handleEditorReady = (editor: Editor) => {
  editor.externalContentManager.createAssetFromFile = myHandler
}

function Example() {
  return <Tldraw onEditorReady={handleEditorReady}/>
}
```

If you wanted to go even deeper, you could override the editor's
`putExternalContent` method.

```ts
const handleEditorReady = (editor: Editor) => {
const handleExternalContent = (info: TLExternalContent): Promise<void> => {
	if (info.type === 'files') {
	   // do something here
	} else {
          // do the normal thing
          editor.externalContentManager.handleContent(info)
        }
}
```

### Change Type

- [x] `major`

### Test Plan

1. Drag images, urls, etc. onto the canvas
2. Use copy and paste for single and multiple files
3. Use bookmark / embed shapes and convert between eachother

### Release Notes

- [editor] add `ExternalContentManager` for plopping content onto the
canvas
- [editor] remove `onCreateAssetFromFile` prop
- [editor] remove `onCreateBookmarkFromUrl` prop
- [editor] introduce `onEditorReady` prop
- [editor] introduce `onEditorWillDispose` prop
- [editor] introduce `ExternalContentManager`
2023-06-08 14:53:11 +00:00
Steve Ruiz
355ed1de72
rename app folder to editor (#1528)
Turns out there was one last terrible renaming PR to make. This PR
renames the `@tldraw.editor`'s `app` folder to `editor`. It should not
effect exports but it will be a gnarly diff.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
2023-06-06 16:01:54 +00:00
David Sheldrick
f15a8797f0
Independent instance state persistence (#1493)
This PR 

- Removes UserDocumentRecordType
  - moving isSnapMode to user preferences
  - moving isGridMode and isPenMode to InstanceRecordType
  - deleting the other properties which are no longer needed.
 
- Creates a separate pipeline for persisting instance state.
  
Previously the instance state records were stored alongside the document
state records, and in order to load the state for a particular instance
(in our case, a particular tab) you needed to pass the 'instanceId'
prop. This prop ended up totally pervading the public API and people ran
into all kinds of issues with it, e.g. using the same instance id in
multiple editor instances.

There was also an issue whereby it was hard for us to clean up old
instance state so the idb table ended up bloating over time.
  
This PR makes it so that rather than passing an instanceId, you load the
instance state yourself while creating the store. It provides tools to
make that easy.

- Undoes the assumption that we might have more than one instance's
state in the store.

- Like `document`, `instance` now has a singleton id
`instance:instance`.
- Page state ids and camera ids are no longer random, but rather derive
from the page they belong to. This is like having a foreign primary key
in SQL databases. It's something i'd love to support fully as part of
the RecordType/Store api.

Tests to do

- [x] Test Migrations
- [x] Test Store.listen filtering
- [x] Make type sets in Store public and readonly
- [x] Test RecordType.createId
- [x] Test Instance state snapshot loading/exporting
- [x] Manual test File I/O
- [x] Manual test Vscode extension with multiple tabs
- [x] Audit usages of store.query
- [x] Audit usages of changed types: InstanceRecordType, 'instance',
InstancePageStateRecordType, 'instance_page_state', 'user_document',
'camera', CameraRecordType, InstancePresenceRecordType,
'instance_presence'
- [x] Test user preferences
- [x] Manual test isSnapMode and isGridMode and isPenMode
- [ ] Test indexedDb functions
- [x] Add instanceId stuff back


### Change Type

- [x] `major` — Breaking Change


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] Webdriver tests

### Release Notes

- Add a brief release note for your PR here.
2023-06-05 14:11:07 +00:00
Steve Ruiz
0f89309604
Renaming types, shape utils, tools (#1513)
This PR renames all exported types to include the `TL` prefix. It also
removes the `TL` prefix from things that are not types, including:
- shape utils (e.g. `TLArrowUtil` becomes `ArrowShapeUtil`)
- tools (e.g. `TLArrowTool` becomes `ArrowShapeTool`, `TLSelectTool`
becomes `SelectTool`)

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- Renaming of types, shape utils, tools
2023-06-04 10:38:53 +00:00
Steve Ruiz
735f1c41b7
rename app to editor (#1503)
This PR renames `App`, `app` and all appy names to `Editor`, `editor`,
and editorry names.

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- Rename `App` to `Editor` and many other things that reference `app` to
`editor`.
2023-06-02 15:21:45 +00:00
Steve Ruiz
da35e0da27
move v1 migration code into file-format (#1499)
Move v1 migration code out of editor

### Change Type

- [x] `minor` — New Feature
2023-06-02 09:38:13 +00:00
Steve Ruiz
0c4174c0b8
[refactor] User-facing APIs (#1478)
This PR updates our user-facing APIs for the Tldraw and TldrawEditor
components, as well as the Editor (App). It mainly incorporates surface
changes from #1450 without any changes to validators or migrators,
incorporating feedback / discussion with @SomeHats and @ds300.

Here we:
- remove the TldrawEditorConfig
- bring back a loose version of shape definitions
- make a separation between "core" shapes and "default" shapes
- do not allow custom shapes, migrators or validators to overwrite core
shapes
- but _do_ allow new shapes

## `<Tldraw>` component

In this PR, the `Tldraw` component wraps both the `TldrawEditor`
component and our `TldrawUi` component. It accepts a union of props for
both components. Previously, this component also added local syncing via
a `useLocalSyncClient` hook call, however that has been pushed down to
the `TldrawEditor` component.

## `<TldrawEditor>` component

The `TldrawEditor` component now more neatly wraps up the different ways
that the editor can be configured.

## The store prop (`TldrawEditorProps.store`)

There are three main ways for the `TldrawEditor` component to be run:
1. with an externally defined store
2. with an externally defined syncing store (local or remote)
3. with an internally defined store
4. with an internally defined locally syncing store

The `store` prop allows for these configurations.

If the `store` prop is defined, it may be defined either as a `TLStore`
or as a `SyncedStore`. If the store is a `TLStore`, then the Editor will
assume that the store is ready to go; if it is defined as a SyncedStore,
then the component will display the loading / error screens as needed,
or the final editor once the store's status is "synced".

When the store is left undefined, then the `TldrawEditor` will create
its own internal store using the optional `instanceId`, `initialData`,
or `shapes` props to define the store / store schema.

If the `persistenceKey` prop is left undefined, then the store will not
be synced. If the `persistenceKey` is defined, then the store will be
synced locally. In the future, we may also here accept the API key /
roomId / etc for creating a remotely synced store.

The `SyncedStore` type has been expanded to also include types used for
remote syncing, e.g. with `ConnectionStatus`.

## Tools

By default, the App has two "baked-in" tools: the select tool and the
zoom tool. These cannot (for now) be replaced or removed. The default
tools are used by default, but may be replaced by other tools if
provided.

## Shapes

By default, the App has a set of "core" shapes:
- group
- embed
- bookmark
- image
- video
- text

That cannot by overwritten because they're created by the app at
different moments, such as when double clicking on the canvas or via a
copy and paste event. In follow up PRs, we'll split these out so that
users can replace parts of the code where these shapes are created.

### Change Type

- [x] `major` — Breaking Change

### Test Plan

- [x] Unit Tests
2023-06-01 15:47:34 +00:00
alex
674a829d1f
[1/3] initial highlighter shape/tool (#1401)
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes

I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!

![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)

The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)

### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418  
3. shape styling - new colours and sizes, lightweight perfect freehand
changes

### Change Type
- [x] `minor` — New Feature

### Test Plan
(not yet)

### Release Notes

[internal only change layout ground work for highlighter]
2023-06-01 12:46:13 +00:00
alex
4048064e78
Feature flags rework (#1474)
This diff tweaks our `debugFlags` framework to support setting different
default value for different environments, makes it easier to define
feature flags, and makes feature flags show up in the debug menu by
default. With this change, feature flags will default to being enabled
in dev and preview environments, but disabled in production.

Specify a feature flag like this:
```ts
const featureFlags = {
      myCoolNewFeature: createFeatureFlag('myCoolNewFeature')
}
```

optionally, pass a second value to control its defaults:
```ts
const featureFlags = {
    featureEnabledInProduction: createFeatureFlag('someFeature', { all: true }),
    customEnabled: createFeatureFlag('otherFeature', {development: true, staging: false, production: false}),
}
```

In code, the value can be read using `featureFlags.myFeature.value`.
Remember to wrap reading it in a reactive context!

### Change Type

- [x] `patch` — Bug Fix

### Test Plan

-

### Release Notes

[internal only change]
2023-05-30 13:06:15 +00:00
David Sheldrick
356a0d1e73
[chore] refactor user preferences (#1435)
- Remove TLUser, TLUserPresence
- Add first-class support for user preferences that persists across
rooms and tabs

### Change Type

<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷‍♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->

<!-- To select one, put an x in the box: [x] -->

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] Webdriver tests

### Release Notes

- Add a brief release note for your PR here.
2023-05-25 09:54:29 +00:00
Steve Ruiz
649125cdad
[refactor] Remove TLShapeDef, getShapeUtilByType. (#1432)
This PR removes `TLShapeDef` and associated helpers / references.

It purposely loosens the configuration and typings to better support
customization.

### Change Type

- [x] `major` — Breaking Change

### Test Plan

1. Use the app!

### Release Notes

- [tlschema] Update props of `createTLSchema`
- [editor] Update props of `TldrawEditorConfig`
- [editor] Remove `App.getShapeUtilByType`
- [editor] Update `App.getShapeUtil` to take a type rather than a shape

---------

Co-authored-by: alex <alex@dytry.ch>
2023-05-23 12:32:42 +00:00
Steve Ruiz
e43b0103fd
Create @tldraw/indices package (#1426)
This PR moves our "fractical indices" library into its own package.

- [x] `major` — Breaking Change

### Release Notes

- [@tldraw/editor] Remove fractional indices code into `@tldraw/indices`
- [@tldraw/indices] Create library for fractional indices code
2023-05-22 08:18:01 +00:00
Steve Ruiz
a1e72014c6
[improvement] refactor paste to support multi-line text (#1398)
This PR refactors our clipboard handlers. It should simplify the way
that things work and better handle the difference between how the native
API events are handled vs. the browser's clipboard API events.

![Kapture 2023-05-17 at 13 26
34](https://github.com/tldraw/tldraw/assets/23072548/5dedcc25-a1d2-423f-8bc2-415f761b643b)

Everything that used to be supported now also still works.

In addition, we now have several useful features:

### Multiline text can be pasted into the app

When pasting text that contains more than one line, the text is pasted
correctly; even if the clipboard also includes HTML data. Previously, we
would try to paste HTML data if we found it, because that data might
contain tldraw's own content as a comment; but if that failed, we would
paste the data as text instead. This led to pasting text that lost lots
of information from that text, such as line breaks and indentations.

### Multiline text shapes are aligned correctly

When pasting raw text that has more than one line, the text will be left
aligned—or right aligned if the text is likely from a RTL language.

![Kapture 2023-05-17 at 13 42
54](https://github.com/tldraw/tldraw/assets/23072548/f705acd5-136c-4144-80da-6e97ff766a58)

### Common minimum indentation is removed from each line

![Kapture 2023-05-17 at 13 56
28](https://github.com/tldraw/tldraw/assets/23072548/d45c95f6-6d28-4c9f-8cd3-8078700ce928)

This is something that absolutely every app should implement, but here
we go. When multiline text has "common indentation" on each line, which
is often the case when pasting text from code, then that indentation is
removed from each line.

### Auto wrapping for big pastes

When a line has no text breaks but a lot of text, we now set the width
of the text shape.

![Kapture 2023-05-17 at 14 00
04](https://github.com/tldraw/tldraw/assets/23072548/0b7f69c3-bcf9-42e9-a1ed-df026f868793)

## How it works

A `ClipboardThing` is the common interface for things that we found on
the clipboard, native or otherwise. Both `handlePasteFromClipboardApi`
and `handlePasteFromEventClipboardData` parse out `ClipboardThing`s and
pass them to `handleClipboardThings`.

<img width="905" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/fd087539-edbb-4527-b5ff-ca7d7c1726b2">

A `ClipboardResult` is the result of processing a `ClipboardThing`, and
usually contains text and other information about that text. We make
decisions on what to create based on which `ClipboardResult`s we find.

When pasting text, we check to see whether the result would be bigger
than the viewport, or if the text is multiline, or if the text is of an
RTL language by testing certain common RTL characters. We make some
adjustments based on those factors, ensuring that the top-left corner of
the text is on screen and reasonably positioned within the viewport if
possible.

### Change Type

- [x] `minor` — New Feature

### Test Plan

1. Copy and paste shapes
2. Copy and paste text from elsewhere into the app
3. Copy and paste images from elsewhere into the app
4. Try on different browsers

### Release Notes

- Improves clipboard logic when pasting text
- Adds support for pasting multi-line text
- Adds maximum widths when pasting single-line text
- Adds support for RTL languages when pasting multi-line or wrapped text
- Strips leading indentation when pasting text
2023-05-17 16:32:25 +00:00
Steve Ruiz
6573cb2fbe
remove url state, to private (#1402)
This PR moves a hook to the private repo.

### Change Type

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change

### Release Notes

- [editor] remove `useUrlState`
2023-05-17 15:43:38 +00:00
Steve Ruiz
3437ca89d9
[feature] ui events (#1326)
This PR updates the editor events:
- adds types to the events emitted by the app (by `app.emit`)
- removes a few events emitted by the app (e.g. `move-to-page`,
`change-camera`)
- adds `onEvent` prop to the <TldrawUi> / <Tldraw> components
- call the `onEvent` when actions occur or tools are selected
- does some superficial cleanup on editor app APIs

### Release Note

- Fix layout bug in error dialog
- (ui) Add `TLEventMap` for types emitted from editor app
- (editor) Update `crash` event emitted from editor app to include error
- (editor) Update `change-history` event emitted from editor app
- (editor) Remove `change-camera` event from editor app
- (editor) Remove `move-to-page` event from editor app
- (ui) Add `onEvent` prop and events to <Tldraw> / <TldrawUi>
- (editor) Replace `app.openMenus` plain Set with computed value
- (editor) Add `addOpenMenu` method
- (editor) Add `removeOpenMenu` method
- (editor) Add `setFocusMode` method 
- (editor) Add `setToolLocked` method  
- (editor) Add `setSnapMode` method 
- (editor) Add `isSnapMode` method 
- (editor) Update `setGridMode` method return type to editor app
- (editor) Update `setReadOnly` method return type to editor app
- (editor) Update `setPenMode` method return type to editor app
- (editor) Update `selectNone` method return type to editor app
- (editor) Rename `backToContent` to `zoomToContent`
- (editor) Remove `TLReorderOperation` type

---------

Co-authored-by: Orange Mug <orangemug@users.noreply.github.com>
2023-05-11 22:14:58 +00:00
Lu[ke] Wilson
b1569c97e0
add docs for TLShapeUtil (#1215)
This PR adds docs for the methods in the TLShapeUtil class.
I think that it's a good page to have docs on, as it shows people what's
possible with the custom shape API.

Currently, our docs are not showing `@param` info for lots of methods,
including the ones added in this PR.
I'll do fix for that in a follow-up PR, so that it's easier to review.

---

Note: Moving forward, we probably want to consider **_where_** these
docs are shown, and how we achieve that.

For example, do we put the docs for these methods in:
* The docs page for the `TLShapeUtil` class?
* The docs pages for the handler types, eg:
[`OnResizeHandler`](http://localhost:3000/gen/editor/OnResizeHandler-type)?
* Both?

Right now, I opted for putting them in the the TLShapeUtil class, as it
keeps them all in one place, and it's what we already do for some
others.

We should consider both - what works best for the docs? and what works
best for code editors?

---

This PR also includes a fix to our pre-commit step that @SomeHats did.
2023-05-05 14:05:25 +00:00
alex
880f82e658
New vite-based examples app (#1226)
Right now this examples app looks exactly the same as our old examples
app, but there are a couple of tiny differences:
- We use `vite` instead of our own esbuild setup for development and
bundling
- We use `@tldraw/assets` for smart asset hashing instead of copying the
assets to a public folder

You can use `@tldraw/assets` with vite with a bunch of extra config, but
it (plus a bunch of other bundlers) also support a special syntax for
specifying asset urls: `new URL('./my/asset.svg',
import.meta.url).href`. This approach is more standards-complient, but
doesn't work with every bundler just yet. This diff also adds a
url-based version of `@tldraw/assets`, although I'd like to tweak the
entry point - right now you need to import from
`@tldraw/assets/lib/urls`, but i'd like to find a way to get this to
`@tldraw/assets/urls` or something at some point.

There are a couple other extra fixes in here:
- vscode builds were broken, they're fixed now!
- there's also a little tweak to the `getBundlerAssetUrls` API to allow
passing in a function instead of an object for URL formatting
- there are new internal-only functions for injecting asset urls
globally instead of passing them in via react props. this means we can
get the benefits of cacheable URLs without having to clutter our
examples by passing them in
2023-05-05 13:10:36 +00:00
David Sheldrick
00e3d20dc8
[feat] new LiveCollaborators behind feature flag (#1219)
In this PR I'm adding new versions of the `LiveCollaborators` and
`Collaborators` components for the ephemeral state work. They are behind
a feature flag for now.
2023-05-03 13:48:46 +00:00
alex
29ed921c67 transfer-out: transfer out 2023-04-25 12:01:25 +01:00