Commit graph

446 commits

Author SHA1 Message Date
alex
2d7e9a31df
fix docs not building due to typo (#3259)
oops

### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
2024-03-25 15:34:43 +00:00
alex
05f58f7c2a
React-powered SVG exports (#3117)
## Migration path
1. If any of your shapes implement `toSvg` for exports, you'll need to
replace your implementation with a new version that returns JSX (it's a
react component) instead of manually constructing SVG DOM nodes
2. `editor.getSvg` is deprecated. It still works, but will be going away
in a future release. If you still need SVGs as DOM elements rather than
strings, use `new DOMParser().parseFromString(svgString,
'image/svg+xml').firstElementChild`

## The change in detail
At the moment, our SVG exports very carefully try to recreate the
visuals of our shapes by manually constructing SVG DOM nodes. On its own
this is really painful, but it also results in a lot of duplicated logic
between the `component` and `getSvg` methods of shape utils.

In #3020, we looked at using string concatenation & DOMParser to make
this a bit less painful. This works, but requires specifying namespaces
everywhere, is still pretty painful (no syntax highlighting or
formatting), and still results in all that duplicated logic.

I briefly experimented with creating my own version of the javascript
language that let you embed XML like syntax directly. I was going to
call it EXTREME JAVASCRIPT or XJS for short, but then I noticed that we
already wrote the whole of tldraw in this thing called react and a (imo
much worse named) version of the javascript xml thing already existed.

Given the entire library already depends on react, what would it look
like if we just used react directly for these exports? Turns out things
get a lot simpler! Take a look at lmk what you think

This diff was intended as a proof of concept, but is actually pretty
close to being landable. The main thing is that here, I've deliberately
leant into this being a big breaking change to see just how much code we
could delete (turns out: lots). We could if we wanted to make this
without making it a breaking change at all, but it would add back a lot
of complexity on our side and run a fair bit slower

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-03-25 14:16:55 +00:00
Mitja Bezenšek
cd02d03d06
Revert perf changes (#3217)
Step 1 of the master plan 😂 

![CleanShot 2024-03-19 at 16 05
08](https://github.com/tldraw/tldraw/assets/2523721/7d2afed9-7b69-4fdb-8b9f-54a48c61258f)

This:
- Reverts #3186 
- Reverts #3160 (there were some conflicting changes so it's not a
straight revert)
- Reverts most of #2977 


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-03-21 10:05:44 +00:00
alex
3a736007e5
Add image annotator example (#3147)
This diff mostly adds an image annotator example, but also has a couple
of drive-by changes:
- Added a 'use-cases' category to the examples app for this style of
mini-app
- Add `editor.pageToViewport`, which is like `editor.pageToScreen` but
works with viewport coordinates (better for `InFrontOfTheCanvas` stuff)
- Prevent the chrome side-swipe-to-go-back thing in the examples app

Some cool features of the image annotator:
- The image cannot be unlocked, and cannot have shapes places behind it
  - I still need to work out a way of removing the context menu though
- Anything you place outside the bounds of the image (and therefore
outside the bounds of the export) will be greyed out
- You can't change pages
  - unless you find the "move to page" action... need to fix that
- The camera is constrained! It'll keep the image roughly centered on
the screen. If you pick a very long thin image, you can only scroll
vertically. If you pick a very big one, it'll default it to a reasonable
size.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.

<!--  Please select a 'Type' label ️ -->

- [x] `feature` — New feature
2024-03-19 11:41:25 +00:00
Dan Groshev
d7b80baa31
use native structuredClone on node, cloudflare workers, and in tests (#3166)
Currently, we only use native `structuredClone` in the browser, falling
back to `JSON.parse(JSON.stringify(...))` elsewhere, despite Node
supporting `structuredClone` [since
v17](https://developer.mozilla.org/en-US/docs/Web/API/structuredClone)
and Cloudflare Workers supporting it [since
2022](https://blog.cloudflare.com/standards-compliant-workers-api/).
This PR adjusts our shim to use the native `structuredClone` on all
platforms, if available.

Additionally, `jsdom` doesn't implement `structuredClone`, a bug [open
since 2022](https://github.com/jsdom/jsdom/issues/3363). This PR patches
`jsdom` environment in all packages/apps that use it for tests.

Also includes a driveby removal of `deepCopy`, a function that is
strictly inferior to `structuredClone`.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. A smoke test would be enough

- [ ] Unit Tests
- [x] End to end tests
2024-03-18 17:16:09 +00:00
David Sheldrick
1951fc0e47
Fix lag while panning + translating at the same time (#3186)
Before

![Kapture 2024-03-18 at 09 42
33](https://github.com/tldraw/tldraw/assets/1242537/d27c5852-9514-4e44-8b75-d2cb2571362a)


After

![Kapture 2024-03-18 at 09 41
27](https://github.com/tldraw/tldraw/assets/1242537/f5cbebfd-a45c-48d9-915b-18823f4555ff)

The probelm was manifesting because our camera updates were not
throttled and our render tick was on a different tick timeline to our
tick manager. Fixing the latter gets rid of the lag without requiring us
to throttle the camera updates.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix



### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-03-18 16:03:44 +00:00
Steve Ruiz
b9b5bd5b81
[fix] Batch tick events (#3181)
This PR fixes an issue where events happening on tick were not batched. 

![Kapture 2024-03-17 at 22 49
52](https://github.com/tldraw/tldraw/assets/23072548/2bcfa335-a38f-46c4-a3f3-434cac61b6ce)

We were listening to the `tick` event directly from the state node,
rather than passing the event into the state chart at the top. This
meant that it was bypassing the regular state chart rules, which was
what got me looking at this; but then I noticed that we also weren't
batching the changes, either. This causes computed stuff to re-compute
after each atom is updated within the `onTick` handler, which can be a
LOT.

Before:
<img width="1557" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/ba8791f2-faec-463d-945a-9f5920826aab">

After:
<img width="1204" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/a00f8e4a-caca-406a-89a2-8cff0e01b642">

It's not game breaking but it's important enough to hotfix at least in
the dot com.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Select many shapes.
2. Resize them.

### Release Notes

- Fix a performance issue effecting resizing multiple shapes.
2024-03-18 14:33:36 +00:00
Steve Ruiz
176fdb5425
Skip the random ID for regular history entries (#3183)
Non-mark history entries don't need a random id. 🤷‍♂️

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-03-18 07:56:53 +00:00
Steve Ruiz
4801b35768
[tinyish] Simplify / skip some work in Shape (#3176)
This PR is a minor cleanup of the Shape component.

Here we:
- use some dumb memoized info to avoid unnecessary style changes
- move the dpr check up out of the shapes themselves, avoiding renders
on instance state changes

Culled shapes:
- move the props setting on the culled shape component to a layout
reactor
- no longer set the height / width on the culled shape component
- no longer update the culled shape component when the shape changes

Random:
- move the arrow shape defs to the arrow shape util (using that neat API
we didn't used to have)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Use shapes
2. Use culled shapes

### Release Notes

- SDK: minor improvements to the Shape component
2024-03-17 21:37:37 +00:00
Steve Ruiz
e764e59cda
[tiny] Slightly more efficient selection rotated page bounds / page bounds (#3178)
This PR makes a few tiny improvements to the way that selection page
bounds and rotated page bounds are calculated.

For bounds, we bail once we find a different rotation among the selected
shapes. Previously, we grabbed all of the rotations first before
comparing them; we only need to grab rotations until we find a rotation
that's different from the first one.

For rotating page bounds, we only look at the corners of the calculated
bounds, and we mutate the resulting points after we transform them.
Previously, we looked at all vertices and make a copy of the points when
rotating them. The transform already creates the copy, so we can mutate
it; and while the bounds are usually calculated from the vertices, using
the corners gives us fewer points to transform.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- SDK, slightly more performant selection bounds calculations.
2024-03-17 13:24:32 +00:00
Steve Ruiz
a9bc79b1c2
[fix] handles (#3177)
This PR is a quick follower to fix handles

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-03-16 15:00:46 +00:00
Steve Ruiz
08e79418f2
[fix] Handles extra renders (#3172)
The canvas handles component was rendering every time any shape changed,
whether or not that shape had handles.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Use a shape with handles.
2. Use a shape without handles.

### Release Notes

- SDK: Fixed a minor rendering issue related to handles.
2024-03-16 09:33:04 +00:00
Steve Ruiz
0f081e145e
[tiny] remove unused shape indicator equality checker (#3171)
This PR removes an unused / vestigial equality checker in our default
indicator.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
2024-03-16 09:25:54 +00:00
Steve Ruiz
6969352aef
[fix] Cleanup text measures (#3169)
This PR cleans up text measurement divs, which could pile up during HMR.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Fixed a bug that could cause multiple text measurement divs in
development mode.
2024-03-16 07:57:17 +00:00
David Sheldrick
8e23a253fc
[perf] Reinstate render throttling (#3160)
Follow up to #3129 

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK

- [x] `improvement` — Improving existing features



### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-03-15 16:18:23 +00:00
David Sheldrick
4d8dab843e
Enable document name (#3150)
Apparently we were supposed to do this for the previous release, and the
release notes mentioned the document title, so I'm doing a quick hotfix
for dotcom.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `dotcom` — Changes the tldraw.com web app

<!--  Please select a 'Type' label ️ -->

- [x] `feature` — New feature
2024-03-14 10:39:33 +00:00
alex
adebb680e5
Component-based toolbar customisation API (#3067)
When we went from overrides-based to component based UI customisation
APIs, we didn't do the toolbar because it had some significant extra
complexity around overflowing the contents of the menu into the
dropdown. This is really hard to do at render-time with react - you
can't introspect what a component will return to move some of it into an
overflow.

Instead, this diff runs that logic in a `useLayoutEffect` - we render
all the items into both the main toolbar and the overflow menu, then in
the effect (or if the rendered components change) we use CSS to remove
the items we don't need, check which was last active, etc. Originally, I
wasn't really into this approach - but i've actually found it to work
super well and be very reliable.

### Change Type

- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Test the toolbar at many different sizes with many different 'active
tools'

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-03-12 16:14:28 +00:00
Mitja Bezenšek
a07561e662
Add tests for Vec.Average (#3071)
Adds tests for the Vec.Average. [My previous
PR](https://github.com/tldraw/tldraw/pull/3065) added a check that
prevented returning vectors with NaNs, this adds a test for that.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [x] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-03-05 14:14:08 +00:00
Mitja Bezenšek
0813e54ca2
Fix validation errors for duplicateProps (#3065)
Should fix `At instance.duplicateProps.offset.x: Expected a number, got
NaN` validation errors.

Wasn't able to reproduce. We only assign the offset here, so
`Vec.Averge` is the most likely offender here and for that to happen I
guess `movingShapes` might not contain any shapes.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-03-04 17:48:35 +00:00
alex
ce782dc70b
Wrap local/session storage calls in try/catch (take 2) (#3066)
Steve tried this in #3043, but we reverted it in #3063. Steve's version
added `JSON.parse`/`JSON.stringify` to the helpers without checking for
where we were already `JSON.parse`ing (or not). In some places we just
store strings directly rather than wanting them jsonified, so in this
version we leave the jsonification to the callers - the helpers just do
the reading/writing and return the string values.

### Change Type

- [x] `patch` — Bug fix
2024-03-04 16:15:20 +00:00
alex
8adaaf8e22
Revert "Protect local storage calls (#3043)" (#3063)
This reverts commit 2f28d7c6f8.

### Change Type

- [x] `patch` — Bug fix
2024-03-04 15:48:31 +00:00
alex
15c760f7ea
children: any -> children: ReactNode (#3061)
We use `children: any` in a bunch of places, but the proper type for
these is `ReactNode`. This diff fixes those.

### Change Type

- [x] `patch` — Bug fix
2024-03-04 14:48:40 +00:00
Steve Ruiz
2f28d7c6f8
Protect local storage calls (#3043)
This PR provides some safe wrappers for local storage calls. Local
storage is not available in all environments (for example, a React
Native web view). The PR also adds an eslint rule preventing direct
calls to local / session storage.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Fixes a bug that could cause crashes in React Native webviews.
2024-03-04 13:37:09 +00:00
Steve Ruiz
f819a57a05
Expose getStyleForNextShape (#3039)
This PR exposes a method for getting the style for the next shape.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Expose the API for `Editor.getStyleForNextShape`, previously marked as
internal.
2024-03-02 20:16:55 +00:00
Steve Ruiz
52df06b014
A few more async routes (#3023)
This PR makes a few more of our routes async.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-03-02 17:17:09 +00:00
Steve Ruiz
338501d656
[fix] Routes check on e2e tests (#3022)
This PR updates our end to end tests so that they check every route in
our examples to ensure that it loads (skipping any routes that don't
features a canvas).

### Change Type

- [x] `tests` — Changes to any test code only[^2]

### Test Plan

- [x] End to end tests
2024-03-02 16:42:07 +00:00
Steve Ruiz
4cc823e22e
Show a broken image for files without assets (#2990)
This PR shows a broken state for images or video shapes without assets.
It deletes assets when pasted content fails to generate a new asset for
the shape. It includes some mild refactoring to the image shape.
Previously, shapes that had no corresponding assets would be
transparent. This PR preserves the transparent state for shapes with
assets but without source data (ie loading assets).

After:
<img width="1062" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/81ad6953-a45f-4cc2-9f39-559009621a82">
<img width="1158" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/40d15158-d201-458f-b555-6f3d8708a283">

Before:
<img width="1178" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/2bed5b3c-cf1f-48be-9c68-d15fdccb9c99">


### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create an image / video
2. Delete its asset

### Release Notes

- Better handling of broken images / videos.
2024-03-01 18:16:27 +00:00
Steve Ruiz
4bd1a31721
Selection UI example (plus fixes to pageToScreen) (#3015)
This PR adds a custom selection UI example.

![Kapture 2024-03-01 at 14 02
25](https://github.com/tldraw/tldraw/assets/23072548/039cc6ab-17b9-4bc3-8c05-ad3ce788a5d3)

It also fixes a bug with pageToScreen and adds a
`getSelectionRotatedScreenBounds` method.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Release Notes

- Adds selection UI example.
- Adds `Editor.getSelectionRotatedScreenBounds` method
- Fixes a bug with `pageToScreen`.
2024-03-01 17:42:35 +00:00
David Sheldrick
1d5a9efa17
[bugfix] Avoid randomness at init time to allow running on cloudflare. (#3016)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

Follow up to #2987 

### Change Type

- [x] `patch` — Bug fix


### Release Notes

- Prevent using randomness API at init time, to allow importing the
tldraw package in a cloudflare worker.
2024-03-01 15:34:16 +00:00
huppy-bot[bot]
ba6cba64c6 Update CHANGELOG.md [skip ci] 2024-02-29 18:28:45 +00:00
huppy-bot[bot]
ed1a031a69 Update CHANGELOG.md [skip ci] 2024-02-29 18:12:00 +00:00
David Sheldrick
a25d58e9b6 fix refresh-assets cache inputs 2024-02-29 18:03:10 +00:00
huppy-bot[bot]
752c30ac62 Update CHANGELOG.md [skip ci] 2024-02-29 17:59:47 +00:00
David Sheldrick
7fdaa3b7ed use glob to pick up version files? 2024-02-29 17:55:36 +00:00
huppy-bot[bot]
76949b62bd Update CHANGELOG.md [skip ci] 2024-02-29 17:45:47 +00:00
David Sheldrick
ba26324058
Fix publish script one more time (#3010)
follow up to #3009 

the versions.ts files were not being updated since things had been added
and moved around

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-29 17:38:19 +00:00
huppy-bot[bot]
21cc1c1345 Update CHANGELOG.md [skip ci] 2024-02-29 17:18:43 +00:00
David Sheldrick
9d237eec73
Fix publishing scripts (#3008)
Follow up to #3006 

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-29 16:59:05 +00:00
huppy-bot[bot]
a429a44e69 Update CHANGELOG.md [skip ci] 2024-02-29 16:41:45 +00:00
alex
a0628f9cb2
tldraw_final_v6_final(old version).docx.pdf (#2998)
Rename `@tldraw/tldraw` to just `tldraw`! `@tldraw/tldraw` still exists
as an alias to `tldraw` for folks who are still using that.

### Test Plan

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- The `@tldraw/tldraw` package has been renamed to `tldraw`. You can
keep using the old version if you want though!
2024-02-29 16:06:19 +00:00
Steve Ruiz
ae531da193
Don't add editor / app to window. (#2995)
This PR removes code that would add a reference to the editor to the
window. This is a feature that we added very early on during testing,
but which we should have moved out of the library earlier. Adding it
here as one of our last PRs before release.

If you've relied on this, you'll need to update your use of the library
to do it manually:

```ts
<Tldraw onMount={(editor) => {
  ;(window as any).app = editor
  ;(window as any).editor = editor
}}/>
```

### Change Type

- [x] `major` — Breaking change

### Release Notes

- Remove `window.editor` and `window.app` references to editor.
2024-02-29 15:42:36 +00:00
Steve Ruiz
4f07e696e8
[feature] wrap mode (#2938)
By default, tldraw's brushing mode will select when the box intersects
an shape's geometry. A user can hold Command / Ctrl to require that the
selection box fully contain a shape's bounds instead.

Some people really prefer the opposite. Three years! Three years I've
been saying "no no no".

This PR adds a user preference to flip the logic. When `isWrapMode` is
true, selection requires that the box completely contain a shape before
it's added to the list of selecting shapes; and ctrl flips back to
intersection instead.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Turn on wrap mode in the user preferences menu.
2. Select stuff.
3. Use the ctrl key to except the behavior back to intersection.

- [x] Unit Tests

### Release Notes

- Added `isWrapMode` to user preferences.
- Added Wrap Mode toggle to user preferences menu.
2024-02-29 11:45:02 +00:00
Mitja Bezenšek
adc53afbe3
Don't allow edge scrolling when camera is frozen. (#2992)
Don't allow edge scrolling when camera is frozen.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Testing
It's a bit hard to test this, you actually need to change the code a
bit.
1. Add an `onMount` handler to the `Tldraw` component in `develop.tsx`
2. In the `onMount` handler add:
`editor.updateInstanceState({canMoveCamera: false})` to freeze the
camera.
3. Make sure edge scrolling is turned on in the preferences.
4. Use brush selections / resizing / translating close to the edges.
5. The camera should not move.

### Release Notes

- Don't allow edge scrolling when camera is frozen.
2024-02-29 11:27:16 +00:00
David Sheldrick
a4033f7a61
Setup papercuts (#2987)
I'm bringing the sockets example up to date and ran into some issues
that were tricky to resolve in userland but trivial to resolve in
packageland.

Gonna collect them here.  

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-29 10:40:28 +00:00
Steve Ruiz
1a68857174
migrate shapes / assets as a store on putContent (#2971)
This PR updates the `putContentOntoCurrentPage` so that it migrates
shapes / records as a complete store.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Copy and paste, ideally between versions.
2024-02-27 16:35:01 +00:00
Steve Ruiz
d88ce929eb
[fix] double spinner (#2963)
Fixes a double spinner in the loading component.

### Change Type

- [x] `patch` — Bug fix
2024-02-27 09:30:02 +00:00
Steve Ruiz
6d417577be
Prevent iframe embedding for dotcom (except on tldraw.com) (#2947)
This PR fixes a check on whether the dot com multiplayer editor has been
loaded in an iframe.

It tries to keep it working on tldraw.com itself.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Load me in an iframe
2024-02-26 18:30:55 +00:00
Steve Ruiz
2211ca0063
bump typescript / api-extractor (#2949)
This PR bumps TypeScript to 5.3.3 and API extractor. We started getting
some weird behavior in CI due to different versions of the two
libraries, ie where the CI api.jsons would differ from those built
locally.

### Change Type

- [x] `dependencies` — Changes to package dependencies[^1]
2024-02-25 11:43:17 +00:00
Steve Ruiz
ad902be5e6
Expand props (#2948)
This PR expands the tldraw / tldraweditor component props.

### Change Type

- [x] `patch` — Bug fix
2024-02-25 11:16:10 +00:00
Steve Ruiz
0f1599d5b3
[fix] Corejs imports (#2940)
This PR fixes a bug with corejs imports. See
https://github.com/tldraw/tldraw/issues/1947

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Fixes a bug effecting some users related to corejs imports.
2024-02-23 17:36:27 +00:00