wip
### Change Type
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- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
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2.
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### Release Notes
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the fix in https://github.com/tldraw/tldraw/pull/3906 actually made
things worse. the CSP setting was broken from the beginning. i'll rework
it in another PR.
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
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- [x] `bugfix` — Bug fix
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
I recently noticed some browser error spam in my
[tldraw-cli](https://github.com/kitschpatrol/tldraw-cli) tool...
```sh
The Content-Security-Policy directive name 'default-src:' contains one or more invalid characters. Only ASCII alphanumeric characters or dashes '-' are allowed in directive names.
```
Also seeing the same on tldraw.com in the browser console:
```sh
Unrecognized Content-Security-Policy directive 'default-src:'.
```
Looks like `'Content-Security-Policy': 'default-src: *'` is not [valid
syntax](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/Sources#sources)
for this header, instead we need 'Content-Security-Policy': 'default-src
*'.
This heroic PR deletes a single `:` character to correct the syntax and
silence the error. 😅
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
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- [x] `bugfix` — Bug fix
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
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- [x] End to end tests
It could certainly be automated... but I've just been looking at the
browser console.
### Release Notes
- Fix Content-Security-Policy warnings
Previously, we had the `ae-forgotten-export` rule from api-extractor
disabled. This rule makes sure that everything that's referred to in the
public API is actually exported. There are more details on the rule
[here](https://api-extractor.com/pages/messages/ae-forgotten-export/),
but not exporting public API entires is bad because they're hard to
document and can't be typed/called from consumer code. For us, the big
effect is that they don't appear in our docs at all.
This diff re-enables that rule. Now, if you introduce something new to
the public API but don't export it, your build will fail.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Adds docs (reference material and a guide) for the bindings API. Also,
the unbind reason enum is now a union of strings.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
This code has started to bitrot a bit and this freshens it up a bit.
- there's a double request happening for every bookmark paste at the
moment, yikes! One request originates from the paste logic, and the
other originates from the `onBeforeCreate` in `BookmarkShapeUtil`. They
both see that an asset is missing and race to make the request at the
same time. It _seems_ like we don't need the `onBeforeCreate` anymore.
But, if I'm mistaken on some edge case here lemme know and we can
address this in a different way.
- the extractor is really crusty (the grabity code is from 5 yrs ago and
hasn't been updated) and we don't have control over it. i've worked on
unfurling stuff before with Paper and my other projects and this reworks
things to use Cheerio, which is a more robust library.
- this adds `favicon` to the response request which should usually
default to the apple-touch-icon. this helps with some better bookmark
displays (e.g. like Wikipedia if an image is empty)
In general, this'll start to make this more maintainable and improvable
on our end.
Double request:
<img width="1496" alt="Screenshot 2024-05-31 at 17 54 49"
src="https://github.com/tldraw/tldraw/assets/469604/22033170-caaa-4fd2-854f-f19b61611978">
Before:
<img width="355" alt="Screenshot 2024-05-31 at 17 55 02"
src="https://github.com/tldraw/tldraw/assets/469604/fd272669-ee52-4cc7-bed7-72a8ed8d53a0">
After:
<img width="351" alt="Screenshot 2024-05-31 at 17 55 44"
src="https://github.com/tldraw/tldraw/assets/469604/87d27342-0d49-4cfc-a811-356370562d19">
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `bugfix` — Bug fix
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- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test pasting links in, and pasting again.
### Release Notes
- Bookmarks: fix up double request and rework extractor code.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR ensures that the share menu is open when navigating from the
create new shared project button.
This could be achieved by calling ```editor.addOpenMenu('share-menu')```
after ```navigate('/new')``` , but that opens the menu on the local
editor first so you get a flash of that before the multiplayer editor
loads.
Instead I've used the state prop on the Navigate component/function to
pass a property called shouldOpenShareMenu.
If the user presses the back button to return to the local editor
instance then the open state of the share menu is preserved, which is
actually something we don't want in this case. Not sure how to deal with
that without adding a ton more complexity, is it worth it?
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Click create new shared project from the file menu
2. Share menu should open after navigating to the new room
### Release Notes
- Open share menu when navigating from the create new shared project
button.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
So we were kinda bending over backwards to capture the use case where we
update the arrow's terminal x,y coords when unbinding, copy-pasting, and
duplicating.
- At first we abused the `onBeforeShapeDelete` callbacks, but that was
footgunny.
- Then we created a `onBeforeUnbind` callback, which was less footgunny
but still subtly footgunny.
This PR proposes reverting the `onBeforeUnbind` stuff, taking us back to
having `onBeforeShapeDelete` stuff. But at the same time it adds
`onBeforeShapeIsolate` callbacks which are triggered at the following
times:
- When you delete the other shape in a bound shape pair
- When you copy/paste or duplicate one shape in a bound shape pair but
not the other one
- When you opt-in while deleting bindings e.g. `deleteBindings([...],
{isolateShapes: true})`
This PR also fixes the bound arrow drag interaction. We can probably
extract that out to a separate PR if needed.
![Kapture 2024-06-04 at 12 42
40](https://github.com/tldraw/tldraw/assets/1242537/95b51e14-1119-4dad-91e4-8b19fdb5e862)
### Change Type
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- [ ] `internal` — Does not affect user-facing stuff
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- [x] `bugfix` — Bug fix
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
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2.
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### Release Notes
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Rel #3861 TLD-2551
This PR adds a menu item to both multiplayer and local editor
components, to create a new shared project in the file menu.
I think it might be helpful to add a dialog as well. At the moment it
feels a bit sudden to jump to a new page right after clicking. However
it's non-destructive, and it would add an unnecessary extra step. What
do you think?
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
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<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
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`createTLStore` had defaults of empty arrays for shapeUtils and
bindingUtils. this is problematic since people who already are calling
`createTLStore` manually with like `createTLStore({shapeUtils:
defaultShapeUtils})` will miss out on bindings utils when they upgrade
to the latest version, and this will probably only fail at runtime for
them.
To prevent issues we could have made `shapeUtils` and `bindingUtils`
required args but it feels better to me, long term, if we bring
`createTLStore` in line with `createTLSchema` and configure it to use
tldraw's default shapes/bindings if no custom overrides are specified.
i.e. we can do this
```diff
- const store = createTLStore({ shapeUtils: defaultShapeUtils, bindingUtils: defaultBindingUtils })
+ const store = createTLStore()
```
There's still technically potential for breaking changes by people
accidentally including the arrow binding util when they might not have
arrows in the app, but I don't think that's likely to actually cause any
bugs unless they add their own arrow binding type later on.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `bugfix` — Bug fix
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
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2.
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### Release Notes
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This PR adds a `editor.blur()` method to complement the `editor.focus()`
method, and enhances both with an options param that allows to skip
dispatching a focus/blur event on the container.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `bugfix` — Bug fix
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- [ ] `chore` — Updating dependencies, other boring stuff
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
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### Release Notes
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We're currently sending `referrer` with path for image/bookmark
requests. We shouldn't do that as it exposes the rooms to other servers.
## `<img>`
- `<img>` tags have the right referrerpolicy to be
`strict-origin-when-cross-origin`:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#referrerpolicy
- _however_, because we use React, it looks like react creates a raw DOM
node and adds properties one by one and it loses the default
referrerpolicy it would otherwise get! So, in `BookmarkShapeUtil` we
explicitly state the `referrerpolicy`
- `background-image` does the right thing 👍
- _also_, I added this to places we do programmatic `new Image()`
## `fetch`
- _however_, fetch does not! wtf.
https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch
it's almost a footnote in this section of the docs
(https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch#supplying_request_options)
that `no-referrer-when-downgrade` is the default.
## `new Image()`
ugh, but _also_ doing a programmatic `new Image()` doesn't do the right
thing and we need to set the referrerpolicy here as well
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test on staging that referrer with path isn't being sent anymore.
### Release Notes
- Security: fix referrer being sent for bookmarks and images.
Version bump.
Created a branch from hotfixes, build a new version of the extension,
and published it. This PR is just to update main with the version and
changelog.
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
People just don't know that they need to put the components using
useEditor inside the <tldraw> component as a children
Either it is defined somewhere else or not defined at all, so it will
really help those.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [X] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [X] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan [No need]
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2.
- [ ] Unit Tests
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### Release Notes [No need]
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---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We have a lot of events that fire in the editor and, technically, they
can fire after the Editor is long gone.
This adds a registry/manager to track those timeout/interval/raf IDs
(and some eslint rules to enforce it).
Some other cleanups:
- `requestAnimationFrame.polyfill.ts` looks like it's unused now (it
used to be used in a prev. revision)
- @ds300 I could use your feedback on the `EffectScheduler` tweak. in
`useReactor` we do: `() => new EffectScheduler(name, reactFn, {
scheduleEffect: (cb) => requestAnimationFrame(cb) }),`
and that looks like it doesn't currently get disposed of properly.
thoughts? happy to do that separately from this PR if you think that's a
trickier thing.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test async operations and make sure they don't fire after disposal.
### Release Notes
- Editor: add registry of timeouts/intervals/rafs
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:
- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
- update the viewport page bounds
- refocus the editor
- preserver some other sneaky properties of the `instance` record
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
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- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
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- [ ] `bugfix` — Bug fix
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Right now when you hit Share/Fork on production it can take a good 5
seconds for something to happen.
In the meantime, it can feel like nothing happened when you clicked the
button. Maybe you click it again to see if that'll fix it, which doesn't
do anything. Same thing for the Copy action, sometimes we don't have an
icon to subtly show that it's been copied.
This adds some toasts and disables the Share menu while a project is
being created.
Also, has two drive-by fixes:
- the getShareUrl logic is old and needed to be superseded by the new
stuff
- the icon fix for clipboard-copied.svg from the readonly omnibus PR
(https://github.com/tldraw/tldraw/pull/3192) got overridden in a
different PR (https://github.com/tldraw/tldraw/pull/3627) - this
restores the fix
<img width="304" alt="Screenshot 2024-05-30 at 11 38 39"
src="https://github.com/tldraw/tldraw/assets/469604/f9a3b7c7-f9ea-41f0-ad00-7fc5d71da93f">
<img width="257" alt="Screenshot 2024-05-30 at 11 38 14"
src="https://github.com/tldraw/tldraw/assets/469604/c0a2d762-64c3-44da-b61e-c237133dd8cd">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
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- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Share menu: make sharing/fork/copy actions clearer
There's been some flakiness on the camera e2e tests. I _think_ this
would help resolve it, theory being that it's not finished scrolling
when we take the reading.
example failure:
https://github.com/tldraw/tldraw/actions/runs/9222574205/job/25373998190?pr=3827
### Change Type
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- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Another go at #3628 & #3783. This moves (most) constants into
`editor.options`, configurable by the `options` prop on the tldraw
component.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
You can now override many options which were previously hard-coded
constants. Pass an `options` prop into the tldraw component to change
the maximum number of pages, grid steps, or other previously hard-coded
values. See `TldrawOptions` for more
When switching to a non-Select tool, it should disable the Duplicate and
Trash button (and others). They don't do anything when clicking on them!
(drive-by tiny tweak to a `focus()` call)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Toolbar: disable menu items that don't work when not in select mode.
As I was setting up the Zoom app, it turns out they're very strict about
requiring OWASP headers for their apps.
https://developers.zoom.us/docs/zoom-apps/security/owasp/
- `Strict-Transport-Security`: max-age is set to 2 years, and is
suffixed with preload, which is necessary for inclusion in all major web
browsers' HSTS preload lists, like Chromium, Edge, and Firefox.
- CSP: just set to the default, not blocking anything at the moment to
avoid going down this rabbit hole.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR changes a line in our static assets section of the docs.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `chore` — Updating dependencies, other boring stuff
This PR adds a heart geo shape. ❤️
It also:
- adds `toSvgPathData` to geometry2d
- uses geometry2d in places where previously we recalculated things like
perimeter of ellipse
- flattens geo shape util components
- [x] Calculate the path length for the DashStyleHeart
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
- Adds a heart shape to the geo shape set.
This PR reworks the `canBind` callback to work with customizable
bindings. It now accepts an object with a the shape, the other shape
(optional - it may not exist yet), the direction, and the type of the
binding. Devs can use this to create shapes that only participate in
certain binding types, can have bindings from but not to them, etc.
If you're implementing a binding, you can see if binding two shapes is
allowed using `editor.canBindShapes(fromShape, toShape, 'my binding
type')`
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
#### Breaking changes
The `canBind` flag now accepts an options object instead of just the
shape in question. If you're relying on its arguments, you need to
change from `canBind(shape) {}` to `canBind({shape}) {}`.
We write our API docs in markdown embedded in tsdocs comments. vscode's
hover preview of these docs renders them as expected, but api-extract
treats whitespace as insignificant and strips out most newlines, which
breaks markdown lists. See https://github.com/microsoft/tsdoc/issues/178
for details.
This PR patches tsdoc's emitter so that it preserves newlines. That way,
we can write markdown lists and have them picked up as expected by the
docs site markdown parser. I don't expect this to introduce other issues
with previously ignored line breaks and markdown is only sensitive to
linebreaks in certain scenarios (like lists) anyway.
(Extracted from bindings docs - #3812)
Before:
<img width="740" alt="Screenshot 2024-05-22 at 15 00 43"
src="https://github.com/tldraw/tldraw/assets/1489520/846f88b1-9480-48a6-9795-6a9f27ca242a">
After:
<img width="708" alt="Screenshot 2024-05-22 at 14 51 28"
src="https://github.com/tldraw/tldraw/assets/1489520/80c54b8e-4f74-45e7-9cba-0287175e9f97">
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.
This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:
Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">
After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.
The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.
This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
pushing out my changes but this is a draft. we need to do look into this
more:
- [ ] we might need to reach out to Google support and request to be put
on their "start a whiteboard" whitelist/partner list? it's actually
pretty unclear how to get on that list. I don't see any permissions/API
scopes that is meant to enable that 🤔
- [ ] but maybe this is something that you @steveruizok as Google
Workspace admin see on your end? let's look together when you get back.
I initially tried doing a bundle (using esbuild (and i tried
parcel/rollup too)) but it didn't feel like the right path, and also it
didn't work when loading it in the Apps Scripts.
So then I went the route of just doing an iframe and I think that feels
much better. This means though that we do want our iframe protector to
let through this usecase. But also, we could maybe just redirect always
to a new room? I'm not sure yet.
The build script helps either build the prod or staging version
depending on what you want.
Once we do find that the staging version works, then we'll go through
the process of:
- [x] applied for https://developers.google.com/workspace/preview
(already did this to get access to new Google Meet APIs just in case)
- [x] added to google analytics (already done)
- [ ] turn off testing mode for oauth and submit for review
- [ ] continue publishing process to Create a store listing for our prod
app: https://developers.google.com/workspace/marketplace/how-to-publish
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Google Meet: add hardware whiteboard integration
This prevents pressing escape to bubble to up to editor when editing
document names. Prevents the current tool to change back to select tool.
### Before
Pressing escape when editing the name stops the editing, but also
switches from hand tool to select tool.
https://github.com/tldraw/tldraw/assets/2523721/445ec4ca-73b9-4db3-a3e8-bd408d868c6f
### After
We no longer switch to hand tool when we press escape the first time.
The second time it still works though.
https://github.com/tldraw/tldraw/assets/2523721/fbab7d97-0d87-47cb-b249-b20655f8bc70
@mimecuvalo happy to wait for your focus management PR to get merged,
then update accordingly by using `editor.focus()`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Edit document name.
2. Press escape. It should stop editing the document name, but should
not switch the active tool to select tool.
3. Pressing escape once again should do it though. Also keyboard
shortcuts should also work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Prevent escaping out of editing the document name to switch the active
tool to select tool.
This PR adds E2E tests for panning and zooming using touch gestures and
zooming using the scrollwheel input.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds E2E tests for the camera
Focus management is really scattered across the codebase. There's sort
of a battle between different code paths to make the focus the correct
desired state. It seemed to grow like a knot and once I started pulling
on one thread to see if it was still needed you could see underneath
that it was accounting for another thing underneath that perhaps wasn't
needed.
The impetus for this PR came but especially during the text label
rework, now that it's much more easy to jump around from textfield to
textfield. It became apparent that we were playing whack-a-mole trying
to preserve the right focus conditions (especially on iOS, ugh).
This tries to remove as many hacks as possible, and bring together in
place the focus logic (and in the darkness, bind them).
## Places affected
- [x] `useEditableText`: was able to remove a bunch of the focus logic
here. In addition, it doesn't look like we need to save the selection
range anymore.
- lingering footgun that needed to be fixed anyway: if there are two
labels in the same shape, because we were just checking `editingShapeId
=== id`, the two text labels would have just fought each other for
control
- [x] `useFocusEvents`: nixed and refactored — we listen to the store in
`FocusManager` and then take care of autoFocus there
- [x] `useSafariFocusOutFix`: nixed. not necessary anymore because we're
not trying to refocus when blurring in `useEditableText`. original PR
for reference: https://github.com/tldraw/brivate/pull/79
- [x] `defaultSideEffects`: moved logic to `FocusManager`
- [x] `PointingShape` focus for `startTranslating`, decided to leave
this alone actually.
- [x] `TldrawUIButton`: it doesn't look like this focus bug fix is
needed anymore, original PR for reference:
https://github.com/tldraw/tldraw/pull/2630
- [x] `useDocumentEvents`: left alone its manual focus after the Escape
key is hit
- [x] `FrameHeading`: double focus/select doesn't seem necessary anymore
- [x] `useCanvasEvents`: `onPointerDown` focus logic never happened b/c
in `Editor.ts` we `clearedMenus` on pointer down
- [x] `onTouchStart`: looks like `document.body.click()` is not
necessary anymore
## Future Changes
- [ ] a11y: work on having an accessebility focus ring
- [ ] Page visibility API:
(https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API)
events when tab is back in focus vs. background, different kind of focus
- [ ] Reexamine places we manually dispatch `pointer_down` events to see
if they're necessary.
- [ ] Minor: get rid of `useContainer` maybe? Is it really necessary to
have this hook? you can just do `useEditor` → `editor.getContainer()`,
feels superfluous.
## Methodology
Looked for places where we do:
- `body.click()`
- places we do `container.focus()`
- places we do `container.blur()`
- places we do `editor.updateInstanceState({ isFocused })`
- places we do `autofocus`
- searched for `document.activeElement`
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
- [x] run test-focus.spec.ts
- [x] check MultipleExample
- [x] check EditorFocusExample
- [x] check autoFocus
- [x] check style panel usage and focus events in general
- [x] check text editing focus, lots of different devices,
mobile/desktop
### Release Notes
- Focus: rework and untangle existing focus management logic in the SDK