This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes
I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!
![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)
The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)
### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
(not yet)
### Release Notes
[internal only change layout ground work for highlighter]
This PR adds a laser pointer. It's also available in readonly rooms.
![Kapture 2023-05-18 at 17 00
18](https://github.com/tldraw/tldraw/assets/23072548/4f638dff-8c17-4f9d-8177-4a63a524b7fd)
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Select the laser pointer tool
2. Draw some lasers.
### Release Notes
- Adds the laser pointer tool.
Vertical text alignment for geo shapes.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- This adds vertical text alignment property to geo shapes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
The assets package now only exports esm-formatted .js files. There's one
for each strategy - import-based, and meta.url-based. These are directly
generated as .js and .d.ts files rather than generated as .ts and
converted to js/dts through other means.
As this package depends on esm-specific stuff to function, we don't
publish a cjs version any more.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [dev] If you're using the `@tldraw/assets` package, you need to update
your code to `import { getAssetUrlsByImport } from
'@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls }
from '@tldraw/assets`