This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds a cloud shape.
Adds some basic API docs for the new styles API.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Test Plan
--
### Release Notes
--
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
It tried to get out but we're dragging it back in.
This PR brings [signia](https://github.com/tldraw/signia) back into
tldraw as @tldraw/state.
### Change Type
- [x] major
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This reverts commit b6716a3750.
Not sure why, but this introduced a `/// <references />` comment in the
tldraw/tldraw api-report.md file that doesn't show up when you build
from brivate. Reverting for now.
### Change Type
- [x] `dependencies` — Changes to package dependencies[^1]
### Test Plan
-
### Release Notes
-
Removes `propsForNextShape` and replaces it with the new styles API.
Changes in here:
- New custom style example
- `setProp` is now `setStyle` and takes a `StyleProp` instead of a
string
- `Editor.props` and `Editor.opacity` are now `Editor.sharedStyles` and
`Editor.sharedOpacity`
- They return an object that flags mixed vs shared types instead of
using null to signal mixed types
- `Editor.styles` returns a `SharedStyleMap` - keyed on `StyleProp`
instead of `string`
- `StateNode.shapeType` is now the shape util rather than just a string.
This lets us pull the styles from the shape type directly.
- `color` is no longer a core part of the editor set on the shape
parent. Individual child shapes have to use color directly.
- `propsForNextShape` is now `stylesForNextShape`
- `InstanceRecordType` is created at runtime in the same way
`ShapeRecordType` is. This is so it can pull style validators out of
shape defs for `stylesForNextShape`
- Shape type are now defined by their props rather than having separate
validators & type defs
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Big time regression testing around styles!
2. Check UI works as intended for all shape/style/tool combos
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
-
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR does the following:
- Add `selfHosted.js`, which is a great option for users that wish to
self host the assets. Works well for both self hosting from the public
folder or via a CDN.
- Updates the docs for assets. We now have a dedicated page for assets
where all the options are more clearly explained. I also removed the
assets explanation from the main docs as the unpkg option should work
out of the box and setting up the assets is no longer necessary.
- Cleaned up the `refresh-assets` script. We now use common `types.d.ts`
file to define our types. All the other options then reuse them.
- Pulled out the `formatAssetUrl` into it's own file. It's now static an
no longer generated.
- `urls.d.ts`, `import.d.ts`, and newly added `selfhosted.d.ts` are now
also no longer generated as we can import the types from `types.d.ts`.
- You can now pass a subset of `assetUrls` to `<Tldraw />` and it will
override the default option with the passed in overrides. This makes it
easy to only customizes certain assets (only change the draw font as an
example).
### Change Type
- [x] `patch` — Bug Fix
Use unpkg to host our assets and use that as a default. This will smooth
out the first run experience.
The way this works for different use cases:
- It doesn't change the asset loading for VS Code extension and
tldraw.com
- When running our examples (and our local development) [we still
override the
urls](4a9ef5044c/apps/examples/src/index.tsx (L32-L34))
to use the assets from the filesystem. This allows the assets to still
update when you change them.
- When you use our `Tldraw` component and when just copying the examples
code we will now serve the assets from unpkg by default.
I guess it's a breaking change since we will now use unpkg by default.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Use unpkg asset hosting as a default.
This PR cleans up the file names and imports for @tldraw/tlschema.
It also:
- renames some erroneously named validators / migrators (e.g.
`pageTypeValidator` -> `pageValidator`)
- removes the duplicated `languages.ts` and makes `tlschema` the source
of truth for languages
- renames ID to RecordId
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] Remove `app.createShapeId`
- [tlschema] Cleans up exports
This PR cleans up exports from TldrawUi, unifying types under `TLUi` and
removing many items from exports / marking others as internal.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] clean up / unify types
This diff reverts 09c36781 and tweaks how some of our linting was
working.
I'm not actually sure what caused the regression that 09c36781 was
fixing - it was something to do with typescript being used to transpile
eslintrc.js, but that being excluded from the tsconfig for those
projects. I fixed that by removing `rootDir` from those, but that
revealed some other issues with files not getting ignored correctly.
I fixed the ignoring issue with a change I've wanted to make to these
scripts for a while: only running them on files that are actually
tracked by git, instead of on everything with a relevant extension. A
side effect of that is that we have to re-implement .eslintignore
support ourselves, but that's very straight forward: the `ignore`
package that eslint uses is very easy to include.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
-
### Release Notes
[internal-only]
This PR updates the `lint` scripts for the vs code extension in order to
solve a very weird bug with our submodules setup.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR replaces our `console.log` with `nicelog` so that I can more
easily grep for errant console.logs.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR removes scripts and other dependencies associated with webdriver
tests.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
remove some stray tldraw-lite references
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
We had a few issues with lazy race conditions failing CI. This came from
scripts configured to invoke lazy again, rather than through expressing
dependencies between scripts.
This diff reconfigures lazy to articulate these sorts of things as
dependencies instead of through self-invocation. Instead of having lots
of separate `build-package`, `build-docs`, etc commands, we now just
have a build command with package overrides to express more specific
options
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
[internal only]
Github action CI workflows added for webdriver tests.
I've also refactored the `./scripts/e2e-*` scripts. These scripts were
somewhat unique compared to the other scripts. They are now more inline
with the other scripts in that directory and run via
```
% yarn e2e --help
Usage: yarn e2e <command> [options]
Commands:
yarn e2e serve start test server
yarn e2e test:ci [env] runner for CI (github-actions)
yarn e2e test:local run webdriver tests locally
yarn e2e test:browserstack run webdriver tests on browserstack
yarn e2e selenium:grid start selenium grid (test linux)
Options:
--help Show help [boolean]
--version Show version number [boolean]
```
I've also added an experimental linux runner see
2cca4ddb77/e2e/README.md (L320-L333)
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
### Release Notes
- Github action CI workflows added for webdriver tests
- Refactored e2e test runner
Adds webdriver tests for testing from a users perspective via browser
actions. We currently support local test runners for a bunch of actions
on desktop `chrome`/`firefox`/`edge`/`safari` on macos.
We also have a browserstack runner which we'll enable in another PR.
### Release Note
- Adds initial webdriver tests
The assets package now only exports esm-formatted .js files. There's one
for each strategy - import-based, and meta.url-based. These are directly
generated as .js and .d.ts files rather than generated as .ts and
converted to js/dts through other means.
As this package depends on esm-specific stuff to function, we don't
publish a cjs version any more.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [dev] If you're using the `@tldraw/assets` package, you need to update
your code to `import { getAssetUrlsByImport } from
'@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls }
from '@tldraw/assets`
Automated package publish had gotten broken because we lost all our git
tags/releases. We fixed that, but also:
* made releases come from huppy instead of david
* swtiched from node's `execSync` to our `exec` for more debuggable
output
* cleaned up some of the scripts a little
this diff has a lot of whitespace changes so you're best off reviewing
it with whitespace changes hidden:
https://github.com/tldraw/tldraw/pull/1338/files?diff=split&w=1
Right now this examples app looks exactly the same as our old examples
app, but there are a couple of tiny differences:
- We use `vite` instead of our own esbuild setup for development and
bundling
- We use `@tldraw/assets` for smart asset hashing instead of copying the
assets to a public folder
You can use `@tldraw/assets` with vite with a bunch of extra config, but
it (plus a bunch of other bundlers) also support a special syntax for
specifying asset urls: `new URL('./my/asset.svg',
import.meta.url).href`. This approach is more standards-complient, but
doesn't work with every bundler just yet. This diff also adds a
url-based version of `@tldraw/assets`, although I'd like to tweak the
entry point - right now you need to import from
`@tldraw/assets/lib/urls`, but i'd like to find a way to get this to
`@tldraw/assets/urls` or something at some point.
There are a couple other extra fixes in here:
- vscode builds were broken, they're fixed now!
- there's also a little tweak to the `getBundlerAssetUrls` API to allow
passing in a function instead of an object for URL formatting
- there are new internal-only functions for injecting asset urls
globally instead of passing them in via react props. this means we can
get the benefits of cacheable URLs without having to clutter our
examples by passing them in
We make use of this `exec` function for the new huppy bot. For that, I
needed to support a couple of extra use-cases: extending the `env` used
to evaluate a command, and prefixing the command output with a string.
In use, these look something like this:
```ts
await exec('my', ['command'], {
env: {HELLO: 'world'},
...prefixOutput('my prefix'),
})
```
This PR adds
- A new `TLInstancePresence` record type, to collect info about the
presence state in a particular instance of the editor. This will
eventually be used to sync presence data instead of sending
instance-only state across the wire.
- **Record Scopes**
`RecordType` now has a `scope` property which can be one of three
things:
- `document`: the record belongs to the document and should be synced
and persisted freely. Currently: `TLDocument`, `TLPage`, `TLShape`, and
`TLAsset`
- `instance`: the record belongs to a single instance of the store and
should not be synced at all. It should not be persisted directly in most
cases, but rather compiled into a kind of 'instance configuration' to
store alongside the local document data so that when reopening the
associated document it can remember some of the previous instance state.
Currently: `TLInstance`, `TLInstancePageState`, `TLCamera`, `TLUser`,
`TLUserDocument`, `TLUserPresence`
- `presence`: the record belongs to a single instance of the store and
should not be persisted, but may be synced using the special presence
sync protocol. Currently just `TLInstancePresence`
This sets us up for the following changes, which are gonna be pretty
high-impact in terms of integrating tldraw into existing systems:
- Removing `instanceId` as a config option. Each instance gets a
randomly generated ID.
- We'd replace it with an `instanceConfig` option that has stuff like
selectedIds, camera positions, and so on. Then it's up to library users
to get and reinstate the instance config at persistence boundaries.
- Removing `userId` as config option, and removing the `TLUser` type
altogether.
- We might need to revisit when doing auth-enabled features like locking
shapes, but I suspect that will be separate.