Camera Constraints Tests (#3844)

This PR adds some unit tests for the camera constraints API

I took educated guesses at the intended panning and zoom behaviour for
the editor's constraints. But I couldn't work out what the intended
behaviour was for a couple of the tests, so I've left these ones for
now:

```javascript
describe('Allows mixed values for x and y', () => {
	it.todo('Allows different values to be set for x and y axes')
})
```

```javascript
describe('Contain behavior', () => {
	it.todo(
		'Locks axis until the bounds are bigger than the padded viewport, then allows "inside" panning'
	)
})
```

I also edited some earlier tests so they now use chaining, to be
consistent with the other tests and hopefully easier to read.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds tests for the camera constraints api
This commit is contained in:
Taha 2024-06-03 09:23:18 +01:00 committed by GitHub
parent aba77fd089
commit fc302ec4a5
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View file

@ -1,4 +1,4 @@
import { Box, DEFAULT_CAMERA_OPTIONS, Vec } from '@tldraw/editor'
import { Box, DEFAULT_CAMERA_OPTIONS, Vec, createShapeId } from '@tldraw/editor'
import { TestEditor } from '../TestEditor'
let editor: TestEditor
@ -28,84 +28,100 @@ const pinchEvent = {
ctrlKey: false,
} as const
const keyBoardEvent = {
type: 'keyboard',
name: 'key_down',
key: ' ',
code: 'Space',
shiftKey: false,
altKey: false,
ctrlKey: false,
} as const
describe('With default options', () => {
beforeEach(() => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS })
})
it('pans', () => {
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
editor.dispatch({
editor
.dispatch({
...pinchEvent,
name: 'pinch_start',
})
editor.forceTick()
editor.dispatch({
.forceTick()
editor
.dispatch({
...pinchEvent,
name: 'pinch',
delta: new Vec(100, -10),
})
editor.forceTick()
editor.dispatch({
.forceTick()
editor
.dispatch({
...pinchEvent,
name: 'pinch_end',
})
editor.forceTick()
.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 100, y: -10, z: 1 })
})
it('pans with wheel', () => {
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
editor.dispatch({ ...wheelEvent, delta: new Vec(5, 10) })
editor.forceTick()
editor.dispatch({ ...wheelEvent, delta: new Vec(5, 10) }).forceTick()
expect(editor.getCamera()).toMatchObject({ x: 5, y: 10, z: 1 })
})
it('zooms with wheel', () => {
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
// zoom in 10%
editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, -0.1), ctrlKey: true })
editor.forceTick()
editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, -0.1), ctrlKey: true }).forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.9 })
// zoom out 10%
editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, 0.1), ctrlKey: true })
editor.forceTick()
editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, 0.1), ctrlKey: true }).forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.99 })
})
it('pinch zooms', () => {
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
// zoom in
editor.dispatch({
editor
.dispatch({
...pinchEvent,
name: 'pinch_start',
})
editor.forceTick()
editor.dispatch({
.forceTick()
editor
.dispatch({
...pinchEvent,
name: 'pinch',
point: new Vec(0, 0, 0.5),
})
editor.forceTick()
editor.dispatch({
.forceTick()
editor
.dispatch({
...pinchEvent,
name: 'pinch_end',
})
editor.forceTick()
.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.5 })
// zoom out
editor.dispatch({
editor
.dispatch({
...pinchEvent,
name: 'pinch_start',
})
editor.forceTick()
editor.dispatch({
.forceTick()
editor
.dispatch({
...pinchEvent,
name: 'pinch',
point: new Vec(0, 0, 1),
})
editor.forceTick()
editor.dispatch({
.forceTick()
editor
.dispatch({
...pinchEvent,
name: 'pinch_end',
})
editor.forceTick()
.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
})
})
@ -211,10 +227,47 @@ describe('CameraOptions.panSpeed', () => {
.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1.01 }) // 1 + 1
})
it.todo('hand tool panning')
it.todo('spacebar panning')
it.todo('edge scroll panning')
it('Does not effect hand tool panning', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 2 })
editor.setCurrentTool('hand').pointerDown(0, 0).pointerMove(5, 10).forceTick()
expect(editor.getCamera()).toMatchObject({ x: 5, y: 10, z: 1 })
})
it('Effects spacebar panning (2x)', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 2 })
editor
.dispatch({ ...keyBoardEvent, key: ' ', code: 'Space' })
.pointerDown(0, 0)
.pointerMove(5, 10)
.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 10, y: 20, z: 1 })
})
it('Effects spacebar panning (0.5x)', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 0.5 })
editor
.dispatch({ ...keyBoardEvent, key: ' ', code: 'Space' })
.pointerDown(0, 0)
.pointerMove(5, 10)
.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 2.5, y: 5, z: 1 })
})
it('Does not effect edge scroll panning', () => {
const shapeId = createShapeId()
const viewportScreenBounds = editor.getViewportScreenBounds()
editor.user.updateUserPreferences({ edgeScrollSpeed: 1 })
editor
.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 2 })
.createShape({ id: shapeId, type: 'geo', x: 10, y: 10 })
.select(shapeId)
const shape = editor.getSelectedShapes()[0]
editor.selectNone()
// Move shape far beyond bounds to trigger edge scrolling at maximum speed
editor.pointerDown(shape.x, shape.y).pointerMove(-5000, -5000).forceTick()
// At maximum speed and a zoom level of 1, the camera should move by 40px per tick if the screen
// is wider than 1000 pixels, or by 40 * 0.612px if it is smaller.
const newX = viewportScreenBounds.w < 1000 ? 40 * 0.612 : 40
const newY = viewportScreenBounds.h < 1000 ? 40 * 0.612 : 40
expect(editor.getCamera()).toMatchObject({ x: newX, y: newY, z: 1 })
})
})
describe('CameraOptions.zoomSpeed', () => {
@ -251,9 +304,78 @@ describe('CameraOptions.zoomSpeed', () => {
expect(editor.getCamera()).toMatchObject({ x: 5, y: 10, z: 1 })
})
it.todo('zoom method')
it.todo('zoom tool zooming')
it.todo('pinch zooming')
it('Effects pinch zooming (2x)', () => {
editor
.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 2 })
.dispatch({
...pinchEvent,
name: 'pinch_start',
})
.forceTick()
editor.dispatch({
...pinchEvent,
name: 'pinch',
delta: new Vec(0, 0, 1),
})
editor.forceTick()
editor.dispatch({
...pinchEvent,
name: 'pinch_end',
})
editor.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
})
it('Effects pinch zooming (0.5x)', () => {
editor
.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 0.5 })
.dispatch({
...pinchEvent,
name: 'pinch_start',
})
.forceTick()
editor.dispatch({
...pinchEvent,
name: 'pinch',
delta: new Vec(0, 0, 1),
})
editor.forceTick()
editor.dispatch({
...pinchEvent,
name: 'pinch_end',
})
editor.forceTick()
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.5 })
})
it('Does not effect zoom tool zooming (2x)', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 2 })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
editor.setCurrentTool('zoom').click()
jest.advanceTimersByTime(300)
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
})
it('Does not effect zoom tool zooming (0.5x)', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 0.5 })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
editor.setCurrentTool('zoom').click()
jest.advanceTimersByTime(300)
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
})
it('Does not effect editor zoom method (2x)', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 2 })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
editor.zoomIn(new Vec(0, 0), { immediate: true })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
editor.zoomOut(new Vec(0, 0), { immediate: true })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
})
it('Does not effect editor zoom method (0.5x)', () => {
editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 0.5 })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
editor.zoomIn(new Vec(0, 0), { immediate: true })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
editor.zoomOut(new Vec(0, 0), { immediate: true })
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
})
})
describe('CameraOptions.isLocked', () => {
@ -747,11 +869,61 @@ describe('Contain behavior', () => {
})
describe('Inside behavior', () => {
it.todo('Allows panning that keeps the bounds inside of the padded viewport')
it('Allows panning that keeps the bounds inside of the padded viewport', () => {
const bounds = editor.getViewportScreenBounds()
// set the constraints to be inside the viewport + 100px padding
editor.setCameraOptions({
...DEFAULT_CAMERA_OPTIONS,
constraints: {
...DEFAULT_CONSTRAINTS,
bounds: { x: 0, y: 0, w: bounds.w, h: bounds.h },
behavior: 'inside',
origin: { x: 0, y: 0 },
padding: { x: 100, y: 100 },
initialZoom: 'fit-min',
},
})
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
// panning far outside of the bounds
editor.pan(new Vec(-10000, -10000))
jest.advanceTimersByTime(300)
// should be clamped to the bounds + padding
expect(editor.getCamera()).toMatchObject({ x: -100, y: -100, z: 1 })
// panning to the opposite direction, far outside of the bounds
editor.pan(new Vec(10000, 10000))
jest.advanceTimersByTime(300)
// should be clamped to the bounds + padding
expect(editor.getCamera()).toMatchObject({ x: 100, y: 100, z: 1 })
})
})
describe('Outside behavior', () => {
it.todo('Allows panning that keeps the bounds adjacent to the padded viewport')
it('Allows panning that keeps the bounds adjacent to the padded viewport', () => {
const bounds = editor.getViewportScreenBounds()
// set the constraints to be the viewport + 100px padding
editor.setCameraOptions({
...DEFAULT_CAMERA_OPTIONS,
constraints: {
...DEFAULT_CONSTRAINTS,
bounds: { x: 0, y: 0, w: bounds.w, h: bounds.h },
behavior: 'outside',
origin: { x: 0, y: 0 },
padding: { x: 100, y: 100 },
initialZoom: 'fit-min',
},
})
expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
// panning far outside of the bounds
editor.pan(new Vec(-10000, -10000))
jest.advanceTimersByTime(300)
// should be clamped so that the far edge of the bounds is adjacent to the viewport + padding
expect(editor.getCamera()).toMatchObject({ x: -bounds.w + 100, y: -bounds.h + 100, z: 1 })
// panning to the opposite direction, far outside of the bounds
editor.pan(new Vec(10000, 10000))
jest.advanceTimersByTime(300)
// should be clamped so that the far edge of the bounds is adjacent to the viewport + padding
expect(editor.getCamera()).toMatchObject({ x: bounds.w - 100, y: bounds.h - 100, z: 1 })
})
})
describe('Allows mixed values for x and y', () => {