Camera Constraints Tests (#3844)
This PR adds some unit tests for the camera constraints API I took educated guesses at the intended panning and zoom behaviour for the editor's constraints. But I couldn't work out what the intended behaviour was for a couple of the tests, so I've left these ones for now: ```javascript describe('Allows mixed values for x and y', () => { it.todo('Allows different values to be set for x and y axes') }) ``` ```javascript describe('Contain behavior', () => { it.todo( 'Locks axis until the bounds are bigger than the padded viewport, then allows "inside" panning' ) }) ``` I also edited some earlier tests so they now use chaining, to be consistent with the other tests and hopefully easier to read. ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [x] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [ ] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [x] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Add a step-by-step description of how to test your PR here. 2. - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Adds tests for the camera constraints api
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parent
aba77fd089
commit
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1 changed files with 236 additions and 64 deletions
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@ -1,4 +1,4 @@
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import { Box, DEFAULT_CAMERA_OPTIONS, Vec } from '@tldraw/editor'
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import { Box, DEFAULT_CAMERA_OPTIONS, Vec, createShapeId } from '@tldraw/editor'
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import { TestEditor } from '../TestEditor'
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let editor: TestEditor
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@ -28,84 +28,100 @@ const pinchEvent = {
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ctrlKey: false,
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} as const
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const keyBoardEvent = {
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type: 'keyboard',
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name: 'key_down',
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key: ' ',
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code: 'Space',
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shiftKey: false,
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altKey: false,
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ctrlKey: false,
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} as const
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describe('With default options', () => {
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beforeEach(() => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS })
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})
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it('pans', () => {
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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editor.dispatch({
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch_start',
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})
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editor.forceTick()
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editor.dispatch({
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.forceTick()
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch',
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delta: new Vec(100, -10),
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})
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editor.forceTick()
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editor.dispatch({
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.forceTick()
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch_end',
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})
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editor.forceTick()
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.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 100, y: -10, z: 1 })
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})
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it('pans with wheel', () => {
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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editor.dispatch({ ...wheelEvent, delta: new Vec(5, 10) })
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editor.forceTick()
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editor.dispatch({ ...wheelEvent, delta: new Vec(5, 10) }).forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 5, y: 10, z: 1 })
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})
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it('zooms with wheel', () => {
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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// zoom in 10%
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editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, -0.1), ctrlKey: true })
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editor.forceTick()
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editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, -0.1), ctrlKey: true }).forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.9 })
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// zoom out 10%
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editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, 0.1), ctrlKey: true })
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editor.forceTick()
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editor.dispatch({ ...wheelEvent, delta: new Vec(0, 0, 0.1), ctrlKey: true }).forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.99 })
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})
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it('pinch zooms', () => {
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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// zoom in
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editor.dispatch({
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch_start',
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})
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editor.forceTick()
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editor.dispatch({
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.forceTick()
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch',
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point: new Vec(0, 0, 0.5),
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})
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editor.forceTick()
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editor.dispatch({
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.forceTick()
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch_end',
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})
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editor.forceTick()
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.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.5 })
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// zoom out
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editor.dispatch({
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch_start',
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})
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editor.forceTick()
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editor.dispatch({
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.forceTick()
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch',
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point: new Vec(0, 0, 1),
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})
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editor.forceTick()
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editor.dispatch({
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.forceTick()
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editor
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.dispatch({
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...pinchEvent,
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name: 'pinch_end',
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})
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editor.forceTick()
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.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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})
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})
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@ -211,10 +227,47 @@ describe('CameraOptions.panSpeed', () => {
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.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1.01 }) // 1 + 1
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})
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it.todo('hand tool panning')
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it.todo('spacebar panning')
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it.todo('edge scroll panning')
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it('Does not effect hand tool panning', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 2 })
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editor.setCurrentTool('hand').pointerDown(0, 0).pointerMove(5, 10).forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 5, y: 10, z: 1 })
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})
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it('Effects spacebar panning (2x)', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 2 })
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editor
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.dispatch({ ...keyBoardEvent, key: ' ', code: 'Space' })
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.pointerDown(0, 0)
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.pointerMove(5, 10)
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.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 10, y: 20, z: 1 })
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})
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it('Effects spacebar panning (0.5x)', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 0.5 })
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editor
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.dispatch({ ...keyBoardEvent, key: ' ', code: 'Space' })
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.pointerDown(0, 0)
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.pointerMove(5, 10)
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.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 2.5, y: 5, z: 1 })
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})
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it('Does not effect edge scroll panning', () => {
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const shapeId = createShapeId()
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const viewportScreenBounds = editor.getViewportScreenBounds()
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editor.user.updateUserPreferences({ edgeScrollSpeed: 1 })
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editor
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.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, panSpeed: 2 })
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.createShape({ id: shapeId, type: 'geo', x: 10, y: 10 })
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.select(shapeId)
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const shape = editor.getSelectedShapes()[0]
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editor.selectNone()
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// Move shape far beyond bounds to trigger edge scrolling at maximum speed
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editor.pointerDown(shape.x, shape.y).pointerMove(-5000, -5000).forceTick()
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// At maximum speed and a zoom level of 1, the camera should move by 40px per tick if the screen
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// is wider than 1000 pixels, or by 40 * 0.612px if it is smaller.
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const newX = viewportScreenBounds.w < 1000 ? 40 * 0.612 : 40
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const newY = viewportScreenBounds.h < 1000 ? 40 * 0.612 : 40
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expect(editor.getCamera()).toMatchObject({ x: newX, y: newY, z: 1 })
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})
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})
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describe('CameraOptions.zoomSpeed', () => {
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@ -251,9 +304,78 @@ describe('CameraOptions.zoomSpeed', () => {
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expect(editor.getCamera()).toMatchObject({ x: 5, y: 10, z: 1 })
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})
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it.todo('zoom method')
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it.todo('zoom tool zooming')
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it.todo('pinch zooming')
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it('Effects pinch zooming (2x)', () => {
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editor
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.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 2 })
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.dispatch({
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...pinchEvent,
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name: 'pinch_start',
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})
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.forceTick()
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editor.dispatch({
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...pinchEvent,
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name: 'pinch',
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delta: new Vec(0, 0, 1),
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})
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editor.forceTick()
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editor.dispatch({
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...pinchEvent,
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name: 'pinch_end',
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})
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editor.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
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})
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it('Effects pinch zooming (0.5x)', () => {
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editor
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.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 0.5 })
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.dispatch({
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...pinchEvent,
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name: 'pinch_start',
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})
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.forceTick()
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editor.dispatch({
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...pinchEvent,
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name: 'pinch',
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delta: new Vec(0, 0, 1),
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})
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editor.forceTick()
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editor.dispatch({
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...pinchEvent,
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name: 'pinch_end',
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})
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editor.forceTick()
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 0.5 })
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})
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it('Does not effect zoom tool zooming (2x)', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 2 })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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editor.setCurrentTool('zoom').click()
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jest.advanceTimersByTime(300)
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
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})
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it('Does not effect zoom tool zooming (0.5x)', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 0.5 })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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editor.setCurrentTool('zoom').click()
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jest.advanceTimersByTime(300)
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
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})
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it('Does not effect editor zoom method (2x)', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 2 })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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editor.zoomIn(new Vec(0, 0), { immediate: true })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
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editor.zoomOut(new Vec(0, 0), { immediate: true })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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})
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it('Does not effect editor zoom method (0.5x)', () => {
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editor.setCameraOptions({ ...DEFAULT_CAMERA_OPTIONS, zoomSpeed: 0.5 })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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editor.zoomIn(new Vec(0, 0), { immediate: true })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 2 })
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editor.zoomOut(new Vec(0, 0), { immediate: true })
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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})
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})
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describe('CameraOptions.isLocked', () => {
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@ -747,11 +869,61 @@ describe('Contain behavior', () => {
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})
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describe('Inside behavior', () => {
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it.todo('Allows panning that keeps the bounds inside of the padded viewport')
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it('Allows panning that keeps the bounds inside of the padded viewport', () => {
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const bounds = editor.getViewportScreenBounds()
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// set the constraints to be inside the viewport + 100px padding
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editor.setCameraOptions({
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...DEFAULT_CAMERA_OPTIONS,
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constraints: {
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...DEFAULT_CONSTRAINTS,
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bounds: { x: 0, y: 0, w: bounds.w, h: bounds.h },
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behavior: 'inside',
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origin: { x: 0, y: 0 },
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padding: { x: 100, y: 100 },
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initialZoom: 'fit-min',
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},
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})
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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// panning far outside of the bounds
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editor.pan(new Vec(-10000, -10000))
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jest.advanceTimersByTime(300)
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// should be clamped to the bounds + padding
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expect(editor.getCamera()).toMatchObject({ x: -100, y: -100, z: 1 })
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// panning to the opposite direction, far outside of the bounds
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editor.pan(new Vec(10000, 10000))
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jest.advanceTimersByTime(300)
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// should be clamped to the bounds + padding
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expect(editor.getCamera()).toMatchObject({ x: 100, y: 100, z: 1 })
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})
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})
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describe('Outside behavior', () => {
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it.todo('Allows panning that keeps the bounds adjacent to the padded viewport')
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it('Allows panning that keeps the bounds adjacent to the padded viewport', () => {
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const bounds = editor.getViewportScreenBounds()
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// set the constraints to be the viewport + 100px padding
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editor.setCameraOptions({
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...DEFAULT_CAMERA_OPTIONS,
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constraints: {
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...DEFAULT_CONSTRAINTS,
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bounds: { x: 0, y: 0, w: bounds.w, h: bounds.h },
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behavior: 'outside',
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origin: { x: 0, y: 0 },
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padding: { x: 100, y: 100 },
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initialZoom: 'fit-min',
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},
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})
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expect(editor.getCamera()).toMatchObject({ x: 0, y: 0, z: 1 })
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// panning far outside of the bounds
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editor.pan(new Vec(-10000, -10000))
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jest.advanceTimersByTime(300)
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// should be clamped so that the far edge of the bounds is adjacent to the viewport + padding
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expect(editor.getCamera()).toMatchObject({ x: -bounds.w + 100, y: -bounds.h + 100, z: 1 })
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// panning to the opposite direction, far outside of the bounds
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editor.pan(new Vec(10000, 10000))
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jest.advanceTimersByTime(300)
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// should be clamped so that the far edge of the bounds is adjacent to the viewport + padding
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expect(editor.getCamera()).toMatchObject({ x: bounds.w - 100, y: bounds.h - 100, z: 1 })
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})
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})
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describe('Allows mixed values for x and y', () => {
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