Fix camera. (#2818)
Fixes a bug with zoom interactions not working correctly. Before: https://github.com/tldraw/tldraw/assets/2523721/125e9aaa-681c-4242-bb9e-298dd41b7a97 After: https://github.com/tldraw/tldraw/assets/2523721/e59b950c-2c55-4663-91cc-fdc0c1403bb0 ### Change Type - [x] `patch` — Bug fix - [ ] `minor` — New feature - [ ] `major` — Breaking change - [ ] `dependencies` — Changes to package dependencies[^1] - [ ] `documentation` — Changes to the documentation only[^2] - [ ] `tests` — Changes to any test code only[^2] - [ ] `internal` — Any other changes that don't affect the published package[^2] - [ ] I don't know [^1]: publishes a `patch` release, for devDependencies use `internal` [^2]: will not publish a new version ### Test Plan 1. Zooming via the minimap should now correctly go through the zoom steps. 2. Other zoom interactions should work correctly (things like zoom to selection, zoom to 100%,...). - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Fixes an issue with the camera and zooming.
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@ -2530,7 +2530,7 @@ export class Editor extends EventEmitter<TLEventMap> {
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return this._setCamera({
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return this._setCamera({
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x: -targetViewportPage.x,
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x: -targetViewportPage.x,
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y: -targetViewportPage.y,
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y: -targetViewportPage.y,
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z: viewportPageBounds.width / targetViewportPage.width,
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z: this.getViewportScreenBounds().width / targetViewportPage.width,
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})
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})
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}
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}
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