unbrivate, dot com in (#2475)
This PR moves the tldraw.com app into the public repo. ### Change Type - [x] `internal` — Any other changes that don't affect the published package[^2] --------- Co-authored-by: Dan Groshev <git@dgroshev.com> Co-authored-by: alex <alex@dytry.ch>
This commit is contained in:
parent
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248 changed files with 20084 additions and 245 deletions
486
scripts/deploy.ts
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486
scripts/deploy.ts
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import * as github from '@actions/github'
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import { GetObjectCommand, ListObjectsV2Command, S3Client } from '@aws-sdk/client-s3'
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import { Upload } from '@aws-sdk/lib-storage'
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import assert from 'assert'
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import { execSync } from 'child_process'
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import { appendFileSync, existsSync, readdirSync, writeFileSync } from 'fs'
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import path, { join } from 'path'
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import { PassThrough } from 'stream'
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import tar from 'tar'
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import { exec } from './lib/exec'
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import { makeEnv } from './lib/makeEnv'
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import { nicelog } from './lib/nicelog'
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const worker = path.relative(process.cwd(), path.resolve(__dirname, '../apps/dotcom-worker'))
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const assetUpload = path.relative(
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process.cwd(),
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path.resolve(__dirname, '../apps/dotcom-asset-upload')
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)
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const dotcom = path.relative(process.cwd(), path.resolve(__dirname, '../apps/dotcom'))
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// Do not use `process.env` directly in this script. Add your variable to `makeEnv` and use it via
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// `env` instead. This makes sure that all required env vars are present.
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const env = makeEnv([
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'APP_ORIGIN',
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'ASSET_UPLOAD',
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'CLOUDFLARE_ACCOUNT_ID',
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'CLOUDFLARE_API_TOKEN',
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'DISCORD_DEPLOY_WEBHOOK_URL',
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'GC_MAPS_API_KEY',
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'RELEASE_COMMIT_HASH',
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'SENTRY_AUTH_TOKEN',
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'SENTRY_DSN',
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'SUPABASE_LITE_ANON_KEY',
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'SUPABASE_LITE_URL',
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'TLDRAW_ENV',
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'VERCEL_PROJECT_ID',
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'VERCEL_ORG_ID',
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'VERCEL_TOKEN',
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'WORKER_SENTRY_DSN',
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'MULTIPLAYER_SERVER',
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'GH_TOKEN',
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'R2_ACCESS_KEY_ID',
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'R2_ACCESS_KEY_SECRET',
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])
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const githubPrNumber = process.env.GITHUB_REF?.match(/refs\/pull\/(\d+)\/merge/)?.[1]
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function getPreviewId() {
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if (env.TLDRAW_ENV !== 'preview') return undefined
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if (githubPrNumber) return `pr-${githubPrNumber}`
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return process.env.TLDRAW_PREVIEW_ID ?? undefined
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}
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const previewId = getPreviewId()
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if (env.TLDRAW_ENV === 'preview' && !previewId) {
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throw new Error(
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'If running preview deploys from outside of a PR action, TLDRAW_PREVIEW_ID env var must be set'
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)
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}
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const sha =
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// if the event is 'pull_request', github.context.sha is an ephemeral merge commit
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// while the actual commit we want to create the deployment for is the 'head' of the PR.
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github.context.eventName === 'pull_request'
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? github.context.payload.pull_request?.head.sha
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: github.context.sha
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const sentryReleaseName = `${env.TLDRAW_ENV}-${previewId ? previewId + '-' : ''}-${sha}`
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async function main() {
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assert(
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env.TLDRAW_ENV === 'staging' || env.TLDRAW_ENV === 'production' || env.TLDRAW_ENV === 'preview',
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'TLDRAW_ENV must be staging or production or preview'
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)
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await discordMessage(`--- **${env.TLDRAW_ENV} deploy pre-flight** ---`)
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await discordStep('[1/6] setting up deploy', async () => {
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// make sure the tldraw .css files are built:
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await exec('yarn', ['lazy', 'prebuild'])
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// link to vercel and supabase projects:
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await vercelCli('link', ['--project', env.VERCEL_PROJECT_ID])
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})
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// deploy pre-flight steps:
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// 1. get the dotcom app ready to go (env vars and pre-build)
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await discordStep('[2/6] building dotcom app', async () => {
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await createSentryRelease()
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await prepareDotcomApp()
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await uploadSourceMaps()
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await coalesceWithPreviousAssets(`${dotcom}/.vercel/output/static/assets`)
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})
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await discordStep('[3/6] cloudflare deploy dry run', async () => {
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await deployAssetUploadWorker({ dryRun: true })
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await deployTlsyncWorker({ dryRun: true })
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})
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// --- point of no return! do the deploy for real --- //
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await discordMessage(`--- **pre-flight complete, starting real deploy** ---`)
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// 2. deploy the cloudflare workers:
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await discordStep('[4/6] deploying asset uploader to cloudflare', async () => {
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await deployAssetUploadWorker({ dryRun: false })
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})
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await discordStep('[5/6] deploying multiplayer worker to cloudflare', async () => {
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await deployTlsyncWorker({ dryRun: false })
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})
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// 3. deploy the pre-build dotcom app:
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const { deploymentUrl, inspectUrl } = await discordStep(
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'[6/6] deploying dotcom app to vercel',
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async () => {
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return await deploySpa()
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}
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)
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let deploymentAlias = null as null | string
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if (previewId) {
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const aliasDomain = `${previewId}-preview-deploy.tldraw.com`
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await discordStep('[7/6] aliasing preview deployment', async () => {
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await vercelCli('alias', ['set', deploymentUrl, aliasDomain])
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})
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deploymentAlias = `https://${aliasDomain}`
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}
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nicelog('Creating deployment for', deploymentUrl)
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await createGithubDeployment(deploymentAlias ?? deploymentUrl, inspectUrl)
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await discordMessage(`**Deploy complete!**`)
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}
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async function prepareDotcomApp() {
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// pre-build the app:
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await exec('yarn', ['build-app'], {
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env: {
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NEXT_PUBLIC_TLDRAW_RELEASE_INFO: `${env.RELEASE_COMMIT_HASH} ${new Date().toISOString()}`,
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ASSET_UPLOAD: previewId
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? `https://${previewId}-tldraw-assets.tldraw.workers.dev`
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: env.ASSET_UPLOAD,
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MULTIPLAYER_SERVER: previewId
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? `https://${previewId}-tldraw-multiplayer.tldraw.workers.dev`
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: env.MULTIPLAYER_SERVER,
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NEXT_PUBLIC_CONTROL_SERVER: 'https://control.tldraw.com',
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NEXT_PUBLIC_GC_API_KEY: env.GC_MAPS_API_KEY,
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SENTRY_AUTH_TOKEN: env.SENTRY_AUTH_TOKEN,
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SENTRY_ORG: 'tldraw',
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SENTRY_PROJECT: 'lite',
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SUPABASE_KEY: env.SUPABASE_LITE_ANON_KEY,
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SUPABASE_URL: env.SUPABASE_LITE_URL,
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TLDRAW_ENV: env.TLDRAW_ENV,
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},
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})
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}
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let didUpdateAssetUploadWorker = false
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async function deployAssetUploadWorker({ dryRun }: { dryRun: boolean }) {
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if (previewId && !didUpdateAssetUploadWorker) {
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appendFileSync(
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join(assetUpload, 'wrangler.toml'),
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`
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[env.preview]
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name = "${previewId}-tldraw-assets"`
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)
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didUpdateAssetUploadWorker = true
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}
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await exec('yarn', ['wrangler', 'deploy', dryRun ? '--dry-run' : null, '--env', env.TLDRAW_ENV], {
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pwd: assetUpload,
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env: {
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NODE_ENV: 'production',
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// wrangler needs CI=1 set to prevent it from trying to do interactive prompts
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CI: '1',
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},
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})
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}
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let didUpdateTlsyncWorker = false
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async function deployTlsyncWorker({ dryRun }: { dryRun: boolean }) {
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if (previewId && !didUpdateTlsyncWorker) {
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appendFileSync(
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join(worker, 'wrangler.toml'),
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`
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[env.preview]
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name = "${previewId}-tldraw-multiplayer"`
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)
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didUpdateTlsyncWorker = true
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}
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await exec(
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'yarn',
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[
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'wrangler',
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'deploy',
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dryRun ? '--dry-run' : null,
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'--env',
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env.TLDRAW_ENV,
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'--var',
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`SUPABASE_URL:${env.SUPABASE_LITE_URL}`,
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'--var',
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`SUPABASE_KEY:${env.SUPABASE_LITE_ANON_KEY}`,
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'--var',
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`SENTRY_DSN:${env.WORKER_SENTRY_DSN}`,
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'--var',
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`TLDRAW_ENV:${env.TLDRAW_ENV}`,
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'--var',
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`APP_ORIGIN:${env.APP_ORIGIN}`,
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],
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{
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pwd: worker,
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env: {
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NODE_ENV: 'production',
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// wrangler needs CI=1 set to prevent it from trying to do interactive prompts
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CI: '1',
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},
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}
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)
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}
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type ExecOpts = NonNullable<Parameters<typeof exec>[2]>
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async function vercelCli(command: string, args: string[], opts?: ExecOpts) {
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return exec(
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'yarn',
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[
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'run',
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'-T',
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'vercel',
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command,
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'--token',
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env.VERCEL_TOKEN,
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'--scope',
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env.VERCEL_ORG_ID,
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'--yes',
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...args,
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],
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{
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...opts,
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env: {
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// specify org id via args instead of via env vars because otherwise it gets upset
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// that there's no project id either
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VERCEL_ORG_ID: env.VERCEL_ORG_ID,
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VERCEL_PROJECT_ID: env.VERCEL_PROJECT_ID,
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...opts?.env,
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},
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}
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)
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}
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function sanitizeVariables(errorOutput: string): string {
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const regex = /(--var\s+(\w+):[^ \n]+)/g
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const sanitizedOutput = errorOutput.replace(regex, (_, match) => {
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const [variable] = match.split(':')
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return `${variable}:*`
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})
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return sanitizedOutput
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}
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async function discord(method: string, url: string, body: unknown): Promise<any> {
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const response = await fetch(`${env.DISCORD_DEPLOY_WEBHOOK_URL}${url}`, {
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method,
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(body),
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})
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if (!response.ok) {
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throw new Error(`Discord webhook request failed: ${response.status} ${response.statusText}`)
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}
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return response.json()
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}
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const AT_TEAM_MENTION = '<@&959380625100513310>'
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async function discordMessage(content: string, { always = false }: { always?: boolean } = {}) {
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const shouldNotify = env.TLDRAW_ENV === 'production' || always
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if (!shouldNotify) {
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return {
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edit: () => {
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// noop
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},
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}
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}
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const message = await discord('POST', '?wait=true', { content: sanitizeVariables(content) })
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return {
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edit: async (newContent: string) => {
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await discord('PATCH', `/messages/${message.id}`, { content: sanitizeVariables(newContent) })
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},
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}
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}
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async function discordStep<T>(content: string, cb: () => Promise<T>): Promise<T> {
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const message = await discordMessage(`${content}...`)
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try {
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const result = await cb()
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await message.edit(`${content} ✅`)
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return result
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} catch (err) {
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await message.edit(`${content} ❌`)
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throw err
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}
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}
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async function deploySpa(): Promise<{ deploymentUrl: string; inspectUrl: string }> {
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// both 'staging' and 'production' are deployed to vercel as 'production' deploys
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// in separate 'projects'
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const prod = env.TLDRAW_ENV !== 'preview'
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const out = await vercelCli('deploy', ['--prebuilt', ...(prod ? ['--prod'] : [])], {
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pwd: dotcom,
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})
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const previewURL = out.match(/Preview: (https:\/\/\S*)/)?.[1]
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const inspectUrl = out.match(/Inspect: (https:\/\/\S*)/)?.[1]
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const productionURL = out.match(/Production: (https:\/\/\S*)/)?.[1]
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const deploymentUrl = previewURL ?? productionURL
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if (!deploymentUrl) {
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throw new Error('Could not find deployment URL in vercel output ' + out)
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}
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if (!inspectUrl) {
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throw new Error('Could not find inspect URL in vercel output ' + out)
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}
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return { deploymentUrl, inspectUrl }
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}
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// Creates a github 'deployment', which creates a 'View Deployment' button in the PR timeline.
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async function createGithubDeployment(deploymentUrl: string, inspectUrl: string) {
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const client = github.getOctokit(env.GH_TOKEN)
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const deployment = await client.rest.repos.createDeployment({
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owner: 'tldraw',
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repo: 'tldraw',
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ref: sha,
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payload: { web_url: deploymentUrl },
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environment: env.TLDRAW_ENV,
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transient_environment: true,
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required_contexts: [],
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auto_merge: false,
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task: 'deploy',
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})
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await client.rest.repos.createDeploymentStatus({
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owner: 'tldraw',
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repo: 'tldraw',
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deployment_id: (deployment.data as any).id,
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state: 'success',
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environment_url: deploymentUrl,
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log_url: inspectUrl,
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})
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}
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const sentryEnv = {
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SENTRY_AUTH_TOKEN: env.SENTRY_AUTH_TOKEN,
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SENTRY_ORG: 'tldraw',
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SENTRY_PROJECT: 'lite',
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}
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const execSentry = (command: string, args: string[]) =>
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exec(`yarn`, ['run', '-T', 'sentry-cli', command, ...args], { env: sentryEnv })
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async function createSentryRelease() {
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await execSentry('releases', ['new', sentryReleaseName])
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if (!existsSync(`${dotcom}/sentry-release-name.ts`)) {
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throw new Error('sentry-release-name.ts does not exist')
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}
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writeFileSync(
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`${dotcom}/sentry-release-name.ts`,
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`// This file is replaced during deployments to point to a meaningful release name in Sentry.` +
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`// DO NOT MESS WITH THIS LINE OR THE ONE BELOW IT. I WILL FIND YOU\n` +
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`export const sentryReleaseName = '${sentryReleaseName}'`
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)
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}
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async function uploadSourceMaps() {
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const sourceMapDir = `${dotcom}/dist/assets`
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await execSentry('sourcemaps', ['upload', '--release', sentryReleaseName, sourceMapDir])
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execSync('rm -rf ./.next/static/chunks/**/*.map')
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}
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const R2_URL = `https://c34edc4e76350954b63adebde86d5eb1.r2.cloudflarestorage.com`
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const R2_BUCKET = `dotcom-deploy-assets-cache`
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const R2 = new S3Client({
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region: 'auto',
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endpoint: R2_URL,
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credentials: {
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accessKeyId: env.R2_ACCESS_KEY_ID,
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secretAccessKey: env.R2_ACCESS_KEY_SECRET,
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},
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||||
})
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/**
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* When we run a vite prod build it creates a folder in the output dir called assets in which
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* every file includes a hash of its contents in the filename. These files include files that
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* are 'imported' by the js bundle, e.g. svg and css files, along with the js bundle itself
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* (split into chunks).
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*
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* By default, when we deploy a new version of the app it will replace the previous versions
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* of the files with new versions. This is problematic when we make a new deploy because if
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* existing users have tldraw open in tabs while we make the new deploy, they might still try
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* to fetch .js chunks or images which are no longer present on the server and may not have
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* been cached by vercel's CDN in their location (or at all).
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*
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* To avoid this, we keep track of the assets from previous deploys in R2 and include them in the
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* new deploy. This way, if a user has an old version of the app open in a tab, they will still
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* be able to fetch the old assets from the previous deploy.
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*/
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async function coalesceWithPreviousAssets(assetsDir: string) {
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nicelog('Saving assets to R2 bucket')
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const objectKey = `${previewId ?? env.TLDRAW_ENV}/${new Date().toISOString()}+${sha}.tar.gz`
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const pack = tar.c({ gzip: true, cwd: assetsDir }, readdirSync(assetsDir))
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// Need to pipe through a PassThrough here because the tar stream is not a first class node stream
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// and AWS's sdk expects a node stream (it checks `Body instanceof streams.Readable`)
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const Body = new PassThrough()
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pack.pipe(Body)
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await new Upload({
|
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client: R2,
|
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params: {
|
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Bucket: R2_BUCKET,
|
||||
Key: objectKey,
|
||||
Body,
|
||||
},
|
||||
}).done()
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||||
|
||||
nicelog('Extracting previous assets from R2 bucket')
|
||||
const { Contents } = await R2.send(
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||||
new ListObjectsV2Command({
|
||||
Bucket: R2_BUCKET,
|
||||
Prefix: `${previewId ?? env.TLDRAW_ENV}/`,
|
||||
})
|
||||
)
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const [mostRecent, ...others] =
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||||
// filter out the one we just uploaded
|
||||
Contents?.filter((obj) => obj.Key !== objectKey).sort(
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||||
(a, b) => (b.LastModified?.getTime() ?? 0) - (a.LastModified?.getTime() ?? 0)
|
||||
) ?? []
|
||||
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||||
if (!mostRecent) {
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||||
nicelog('No previous assets found')
|
||||
return
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||||
}
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||||
|
||||
// Always include the assets from the directly previous build, but also if there
|
||||
// have been more deploys in the last two weeks, include those too.
|
||||
const twoWeeks = 1000 * 60 * 60 * 24 * 14
|
||||
const recentOthers = others.filter(
|
||||
(o) => (o.LastModified?.getTime() ?? 0) > Date.now() - twoWeeks
|
||||
)
|
||||
const objectsToFetch = [mostRecent, ...recentOthers]
|
||||
|
||||
nicelog(
|
||||
`Fetching ${objectsToFetch.length} previous assets from R2 bucket:`,
|
||||
objectsToFetch.map((k) => k.Key)
|
||||
)
|
||||
for (const obj of objectsToFetch) {
|
||||
const { Body } = await R2.send(
|
||||
new GetObjectCommand({
|
||||
Bucket: R2_BUCKET,
|
||||
Key: obj.Key,
|
||||
})
|
||||
)
|
||||
if (!Body) {
|
||||
throw new Error(`Could not fetch object ${obj.Key}`)
|
||||
}
|
||||
// pipe into untar
|
||||
// `keep-existing` is important here because we don't want to overwrite the new assets
|
||||
// if they have the same name as the old assets becuase they will have different sentry debugIds
|
||||
// and it will mess up the inline source viewer on sentry errors.
|
||||
const out = tar.x({ cwd: assetsDir, 'keep-existing': true })
|
||||
for await (const chunk of Body?.transformToWebStream() as any as AsyncIterable<Uint8Array>) {
|
||||
out.write(chunk)
|
||||
}
|
||||
out.end()
|
||||
}
|
||||
}
|
||||
|
||||
main().catch(async (err) => {
|
||||
// don't notify discord on preview builds
|
||||
if (env.TLDRAW_ENV !== 'preview') {
|
||||
await discordMessage(`${AT_TEAM_MENTION} Deploy failed: ${err.stack}`, { always: true })
|
||||
}
|
||||
console.error(err)
|
||||
process.exit(1)
|
||||
})
|
Loading…
Add table
Add a link
Reference in a new issue