Fixes arrow rendering when style changes
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1 changed files with 2 additions and 11 deletions
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@ -32,8 +32,6 @@ import getStroke from 'perfect-freehand'
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import React from 'react'
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import { registerShapeUtils } from './register'
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const pathCache = new WeakMap<ArrowShape['handles'], string>([])
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// A cache for semi-expensive circles calculated from three points
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function getCtp(shape: ArrowShape) {
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const { start, end, bend } = shape.handles
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@ -129,9 +127,7 @@ const arrow = registerShapeUtils<ArrowShape>({
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const sw = strokeWidth * (isDraw ? 0.618 : 1.618)
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const path = isDraw
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? getFromCache(pathCache, shape.handles, (cache) =>
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cache.set(shape.handles, renderFreehandArrowShaft(shape))
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)
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? renderFreehandArrowShaft(shape)
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: 'M' + vec.round(start.point) + 'L' + vec.round(end.point)
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const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
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@ -173,12 +169,7 @@ const arrow = registerShapeUtils<ArrowShape>({
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const sw = strokeWidth * (isDraw ? 0.618 : 1.618)
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const path = isDraw
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? getFromCache(pathCache, shape.handles, (cache) =>
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cache.set(
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shape.handles,
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renderCurvedFreehandArrowShaft(shape, circle)
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)
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)
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? renderCurvedFreehandArrowShaft(shape, circle)
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: getArrowArcPath(start, end, circle, bend)
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const arcLength = getArcLength(
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