Improves rotation? I think?
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2755b58f8f
commit
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9 changed files with 222 additions and 42 deletions
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@ -14,9 +14,12 @@ import { shades, fills, strokes } from 'lib/colors'
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import ColorPicker from './color-picker'
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import AlignDistribute from './align-distribute'
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import { ShapeStyles } from 'types'
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import { MoveType, ShapeStyles } from 'types'
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import WidthPicker from './width-picker'
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import {
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AlignTopIcon,
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ArrowDownIcon,
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ArrowUpIcon,
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AspectRatioIcon,
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BoxIcon,
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CopyIcon,
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@ -24,6 +27,8 @@ import {
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EyeOpenIcon,
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LockClosedIcon,
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LockOpen1Icon,
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PinBottomIcon,
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PinTopIcon,
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RotateCounterClockwiseIcon,
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TrashIcon,
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} from '@radix-ui/react-icons'
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@ -128,10 +133,6 @@ function SelectedShapeStyles({}: {}) {
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<label htmlFor="width">Width</label>
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<WidthPicker strokeWidth={Number(commonStyle.strokeWidth)} />
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</Row>
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<AlignDistribute
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hasTwoOrMore={selectedIds.length > 1}
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hasThreeOrMore={selectedIds.length > 2}
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/>
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<ButtonsRow>
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<IconButton
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disabled={!hasSelection}
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@ -163,6 +164,32 @@ function SelectedShapeStyles({}: {}) {
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>
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{isAllAspectLocked ? <AspectRatioIcon /> : <BoxIcon />}
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</IconButton>
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</ButtonsRow>
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<ButtonsRow>
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<IconButton
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disabled={!hasSelection}
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onClick={() => state.send('MOVED', { type: MoveType.ToBack })}
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>
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<PinBottomIcon />
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</IconButton>
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<IconButton
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disabled={!hasSelection}
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onClick={() => state.send('MOVED', { type: MoveType.Backward })}
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>
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<ArrowDownIcon />
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</IconButton>
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<IconButton
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disabled={!hasSelection}
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onClick={() => state.send('MOVED', { type: MoveType.Forward })}
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>
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<ArrowUpIcon />
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</IconButton>
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<IconButton
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disabled={!hasSelection}
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onClick={() => state.send('MOVED', { type: MoveType.ToFront })}
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>
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<PinTopIcon />
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</IconButton>
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<IconButton
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disabled={!hasSelection}
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onClick={() => state.send('DELETED')}
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@ -170,6 +197,10 @@ function SelectedShapeStyles({}: {}) {
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<TrashIcon />
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</IconButton>
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</ButtonsRow>
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<AlignDistribute
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hasTwoOrMore={selectedIds.length > 1}
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hasThreeOrMore={selectedIds.length > 2}
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/>
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</Content>
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</Panel.Layout>
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)
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@ -6,6 +6,7 @@ import { intersectPolylineBounds } from 'utils/intersections'
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import { boundsContainPolygon } from 'utils/bounds'
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import getStroke from 'perfect-freehand'
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import {
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getBoundsCenter,
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getBoundsFromPoints,
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getRotatedCorners,
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getSvgPathFromStroke,
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@ -77,9 +78,20 @@ const draw = registerShapeUtils<DrawShape>({
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},
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getRotatedBounds(shape) {
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return getBoundsFromPoints(
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getRotatedCorners(this.getBounds(shape), shape.rotation)
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const bounds =
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this.boundsCache.get(shape) || getBoundsFromPoints(shape.points)
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const center = getBoundsCenter(bounds)
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const rotatedPts = shape.points.map((pt) =>
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vec.rotWith(pt, center, shape.rotation)
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)
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const rotatedBounds = translateBounds(
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getBoundsFromPoints(rotatedPts),
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shape.point
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)
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return rotatedBounds
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},
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getCenter(shape) {
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@ -14,6 +14,7 @@ import transformSingle from './transform-single'
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import translate from './translate'
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import nudge from './nudge'
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import toggle from './toggle'
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import rotateCcw from './rotate-ccw'
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const commands = {
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align,
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@ -32,6 +33,7 @@ const commands = {
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translate,
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nudge,
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toggle,
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rotateCcw,
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}
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export default commands
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91
state/commands/rotate-ccw.ts
Normal file
91
state/commands/rotate-ccw.ts
Normal file
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@ -0,0 +1,91 @@
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import Command from './command'
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import history from '../history'
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import { Data } from 'types'
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import {
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getBoundsCenter,
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getCommonBounds,
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getPage,
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getSelectedShapes,
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} from 'utils/utils'
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import * as vec from 'utils/vec'
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import { getShapeUtils } from 'lib/shape-utils'
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const PI2 = Math.PI * 2
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export default function rotateCcwCommand(data: Data) {
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const { currentPageId, boundsRotation } = data
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const page = getPage(data)
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const initialShapes = Object.fromEntries(
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getSelectedShapes(data).map((shape) => {
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const bounds = getShapeUtils(shape).getBounds(shape)
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return [
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shape.id,
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{
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rotation: shape.rotation,
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point: [...shape.point],
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center: getBoundsCenter(bounds),
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bounds,
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},
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]
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})
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)
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const commonBoundsCenter = getBoundsCenter(
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getCommonBounds(...Object.values(initialShapes).map((b) => b.bounds))
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)
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const nextShapes = Object.fromEntries(
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Object.entries(initialShapes).map(([id, { point, center }]) => {
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const shape = { ...page.shapes[id] }
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const offset = vec.sub(center, point)
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const nextPoint = vec.sub(
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vec.rotWith(center, commonBoundsCenter, -(PI2 / 4)),
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offset
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)
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const rot = (PI2 + (shape.rotation - PI2 / 4)) % PI2
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getShapeUtils(shape).rotateTo(shape, rot).translateTo(shape, nextPoint)
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return [id, shape]
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})
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)
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const nextboundsRotation = (PI2 + (data.boundsRotation - PI2 / 4)) % PI2
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history.execute(
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data,
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new Command({
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name: 'translate_shapes',
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category: 'canvas',
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do(data) {
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const { shapes } = getPage(data, currentPageId)
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for (let id in nextShapes) {
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const shape = shapes[id]
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getShapeUtils(shape)
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.rotateTo(shape, nextShapes[id].rotation)
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.translateTo(shape, nextShapes[id].point)
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}
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data.boundsRotation = nextboundsRotation
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},
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undo(data) {
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const { shapes } = getPage(data, currentPageId)
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for (let id in initialShapes) {
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const { point, rotation } = initialShapes[id]
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const shape = shapes[id]
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const utils = getShapeUtils(shape)
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utils.rotateTo(shape, rotation).translateTo(shape, point)
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}
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data.boundsRotation = boundsRotation
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},
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})
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)
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}
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@ -1,9 +1,9 @@
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import Command from "./command"
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import history from "../history"
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import { Data } from "types"
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import { RotateSnapshot } from "state/sessions/rotate-session"
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import { getPage } from "utils/utils"
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import { getShapeUtils } from "lib/shape-utils"
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import Command from './command'
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import history from '../history'
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import { Data } from 'types'
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import { RotateSnapshot } from 'state/sessions/rotate-session'
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import { getPage } from 'utils/utils'
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import { getShapeUtils } from 'lib/shape-utils'
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export default function rotateCommand(
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data: Data,
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@ -13,12 +13,12 @@ export default function rotateCommand(
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history.execute(
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data,
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new Command({
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name: "translate_shapes",
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category: "canvas",
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name: 'translate_shapes',
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category: 'canvas',
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do(data) {
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const { shapes } = getPage(data)
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for (let { id, point, rotation } of after.shapes) {
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for (let { id, point, rotation } of after.initialShapes) {
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const shape = shapes[id]
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const utils = getShapeUtils(shape)
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utils.rotateTo(shape, rotation).translateTo(shape, point)
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@ -29,7 +29,7 @@ export default function rotateCommand(
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undo(data) {
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const { shapes } = getPage(data, before.currentPageId)
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for (let { id, point, rotation } of before.shapes) {
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for (let { id, point, rotation } of before.initialShapes) {
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const shape = shapes[id]
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const utils = getShapeUtils(shape)
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utils.rotateTo(shape, rotation).translateTo(shape, point)
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@ -33,6 +33,7 @@ export default class BrushSession extends BaseSession {
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const page = getPage(data)
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const shape = page.shapes[snapshot.id] as DrawShape
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getShapeUtils(shape).setProperty(shape, 'points', [...this.points])
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}
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@ -44,6 +45,30 @@ export default class BrushSession extends BaseSession {
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}
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complete = (data: Data) => {
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if (this.points.length > 1) {
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let minX = Infinity
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let minY = Infinity
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const pts = [...this.points]
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for (let pt of pts) {
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minX = Math.min(pt[0], minX)
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minY = Math.min(pt[1], minY)
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}
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for (let pt of pts) {
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pt[0] -= minX
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pt[1] -= minY
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}
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const { snapshot } = this
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const page = getPage(data)
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const shape = page.shapes[snapshot.id] as DrawShape
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getShapeUtils(shape)
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.setProperty(shape, 'points', pts)
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.translateTo(shape, vec.add(shape.point, [minX, minY]))
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}
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commands.draw(data, this.snapshot.id, this.points)
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}
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}
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@ -9,6 +9,7 @@ import {
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getCommonBounds,
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getPage,
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getSelectedShapes,
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getRotatedBounds,
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getShapeBounds,
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} from 'utils/utils'
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import { getShapeUtils } from 'lib/shape-utils'
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@ -27,11 +28,11 @@ export default class RotateSession extends BaseSession {
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}
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update(data: Data, point: number[], isLocked: boolean) {
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const { boundsCenter, shapes } = this.snapshot
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const { commonBoundsCenter, initialShapes } = this.snapshot
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const page = getPage(data)
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const a1 = vec.angle(boundsCenter, this.origin)
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const a2 = vec.angle(boundsCenter, point)
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const a1 = vec.angle(commonBoundsCenter, this.origin)
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const a2 = vec.angle(commonBoundsCenter, point)
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let rot = a2 - a1
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@ -41,29 +42,28 @@ export default class RotateSession extends BaseSession {
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data.boundsRotation = (PI2 + (this.snapshot.boundsRotation + rot)) % PI2
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for (let { id, center, offset, rotation } of shapes) {
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for (let { id, center, offset, rotation } of initialShapes) {
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const shape = page.shapes[id]
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getShapeUtils(shape)
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.rotateTo(
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shape,
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(PI2 +
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(isLocked
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const nextRotation = isLocked
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? clampToRotationToSegments(rotation + rot, 24)
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: rotation + rot)) %
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PI2
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)
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.translateTo(
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shape,
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vec.sub(vec.rotWith(center, boundsCenter, rot % PI2), offset)
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: rotation + rot
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const nextPoint = vec.sub(
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vec.rotWith(center, commonBoundsCenter, rot),
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offset
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)
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getShapeUtils(shape)
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.rotateTo(shape, (PI2 + nextRotation) % PI2)
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.translateTo(shape, nextPoint)
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}
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}
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cancel(data: Data) {
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const page = getPage(data, this.snapshot.currentPageId)
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for (let { id, point, rotation } of this.snapshot.shapes) {
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for (let { id, point, rotation } of this.snapshot.initialShapes) {
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const shape = page.shapes[id]
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getShapeUtils(shape).rotateTo(shape, rotation).translateTo(shape, point)
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}
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@ -88,20 +88,22 @@ export function getRotateSnapshot(data: Data) {
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const bounds = getCommonBounds(...Object.values(shapesBounds))
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const commonBoundsCenter = getBoundsCenter(bounds)
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return {
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hasUnlockedShapes,
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currentPageId: data.currentPageId,
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boundsRotation: data.boundsRotation,
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boundsCenter: getBoundsCenter(bounds),
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shapes: initialShapes.map(({ id, point, rotation }) => {
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const bounds = shapesBounds[id]
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const offset = [bounds.width / 2, bounds.height / 2]
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commonBoundsCenter,
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initialShapes: initialShapes.map((shape) => {
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const bounds = shapesBounds[shape.id]
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const center = getBoundsCenter(bounds)
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const offset = vec.sub(center, shape.point)
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return {
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id,
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point,
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rotation,
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id: shape.id,
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point: shape.point,
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rotation: shape.rotation,
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offset,
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center,
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}
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@ -157,6 +157,7 @@ const state = createState({
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STRETCHED: { if: 'hasSelection', do: 'stretchSelection' },
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DISTRIBUTED: { if: 'hasSelection', do: 'distributeSelection' },
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DUPLICATED: { if: 'hasSelection', do: 'duplicateSelection' },
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ROTATED_CCW: { if: 'hasSelection', do: 'rotateSelectionCcw' },
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},
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initial: 'notPointing',
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states: {
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@ -859,6 +860,9 @@ const state = createState({
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deleteSelection(data) {
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commands.deleteSelected(data)
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},
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rotateSelectionCcw(data) {
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commands.rotateCcw(data)
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},
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/* --------------------- Camera --------------------- */
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@ -972,7 +972,7 @@ export function vectorToPoint(point: number[] | Vector | undefined) {
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return point
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}
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export function getBoundsFromPoints(points: number[][]): Bounds {
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export function getBoundsFromPoints(points: number[][], rotation = 0): Bounds {
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let minX = Infinity
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let minY = Infinity
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let maxX = -Infinity
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@ -992,6 +992,15 @@ export function getBoundsFromPoints(points: number[][]): Bounds {
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}
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}
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if (rotation !== 0) {
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console.log('returning rotated bounds')
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return getBoundsFromPoints(
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points.map((pt) =>
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vec.rotWith(pt, [(minX + maxX) / 2, (minY + maxY) / 2], rotation)
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)
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)
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}
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return {
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minX,
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minY,
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@ -1374,6 +1383,10 @@ export function isMobile() {
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return _isMobile()
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}
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export function getRotatedBounds(shape: Shape) {
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return getShapeUtils(shape).getRotatedBounds(shape)
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}
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export function getShapeBounds(shape: Shape) {
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return getShapeUtils(shape).getBounds(shape)
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}
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