Add tags to examples frontmatter (#3929)

Better filtering in the examples app, see gif below.


Drive-by fixes: 
- removed a duplicate shape meta example
- Speech bubble text was overflowing and needed the width to be set
- Sticker (bindings) no longer snaps
- typos

![2024-06-12 at 17 06 17 - Jade
Woodpecker](https://github.com/tldraw/tldraw/assets/98838967/80a2ca95-582e-4f7e-b50f-5560211ef081)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Type a lot of text in a speech bubble shape and move the tail
2. Text should stay static

### Release Notes

- Improve filtering of examples
This commit is contained in:
Taha 2024-06-18 11:47:42 +01:00 committed by GitHub
parent 4a791dff60
commit b60ae0f067
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95 changed files with 170 additions and 103 deletions

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@ -32,7 +32,6 @@ export function ExamplePage({
const handleFilterChange = (e: React.ChangeEvent<HTMLInputElement>) => {
setFilterValue(e.target.value)
}
return (
<DialogContextProvider>
<div className="example">
@ -89,9 +88,20 @@ export function ExamplePage({
<ul className="example__sidebar__category__items">
{examples
.find((category) => category.id === currentCategory)
?.value.filter((example) =>
example.title.toLowerCase().includes(filterValue.toLowerCase())
)
?.value.filter((example) => {
const excludedWords = ['a', 'the', '', ' ']
const terms = filterValue
.toLowerCase()
.split(' ')
.filter((term) => !excludedWords.includes(term))
if (!terms.length) return true
return (
terms.some((term) => example.title.toLowerCase().includes(term)) ||
example.keywords.some((keyword) =>
terms.some((term) => keyword.toLowerCase().includes(term))
)
)
})
.map((sidebarExample) => (
<ExampleSidebarListItem
key={sidebarExample.path}

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@ -10,6 +10,7 @@ export interface Example {
category: Category
priority: number
componentFile: string
keywords: string[]
loadComponent: () => Promise<ComponentType>
}

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@ -3,6 +3,7 @@ title: Action overrides
component: ./ActionOverridesExample.tsx
category: ui
priority: 2
keywords: [keyboard, shortcut, copy, paste, group, align]
---
Override tldraw's actions

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@ -3,6 +3,7 @@ title: Add a tool to the Toolbar
component: ./ToolInToolbarExample.tsx
category: ui
priority: 1
keyword: [override, custom, icon]
---
Add your custom tool to the toolbar

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@ -3,6 +3,7 @@ title: After create/update shape
component: ./AfterCreateUpdateShapeExample.tsx
category: editor-api
priority: 5
keywords: [handler, register, side effects, records]
---
Register a handler to run after shapes are created or updated.

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@ -3,6 +3,7 @@ title: After delete shape
component: ./AfterDeleteShapeExample.tsx
category: editor-api
priority: 5
keywords: [handler, register, side effects, records]
---
Register a handler to run after shapes are deleted.

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@ -3,6 +3,7 @@ title: Controlling the editor
component: ./APIExample.tsx
category: editor-api
priority: 1
keywords: [api, create shape, update shape, mount, context]
---
Manipulate the contents of the canvas using the editor API.

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@ -3,6 +3,7 @@ title: Asset props
component: ./AssetPropsExample.tsx
category: data/assets
priority: 1
keywords: [images, videos, gif, dimensions, accepted image types]
---
Control the assets (images, videos, etc.) that can be added to the canvas.

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@ -3,6 +3,7 @@ title: Tldraw component
component: ./BasicExample.tsx
category: basic
priority: 1
keywords: [basic, intro, simple, quick, start]
---
---

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@ -3,6 +3,7 @@ title: Before create/update shape
component: ./BeforeCreateUpdateShapeExample.tsx
category: editor-api
priority: 4
keywords: [handler, register, side effects, records]
---
Register a handler to run before shapes are created or updated.

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@ -3,6 +3,7 @@ title: Before delete shape
component: ./BeforeDeleteShapeExample.tsx
category: editor-api
priority: 4
keywords: [handler, register, side effects, records]
---
Register a handler to run before shapes are deleted.

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@ -3,6 +3,7 @@ title: Bounds Snapping Shape
component: ./BoundsSnappingShape.tsx
category: shapes/tools
priority: 3
keywords: [geometry, custom]
---
Custom shapes with special bounds snapping behaviour.

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@ -2,6 +2,7 @@
title: Camera options
component: ./CameraOptionsExample.tsx
category: basic
keywords: [api, fixed, constraints, camera bounds, pan speed, zoom speed]
---
You can set the camera's options and constraints.

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@ -3,6 +3,7 @@ title: Canvas events
component: ./CanvasEventsExample.tsx
category: editor-api
priority: 2
keywords: [cursor, pointer, mouse, click, keyboard, handler, input]
---
Listen to events from tldraw's canvas.

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@ -3,6 +3,7 @@ title: Changing default colors
component: ./ChangingDefaultColorsExample.tsx
category: ui
priority: 1
keywords: [colours, styles, palette, style panel]
---
Change the tldraw theme colors.

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@ -3,6 +3,7 @@ title: Context toolbar
component: ./ContextToolbar.tsx
category: ui
priority: 2
keywords: [in front of the canvas, contextual]
---
Show a contextual toolbar above the shapes when they are selected.

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@ -2,6 +2,7 @@
title: Custom actions menu
component: ./CustomActionsMenuExample.tsx
category: ui
keywords: [drop, down, grouping, rotating, layout, components]
---
You can customize tldraw's actions menu.

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@ -3,6 +3,33 @@ title: Canvas components
component: ./CustomComponentsExample.tsx
category: ui
priority: 2
keywords:
[
custom,
Background,
SvgDefs,
Brush,
ZoomBrush,
ShapeIndicator,
Cursor,
Canvas,
CollaboratorBrush,
CollaboratorCursor,
CollaboratorHint,
CollaboratorShapeIndicator,
Grid,
Scribble,
CollaboratorScribble,
SnapIndicator,
Handles,
Handle,
Spinner,
SelectionForeground,
SelectionBackground,
OnTheCanvas,
InFrontOfTheCanvas,
LoadingScreen,
]
---
Replace tldraw's on-canvas UI with your own.

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@ -2,6 +2,7 @@
title: Custom shape and tool
component: ./CustomConfigExample.tsx
category: shapes/tools
keywords: [toolbar, migrations, icon, util, ui overrides, card shape]
priority: 3
---

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@ -2,6 +2,7 @@
title: Custom context menu
component: ./CustomContextMenuExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's context menu.

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@ -2,6 +2,7 @@
title: Custom debug menu
component: ./CustomDebugMenuExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's debug menu.

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@ -2,6 +2,7 @@
title: Custom help menu
component: ./CustomHelpMenuExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's help menu.

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@ -2,6 +2,7 @@
title: Custom keyboard shortcuts dialog
component: ./CustomKeyboardShortcutsDialogExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's keyboard shortcuts dialog.

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@ -2,6 +2,7 @@
title: Custom main menu
component: ./CustomMainMenuExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's main menu.

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@ -2,6 +2,7 @@
title: Custom navigation panel
component: ./CustomNavigationPanelExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's navigation panel or remove it entirely.

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@ -2,6 +2,7 @@
title: Custom page menu
component: ./CustomPageMenuExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's page menu, or remove it entirely.

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@ -2,6 +2,7 @@
title: Custom quick actions
component: ./CustomQuickActions.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's quick actions, a collection of components that appear next to the menu button, or in the toolbar on smaller sizes.

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@ -2,6 +2,7 @@
title: Custom renderer
component: ./CustomRendererExample.tsx
category: basic
keywords: [html, canvas, background, context]
---
You can _sort of_ use a custom renderer with tldraw.

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@ -3,6 +3,7 @@ title: Custom shape
component: ./CustomShapeExample.tsx
category: shapes/tools
priority: 1
keywords: [util]
---
A simple custom shape.

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@ -2,6 +2,7 @@
title: Custom style panel
component: ./CustomStylePanelExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's style panel or remove it entirely.

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@ -3,6 +3,7 @@ title: Custom tool
component: ./CustomToolExample.tsx
category: shapes/tools
priority: 1
keywords: [state, machine, chart, node, sticker]
---
Create a custom tool

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@ -2,6 +2,7 @@
title: Custom toolbar
component: ./CustomToolbarExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's toolbar or remove it entirely.

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@ -3,6 +3,7 @@ title: Custom UI
component: ./CustomUiExample.tsx
category: ui
priority: 1
keywords: [hide, ui, event listener]
---
Replace tldraw's UI with your own.

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@ -2,6 +2,7 @@
title: Custom zoom menu
component: ./CustomZoomMenuExample.tsx
category: ui
keywords: [components, ui]
---
You can customize tldraw's zoom menu.

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@ -3,6 +3,7 @@ title: Drag and drop
component: ./DragAndDropExample.tsx
category: shapes/tools
priority: 1
keywords: [reparent, shapes, grid, counter]
---
Shapes that can be dragged and dropped onto each other.

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@ -3,6 +3,7 @@ title: Editable shape
component: ./EditableShapeExample.tsx
category: shapes/tools
priority: 2
keywords: [custom]
---
A custom shape that you can edit by double-clicking it.
@ -13,7 +14,7 @@ In Tldraw, the Editor can have one editing shape at a time. When in its editing
Only shapes with a `canEdit` flag that returns true may become editable. A user may begin editing a shape by double clicking on the editable shape, or selecting the editable shape and pressing enter.
Many of our shapes use editing to allow for interactions inside of the shape. For example, a text shape behaves like a text graphic until the user begins editing it—and only then can the user use their keyboard to edit the text. Note that a shape can be interactive regardless of whether it's the editor's editing shape—the "editing" mechanic is just a way of managing a common pattern in canvas appliations.
Many of our shapes use editing to allow for interactions inside of the shape. For example, a text shape behaves like a text graphic until the user begins editing it—and only then can the user use their keyboard to edit the text. Note that a shape can be interactive regardless of whether it's the editor's editing shape—the "editing" mechanic is just a way of managing a common pattern in canvas applications.
In this example we'll create a shape that renders an emoji and allows the user to change the emoji when the shape is in the editing state.
Most of the relevant code for this is in the EditableShapeUtil.tsx file. If you want a more in-depth explanation of the shape util, check out the custom shape example.

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@ -3,6 +3,7 @@ title: Editor focus
component: ./EditorFocusExample.tsx
category: basic
priority: 7
keywords: [instance, state, keyboard shortcuts]
---
The editor's keyboard shortcuts only work when the editor is "focused".

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@ -45,7 +45,7 @@ that always throws an error when it renders.
[1]
We have a shape util that always throws an error when it renders. Check out ErrorShape.ts
to see how this works. It's important to define this array of shape utils outside of a
React compenent so that they are not recreated on every render.
React competent so that they are not recreated on every render.
[2]
We pass in our shape util to the tldraw component. We also pass in a custom error fallback

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@ -3,6 +3,7 @@ title: Error boundary
component: ./ErrorBoundaryExample.tsx
category: ui
priority: 2
keywords: [shape]
---
Catch errors in shapes.

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@ -3,6 +3,7 @@ title: Sublibraries
component: ./ExplodedExample.tsx
category: editor-api
priority: 3
keywords: [ui, components, utils]
---
Tldraw is built from several sublibraries - like the editor, default shapes & tools, and UI.

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@ -3,10 +3,11 @@ title: External content sources
component: ./ExternalContentSourcesExample.tsx
category: data/assets
priority: 2
keywords: [copy, paste, html]
---
Control what happens when the user pastes content into the editor.
---
In this example, we register a special handler for when the user pastes in 'text/html' content. We add it to a special shape type that renders the html content directly.
In this example, we register a special handler for when the user pastes in 'text/html' content. We add it to a special shape type that renders the html content directly. Try copying and pasting some code from a VSCode file.

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@ -3,6 +3,7 @@ title: External dialog
component: ./ExternalDialog.tsx
category: ui
priority: 3
keywords: [css]
---
---

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@ -2,10 +2,10 @@
title: External UI (Context)
component: ./ExternalUiContextExample.tsx
category: ui
keywords: [outside, editor, context]
---
This example shows how to control the tldraw editor from an external UI, outside of the `Tldraw` component. This example shows how to pass a reference
to the editor around using React Context.
This example shows how to control the tldraw editor from an external UI, outside of the `Tldraw` component. This example shows how to pass a reference to the editor around using React Context.
---

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@ -2,6 +2,7 @@
title: External UI
component: ./ExternalUiExample.tsx
category: ui
keywords: [outside, editor]
---
This example shows how to control the tldraw editor from an external UI, outside of the `Tldraw` component.

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@ -3,6 +3,7 @@ title: Force mobile
component: ./ForceBreakpointExample
category: basic
priority: 4
keywords: [force, mobile, breakpoint]
---
Force the editor UI to render as if it were on a mobile device.

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@ -2,6 +2,7 @@
title: Hide UI
component: ./HideUiExample.tsx
category: ui
keywords: []
---
Hide tldraw's UI with the `hideUi` prop.

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@ -4,4 +4,5 @@ component: ./HostedImagesExample.tsx
category: data/assets
priority: 2
hide: true
keywords: [assets, video, image, png, jpg, file]
---

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@ -3,6 +3,7 @@ title: Image annotator
component: ./ImageAnnotator.tsx
category: use-cases
priority: 1
keywords: [annotation, camera options, constraints, zoom, pan, camera bounds, pan speed, zoom speed]
---
An image annotator built with tldraw

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@ -3,6 +3,7 @@ title: Tldraw image component
component: ./TldrawImageExample.tsx
category: ui
priority: 3
keywords: [snapshot, export]
---
Display a tldraw snapshot as an image by using the `TldrawImage` component.

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@ -3,6 +3,7 @@ title: Infer dark mode
component: ./InferDarkModeExample.tsx
category: basic
priority: 5
keywords: [props]
---
---

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@ -3,6 +3,7 @@ title: Inline behavior
component: ./InlineBehavior.tsx
category: ui
priority: 3
keywords: [focus, blur, multiple]
---
tldraw can be used as an inline block within a larger document editor.

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@ -3,6 +3,7 @@ title: Inline layout
component: ./InlineExample.tsx
category: ui
priority: 3
keywords: [focus, auto, focus, multiple, editors]
---
---

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@ -2,6 +2,7 @@
title: Inset canvas
component: ./InsetCanvasExample.tsx
category: ui
keywords: []
---
Handling events when the canvas is inset within the editor.

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@ -3,6 +3,7 @@ title: Inset editor
component: ./InsetExample.tsx
category: basic
priority: 5
keywords: [inline]
---
The `<Tldraw/>` component may be placed in any layout, even if it's not full-screen. In this example, the editor is inset within the screen layout. The component's interactions should still behave as you'd expect them to.

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@ -3,6 +3,7 @@ title: Interactive shape
component: ./InteractiveShapeExample.tsx
category: shapes/tools
priority: 1
keywords: [interaction, pointer events, stop propagation, click, todo, input]
---
A custom shape that has its own onClick interactions.

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@ -3,6 +3,7 @@ title: Keyboard shortcuts
component: ./KeyboardShortcuts.tsx
category: ui
priority: 2
keywords: [dialog, overrides, actions, tools]
---
How to replace tldraw's default keyboard shortcuts with your own.

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@ -58,7 +58,7 @@ We need to first create an asset that holds the source image [2], and then
create the Image shape itself [3].
Because this is a Next.js app, we can use the `public` folder to store the
image locally, your framework may have a different way of serving statis
image locally, your framework may have a different way of serving static
assets.
If you want to allow users to upload the images please take a look at the

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@ -3,6 +3,7 @@ title: Local images
component: ./LocalImagesExample.tsx
category: data/assets
priority: 2
keywords: [asset, record, create asset]
---
How to use local images in the built-in `ImageShape` shape.

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@ -2,6 +2,8 @@
title: Local Storage
component: ./LocalStorageExample.tsx
category: data/assets
priority: 1
keywords: [store, snapshot, debounce]
---
Save the contents of the editor

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@ -3,6 +3,7 @@ title: Meta Migrations
component: ./MetaMigrations.tsx
category: data/assets
priority: 6
keywords: [records, snapshot, sequence]
---
Create custom migrations for `meta` properties.

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@ -3,6 +3,7 @@ title: Shape meta (on change)
component: ./OnChangeShapeMetaExample.tsx
category: data/assets
priority: 3
keywords: [side, effects, register, change, initial]
---
Add custom metadata to shapes when they're changed.

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@ -3,6 +3,7 @@ title: Shape meta (on create)
component: ./OnCreateShapeMetaExample.tsx
category: data/assets
priority: 3
keywords: [side, effects, initial, meta, register]
---
Add custom metadata to shapes when they're created.

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@ -3,6 +3,7 @@ title: Multiple editors
component: ./MultipleExample.tsx
category: basic
priority: 8
keywords: [multiple, focus]
---
Use multiple `<Tldraw/>` components on the same page.

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@ -3,6 +3,7 @@ title: Minimal
component: ./OnlyEditor.tsx
category: editor-api
priority: 3
keywords: [select, tool, editor, bare, bones]
---
Use the `<TldrawEditor/>` component to render a bare-bones editor with minimal built-in shapes and tools.

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@ -3,6 +3,8 @@ title: PDF editor
component: ./PdfEditorExample.tsx
category: use-cases
priority: 1
keywords:
[annotation, camera options, constraints, zoom, pan, camera bounds, pan speed, zoom speed, scroll]
---
A very basic PDF editor built with tldraw

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@ -3,6 +3,7 @@ title: Persistence key
component: ./PersistenceKeyExample.tsx
category: basic
priority: 2
keywords: [local storage]
---
---

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@ -2,6 +2,7 @@
title: Pin (bindings)
component: ./PinExample.tsx
category: shapes/tools
keywords: []
---
A pin, using bindings to pin together networks of shapes.

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@ -2,6 +2,7 @@
title: Popup shape
component: ./PopupShapeExample.tsx
category: shapes/tools
keywords: [dynamic shadows, css]
---
...

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@ -3,6 +3,7 @@ title: Read-only
component: ./ReadOnlyExample
category: basic
priority: 3
keywords: [read, only mode]
---
Use the editor in readonly mode.

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@ -3,6 +3,7 @@ title: Custom tool (screenshot)
component: ./ScreenshotToolExample.tsx
category: shapes/tools
priority: 2
keywords: [state chart, state machine, child states]
---
Draw a box on the canvas to capture a screenshot of that area.

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@ -3,6 +3,7 @@ title: Scrolling container
component: ./ScrollExample.tsx
category: basic
priority: 6
keywords: [focus, mouse wheel]
---
Use the editor inside a scrollable container.

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@ -2,6 +2,7 @@
title: Selection UI
component: ./SelectionUiExample.tsx
category: shapes/tools
keywords: [duplication controls, handles]
---
---

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@ -1,12 +0,0 @@
---
title: Shape meta
component: ./ShapeMetaExample.tsx
category: data/assets
priority: 3
---
Add a label to shapes with the meta property.
---
We can update a shape's metadata using a custom UI. Create a shape, select it, and edit the `label` metadata. The label is stored in the shape's meta property, which can be used to add custom data to any shape.

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@ -1,79 +0,0 @@
import { TLShape, Tldraw, track, useEditor } from 'tldraw'
import 'tldraw/tldraw.css'
// There's a guide at the bottom of this file!
// [1]
export default function ShapeMetaExample() {
return (
<div className="tldraw__editor">
<Tldraw
persistenceKey="shape_meta_example"
onMount={(editor) => {
editor.getInitialMetaForShape = (shape) => {
return { label: `My ${shape.type} shape` }
}
}}
>
<ShapeLabelUiWithHelper />
</Tldraw>
</div>
)
}
// [2]
type ShapeWithMyMeta = TLShape & { meta: { label: string } }
// [3]
export const ShapeLabelUiWithHelper = track(function ShapeLabelUiWithHelper() {
const editor = useEditor()
const onlySelectedShape = editor.getOnlySelectedShape() as ShapeWithMyMeta | null
function onChange(e: React.ChangeEvent<HTMLInputElement>) {
if (onlySelectedShape) {
const { id, type, meta } = onlySelectedShape
editor.updateShapes<ShapeWithMyMeta>([
{ id, type, meta: { ...meta, label: e.currentTarget.value } },
])
}
}
return (
<div style={{ position: 'absolute', zIndex: 300, top: 64, left: 12 }}>
<pre style={{ margin: '0 0 16px 0' }}>
{onlySelectedShape
? JSON.stringify(onlySelectedShape.meta, null, '\t')
: 'Select one shape to see / edit its meta data.'}
</pre>
{onlySelectedShape && <input value={onlySelectedShape.meta.label} onChange={onChange} />}
</div>
)
})
/*
This example shows how to use the `getInitialMetaForShape` function to set initial
meta data for a shape and update it.
[1]
In the Tldraw component's `onMount` callback, we override the default
`Editor.getInitialMetaForShape` function. This function is called when
a new shape is created and provides the `meta` property value for the
new shape.
[2]
By default, the TLShape type's meta property is { [key: string]: any }, but we can type
it using a union like this.
[3]
This is our minimal ui for editing the meta data of our shapes. We use the `track`
function to make sure this component is reactive, it will re-render when the signals
it is tracking change. Check out the signia docs for more:
https://signia.tldraw.dev/docs/API/signia_react/functions/track
Because our component is a child of the Tldraw component, it has access to the `useEditor`
hook via React context. We use this to get the only selected shape. If there is a single
shape selected, we render the input and update the shape's meta data when the input changes
via the `onChange` function.
*/

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@ -3,6 +3,7 @@ title: Using custom styles
component: ./ShapeWithCustomStylesExample.tsx
category: shapes/tools
priority: 2
keywords: [style panel, rating]
---
Using the custom styles API with your custom shapes.

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@ -3,6 +3,7 @@ title: Shape with migrations
component: ./ShapeWithMigrationsExample.tsx
category: shapes/tools
priority: 3
keywords: [version, update]
---
Migrate your shapes and their data between versions

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@ -133,7 +133,7 @@ How it works:
Each time the editor's store creates a snapshot (`editor.store.createSnapshot`), it serializes all
of the records (the snapshot's `store`) as well as versions of each record that it contains (the
snapshot's `scena`). When the editor loads a snapshot, it compares its current schema with the
snapshot's `schema`). When the editor loads a snapshot, it compares its current schema with the
snapshot's schema to determine which migrations to apply to each record.
In this example, we have a snapshot (snapshot.json) that we created in version 0, however our shape
@ -167,7 +167,7 @@ Note that the shape in the snapshot doesn't have a 'color' prop.
Note also that the schema's version for this shape is 0.
When the editor loads the snapshot, it will compare the serialzied schema's version with its current
When the editor loads the snapshot, it will compare the serialized schema's version with its current
schema's version for the shape, which is 1 as defined in our shape's migrations. Since the
serialized version is older than its current version, it will use our migration to bring it up to
date: it will run the migration's `up` function, which will add the 'color' prop to the shape.

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@ -3,6 +3,7 @@ title: Using tldraw styles
component: ./ShapeWithTldrawStylesExample.tsx
category: shapes/tools
priority: 1
keywords: [default styles, style panel]
---
Using the tldraw style panel with your custom shapes

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@ -3,6 +3,20 @@ title: Slideshow
component: ./SlidesExample.tsx
category: use-cases
priority: 1
keywords:
[
annotation,
camera options,
constraints,
zoom,
pan,
camera bounds,
pan speed,
zoom speed,
scroll,
slides,
presentation,
]
---
Slideshow example.

View file

@ -2,6 +2,20 @@
title: Slideshow with Camera
component: ./SlideShowExample.tsx
category: use-cases
keywords:
[
annotation,
camera options,
constraints,
zoom,
pan,
camera bounds,
pan speed,
zoom speed,
scroll,
slides,
presentation,
]
---
---

View file

@ -3,6 +3,7 @@ title: Snapshots
component: ./SnapshotExample.tsx
category: editor-api
priority: 1
keywords: []
---
Load a snapshot of the editor's contents.

View file

@ -3,6 +3,7 @@ title: Speech bubble
component: ./CustomShapeWithHandles.tsx
category: shapes/tools
priority: 1
keywords: [handles, handle, geometry, interaction, text label]
---
A custom shape with handles

View file

@ -194,6 +194,7 @@ export class SpeechBubbleUtil extends ShapeUtil<SpeechBubbleShape> {
id={id}
type={type}
font={font}
textWidth={shape.props.w}
fontSize={LABEL_FONT_SIZES[size]}
lineHeight={TEXT_PROPS.lineHeight}
align={align}

View file

@ -2,6 +2,7 @@
title: Static assets
component: ./StaticAssetsExample.tsx
category: basic
keywords: [icons, fonts, pre-load]
---
Use custom fonts, icons, and preload them using the `Tldraw` component.

View file

@ -2,6 +2,7 @@
title: Sticker (bindings)
component: ./StickerExample.tsx
category: shapes/tools
keywords: [attach]
---
A sticker shape, using bindings to attach shapes to one and other

View file

@ -45,6 +45,7 @@ class StickerShapeUtil extends ShapeUtil<StickerShape> {
}
override canEdit = () => false
override canResize = () => false
override canSnap = () => false
override hideRotateHandle = () => true
override isAspectRatioLocked = () => true

View file

@ -3,6 +3,7 @@ title: Store events
component: ./StoreEventsExample.tsx
category: editor-api
priority: 2
keywords: [listen, changes]
---
Listen to changes from tldraw's store.

View file

@ -3,6 +3,7 @@ title: Things on the canvas
component: ./OnTheCanvasExample.tsx
category: ui
priority: 2
keywords: [in front of the canvas, scale, zoom, ui]
---
Add custom components to the editor

View file

@ -3,6 +3,7 @@ title: Tool with child states
component: ./ToolWithChildStatesExample.tsx
category: shapes/tools
priority: 2
keywords: [state machine, custom tool, state node, interactions]
---
You can implement more complex behaviour in a custom tool by using child states

View file

@ -2,6 +2,7 @@
title: Hidden UI components
component: ./UiComponentsHiddenExample.tsx
category: ui
keywords: [hide, ui, overrides]
---
You can hide tldraw's UI components.

View file

@ -3,6 +3,7 @@ title: Code x-ray for UI events
component: ./UiEventsExample.tsx
category: editor-api
priority: 0
keywords: []
---
Listen to events from tldraw's UI.

View file

@ -3,6 +3,7 @@ title: User presence
component: ./UserPresenceExample.tsx
category: collaboration
priority: 2
keywords: [Instance presence record, cursor]
---
Show other users editing the same document.

View file

@ -3,4 +3,5 @@ title: YJS
component: ./YjsExample.tsx
category: collaboration
priority: 2
keywords: [multi, player]
---

View file

@ -3,6 +3,7 @@ title: UI zones
component: ./ZonesExample.tsx
category: ui
priority: 1
keywords: [top zone, share zone]
---
Inject custom components into tldraw's UI.

View file

@ -70,6 +70,7 @@ function exampleReadmePlugin(): PluginOption {
`export const loadComponent = async () => {`,
` return (await import(${JSON.stringify(frontmatter.component)})).default;`,
`};`,
`export const keywords = ${JSON.stringify(frontmatter.keywords)};`,
]
return result.join('\n')
@ -105,11 +106,17 @@ function parseFrontMatter(data: unknown, fileName: string) {
throw new Error(`Frontmatter key 'hide' must be boolean in ${fileName}`)
}
const keywords = 'keywords' in data ? data.keywords : []
if (!Array.isArray(keywords)) {
throw new Error(`Frontmatter key 'keywords' must be array in ${fileName}`)
}
return {
title: data.title,
component: data.component,
priority,
category,
hide,
keywords,
}
}