Adds transforming, ellipse

This commit is contained in:
Steve Ruiz 2021-05-14 13:44:23 +01:00
parent d99507de5b
commit b50045c9b7
21 changed files with 1223 additions and 158 deletions

View file

@ -7,10 +7,7 @@ interface Intersection {
points: number[][]
}
function getIntersection(
points: number[][],
message = points.length ? "Intersection" : "No intersection"
) {
function getIntersection(message: string, ...points: number[][]) {
return { didIntersect: points.length > 0, message, points }
}
@ -29,22 +26,22 @@ export function intersectLineSegments(
const u_b = BV[1] * AV[0] - BV[0] * AV[1]
if (ua_t === 0 || ub_t === 0) {
return getIntersection([], "Coincident")
return getIntersection("coincident")
}
if (u_b === 0) {
return getIntersection([], "Parallel")
return getIntersection("parallel")
}
if (u_b != 0) {
const ua = ua_t / u_b
const ub = ub_t / u_b
if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
return getIntersection([vec.add(a1, vec.mul(AV, ua))])
return getIntersection("intersection", vec.add(a1, vec.mul(AV, ua)))
}
}
return getIntersection([])
return getIntersection("no intersection")
}
export function intersectCircleLineSegment(
@ -68,11 +65,11 @@ export function intersectCircleLineSegment(
const deter = b * b - 4 * a * cc
if (deter < 0) {
return { didIntersect: false, message: "outside", points: [] }
return getIntersection("outside")
}
if (deter === 0) {
return { didIntersect: false, message: "tangent", points: [] }
return getIntersection("tangent")
}
var e = Math.sqrt(deter)
@ -80,17 +77,71 @@ export function intersectCircleLineSegment(
var u2 = (-b - e) / (2 * a)
if ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {
if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {
return { didIntersect: false, message: "outside", points: [] }
return getIntersection("outside")
} else {
return { didIntersect: false, message: "inside", points: [] }
return getIntersection("inside")
}
}
const result = { didIntersect: true, message: "intersection", points: [] }
if (0 <= u1 && u1 <= 1) result.points.push(vec.lrp(a1, a2, u1))
if (0 <= u2 && u2 <= 1) result.points.push(vec.lrp(a1, a2, u2))
const results: number[][] = []
if (0 <= u1 && u1 <= 1) results.push(vec.lrp(a1, a2, u1))
if (0 <= u2 && u2 <= 1) results.push(vec.lrp(a1, a2, u2))
return result
return getIntersection("intersection", ...results)
}
export function intersectEllipseLineSegment(
center: number[],
rx: number,
ry: number,
a1: number[],
a2: number[],
rotation = 0
) {
// If the ellipse or line segment are empty, return no tValues.
if (rx === 0 || ry === 0 || vec.isEqual(a1, a2)) {
return getIntersection("No intersection")
}
// Get the semimajor and semiminor axes.
rx = rx < 0 ? rx : -rx
ry = ry < 0 ? ry : -ry
// Rotate points and translate so the ellipse is centered at the origin.
a1 = vec.sub(vec.rotWith(a1, center, -rotation), center)
a2 = vec.sub(vec.rotWith(a2, center, -rotation), center)
// Calculate the quadratic parameters.
const diff = vec.sub(a2, a1)
var A = (diff[0] * diff[0]) / rx / rx + (diff[1] * diff[1]) / ry / ry
var B = (2 * a1[0] * diff[0]) / rx / rx + (2 * a1[1] * diff[1]) / ry / ry
var C = (a1[0] * a1[0]) / rx / rx + (a1[1] * a1[1]) / ry / ry - 1
// Make a list of t values (normalized points on the line where intersections occur).
var tValues: number[] = []
// Calculate the discriminant.
var discriminant = B * B - 4 * A * C
if (discriminant === 0) {
// One real solution.
tValues.push(-B / 2 / A)
} else if (discriminant > 0) {
const root = Math.sqrt(discriminant)
// Two real solutions.
tValues.push((-B + root) / 2 / A)
tValues.push((-B - root) / 2 / A)
}
// Filter to only points that are on the segment.
// Solve for points, then counter-rotate points.
const points = tValues
.filter((t) => t >= 0 && t <= 1)
.map((t) => vec.add(center, vec.add(a1, vec.mul(vec.sub(a2, a1), t))))
.map((p) => vec.rotWith(p, center, rotation))
return getIntersection("intersection", ...points)
}
export function intersectCircleRectangle(
@ -130,6 +181,73 @@ export function intersectCircleRectangle(
return intersections
}
export function intersectEllipseRectangle(
c: number[],
rx: number,
ry: number,
point: number[],
size: number[],
rotation = 0
): Intersection[] {
const tl = point
const tr = vec.add(point, [size[0], 0])
const br = vec.add(point, size)
const bl = vec.add(point, [0, size[1]])
const intersections: Intersection[] = []
const topIntersection = intersectEllipseLineSegment(
c,
rx,
ry,
tl,
tr,
rotation
)
const rightIntersection = intersectEllipseLineSegment(
c,
rx,
ry,
tr,
br,
rotation
)
const bottomIntersection = intersectEllipseLineSegment(
c,
rx,
ry,
bl,
br,
rotation
)
const leftIntersection = intersectEllipseLineSegment(
c,
rx,
ry,
tl,
bl,
rotation
)
if (topIntersection.didIntersect) {
intersections.push({ ...topIntersection, message: "top" })
}
if (rightIntersection.didIntersect) {
intersections.push({ ...rightIntersection, message: "right" })
}
if (bottomIntersection.didIntersect) {
intersections.push({ ...bottomIntersection, message: "bottom" })
}
if (leftIntersection.didIntersect) {
intersections.push({ ...leftIntersection, message: "left" })
}
return intersections
}
export function intersectRectangleLineSegment(
point: number[],
size: number[],
@ -180,6 +298,24 @@ export function intersectCircleBounds(
return intersectCircleRectangle(c, r, [minX, minY], [width, height])
}
export function intersectEllipseBounds(
c: number[],
rx: number,
ry: number,
bounds: Bounds,
rotation = 0
): Intersection[] {
const { minX, minY, width, height } = bounds
return intersectEllipseRectangle(
c,
rx,
ry,
[minX, minY],
[width, height],
rotation
)
}
export function intersectLineSegmentBounds(
a1: number[],
a2: number[],