docs: fix up gen links to point to the new /reference section (#2690)
### Change Type - [x] `patch` — Bug fix ### Release Notes - Fix up doc links with /gen links
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8 changed files with 17 additions and 17 deletions
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@ -94,7 +94,7 @@ function LoadButton() {
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}
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```
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A [snapshot](/gen/store/StoreSnapshot) includes both the store's [serialized records](/gen/store/SerializedStore) and its [serialized schema](/gen/store/SerializedSchema), which is used for migrations.
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A [snapshot](/reference/store/StoreSnapshot) includes both the store's [serialized records](/reference/store/SerializedStore) and its [serialized schema](/reference/store/SerializedSchema), which is used for migrations.
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> By default, the `getSnapshot` method returns only the editor's document data. If you want to get records from a different scope, You can pass in `session`, `document`, `presence`, or else `all` for all scopes.
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@ -21,7 +21,7 @@ We make a distinction between three types of shapes: "core", "default", and "cus
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### Core shapes
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The editor's core shapes are shapes that are built in and always present. At the moment the only core shape is the [group shape](/gen/tlschema/TLGroupShape).
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The editor's core shapes are shapes that are built in and always present. At the moment the only core shape is the [group shape](/reference/tlschema/TLGroupShape).
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### Default shapes
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@ -69,7 +69,7 @@ Shapes are just records (JSON objects) that sit in the [store](/docs/editor#Stor
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### Base properties
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Every shape contains some base information. These include the shape's type, position, rotation, opacity, and more. You can find the full list of base properties [here](/gen/tlschema/TLBaseShape).
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Every shape contains some base information. These include the shape's type, position, rotation, opacity, and more. You can find the full list of base properties [here](/reference/tlschema/TLBaseShape).
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### Props
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@ -23,9 +23,9 @@ For more detailed information about the state chart, and how it works, go to the
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## Types of tool
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The tldraw editor comes with some in-built **core tools**: the [select tool](/gen/tldraw/SelectTool), the [zoom tool](/gen/tldraw/ZoomTool), and the [text tool](/gen/tldraw/TextShapeTool). These are always added to the state chart.
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The tldraw editor comes with some in-built **core tools**: the [select tool](/reference/tldraw/SelectTool), the [zoom tool](/reference/tldraw/ZoomTool), and the [text tool](/reference/tldraw/TextShapeTool). These are always added to the state chart.
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There are also some **default tools** available, like the [draw tool](/gen/tldraw/DrawShapeTool), the [hand tool](/gen/tldraw/HandTool), the [arrow tool](/gen/tldraw/ArrowShapeTool), and more. The `<Tldraw>` component automatically adds these tools to the state chart.
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There are also some **default tools** available, like the [draw tool](/reference/tldraw/DrawShapeTool), the [hand tool](/reference/tldraw/HandTool), the [arrow tool](/reference/tldraw/ArrowShapeTool), and more. The `<Tldraw>` component automatically adds these tools to the state chart.
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You can also create your own **custom tools**. You can add them to the state chart by passing an array of them to the [Tldraw](?) component's `tools` prop.
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@ -33,7 +33,7 @@ Note: You might also want to add a tool to the user interface in various ways, s
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## Transitioning
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You can change the current active tool using [editor.setCurrentTool](/gen/editor/Editor#setCurrentTool).
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You can change the current active tool using [editor.setCurrentTool](/reference/editor/Editor#setCurrentTool).
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```ts
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editor.setCurrentTool('select')
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@ -55,7 +55,7 @@ class MyTool extends StateNode {
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}
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```
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Tools can contain **children**. For example, the [hand tool](/gen/tldraw/HandTool) has three children, `Idle`, `Pointing` and `Dragging`. If a state has children, it must also have an `initial` state, so that it knows which state to start in.
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Tools can contain **children**. For example, the [hand tool](/reference/tldraw/HandTool) has three children, `Idle`, `Pointing` and `Dragging`. If a state has children, it must also have an `initial` state, so that it knows which state to start in.
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```ts
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class MyIdleState extends StateNode {
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@ -75,7 +75,7 @@ class MyTool extends StateNode {
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### Handling events
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When the editor receives an [event](/gen/editor/TLEventHandlers) via its [Editor#dispatch](?) method, the event is first processed in order to update its inputs, then passed to the editor's state chart.
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When the editor receives an [event](/reference/editor/TLEventHandlers) via its [Editor#dispatch](?) method, the event is first processed in order to update its inputs, then passed to the editor's state chart.
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Beginning at the root, each node will first handle the event and then pass the event to its current active child state. This continues until either: the event is handled on a state without any children; or the event is handled in a way that produces a transition.
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@ -41,7 +41,7 @@ The source for these examples are available in the [tldraw repository](https://g
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## Overrides
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The content of tldraw's menus can be controlled via the `overrides` prop. This prop accepts a [TLUiOverrides](/gen/tldraw/TLUiOverrides) object, which has methods for each part of the user interface, such as the `toolbar` or `keyboardShortcutsMenu`.
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The content of tldraw's menus can be controlled via the `overrides` prop. This prop accepts a [TLUiOverrides](/reference/tldraw/TLUiOverrides) object, which has methods for each part of the user interface, such as the `toolbar` or `keyboardShortcutsMenu`.
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### Actions
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@ -72,7 +72,7 @@ const myOverrides: TLUiOverrides = {
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}
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```
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The `actions` object is a map of [TLUiActionItem](/gen/tldraw/TLUiActionItem)s, with each item keyed under its `id`.
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The `actions` object is a map of [TLUiActionItem](/reference/tldraw/TLUiActionItem)s, with each item keyed under its `id`.
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### Tools
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@ -98,7 +98,7 @@ const myOverrides: TLUiOverrides = {
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}
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```
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The `tools` object is a map of [TLUiToolItem](/gen/tldraw/TLUiToolItem)s, with each item keyed under its `id`.
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The `tools` object is a map of [TLUiToolItem](/reference/tldraw/TLUiToolItem)s, with each item keyed under its `id`.
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### Toolbar and Menus
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@ -139,7 +139,7 @@ const myOverrides: TLUiOverrides = {
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}
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```
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A menu schema is an array of either [submenus](/gen/tldraw/TLUiSubMenu), [groups](/gen/tldraw/TLUiMenuGroup), [items](/gen/tldraw/TLUiMenuItem), or [custom items](/gen/tldraw/TLUiCustomMenuItem). Each group or submenu may include any of the other types as its children.
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A menu schema is an array of either [submenus](/reference/tldraw/TLUiSubMenu), [groups](/reference/tldraw/TLUiMenuGroup), [items](/reference/tldraw/TLUiMenuItem), or [custom items](/reference/tldraw/TLUiCustomMenuItem). Each group or submenu may include any of the other types as its children.
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The menu schema is stateful. Referencing atomic properties (such as computed values in the editor) will cause the menu to update when those values change. If you wish for a menu item to disappear from the menu, you can return `null` from the menu method. You can also provide additional options for each item, `disabled` or `checked`.
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@ -47,14 +47,14 @@ const nextConfig = {
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// For reverse compatibility with old links
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// (This is a page that we referred people to quite often)
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source: '/gen/editor/Editor-class',
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destination: '/gen/editor/Editor',
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destination: '/reference/editor/Editor',
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permanent: true,
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},
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{
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// For reverse compatibility with old links
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// (This is a page that we referred people to quite often)
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source: '/gen/editor/ShapeUtil-class',
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destination: '/gen/editor/ShapeUtil',
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destination: '/reference/editor/ShapeUtil',
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permanent: true,
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},
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]
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@ -409,7 +409,7 @@ function addReferences(result: Result, member: ApiItem) {
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return
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}
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const apiItem = apiItemResult.resolvedApiItem!
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const url = `/gen/${getPath(apiItem)}`
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const url = `/reference/${getPath(apiItem)}`
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references.add(`[${token.text}](${url})`)
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})
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@ -174,7 +174,7 @@ export class MarkdownWriter {
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this.write(
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'[',
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docNode.linkText ?? getDefaultReferenceText(linkedItem),
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'](/gen/',
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'](/reference/',
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path,
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')'
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)
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@ -4,7 +4,7 @@ import { Database } from 'sqlite'
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import sqlite3 from 'sqlite3'
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export async function autoLinkDocs(db: Database<sqlite3.Database, sqlite3.Statement>) {
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// replace [TLEditor](?) with [TLEditor](/gen/editor/TLEditor)?
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// replace [TLEditor](?) with [TLEditor](/reference/editor/TLEditor)?
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// not sure how we would get there but finding an article with the same title
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const articles = await db.all(
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'SELECT id, content FROM articles WHERE sectionId != ?',
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