[improvement] Improve rotation (#94)
* Fix rotation handle, rotation for arrows and shapes with handles * Fix bug on draw bounds when cloning
This commit is contained in:
parent
bec693a1d9
commit
87d271d7aa
13 changed files with 208 additions and 120 deletions
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@ -23,14 +23,22 @@ export function Bounds({
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rotation,
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isLocked,
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}: BoundsProps): JSX.Element {
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const targetSize = (viewportWidth < 768 ? 16 : 8) / zoom // Touch target size
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const size = 8 / zoom // Touch target size
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// Touch target size
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const targetSize = (viewportWidth < 768 ? 16 : 8) / zoom
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// Handle size
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const size = 8 / zoom
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const smallDimension = Math.min(bounds.width, bounds.height) * zoom
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// If the bounds are small, don't show the rotate handle
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const showRotateHandle = !isLocked && smallDimension > 32
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// If the bounds are very small, don't show the corner handles
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const showHandles = !isLocked && smallDimension > 16
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return (
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<Container bounds={bounds} rotation={rotation}>
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<SVGContainer>
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<CenterHandle bounds={bounds} isLocked={isLocked} />
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{!isLocked && (
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{showHandles && (
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<>
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<EdgeHandle
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targetSize={targetSize}
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@ -80,7 +88,9 @@ export function Bounds({
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bounds={bounds}
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corner={TLBoundsCorner.BottomLeft}
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/>
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{showRotateHandle && (
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<RotateHandle targetSize={targetSize} size={size} bounds={bounds} />
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)}
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</>
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)}
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</SVGContainer>
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@ -18,7 +18,7 @@ export const RotateHandle = React.memo(
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className="tl-transparent"
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cx={bounds.width / 2}
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cy={size * -2}
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r={targetSize * 2}
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r={targetSize}
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pointerEvents="all"
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{...events}
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/>
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@ -448,7 +448,7 @@ export class Utils {
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* @param r
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* @param segments
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*/
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static clampToRotationToSegments(r: number, segments: number): number {
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static snapAngleToSegments(r: number, segments: number): number {
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const seg = (Math.PI * 2) / segments
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return Math.floor((Utils.clampRadians(r) + seg / 2) / seg) * seg
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}
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@ -348,11 +348,11 @@ export const Arrow = new ShapeUtil<ArrowShape, SVGSVGElement, TLDrawMeta>(() =>
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nextHandles['bend'] = {
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...bend,
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point: Math.abs(bendDist) < 10 ? midPoint : point,
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point: Vec.round(Math.abs(bendDist) < 10 ? midPoint : point),
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}
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return {
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point: [bounds.minX, bounds.minY],
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point: Vec.round([bounds.minX, bounds.minY]),
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handles: nextHandles,
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}
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},
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@ -486,7 +486,7 @@ export const Arrow = new ShapeUtil<ArrowShape, SVGSVGElement, TLDrawMeta>(() =>
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const other = handle.id === 'start' ? shape.handles.end : shape.handles.start
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const angle = Vec.angle(other.point, point)
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const distance = Vec.dist(other.point, point)
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const newAngle = Utils.clampToRotationToSegments(angle, 24)
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const newAngle = Utils.snapAngleToSegments(angle, 24)
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handle.point = Vec.nudgeAtAngle(other.point, newAngle, distance)
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}
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})
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@ -10,7 +10,7 @@ import { EASINGS } from '~state/utils'
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const pointsBoundsCache = new WeakMap<DrawShape['points'], TLBounds>([])
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const shapeBoundsCache = new Map<string, TLBounds>()
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const rotatedCache = new WeakMap<DrawShape, number[][]>([])
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const pointCache = new WeakSet<DrawShape['point']>([])
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const pointCache: Record<string, number[]> = {}
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export const Draw = new ShapeUtil<DrawShape, SVGSVGElement, TLDrawMeta>(() => ({
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type: TLDrawShapeType.Draw,
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@ -167,17 +167,17 @@ export const Draw = new ShapeUtil<DrawShape, SVGSVGElement, TLDrawMeta>(() => ({
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// previous bounds-from-points result if we can.
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const pointsHaveChanged = !pointsBoundsCache.has(shape.points)
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const pointHasChanged = !pointCache.has(shape.point)
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const pointHasChanged = !(pointCache[shape.id] === shape.point)
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if (pointsHaveChanged) {
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// If the points have changed, then bust the points cache
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const bounds = Utils.getBoundsFromPoints(shape.points)
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pointsBoundsCache.set(shape.points, bounds)
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shapeBoundsCache.set(shape.id, Utils.translateBounds(bounds, shape.point))
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pointCache.add(shape.point)
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pointCache[shape.id] = shape.point
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} else if (pointHasChanged && !pointsHaveChanged) {
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// If the point have has changed, then bust the point cache
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pointCache.add(shape.point)
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pointCache[shape.id] = shape.point
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shapeBoundsCache.set(
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shape.id,
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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@ -180,6 +180,7 @@ export const Ellipse = new ShapeUtil<EllipseShape, SVGSVGElement, TLDrawMeta>(()
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hitTestBounds(shape, bounds) {
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return (
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Utils.boundsContain(bounds, this.getBounds(shape)) ||
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intersectBoundsEllipse(
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bounds,
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this.getCenter(shape),
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@ -86,20 +86,42 @@ export const Group = new ShapeUtil<GroupShape, SVGSVGElement, TLDrawMeta>(() =>
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},
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Indicator({ shape }) {
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const [width, height] = shape.size
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const { id, size } = shape
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const sw = 2
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const w = Math.max(0, size[0] - sw / 2)
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const h = Math.max(0, size[1] - sw / 2)
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const strokes: [number[], number[], number][] = [
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[[sw / 2, sw / 2], [w, sw / 2], w - sw / 2],
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[[w, sw / 2], [w, h], h - sw / 2],
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[[w, h], [sw / 2, h], w - sw / 2],
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[[sw / 2, h], [sw / 2, sw / 2], h - sw / 2],
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]
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const paths = strokes.map(([start, end, length], i) => {
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const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
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length,
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sw,
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DashStyle.Dotted
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)
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return (
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<rect
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x={sw / 2}
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y={sw / 2}
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rx={1}
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ry={1}
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width={Math.max(1, width - sw)}
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height={Math.max(1, height - sw)}
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<line
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key={id + '_' + i}
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x1={start[0]}
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y1={start[1]}
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x2={end[0]}
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y2={end[1]}
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strokeWidth={sw}
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strokeLinecap="round"
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strokeDasharray={strokeDasharray}
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strokeDashoffset={strokeDashoffset}
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/>
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)
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})
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return <g>{paths}</g>
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},
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shouldRender(prev, next) {
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@ -1,48 +1,46 @@
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import { Utils } from '@tldraw/core'
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import { Vec } from '@tldraw/vec'
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import type { TLDrawCommand, Data } from '~types'
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import type { TLDrawCommand, Data, TLDrawShape } from '~types'
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import { TLDR } from '~state/tldr'
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const PI2 = Math.PI * 2
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export function rotate(data: Data, ids: string[], delta = -PI2 / 4): TLDrawCommand {
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export function rotate(data: Data, ids: string[], delta = -PI2 / 4): TLDrawCommand | void {
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const { currentPageId } = data.appState
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const initialShapes = ids.map((id) => TLDR.getShape(data, id, currentPageId))
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const boundsForShapes = initialShapes.map((shape) => {
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const utils = TLDR.getShapeUtils(shape)
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return {
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id: shape.id,
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point: [...shape.point],
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bounds: utils.getBounds(shape),
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center: utils.getCenter(shape),
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rotation: shape.rotation,
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}
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// The shapes for the before patch
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const before: Record<string, Partial<TLDrawShape>> = {}
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// The shapes for the after patch
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const after: Record<string, Partial<TLDrawShape>> = {}
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// Find the shapes that we want to rotate.
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// We don't rotate groups: we rotate their children instead.
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const shapesToRotate = ids.flatMap((id) => {
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const shape = TLDR.getShape(data, id, currentPageId)
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return shape.children
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? shape.children.map((childId) => TLDR.getShape(data, childId, currentPageId))
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: shape
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})
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const commonBounds = Utils.getCommonBounds(boundsForShapes.map(({ bounds }) => bounds))
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const commonBoundsCenter = Utils.getBoundsCenter(commonBounds)
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// Find the common center to all shapes
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// This is the point that we'll rotate around
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const origin = shapesToRotate.reduce((acc, shape) => {
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return Vec.med(acc, TLDR.getCenter(shape))
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}, TLDR.getCenter(shapesToRotate[0]))
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const rotations = Object.fromEntries(
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boundsForShapes.map(({ id, point, center, rotation }) => {
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const offset = Vec.sub(center, point)
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const nextPoint = Vec.sub(Vec.rotWith(center, commonBoundsCenter, -(PI2 / 4)), offset)
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const nextRotation = (PI2 + ((rotation || 0) + delta)) % PI2
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return [id, { point: nextPoint, rotation: nextRotation }]
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// Find the rotate mutations for each shape
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shapesToRotate.forEach((shape) => {
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const change = TLDR.getRotatedShapeMutation(shape, TLDR.getCenter(shape), origin, delta)
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if (!change) return
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before[shape.id] = TLDR.getBeforeShape(shape, change)
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after[shape.id] = change
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})
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)
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const pageState = TLDR.getPageState(data, currentPageId)
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const prevBoundsRotation = pageState.boundsRotation
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const nextBoundsRotation = (PI2 + ((pageState.boundsRotation || 0) + delta)) % PI2
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// Also rotate the bounds.
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const beforeBoundsRotation = TLDR.getPageState(data, currentPageId).boundsRotation
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const { before, after } = TLDR.mutateShapes(
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data,
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ids,
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(shape) => rotations[shape.id],
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currentPageId
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)
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const afterBoundsRotation = Utils.clampRadians((beforeBoundsRotation || 0) + delta)
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return {
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id: 'rotate',
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@ -52,7 +50,7 @@ export function rotate(data: Data, ids: string[], delta = -PI2 / 4): TLDrawComma
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[currentPageId]: { shapes: before },
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},
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pageStates: {
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[currentPageId]: { boundsRotation: prevBoundsRotation },
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[currentPageId]: { boundsRotation: beforeBoundsRotation },
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},
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},
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},
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@ -62,7 +60,7 @@ export function rotate(data: Data, ids: string[], delta = -PI2 / 4): TLDrawComma
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[currentPageId]: { shapes: after },
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},
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pageStates: {
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[currentPageId]: { boundsRotation: nextBoundsRotation },
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[currentPageId]: { boundsRotation: afterBoundsRotation },
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},
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},
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},
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@ -4,7 +4,7 @@ import { Session, TLDrawShape, TLDrawStatus } from '~types'
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import type { Data } from '~types'
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import { TLDR } from '~state/tldr'
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const PI2 = Math.PI * 2
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const centerCache = new WeakMap<string[], number[]>()
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export class RotateSession implements Session {
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id = 'rotate'
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@ -12,48 +12,45 @@ export class RotateSession implements Session {
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delta = [0, 0]
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origin: number[]
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snapshot: RotateSnapshot
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prev = 0
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initialAngle: number
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changes: Record<string, Partial<TLDrawShape>> = {}
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constructor(data: Data, point: number[]) {
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this.origin = point
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this.snapshot = getRotateSnapshot(data)
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this.initialAngle = Vec.angle(this.snapshot.commonBoundsCenter, this.origin)
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}
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start = () => void null
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update = (data: Data, point: number[], isLocked = false) => {
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const { commonBoundsCenter, initialShapes } = this.snapshot
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const pageId = data.appState.currentPageId
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const pageState = TLDR.getPageState(data, pageId)
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const shapes: Record<string, Partial<TLDrawShape>> = {}
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const a1 = Vec.angle(commonBoundsCenter, this.origin)
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const a2 = Vec.angle(commonBoundsCenter, point)
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const nextDirection = Vec.angle(commonBoundsCenter, point) - this.initialAngle
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let rot = a2 - a1
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this.prev = rot
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let nextBoundsRotation = this.snapshot.boundsRotation + nextDirection
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if (isLocked) {
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rot = Utils.clampToRotationToSegments(rot, 24)
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nextBoundsRotation = Utils.snapAngleToSegments(nextBoundsRotation, 24)
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}
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pageState.boundsRotation = (PI2 + (this.snapshot.boundsRotation + rot)) % PI2
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const delta = nextBoundsRotation - this.snapshot.boundsRotation
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initialShapes.forEach(({ id, center, offset, shape: { rotation = 0 } }) => {
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const nextRotation = isLocked
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? Utils.clampToRotationToSegments(rotation + rot, 24)
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: rotation + rot
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// Update the shapes
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initialShapes.forEach(({ id, center, shape }) => {
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const change = TLDR.getRotatedShapeMutation(shape, center, commonBoundsCenter, delta)
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const nextPoint = Vec.sub(Vec.rotWith(center, commonBoundsCenter, rot), offset)
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shapes[id] = {
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point: nextPoint,
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rotation: (PI2 + nextRotation) % PI2,
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if (change) {
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shapes[id] = change
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}
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})
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this.changes = shapes
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return {
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document: {
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pages: {
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@ -61,6 +58,9 @@ export class RotateSession implements Session {
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shapes,
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},
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},
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pageState: {
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boundsRotation: Utils.clampRadians(nextBoundsRotation),
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},
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},
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}
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}
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@ -87,18 +87,16 @@ export class RotateSession implements Session {
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}
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complete(data: Data) {
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const { hasUnlockedShapes, initialShapes } = this.snapshot
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const { initialShapes } = this.snapshot
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const pageId = data.appState.currentPageId
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if (!hasUnlockedShapes) return data
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// if (!hasUnlockedShapes) return data
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const beforeShapes = {} as Record<string, Partial<TLDrawShape>>
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const afterShapes = {} as Record<string, Partial<TLDrawShape>>
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const afterShapes = this.changes
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initialShapes.forEach(({ id, shape: { point, rotation } }) => {
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beforeShapes[id] = { point, rotation }
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const afterShape = TLDR.getShape(data, id, pageId)
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afterShapes[id] = { point: afterShape.point, rotation: afterShape.rotation }
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initialShapes.forEach(({ id, shape: { point, rotation, handles } }) => {
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beforeShapes[id] = { point, rotation, handles }
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})
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return {
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@ -131,42 +129,30 @@ export function getRotateSnapshot(data: Data) {
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const pageState = TLDR.getPageState(data, currentPageId)
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const initialShapes = TLDR.getSelectedBranchSnapshot(data, currentPageId)
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const commonBoundsCenter = Utils.getFromCache(centerCache, pageState.selectedIds, () => {
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if (initialShapes.length === 0) {
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throw Error('No selected shapes!')
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}
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const hasUnlockedShapes = initialShapes.length > 0
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const shapesBounds = Object.fromEntries(
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initialShapes.map((shape) => [shape.id, TLDR.getBounds(shape)])
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)
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const rotatedBounds = Object.fromEntries(
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initialShapes.map((shape) => [shape.id, TLDR.getRotatedBounds(shape)])
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)
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const bounds = Utils.getCommonBounds(Object.values(shapesBounds))
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const commonBoundsCenter = Utils.getBoundsCenter(bounds)
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return Utils.getBoundsCenter(bounds)
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})
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return {
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hasUnlockedShapes,
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boundsRotation: pageState.boundsRotation || 0,
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commonBoundsCenter,
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initialShapes: initialShapes
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.filter((shape) => shape.children === undefined)
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.map((shape) => {
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const bounds = TLDR.getBounds(shape)
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const center = Utils.getBoundsCenter(bounds)
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const offset = Vec.sub(center, shape.point)
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const rotationOffset = Vec.sub(center, Utils.getBoundsCenter(rotatedBounds[shape.id]))
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const center = TLDR.getShapeUtils(shape).getCenter(shape)
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return {
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id: shape.id,
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shape: Utils.deepClone(shape),
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offset,
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rotationOffset,
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shape,
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center,
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}
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}),
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@ -10,6 +10,7 @@ import {
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TLDrawStatus,
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ArrowShape,
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GroupShape,
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TLDrawPatch,
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} from '~types'
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import { TLDR } from '~state/tldr'
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import type { Patch } from 'rko'
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@ -115,14 +116,14 @@ export class TranslateSession implements Session {
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}
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// Either way, move the clones
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clones.forEach((shape) => {
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const current = (nextShapes[shape.id] ||
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TLDR.getShape(data, shape.id, data.appState.currentPageId)) as TLDrawShape
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clones.forEach((clone) => {
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const current = (nextShapes[clone.id] ||
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TLDR.getShape(data, clone.id, data.appState.currentPageId)) as TLDrawShape
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if (!current.point) throw Error('No point on that clone!')
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nextShapes[shape.id] = {
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...nextShapes[shape.id],
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nextShapes[clone.id] = {
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...nextShapes[clone.id],
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point: Vec.round(Vec.add(current.point, trueDelta)),
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}
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})
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@ -391,12 +392,14 @@ export function getTranslateSnapshot(data: Data) {
|
|||
|
||||
cloneMap[shape.id] = newId
|
||||
|
||||
clones.push({
|
||||
const clone = {
|
||||
...Utils.deepClone(shape),
|
||||
id: newId,
|
||||
parentId: shape.parentId,
|
||||
childIndex: TLDR.getChildIndexAbove(data, shape.id, currentPageId),
|
||||
})
|
||||
}
|
||||
|
||||
clones.push(clone)
|
||||
})
|
||||
|
||||
clones.forEach((clone) => {
|
||||
|
@ -425,6 +428,7 @@ export function getTranslateSnapshot(data: Data) {
|
|||
if (clonedShapeIds.has(binding.fromId)) {
|
||||
if (clonedShapeIds.has(binding.toId)) {
|
||||
const cloneId = Utils.uniqueId()
|
||||
|
||||
const cloneBinding = {
|
||||
...Utils.deepClone(binding),
|
||||
id: cloneId,
|
||||
|
|
|
@ -79,6 +79,10 @@ export class TLDR {
|
|||
return TLDR.getPage(data, pageId).shapes[shapeId] as T
|
||||
}
|
||||
|
||||
static getCenter<T extends TLDrawShape>(shape: T) {
|
||||
return TLDR.getShapeUtils(shape).getCenter(shape)
|
||||
}
|
||||
|
||||
static getBounds<T extends TLDrawShape>(shape: T) {
|
||||
return TLDR.getShapeUtils(shape).getBounds(shape)
|
||||
}
|
||||
|
@ -308,6 +312,12 @@ export class TLDR {
|
|||
/* Mutations */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
static getBeforeShape<T extends TLDrawShape>(shape: T, change: Partial<T>): Partial<T> {
|
||||
return Object.fromEntries(
|
||||
Object.keys(change).map((k) => [k, shape[k as keyof T]])
|
||||
) as Partial<T>
|
||||
}
|
||||
|
||||
static mutateShapes<T extends TLDrawShape>(
|
||||
data: Data,
|
||||
ids: string[],
|
||||
|
@ -325,9 +335,7 @@ export class TLDR {
|
|||
const shape = TLDR.getShape<T>(data, id, pageId)
|
||||
const change = fn(shape, i)
|
||||
if (change) {
|
||||
beforeShapes[id] = Object.fromEntries(
|
||||
Object.keys(change).map((key) => [key, shape[key as keyof T]])
|
||||
) as Partial<T>
|
||||
beforeShapes[id] = TLDR.getBeforeShape(shape, change)
|
||||
afterShapes[id] = change
|
||||
}
|
||||
})
|
||||
|
@ -559,6 +567,61 @@ export class TLDR {
|
|||
return { ...shape, ...delta }
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate a shape around an origin point.
|
||||
* @param shape a shape.
|
||||
* @param center the shape's center in page space.
|
||||
* @param origin the page point to rotate around.
|
||||
* @param rotation the amount to rotate the shape.
|
||||
*/
|
||||
static getRotatedShapeMutation<T extends TLDrawShape>(
|
||||
shape: T, // in page space
|
||||
center: number[], // in page space
|
||||
origin: number[], // in page space (probably the center of common bounds)
|
||||
delta: number // The shape's rotation delta
|
||||
): Partial<T> | void {
|
||||
// The shape's center relative to the shape's point
|
||||
const relativeCenter = Vec.sub(center, shape.point)
|
||||
|
||||
// Rotate the center around the origin
|
||||
const rotatedCenter = Vec.rotWith(center, origin, delta)
|
||||
|
||||
// Get the top left point relative to the rotated center
|
||||
const nextPoint = Vec.round(Vec.sub(rotatedCenter, relativeCenter))
|
||||
|
||||
// If the shape has handles, we need to rotate the handles instead
|
||||
// of rotating the shape. Shapes with handles should never be rotated,
|
||||
// because that makes a lot of other things incredible difficult.
|
||||
if (shape.handles !== undefined) {
|
||||
const change = this.getShapeUtils(shape).onHandleChange(
|
||||
// Base the change on a shape with the next point
|
||||
{ ...shape, point: nextPoint },
|
||||
Object.fromEntries(
|
||||
Object.entries(shape.handles).map(([handleId, handle]) => {
|
||||
// Rotate each handle's point around the shape's center
|
||||
// (in relative shape space, as the handle's point will be).
|
||||
const point = Vec.round(Vec.rotWith(handle.point, relativeCenter, delta))
|
||||
return [handleId, { ...handle, point }]
|
||||
})
|
||||
) as T['handles'],
|
||||
{ shiftKey: false }
|
||||
)
|
||||
|
||||
return change
|
||||
}
|
||||
|
||||
// If the shape has no handles, move the shape to the new point
|
||||
// and set the rotation.
|
||||
|
||||
// Clamp the next rotation between 0 and PI2
|
||||
const nextRotation = Utils.clampRadians((shape.rotation || 0) + delta)
|
||||
|
||||
return {
|
||||
point: nextPoint,
|
||||
rotation: nextRotation,
|
||||
} as Partial<T>
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
/* Parents */
|
||||
/* -------------------------------------------------- */
|
||||
|
|
|
@ -582,7 +582,7 @@ export class TLDrawState extends StateManager<Data> {
|
|||
* @todo
|
||||
*/
|
||||
saveProject = () => {
|
||||
// TODO
|
||||
this.persist()
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1906,7 +1906,9 @@ export class TLDrawState extends StateManager<Data> {
|
|||
*/
|
||||
rotate = (delta = Math.PI * -0.5, ids = this.selectedIds): this => {
|
||||
if (ids.length === 0) return this
|
||||
return this.setState(Commands.rotate(this.state, ids, delta))
|
||||
const change = Commands.rotate(this.state, ids, delta)
|
||||
if (!change) return this
|
||||
return this.setState(change)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
import type { Easing } from '~types'
|
||||
|
||||
export const PI2 = Math.PI * 2
|
||||
|
||||
export const EASINGS: Record<Easing, (t: number) => number> = {
|
||||
linear: (t) => t,
|
||||
easeInQuad: (t) => t * t,
|
||||
|
|
Loading…
Reference in a new issue