flattening: use correct id for asset (#3968)

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### Change Type

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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

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- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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This commit is contained in:
Mime Čuvalo 2024-06-18 12:27:50 +01:00 committed by GitHub
parent 9638935519
commit 87b5ef4a56
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@ -1,5 +1,4 @@
import {
AssetRecordType,
Box,
Editor,
IndexKey,
@ -120,8 +119,6 @@ export async function flattenShapesToImages(
const { asset, bounds, shapes } = group
if (!asset) continue
const assetId = AssetRecordType.createId()
const commonAncestorId = editor.findCommonAncestor(shapes) ?? editor.getCurrentPageId()
if (!commonAncestorId) continue
@ -164,7 +161,7 @@ export async function flattenShapesToImages(
editor.deleteShapes(shapes)
// create the asset
editor.createAssets([{ ...asset, id: assetId }])
editor.createAssets([{ ...asset, id: asset.id }])
const shapeId = createShapeId()
@ -178,7 +175,7 @@ export async function flattenShapesToImages(
y,
rotation: -rotation,
props: {
assetId,
assetId: asset.id,
w: bounds.w + padding * 2,
h: bounds.h + padding * 2,
},