Fix pressure (#3877)
This PR fixes pen pressure. Previously, `toFixed` loses the `z` of the point. ### Change Type - [x] `sdk` — Changes the tldraw SDK - [x] `bugfix` — Bug fix ### Test Plan 1. use a pen with pressure ### Release Notes - Fixes pen pressure.
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1 changed files with 4 additions and 3 deletions
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@ -177,7 +177,8 @@ export class Drawing extends StateNode {
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// have our own value for this. The inputs.isPen is only if the input is a regular
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// have our own value for this. The inputs.isPen is only if the input is a regular
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// pen, like an iPad pen, which needs to trigger "pen mode" in order to avoid
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// pen, like an iPad pen, which needs to trigger "pen mode" in order to avoid
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// accidental palm touches. We don't have to worry about that with styluses though.
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// accidental palm touches. We don't have to worry about that with styluses though.
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const z = this.info.point.z === undefined ? 0.5 : this.info.point.z
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const { z = 0.5 } = this.info.point
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this.isPen = isPen
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this.isPen = isPen
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this.isPenOrStylus = isPen || (z > 0 && z < 0.5) || (z > 0.5 && z < 1)
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this.isPenOrStylus = isPen || (z > 0 && z < 0.5) || (z > 0.5 && z < 1)
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@ -304,8 +305,8 @@ export class Drawing extends StateNode {
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const { segments } = shape.props
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const { segments } = shape.props
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const { x, y, z } = this.editor.getPointInShapeSpace(shape, inputs.currentPagePoint).toFixed()
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const { x, y, z } = this.editor.getPointInShapeSpace(shape, inputs.currentPagePoint).toFixed()
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const pressure = this.isPenOrStylus ? +(inputs.currentPagePoint.z! * 1.25).toFixed(2) : 0.5
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const newPoint = { x, y, z: this.isPenOrStylus ? +(z! * 1.25).toFixed(2) : 0.5 }
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const newPoint = { x, y, z: pressure }
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switch (this.segmentMode) {
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switch (this.segmentMode) {
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case 'starting_straight': {
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case 'starting_straight': {
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