Perf: Improve perf of getCurrentPageShapesSorted
(#3453)
This significantly improves performance. Here's a comparison with 2k shapes. Top is the new logic, bottom the old one. ![image](https://github.com/tldraw/tldraw/assets/2523721/e17b3733-dfd1-4aec-a427-31537bb9d159) One place where this does make a significant difference is when you have a lot of shapes on the page and you start [creating a new arrow](https://github.com/orgs/tldraw/projects/40?pane=issue&itemId=59296136): Before: ![image](https://github.com/tldraw/tldraw/assets/2523721/e4550197-c2be-480e-8f9a-090cebe1c8e4) ![image](https://github.com/tldraw/tldraw/assets/2523721/7559fe14-ad08-4ee0-9c9e-de0b60d401b2) After: ![image](https://github.com/tldraw/tldraw/assets/2523721/4c6a1df6-732f-48b4-a7ea-6ce0894cf46e) ![image](https://github.com/tldraw/tldraw/assets/2523721/1cd5f2aa-919c-4271-af9a-227e8babf458) ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [x] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
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1 changed files with 34 additions and 21 deletions
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@ -36,7 +36,6 @@ import {
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createShapeId,
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getShapePropKeysByStyle,
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isPageId,
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isShape,
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isShapeId,
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} from '@tldraw/tlschema'
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import {
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@ -4575,31 +4574,31 @@ export class Editor extends EventEmitter<TLEventMap> {
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* @public
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*/
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@computed getCurrentPageShapesSorted(): TLShape[] {
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// todo: consider making into a function call that includes options for selected-only, rendering, etc.
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// todo: consider making a derivation or something, or merging with rendering shapes
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const shapes = new Set(this.getCurrentPageShapes().sort(sortByIndex))
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const shapes = this.getCurrentPageShapes().sort(sortByIndex)
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const parentChildMap = new Map<TLShapeId, TLShape[]>()
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const result: TLShape[] = []
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const topLevelShapes: TLShape[] = []
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let shape: TLShape, parent: TLShape | undefined
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const results: TLShape[] = []
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function pushShapeWithDescendants(shape: TLShape): void {
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results.push(shape)
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shapes.delete(shape)
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shapes.forEach((otherShape) => {
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if (otherShape.parentId === shape.id) {
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pushShapeWithDescendants(otherShape)
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for (let i = 0, n = shapes.length; i < n; i++) {
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shape = shapes[i]
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parent = this.getShape(shape.parentId)
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if (parent) {
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if (!parentChildMap.has(parent.id)) {
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parentChildMap.set(parent.id, [])
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}
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parentChildMap.get(parent.id)!.push(shape)
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} else {
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// undefined if parent is a shape
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topLevelShapes.push(shape)
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}
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})
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}
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shapes.forEach((shape) => {
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const parent = this.getShape(shape.parentId)
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if (!isShape(parent)) {
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pushShapeWithDescendants(shape)
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for (let i = 0, n = topLevelShapes.length; i < n; i++) {
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pushShapeWithDescendants(topLevelShapes[i], parentChildMap, result)
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}
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})
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return results
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return result
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}
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/**
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@ -8884,3 +8883,17 @@ function applyPartialToShape<T extends TLShape>(prev: T, partial?: TLShapePartia
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if (!next) return prev
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return next
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}
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function pushShapeWithDescendants(
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shape: TLShape,
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parentChildMap: Map<TLShapeId, TLShape[]>,
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result: TLShape[]
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): void {
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result.push(shape)
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const children = parentChildMap.get(shape.id)
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if (children) {
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for (let i = 0, n = children.length; i < n; i++) {
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pushShapeWithDescendants(children[i], parentChildMap, result)
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}
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}
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}
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