Improves undo/redo, fixes pinching and multitouch
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15 changed files with 366 additions and 288 deletions
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@ -1,27 +1,29 @@
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import { useCallback, useRef } from "react"
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import state, { useSelector } from "state"
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import inputs from "state/inputs"
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import styled from "styles"
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import { getPage } from "utils/utils"
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import { useCallback, useRef } from 'react'
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import state, { useSelector } from 'state'
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import inputs from 'state/inputs'
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import styled from 'styles'
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import { getPage } from 'utils/utils'
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function handlePointerDown(e: React.PointerEvent<SVGRectElement>) {
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if (e.buttons !== 1) return
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if (!inputs.canAccept(e.pointerId)) return
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e.stopPropagation()
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e.currentTarget.setPointerCapture(e.pointerId)
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state.send("POINTED_BOUNDS", inputs.pointerDown(e, "bounds"))
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state.send('POINTED_BOUNDS', inputs.pointerDown(e, 'bounds'))
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}
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function handlePointerUp(e: React.PointerEvent<SVGRectElement>) {
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if (e.buttons !== 1) return
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if (!inputs.canAccept(e.pointerId)) return
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e.stopPropagation()
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e.currentTarget.releasePointerCapture(e.pointerId)
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state.send("STOPPED_POINTING", inputs.pointerUp(e))
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state.send('STOPPED_POINTING', inputs.pointerUp(e))
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}
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export default function BoundsBg() {
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const rBounds = useRef<SVGRectElement>(null)
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const bounds = useSelector((state) => state.values.selectedBounds)
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const isSelecting = useSelector((s) => s.isIn("selecting"))
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const isSelecting = useSelector((s) => s.isIn('selecting'))
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const rotation = useSelector((s) => {
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if (s.data.selectedIds.size === 1) {
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const { shapes } = getPage(s.data)
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@ -53,6 +55,6 @@ export default function BoundsBg() {
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)
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}
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const StyledBoundsBg = styled("rect", {
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fill: "$boundsBg",
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const StyledBoundsBg = styled('rect', {
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fill: '$boundsBg',
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})
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