Improves performance for certain actions
This commit is contained in:
parent
8623958e74
commit
704e92faa4
15 changed files with 846 additions and 530 deletions
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@ -11,52 +11,26 @@ import Bounds from './bounds/bounding-box'
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import BoundsBg from './bounds/bounds-bg'
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import Selected from './selected'
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import Handles from './bounds/handles'
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import { isMobile, throttle } from 'utils/utils'
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import { isMobile, screenToWorld, throttle } from 'utils/utils'
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import session from 'state/session'
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import { PointerInfo } from 'types'
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import { fastDrawUpdate } from 'state/hacks'
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import useCanvasEvents from 'hooks/useCanvasEvents'
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export default function Canvas() {
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const rCanvas = useRef<SVGSVGElement>(null)
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const rGroup = useRef<SVGGElement>(null)
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useCamera(rGroup)
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useZoomEvents()
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const events = useCanvasEvents(rCanvas)
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const isReady = useSelector((s) => s.isIn('ready'))
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const handlePointerDown = useCallback((e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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rCanvas.current.setPointerCapture(e.pointerId)
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state.send('POINTED_CANVAS', inputs.pointerDown(e, 'canvas'))
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}, [])
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const handleTouchStart = useCallback((e: React.TouchEvent) => {
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if (e.touches.length === 2) {
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state.send('TOUCH_UNDO')
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} else {
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if (isMobile()) {
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state.send('TOUCHED_CANVAS')
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}
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}
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}, [])
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const handlePointerMove = useCallback((e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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throttledPointerMove(inputs.pointerMove(e))
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}, [])
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const handlePointerUp = useCallback((e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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rCanvas.current.releasePointerCapture(e.pointerId)
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state.send('STOPPED_POINTING', { id: 'canvas', ...inputs.pointerUp(e) })
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}, [])
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return (
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<MainSVG
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ref={rCanvas}
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onPointerDown={handlePointerDown}
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onPointerMove={handlePointerMove}
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onPointerUp={handlePointerUp}
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onTouchStart={handleTouchStart}
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>
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<MainSVG ref={rCanvas} {...events}>
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<Defs />
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{isReady && (
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<g ref={rGroup}>
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@ -1,6 +1,8 @@
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import { useSelector } from 'state'
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import { GroupShape } from 'types'
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import { deepCompareArrays, getPage } from 'utils/utils'
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import { getShapeUtils } from 'lib/shape-utils'
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import state, { useSelector } from 'state'
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import { Bounds, GroupShape, PageState } from 'types'
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import { boundsContain } from 'utils/bounds'
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import { deepCompareArrays, getPage, screenToWorld } from 'utils/utils'
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import Shape from './shape'
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/*
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@ -11,12 +13,42 @@ here; and still cheaper than any other pattern I've found.
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const noOffset = [0, 0]
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const viewportCache = new WeakMap<PageState, Bounds>()
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export default function Page() {
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const currentPageShapeIds = useSelector(({ data }) => {
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return Object.values(getPage(data).shapes)
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.filter((shape) => shape.parentId === data.currentPageId)
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.sort((a, b) => a.childIndex - b.childIndex)
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.map((shape) => shape.id)
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const currentPageShapeIds = useSelector((s) => {
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const page = getPage(s.data)
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const pageState = s.data.pageStates[page.id]
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// if (!viewportCache.has(pageState)) {
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// const [minX, minY] = screenToWorld([0, 0], s.data)
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// const [maxX, maxY] = screenToWorld(
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// [window.innerWidth, window.innerHeight],
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// s.data
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// )
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// viewportCache.set(pageState, {
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// minX,
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// minY,
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// maxX,
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// maxY,
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// height: maxX - minX,
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// width: maxY - minY,
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// })
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// }
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// const viewport = viewportCache.get(pageState)
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return (
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Object.values(page.shapes)
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.filter((shape) => shape.parentId === page.id)
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// .filter((shape) => {
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// const shapeBounds = getShapeUtils(shape).getBounds(shape)
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// console.log(shapeBounds, viewport)
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// return boundsContain(viewport, shapeBounds)
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// })
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.sort((a, b) => a.childIndex - b.childIndex)
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.map((shape) => shape.id)
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)
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}, deepCompareArrays)
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const isSelecting = useSelector((s) => s.isIn('selecting'))
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@ -12,7 +12,7 @@ export default function Selected() {
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return Array.from(data.selectedIds.values())
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}, deepCompareArrays)
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const isSelecting = useSelector((s) => s.isInAny('notPointing', 'pinching'))
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const isSelecting = useSelector((s) => s.isIn('selecting'))
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if (!isSelecting) return null
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@ -49,7 +49,7 @@ function Shape({ id, isSelecting, parentPoint }: ShapeProps) {
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{...events}
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/>
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)}
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{!shape.isHidden && <ReadShape isGroup={isGroup} id={id} style={style} />}
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{!shape.isHidden && <RealShape isGroup={isGroup} id={id} style={style} />}
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{isGroup &&
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shape.children.map((shapeId) => (
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<Shape
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@ -69,7 +69,7 @@ interface RealShapeProps {
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style: Partial<React.SVGProps<SVGUseElement>>
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}
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const ReadShape = memo(function RealShape({
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const RealShape = memo(function RealShape({
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isGroup,
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id,
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style,
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@ -157,10 +157,10 @@ function Label({ children }: { children: React.ReactNode }) {
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)
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}
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export { HoverIndicator }
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export default memo(Shape)
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function pp(n: number[]) {
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return '[' + n.map((v) => v.toFixed(1)).join(', ') + ']'
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}
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export { HoverIndicator }
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export default memo(Shape)
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53
hooks/useCanvasEvents.ts
Normal file
53
hooks/useCanvasEvents.ts
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@ -0,0 +1,53 @@
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import { MutableRefObject, useCallback } from 'react'
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import state from 'state'
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import { fastBrushSelect, fastDrawUpdate } from 'state/hacks'
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import inputs from 'state/inputs'
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import { isMobile } from 'utils/utils'
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export default function useCanvasEvents(
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rCanvas: MutableRefObject<SVGGElement>
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) {
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const handlePointerDown = useCallback((e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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rCanvas.current.setPointerCapture(e.pointerId)
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state.send('POINTED_CANVAS', inputs.pointerDown(e, 'canvas'))
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}, [])
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const handleTouchStart = useCallback((e: React.TouchEvent) => {
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if (isMobile()) {
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if (e.touches.length === 2) {
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state.send('TOUCH_UNDO')
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} else state.send('TOUCHED_CANVAS')
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}
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}, [])
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const handlePointerMove = useCallback((e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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if (state.isIn('draw.editing')) {
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fastDrawUpdate(inputs.pointerMove(e))
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return
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}
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if (state.isIn('brushSelecting')) {
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const info = inputs.pointerMove(e)
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fastBrushSelect(info.point)
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return
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}
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state.send('MOVED_POINTER', inputs.pointerMove(e))
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}, [])
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const handlePointerUp = useCallback((e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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rCanvas.current.releasePointerCapture(e.pointerId)
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state.send('STOPPED_POINTING', { id: 'canvas', ...inputs.pointerUp(e) })
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}, [])
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return {
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onPointerDown: handlePointerDown,
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onTouchStart: handleTouchStart,
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onPointerMove: handlePointerMove,
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onPointerUp: handlePointerUp,
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}
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}
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@ -47,6 +47,7 @@ export default function useShapeEvents(
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const handlePointerMove = useCallback(
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(e: React.PointerEvent) => {
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if (!inputs.canAccept(e.pointerId)) return
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if (isGroup) {
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state.send('MOVED_OVER_GROUP', inputs.pointerEnter(e, id))
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} else {
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@ -3,6 +3,12 @@ import state from 'state'
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import inputs from 'state/inputs'
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import * as vec from 'utils/vec'
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import { useGesture } from 'react-use-gesture'
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import {
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fastBrushSelect,
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fastPanUpdate,
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fastPinchCamera,
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fastZoomUpdate,
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} from 'state/hacks'
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/**
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* Capture zoom gestures (pinches, wheels and pans) and send to the state.
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@ -17,10 +23,17 @@ export default function useZoomEvents() {
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{
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onWheel: ({ event, delta }) => {
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if (event.ctrlKey) {
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state.send('ZOOMED_CAMERA', {
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delta: delta[1],
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...inputs.wheel(event as WheelEvent),
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})
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const { point } = inputs.wheel(event as WheelEvent)
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fastZoomUpdate(point, delta[1])
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// state.send('ZOOMED_CAMERA', {
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// delta: delta[1],
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// ...inputs.wheel(event as WheelEvent),
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// })
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return
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}
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if (state.isIn('pointing')) {
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fastPanUpdate(delta)
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return
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}
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@ -45,12 +58,19 @@ export default function useZoomEvents() {
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const [distanceDelta, angleDelta] = vec.sub(rPinchDa.current, da)
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state.send('PINCHED', {
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delta: vec.sub(rPinchPoint.current, origin),
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point: origin,
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fastPinchCamera(
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origin,
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vec.sub(rPinchPoint.current, origin),
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distanceDelta,
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angleDelta,
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})
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angleDelta
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)
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// state.send('PINCHED', {
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// delta: vec.sub(rPinchPoint.current, origin),
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// point: origin,
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// distanceDelta,
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// angleDelta,
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// })
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rPinchDa.current = da
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rPinchPoint.current = origin
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@ -16,7 +16,7 @@
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"@radix-ui/react-icons": "^1.0.3",
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"@radix-ui/react-radio-group": "^0.0.16",
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"@radix-ui/react-tooltip": "^0.0.18",
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"@state-designer/react": "^1.7.1",
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"@state-designer/react": "^1.7.3",
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"@stitches/react": "^0.1.9",
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"framer-motion": "^4.1.16",
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"ismobilejs": "^1.1.1",
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94
state/hacks.ts
Normal file
94
state/hacks.ts
Normal file
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@ -0,0 +1,94 @@
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import { PointerInfo } from 'types'
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import {
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getCameraZoom,
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getCurrentCamera,
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screenToWorld,
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setZoomCSS,
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} from 'utils/utils'
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import session from './session'
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import state from './state'
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import * as vec from 'utils/vec'
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/**
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* While a user is drawing with the draw tool, we want to update the shape without
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* going through the trouble of updating the entire state machine. Speciifcally, we
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* do not want to push the change through immer. Instead, we'll push the change
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* directly to the state using `forceData`.
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* @param info
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*/
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export function fastDrawUpdate(info: PointerInfo) {
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const data = { ...state.data }
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session.current.update(
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data,
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screenToWorld(info.point, data),
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info.pressure,
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info.shiftKey
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)
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const selectedId = Array.from(data.selectedIds.values())[0]
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const shape = data.document.pages[data.currentPageId].shapes[selectedId]
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data.document.pages[data.currentPageId].shapes[selectedId] = { ...shape }
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state.forceData(Object.freeze(data))
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}
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export function fastPanUpdate(delta: number[]) {
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const data = { ...state.data }
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const camera = getCurrentCamera(data)
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camera.point = vec.sub(camera.point, vec.div(delta, camera.zoom))
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data.pageStates[data.currentPageId].camera = { ...camera }
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state.forceData(Object.freeze(data))
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}
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export function fastZoomUpdate(point: number[], delta: number) {
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const data = { ...state.data }
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const camera = getCurrentCamera(data)
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const next = camera.zoom - (delta / 100) * camera.zoom
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const p0 = screenToWorld(point, data)
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camera.zoom = getCameraZoom(next)
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const p1 = screenToWorld(point, data)
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camera.point = vec.add(camera.point, vec.sub(p1, p0))
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data.pageStates[data.currentPageId].camera = { ...camera }
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state.forceData(Object.freeze(data))
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}
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export function fastPinchCamera(
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point: number[],
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delta: number[],
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distanceDelta: number,
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angleDelta: number
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) {
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const data = { ...state.data }
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const camera = getCurrentCamera(data)
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camera.point = vec.sub(camera.point, vec.div(delta, camera.zoom))
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const next = camera.zoom - (distanceDelta / 300) * camera.zoom
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const p0 = screenToWorld(point, data)
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camera.zoom = getCameraZoom(next)
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const p1 = screenToWorld(point, data)
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camera.point = vec.add(camera.point, vec.sub(p1, p0))
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data.pageStates[data.currentPageId].camera = { ...camera }
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state.forceData(Object.freeze(data))
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}
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export function fastBrushSelect(point: number[]) {
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const data = { ...state.data }
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session.current.update(data, screenToWorld(point, data))
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data.selectedIds = new Set(data.selectedIds)
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state.forceData(Object.freeze(data))
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}
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27
state/session.ts
Normal file
27
state/session.ts
Normal file
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import { BaseSession } from './sessions'
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class SessionManager {
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private _current?: BaseSession
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clear() {
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this._current = undefined
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return this
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}
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setCurrent(session: BaseSession) {
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this._current = session
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return this
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}
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get current() {
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return this._current
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}
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set current(session: BaseSession) {
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this._current = session
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}
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}
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const session = new SessionManager()
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export default session
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@ -4,6 +4,7 @@ import BaseSession from './base-session'
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import { getShapeUtils } from 'lib/shape-utils'
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import { getBoundsFromPoints, getPage, getShapes } from 'utils/utils'
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import * as vec from 'utils/vec'
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import state from 'state/state'
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export default class BrushSession extends BaseSession {
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origin: number[]
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@ -62,7 +63,7 @@ export function getBrushSnapshot(data: Data) {
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return {
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selectedIds: new Set(data.selectedIds),
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shapeHitTests: Object.fromEntries(
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getShapes(current(data))
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getShapes(state.data)
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.filter((shape) => shape.type !== ShapeType.Group)
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.map((shape) => {
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return [
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122
state/state.ts
122
state/state.ts
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@ -25,6 +25,7 @@ import {
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rotateBounds,
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getBoundsCenter,
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getDocumentBranch,
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getCameraZoom,
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} from 'utils/utils'
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import {
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Data,
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@ -43,6 +44,7 @@ import {
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SizeStyle,
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ColorStyle,
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} from 'types'
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import session from './session'
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const initialData: Data = {
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isReadOnly: false,
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@ -324,28 +326,31 @@ const state = createState({
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],
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on: {
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STARTED_PINCHING: { do: 'completeSession', to: 'pinching' },
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MOVED_POINTER: 'updateBrushSession',
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// Currently using hacks.fastBrushSelect
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// MOVED_POINTER: 'updateBrushSession',
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PANNED_CAMERA: 'updateBrushSession',
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STOPPED_POINTING: { do: 'completeSession', to: 'selecting' },
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CANCELLED: { do: 'cancelSession', to: 'selecting' },
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},
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},
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pinching: {
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},
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},
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pinching: {
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on: {
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// Pinching uses hacks.fastPinchCamera
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// PINCHED: { do: 'pinchCamera' },
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},
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initial: 'selectPinching',
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onExit: { secretlyDo: 'updateZoomCSS' },
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states: {
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selectPinching: {
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on: {
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PINCHED: { do: 'pinchCamera' },
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STOPPED_PINCHING: { to: 'selecting' },
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},
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initial: 'selectPinching',
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states: {
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selectPinching: {
|
||||
on: {
|
||||
STOPPED_PINCHING: { to: 'selecting' },
|
||||
},
|
||||
},
|
||||
toolPinching: {
|
||||
on: {
|
||||
STOPPED_PINCHING: { to: 'usingTool.previous' },
|
||||
},
|
||||
},
|
||||
},
|
||||
toolPinching: {
|
||||
on: {
|
||||
STOPPED_PINCHING: { to: 'usingTool.previous' },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -385,17 +390,17 @@ const state = createState({
|
|||
editing: {
|
||||
onEnter: 'startDrawSession',
|
||||
on: {
|
||||
STOPPED_POINTING: {
|
||||
do: 'completeSession',
|
||||
to: 'draw.creating',
|
||||
},
|
||||
CANCELLED: {
|
||||
do: 'breakSession',
|
||||
to: 'selecting',
|
||||
},
|
||||
STOPPED_POINTING: {
|
||||
do: 'completeSession',
|
||||
to: 'draw.creating',
|
||||
},
|
||||
PRESSED_SHIFT: 'keyUpdateDrawSession',
|
||||
RELEASED_SHIFT: 'keyUpdateDrawSession',
|
||||
MOVED_POINTER: 'updateDrawSession',
|
||||
// MOVED_POINTER: 'updateDrawSession',
|
||||
PANNED_CAMERA: 'updateDrawSession',
|
||||
},
|
||||
},
|
||||
|
@ -816,53 +821,57 @@ const state = createState({
|
|||
|
||||
// Shared
|
||||
breakSession(data) {
|
||||
session?.cancel(data)
|
||||
session = undefined
|
||||
session.current?.cancel(data)
|
||||
session.clear()
|
||||
history.disable()
|
||||
commands.deleteSelected(data)
|
||||
history.enable()
|
||||
},
|
||||
cancelSession(data) {
|
||||
session?.cancel(data)
|
||||
session = undefined
|
||||
session.current?.cancel(data)
|
||||
session.clear()
|
||||
},
|
||||
completeSession(data) {
|
||||
session?.complete(data)
|
||||
session = undefined
|
||||
session.current?.complete(data)
|
||||
session.clear()
|
||||
},
|
||||
|
||||
// Brushing
|
||||
startBrushSession(data, payload: PointerInfo) {
|
||||
session = new Sessions.BrushSession(
|
||||
session.current = new Sessions.BrushSession(
|
||||
data,
|
||||
screenToWorld(payload.point, data)
|
||||
)
|
||||
},
|
||||
updateBrushSession(data, payload: PointerInfo) {
|
||||
session.update(data, screenToWorld(payload.point, data))
|
||||
session.current.update(data, screenToWorld(payload.point, data))
|
||||
},
|
||||
|
||||
// Rotating
|
||||
startRotateSession(data, payload: PointerInfo) {
|
||||
session = new Sessions.RotateSession(
|
||||
session.current = new Sessions.RotateSession(
|
||||
data,
|
||||
screenToWorld(payload.point, data)
|
||||
)
|
||||
},
|
||||
keyUpdateRotateSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.point, data),
|
||||
payload.shiftKey
|
||||
)
|
||||
},
|
||||
updateRotateSession(data, payload: PointerInfo) {
|
||||
session.update(data, screenToWorld(payload.point, data), payload.shiftKey)
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(payload.point, data),
|
||||
payload.shiftKey
|
||||
)
|
||||
},
|
||||
|
||||
// Dragging / Translating
|
||||
startTranslateSession(data) {
|
||||
session = new Sessions.TranslateSession(
|
||||
session.current = new Sessions.TranslateSession(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.origin, data)
|
||||
)
|
||||
|
@ -871,7 +880,7 @@ const state = createState({
|
|||
data,
|
||||
payload: { shiftKey: boolean; altKey: boolean }
|
||||
) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.point, data),
|
||||
payload.shiftKey,
|
||||
|
@ -879,7 +888,7 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
updateTranslateSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(payload.point, data),
|
||||
payload.shiftKey,
|
||||
|
@ -892,7 +901,7 @@ const state = createState({
|
|||
const shapeId = Array.from(data.selectedIds.values())[0]
|
||||
const handleId = payload.target
|
||||
|
||||
session = new Sessions.HandleSession(
|
||||
session.current = new Sessions.HandleSession(
|
||||
data,
|
||||
shapeId,
|
||||
handleId,
|
||||
|
@ -903,7 +912,7 @@ const state = createState({
|
|||
data,
|
||||
payload: { shiftKey: boolean; altKey: boolean }
|
||||
) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.point, data),
|
||||
payload.shiftKey,
|
||||
|
@ -911,7 +920,7 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
updateHandleSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(payload.point, data),
|
||||
payload.shiftKey,
|
||||
|
@ -925,14 +934,13 @@ const state = createState({
|
|||
payload: PointerInfo & { target: Corner | Edge }
|
||||
) {
|
||||
const point = screenToWorld(inputs.pointer.origin, data)
|
||||
session = new Sessions.TransformSession(data, payload.target, point)
|
||||
session =
|
||||
session.current =
|
||||
data.selectedIds.size === 1
|
||||
? new Sessions.TransformSingleSession(data, payload.target, point)
|
||||
: new Sessions.TransformSession(data, payload.target, point)
|
||||
},
|
||||
startDrawTransformSession(data, payload: PointerInfo) {
|
||||
session = new Sessions.TransformSingleSession(
|
||||
session.current = new Sessions.TransformSingleSession(
|
||||
data,
|
||||
Corner.BottomRight,
|
||||
screenToWorld(payload.point, data),
|
||||
|
@ -940,7 +948,7 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
keyUpdateTransformSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.point, data),
|
||||
payload.shiftKey,
|
||||
|
@ -948,7 +956,7 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
updateTransformSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(payload.point, data),
|
||||
payload.shiftKey,
|
||||
|
@ -958,19 +966,19 @@ const state = createState({
|
|||
|
||||
// Direction
|
||||
startDirectionSession(data, payload: PointerInfo) {
|
||||
session = new Sessions.DirectionSession(
|
||||
session.current = new Sessions.DirectionSession(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.origin, data)
|
||||
)
|
||||
},
|
||||
updateDirectionSession(data, payload: PointerInfo) {
|
||||
session.update(data, screenToWorld(payload.point, data))
|
||||
session.current.update(data, screenToWorld(payload.point, data))
|
||||
},
|
||||
|
||||
// Drawing
|
||||
startDrawSession(data, payload: PointerInfo) {
|
||||
const id = Array.from(data.selectedIds.values())[0]
|
||||
session = new Sessions.DrawSession(
|
||||
session.current = new Sessions.DrawSession(
|
||||
data,
|
||||
id,
|
||||
screenToWorld(inputs.pointer.origin, data),
|
||||
|
@ -978,7 +986,7 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
keyUpdateDrawSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.point, data),
|
||||
payload.pressure,
|
||||
|
@ -986,7 +994,7 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
updateDrawSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(payload.point, data),
|
||||
payload.pressure,
|
||||
|
@ -997,7 +1005,7 @@ const state = createState({
|
|||
// Arrow
|
||||
startArrowSession(data, payload: PointerInfo) {
|
||||
const id = Array.from(data.selectedIds.values())[0]
|
||||
session = new Sessions.ArrowSession(
|
||||
session.current = new Sessions.ArrowSession(
|
||||
data,
|
||||
id,
|
||||
screenToWorld(inputs.pointer.origin, data),
|
||||
|
@ -1005,14 +1013,18 @@ const state = createState({
|
|||
)
|
||||
},
|
||||
keyUpdateArrowSession(data, payload: PointerInfo) {
|
||||
session.update(
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(inputs.pointer.point, data),
|
||||
payload.shiftKey
|
||||
)
|
||||
},
|
||||
updateArrowSession(data, payload: PointerInfo) {
|
||||
session.update(data, screenToWorld(payload.point, data), payload.shiftKey)
|
||||
session.current.update(
|
||||
data,
|
||||
screenToWorld(payload.point, data),
|
||||
payload.shiftKey
|
||||
)
|
||||
},
|
||||
|
||||
// Nudges
|
||||
|
@ -1257,6 +1269,10 @@ const state = createState({
|
|||
const camera = getCurrentCamera(data)
|
||||
camera.point = vec.sub(camera.point, vec.div(payload.delta, camera.zoom))
|
||||
},
|
||||
updateZoomCSS(data) {
|
||||
const camera = getCurrentCamera(data)
|
||||
setZoomCSS(camera.zoom)
|
||||
},
|
||||
pinchCamera(
|
||||
data,
|
||||
payload: {
|
||||
|
@ -1509,16 +1525,10 @@ const state = createState({
|
|||
},
|
||||
})
|
||||
|
||||
let session: Sessions.BaseSession
|
||||
|
||||
export default state
|
||||
|
||||
export const useSelector = createSelectorHook(state)
|
||||
|
||||
function getCameraZoom(zoom: number) {
|
||||
return clamp(zoom, 0.1, 5)
|
||||
}
|
||||
|
||||
function getParentId(data: Data, id: string) {
|
||||
const shape = getPage(data).shapes[id]
|
||||
return shape.parentId
|
||||
|
|
17
types.ts
17
types.ts
|
@ -33,15 +33,7 @@ export interface Data {
|
|||
pages: Record<string, Page>
|
||||
code: Record<string, CodeFile>
|
||||
}
|
||||
pageStates: Record<
|
||||
string,
|
||||
{
|
||||
camera: {
|
||||
point: number[]
|
||||
zoom: number
|
||||
}
|
||||
}
|
||||
>
|
||||
pageStates: Record<string, PageState>
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
|
@ -56,6 +48,13 @@ export interface Page {
|
|||
shapes: Record<string, Shape>
|
||||
}
|
||||
|
||||
export interface PageState {
|
||||
camera: {
|
||||
point: number[]
|
||||
zoom: number
|
||||
}
|
||||
}
|
||||
|
||||
export enum ShapeType {
|
||||
Dot = 'dot',
|
||||
Circle = 'circle',
|
||||
|
|
|
@ -834,6 +834,10 @@ export function throttle<P extends any[], T extends (...args: P) => any>(
|
|||
}
|
||||
}
|
||||
|
||||
export function getCameraZoom(zoom: number) {
|
||||
return clamp(zoom, 0.1, 5)
|
||||
}
|
||||
|
||||
export function pointInRect(
|
||||
point: number[],
|
||||
minX: number,
|
||||
|
|
Loading…
Reference in a new issue