Fix panning. (#3445)
We also need to clear the timeout when panning. https://github.com/tldraw/tldraw/assets/2523721/f32fd4d0-332c-4a80-bed0-9ce49a68e1ab https://github.com/tldraw/tldraw/assets/2523721/e97f5fac-083f-4f77-ab72-40701790f039 Had an [alternative approach](https://github.com/tldraw/tldraw/pull/3444) of setting timeouts and clearing them in dispatch, but since the timeout is 500ms I think this should work as well. ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [x] `bugfix` — Bug fix - [ ] `feature` — New feature - [ ] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know
This commit is contained in:
parent
b5c87ab876
commit
6d5ec149fa
1 changed files with 1 additions and 0 deletions
|
@ -8668,6 +8668,7 @@ export class Editor extends EventEmitter<TLEventMap> {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.inputs.isPanning && this.inputs.isPointing) {
|
if (this.inputs.isPanning && this.inputs.isPointing) {
|
||||||
|
clearTimeout(this._longPressTimeout)
|
||||||
// Handle panning
|
// Handle panning
|
||||||
const { currentScreenPoint, previousScreenPoint } = this.inputs
|
const { currentScreenPoint, previousScreenPoint } = this.inputs
|
||||||
this.pan(Vec.Sub(currentScreenPoint, previousScreenPoint))
|
this.pan(Vec.Sub(currentScreenPoint, previousScreenPoint))
|
||||||
|
|
Loading…
Reference in a new issue