Stop editing frame headers when clicking inside a frame. (#1955)

Before (notice how we stay in `editing_shape`:


https://github.com/tldraw/tldraw/assets/2523721/d4553675-8412-41d9-b300-bbe87b719caa

After:



https://github.com/tldraw/tldraw/assets/2523721/e9788b1c-f2d9-473d-ba4c-cec7f822547a

It selects the shape, similar to what we do with geo shapes:



https://github.com/tldraw/tldraw/assets/2523721/a6210577-aec0-4fc0-892a-eedfed6f737b


The only downside is that we also stop editing shape if we click on the
frame header. That said that case is currently a bit broken. We'd
probably want to insert caret at the clicked position (which we
currently don't do).

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Insert a frame.
2. Double click the frame header to edit it.
3. Click inside the frame. 
4. This should now stop editing the header.

- [ ] Unit Tests
- [ ] End to end tests

Closes #1965 

### Release Notes

- Stop editing frame headers when clicking inside of a frame.

---------

Co-authored-by: Lu[ke] Wilson <l2wilson94@gmail.com>
This commit is contained in:
Mitja Bezenšek 2023-09-29 11:27:45 +02:00 committed by GitHub
parent 8c0e6abbeb
commit 56e5bfdd71
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2 changed files with 16 additions and 1 deletions

View file

@ -31,6 +31,10 @@ export const FrameHeading = function FrameHeading({
const handlePointerDown = useCallback(
(e: React.PointerEvent) => {
const event = getPointerInfo(e)
// If we're editing the frame label, we shouldn't hijack the pointer event
if (editor.editingShapeId === id) return
editor.dispatch({
type: 'pointer',
name: 'pointer_down',

View file

@ -1,4 +1,11 @@
import { Group2d, StateNode, TLArrowShape, TLEventHandlers, TLGeoShape } from '@tldraw/editor'
import {
Group2d,
StateNode,
TLArrowShape,
TLEventHandlers,
TLFrameShape,
TLGeoShape,
} from '@tldraw/editor'
import { getHitShapeOnCanvasPointerDown } from '../../selection-logic/getHitShapeOnCanvasPointerDown'
import { updateHoveredId } from '../../selection-logic/updateHoveredId'
@ -85,6 +92,10 @@ export class EditingShape extends StateNode {
}
} else {
if (shape.id === editingShape.id) {
// If we clicked on a frame, while editing its heading, cancel editing
if (this.editor.isShapeOfType<TLFrameShape>(shape, 'frame')) {
this.editor.setEditingShape(null)
}
// If we clicked on the editing shape (which isn't a shape with a label), do nothing
} else {
// But if we clicked on a different shape of the same type, edit it instead