[fix] pinch events (#1979)

This PR improves pinch events on touch screens.

It tries to avoid zooming unless we're sure that the user is zooming (or
at least, that they've started zooming). It removes behavior that snaps
the pinch to a certain zoom (e.g. 100%, 50%).

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. On iPad, try to two-finger pan without zooming.
2. Perform a zoom.
3. Perform a two-finger pan, then a zoom.

### Release Notes

- Improve pinch gesture events.
This commit is contained in:
Steve Ruiz 2023-10-02 12:31:46 +01:00 committed by GitHub
parent f73bf9a7fe
commit 401075d719
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 98 additions and 71 deletions

View file

@ -8568,34 +8568,6 @@ export class Editor extends EventEmitter<TLEventMap> {
this.setSelectedShapes(this._selectedShapeIdsAtPointerDown, { squashing: true }) this.setSelectedShapes(this._selectedShapeIdsAtPointerDown, { squashing: true })
this._selectedShapeIdsAtPointerDown = [] this._selectedShapeIdsAtPointerDown = []
const {
camera: { x: cx, y: cy, z: cz },
} = this
let zoom: number | undefined
if (cz > 0.9 && cz < 1.05) {
zoom = 1
} else if (cz > 0.49 && cz < 0.505) {
zoom = 0.5
}
if (cz > this._pinchStart - 0.1 && cz < this._pinchStart + 0.05) {
zoom = this._pinchStart
}
if (zoom !== undefined) {
const { x, y } = this.viewportScreenCenter
this.setCamera(
{
x: cx + (x / zoom - x) - (x / cz - x),
y: cy + (y / zoom - y) - (y / cz - y),
z: zoom,
},
{ duration: 100 }
)
}
if (this._didPinch) { if (this._didPinch) {
this._didPinch = false this._didPinch = false
requestAnimationFrame(() => { requestAnimationFrame(() => {

View file

@ -1,6 +1,5 @@
import type { AnyHandlerEventTypes, EventTypes, GestureKey, Handler } from '@use-gesture/core/types' import type { AnyHandlerEventTypes, EventTypes, GestureKey, Handler } from '@use-gesture/core/types'
import { createUseGesture, pinchAction, wheelAction } from '@use-gesture/react' import { createUseGesture, pinchAction, wheelAction } from '@use-gesture/react'
import throttle from 'lodash.throttle'
import * as React from 'react' import * as React from 'react'
import { TLWheelEventInfo } from '../editor/types/event-types' import { TLWheelEventInfo } from '../editor/types/event-types'
import { Vec2d } from '../primitives/Vec2d' import { Vec2d } from '../primitives/Vec2d'
@ -8,6 +7,40 @@ import { preventDefault } from '../utils/dom'
import { normalizeWheel } from '../utils/normalizeWheel' import { normalizeWheel } from '../utils/normalizeWheel'
import { useEditor } from './useEditor' import { useEditor } from './useEditor'
/*
# How does pinching work?
The pinching handler is fired under two circumstances:
- when a user is on a MacBook trackpad and is ZOOMING with a two-finger pinch
- when a user is on a touch device and is ZOOMING with a two-finger pinch
- when a user is on a touch device and is PANNING with two fingers
Zooming is much more expensive than panning (because it causes shapes to render),
so we want to be sure that we don't zoom while two-finger panning.
In order to do this, we keep track of a "pinchState", which is either:
- "zooming"
- "panning"
- "not sure"
If a user is on a trackpad, the pinchState will be set to "zooming".
If the user is on a touch screen, then we start in the "not sure" state and switch back and forth
between "zooming", "panning", and "not sure" based on what the user is doing with their fingers.
In the "not sure" state, we examine whether the user has moved the center of the gesture far enough
to suggest that they're panning; or else that they've moved their fingers further apart or closer
together enough to suggest that they're zooming.
In the "panning" state, we check whether the user's fingers have moved far enough apart to suggest
that they're zooming. If they have, we switch to the "zooming" state.
In the "zooming" state, we just stay zoomingit's not YET possible to switch back to panning.
todo: compare velocities of change in order to determine whether the user has switched back to panning
*/
type check<T extends AnyHandlerEventTypes, Key extends GestureKey> = undefined extends T[Key] type check<T extends AnyHandlerEventTypes, Key extends GestureKey> = undefined extends T[Key]
? EventTypes[Key] ? EventTypes[Key]
: T[Key] : T[Key]
@ -45,14 +78,14 @@ export function useGestureEvents(ref: React.RefObject<HTMLDivElement>) {
const editor = useEditor() const editor = useEditor()
const events = React.useMemo(() => { const events = React.useMemo(() => {
let pinchState = null as null | 'zooming' | 'panning' let pinchState = 'not sure' as 'not sure' | 'zooming' | 'panning'
const onWheel: Handler<'wheel', WheelEvent> = ({ event }) => { const onWheel: Handler<'wheel', WheelEvent> = ({ event }) => {
if (!editor.instanceState.isFocused) { if (!editor.instanceState.isFocused) {
return return
} }
pinchState = null pinchState = 'not sure'
if (isWheelEndEvent(Date.now())) { if (isWheelEndEvent(Date.now())) {
// ignore wheelEnd events // ignore wheelEnd events
@ -94,27 +127,27 @@ export function useGestureEvents(ref: React.RefObject<HTMLDivElement>) {
editor.dispatch(info) editor.dispatch(info)
} }
let initTouchDistance = 1 let initDistanceBetweenFingers = 1 // the distance between the two fingers when the pinch starts
let initZoom = 1 let initZoom = 1 // the browser's zoom level when the pinch starts
let currentZoom = 1 let currZoom = 1 // the current zoom level according to the pinch gesture recognizer
let currentTouchDistance = 0 let currDistanceBetweenFingers = 0
const initOrigin = new Vec2d() const initPointBetweenFingers = new Vec2d()
const prevOrigin = new Vec2d() const prevPointBetweenFingers = new Vec2d()
const onPinchStart: PinchHandler = (gesture) => { const onPinchStart: PinchHandler = (gesture) => {
const elm = ref.current const elm = ref.current
pinchState = null pinchState = 'not sure'
const { event, origin, da } = gesture const { event, origin, da } = gesture
if (event instanceof WheelEvent) return if (event instanceof WheelEvent) return
if (!(event.target === elm || elm?.contains(event.target as Node))) return if (!(event.target === elm || elm?.contains(event.target as Node))) return
prevOrigin.x = origin[0] prevPointBetweenFingers.x = origin[0]
prevOrigin.y = origin[1] prevPointBetweenFingers.y = origin[1]
initOrigin.x = origin[0] initPointBetweenFingers.x = origin[0]
initOrigin.y = origin[1] initPointBetweenFingers.y = origin[1]
initTouchDistance = da[0] initDistanceBetweenFingers = da[0]
initZoom = editor.zoomLevel initZoom = editor.zoomLevel
editor.dispatch({ editor.dispatch({
@ -128,20 +161,44 @@ export function useGestureEvents(ref: React.RefObject<HTMLDivElement>) {
}) })
} }
const updatePinchState = throttle((type: 'gesture' | 'touch') => { // let timeout: any
if (pinchState === null) { const updatePinchState = (isSafariTrackpadPinch: boolean) => {
const touchDistance = Math.abs(currentTouchDistance - initTouchDistance) if (isSafariTrackpadPinch) {
const originDistance = Vec2d.Dist(initOrigin, prevOrigin) pinchState = 'zooming'
}
if (type === 'gesture' && touchDistance) { if (pinchState === 'zooming') {
pinchState = 'zooming' return
} else if (type === 'touch' && touchDistance > 16) { }
pinchState = 'zooming'
} else if (originDistance > 16) { // Initial: [touch]-------origin-------[touch]
pinchState = 'panning' // Current: [touch]-----------origin----------[touch]
// |----| |------------|
// originDistance ^ ^ touchDistance
// How far have the two touch points moved towards or away from eachother?
const touchDistance = Math.abs(currDistanceBetweenFingers - initDistanceBetweenFingers)
// How far has the point between the touches moved?
const originDistance = Vec2d.Dist(initPointBetweenFingers, prevPointBetweenFingers)
switch (pinchState) {
case 'not sure': {
if (touchDistance > 24) {
pinchState = 'zooming'
} else if (originDistance > 16) {
pinchState = 'panning'
}
break
}
case 'panning': {
// Slightly more touch distance needed to go from panning to zooming
if (touchDistance > 64) {
pinchState = 'zooming'
}
break
} }
} }
}, 32) }
const onPinch: PinchHandler = (gesture) => { const onPinch: PinchHandler = (gesture) => {
const elm = ref.current const elm = ref.current
@ -150,38 +207,36 @@ export function useGestureEvents(ref: React.RefObject<HTMLDivElement>) {
if (event instanceof WheelEvent) return if (event instanceof WheelEvent) return
if (!(event.target === elm || elm?.contains(event.target as Node))) return if (!(event.target === elm || elm?.contains(event.target as Node))) return
// Determine if the event is a gesture or a touch event. // In (desktop) Safari, a two finger trackpad pinch will be a "gesturechange" event
// This affects how we calculate the touch distance. // and will have 0 touches; on iOS, a two-finger pinch will be a "pointermove" event
// Because: When trackpad zooming on safari, a different unit is used. // with two touches.
// By the way, Safari doesn't have TouchEvent... const isSafariTrackpadPinch =
// ... so we have to manually check if the event is a TouchEvent. gesture.type === 'gesturechange' || gesture.type === 'gestureend'
const isGesture = 'touches' in event ? false : true
// The distance between the two touch points // The distance between the two touch points
currentTouchDistance = da[0] currDistanceBetweenFingers = da[0]
// Only update the zoom if the pointers are far enough apart; // Only update the zoom if the pointers are far enough apart;
// a very small touchDistance means that the user has probably // a very small touchDistance means that the user has probably
// pinched out and their fingers are touching; this produces // pinched out and their fingers are touching; this produces
// very unstable zooming behavior. // very unstable zooming behavior.
if (isGesture || currentTouchDistance > 64) {
currentZoom = offset[0]
}
const dx = origin[0] - prevOrigin.x const dx = origin[0] - prevPointBetweenFingers.x
const dy = origin[1] - prevOrigin.y const dy = origin[1] - prevPointBetweenFingers.y
prevOrigin.x = origin[0] prevPointBetweenFingers.x = origin[0]
prevOrigin.y = origin[1] prevPointBetweenFingers.y = origin[1]
updatePinchState(isGesture ? 'gesture' : 'touch') updatePinchState(isSafariTrackpadPinch)
switch (pinchState) { switch (pinchState) {
case 'zooming': { case 'zooming': {
currZoom = offset[0]
editor.dispatch({ editor.dispatch({
type: 'pinch', type: 'pinch',
name: 'pinch', name: 'pinch',
point: { x: origin[0], y: origin[1], z: currentZoom }, point: { x: origin[0], y: origin[1], z: currZoom },
delta: { x: dx, y: dy }, delta: { x: dx, y: dy },
shiftKey: event.shiftKey, shiftKey: event.shiftKey,
altKey: event.altKey, altKey: event.altKey,
@ -213,7 +268,7 @@ export function useGestureEvents(ref: React.RefObject<HTMLDivElement>) {
const scale = offset[0] const scale = offset[0]
pinchState = null pinchState = 'not sure'
requestAnimationFrame(() => { requestAnimationFrame(() => {
editor.dispatch({ editor.dispatch({