Update useMultiplayerState.ts

This commit is contained in:
Steve Ruiz 2021-12-02 17:59:51 +00:00
parent fae66549c7
commit 2a833dd408

View file

@ -11,21 +11,73 @@ export function useMultiplayerState(roomId: string) {
const [app, setApp] = React.useState<TldrawApp>()
const [error, setError] = React.useState<Error>()
const [loading, setLoading] = React.useState(true)
const rExpectingUpdate = React.useRef(false)
const room = useRoom()
const onUndo = useUndo()
const onRedo = useRedo()
const updateMyPresence = useUpdateMyPresence()
// Document Changes --------
const rLiveShapes = React.useRef<LiveMap<string, TDShape>>()
const rLiveBindings = React.useRef<LiveMap<string, TDBinding>>()
// Callbacks --------------
// Put the state into the window, for debugging.
const onMount = React.useCallback(
(app: TldrawApp) => {
app.loadRoom(roomId)
app.pause() // Turn off the app's own undo / redo stack
window.app = app
setApp(app)
},
[roomId]
)
// Update the live shapes when the app's shapes change.
const onChangePage = React.useCallback(
(
app: TldrawApp,
shapes: Record<string, TDShape | undefined>,
bindings: Record<string, TDBinding | undefined>
) => {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
if (!(lShapes && lBindings)) return
Object.entries(shapes).forEach(([id, shape]) => {
if (!shape) {
lShapes.delete(id)
} else {
lShapes.set(shape.id, shape)
}
})
Object.entries(bindings).forEach(([id, binding]) => {
if (!binding) {
lBindings.delete(id)
} else {
lBindings.set(binding.id, binding)
}
})
})
},
[room]
)
// Handle presence updates when the user's pointer / selection changes
const onChangePresence = React.useCallback(
(app: TldrawApp, user: TDUser) => {
updateMyPresence({ id: app.room?.userId, user })
},
[updateMyPresence]
)
// Document Changes --------
React.useEffect(() => {
const unsubs: (() => void)[] = []
if (!(app && room)) return
// Handle errors
unsubs.push(room.subscribe('error', (error) => setError(error)))
@ -67,6 +119,8 @@ export function useMultiplayerState(roomId: string) {
window.addEventListener('beforeunload', handleExit)
unsubs.push(() => window.removeEventListener('beforeunload', handleExit))
let stillAlive = true
// Setup the document's storage and subscriptions
async function setupDocument() {
const storage = await room.getStorage<any>()
@ -87,25 +141,6 @@ export function useMultiplayerState(roomId: string) {
}
rLiveBindings.current = lBindings
// Subscribe to changes
function handleChanges() {
if (rExpectingUpdate.current) {
rExpectingUpdate.current = false
return
}
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries())
)
}
unsubs.push(room.subscribe(lShapes, handleChanges))
unsubs.push(room.subscribe(lBindings, handleChanges))
// Update the document with initial content
handleChanges()
// Migrate previous versions
const version = storage.root.get('version')
@ -121,7 +156,7 @@ export function useMultiplayerState(roomId: string) {
migrated?: boolean
}>
// No doc? No problem. This was likely
// No doc? No problem. This was likely a newer document
if (doc) {
const {
document: {
@ -129,91 +164,41 @@ export function useMultiplayerState(roomId: string) {
page: { shapes, bindings },
},
},
} = doc.toObject() as { document: TDDocument }
} = doc.toObject()
for (const key in shapes) {
const shape = shapes[key]
lShapes.set(shape.id, shape)
}
for (const key in bindings) {
const binding = bindings[key]
lBindings.set(binding.id, binding)
}
Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape))
Object.values(bindings).forEach((binding) => lBindings.set(binding.id, binding))
}
}
// Save the version number for future migrations
storage.root.set('version', 2)
setLoading(false)
}
// Subscribe to changes
const handleChanges = () => {
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries())
)
}
if (stillAlive) {
unsubs.push(room.subscribe(lShapes, handleChanges))
// Update the document with initial content
handleChanges()
setLoading(false)
}
}
setupDocument()
return () => {
stillAlive = false
unsubs.forEach((unsub) => unsub())
}
}, [room, app])
// Callbacks --------------
// Put the state into the window, for debugging.
const onMount = React.useCallback(
(app: TldrawApp) => {
app.loadRoom(roomId)
app.pause() // Turn off the app's own undo / redo stack
window.app = app
setApp(app)
},
[roomId]
)
// Update the live shapes when the app's shapes change.
const onChangePage = React.useCallback(
(
app: TldrawApp,
shapes: Record<string, TDShape | undefined>,
bindings: Record<string, TDBinding | undefined>
) => {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
if (!(lShapes && lBindings)) return
for (const id in shapes) {
const shape = shapes[id]
if (!shape) {
lShapes.delete(id)
} else {
lShapes.set(shape.id, shape)
}
}
for (const id in bindings) {
const binding = bindings[id]
if (!binding) {
lBindings.delete(id)
} else {
lBindings.set(binding.id, binding)
}
}
rExpectingUpdate.current = true
})
},
[room]
)
// Handle presence updates when the user's pointer / selection changes
const onChangePresence = React.useCallback(
(app: TldrawApp, user: TDUser) => {
updateMyPresence({ id: app.room?.userId, user })
},
[updateMyPresence]
)
return {
onUndo,
onRedo,