annotate error boundary example (#2410)
Annotates error boundary example ### Change Type - [ ] `patch` — Bug fix - [ ] `minor` — New feature - [ ] `major` — Breaking change - [ ] `dependencies` — Changes to package dependencies[^1] - [x] `documentation` — Changes to the documentation only[^2] - [ ] `tests` — Changes to any test code only[^2] - [ ] `internal` — Any other changes that don't affect the published package[^2] - [ ] I don't know [^1]: publishes a `patch` release, for devDependencies use `internal` [^2]: will not publish a new version ### Test Plan 1. Add a step-by-step description of how to test your PR here. 2. - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Add annotation to error boundary example --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
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@ -2,14 +2,17 @@ import { createShapeId, Tldraw, TLShapePartial } from '@tldraw/tldraw'
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import '@tldraw/tldraw/tldraw.css'
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import { ErrorShape, ErrorShapeUtil } from './ErrorShape'
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// There's a guide at the bottom of this file!
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// [1]
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const shapes = [ErrorShapeUtil]
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// [2]
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export default function ErrorBoundaryExample() {
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return (
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<div className="tldraw__editor">
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<Tldraw
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shapeUtils={shapes}
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tools={[]}
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components={{
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ShapeErrorFallback: ({ error }) => <div>Shape error! {String(error)}</div>, // use a custom error fallback for shapes
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}}
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@ -21,7 +24,7 @@ export default function ErrorBoundaryExample() {
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y: 0,
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props: { message: 'Something has gone wrong' },
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}
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// [3]
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// When the app starts, create our error shape so we can see.
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editor.createShapes<ErrorShape>([errorShapePartial])
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@ -33,3 +36,23 @@ export default function ErrorBoundaryExample() {
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</div>
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)
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}
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/*
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This example shows how the tldraw error boundary can allow you to render a custom error
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fallback for shapes that throw errors. We simulate this scenario by creating a shape
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that always throws an error when it renders.
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[1]
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We have a shape util that always throws an error when it renders. Check out ErrorShape.ts
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to see how this works. It's important to define this array of shape utils outside of a
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React compenent so that they are not recreated on every render.
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[2]
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We pass in our shape util to the tldraw component. We also pass in a custom error fallback
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component that will be used to render any shapes that throw an error. Check out the
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custom component example for more examples of components you can customize.
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[3]
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When the app starts, we create our error shape and center the camera.
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*/
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