tldraw/lib/shape-utils/dot.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
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import { DotShape, ShapeType } from "types"
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import { registerShapeUtils } from "./index"
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import { boundsContained } from "utils/bounds"
import { intersectCircleBounds } from "utils/intersections"
import styled from "styles"
import { DotCircle } from "components/canvas/misc"
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import { translateBounds } from "utils/utils"
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const dot = registerShapeUtils<DotShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Dot,
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isGenerated: false,
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name: "Dot",
parentId: "page0",
childIndex: 0,
point: [0, 0],
rotation: 0,
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style: {
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fill: "#c6cacb",
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stroke: "#000",
},
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...props,
}
},
render({ id }) {
return <DotCircle id={id} cx={0} cy={0} r={4} />
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},
getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
const bounds = {
minX: 0,
maxX: 1,
minY: 0,
maxY: 1,
width: 1,
height: 1,
}
this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
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getRotatedBounds(shape) {
return this.getBounds(shape)
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},
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getCenter(shape) {
return shape.point
},
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hitTest(shape, test) {
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return true
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},
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hitTestBounds(this, shape, brushBounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectCircleBounds(shape.point, 4, brushBounds).length > 0
)
},
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rotate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
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return shape
},
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transform(shape, bounds) {
shape.point = [bounds.minX, bounds.minY]
return shape
},
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transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
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canTransform: false,
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})
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export default dot