tldraw/lib/code/ray.ts

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import CodeShape from "./index"
import { v4 as uuid } from "uuid"
import { RayShape, ShapeType } from "types"
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import { vectorToPoint } from "utils/utils"
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export default class Ray extends CodeShape<RayShape> {
constructor(props = {} as Partial<RayShape>) {
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props.point = vectorToPoint(props.point)
props.direction = vectorToPoint(props.direction)
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super({
id: uuid(),
type: ShapeType.Ray,
isGenerated: false,
name: "Ray",
parentId: "page0",
childIndex: 0,
point: [0, 0],
direction: [0, 1],
rotation: 0,
style: {
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fill: "#c6cacb",
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stroke: "#000",
strokeWidth: 1,
},
...props,
})
}
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export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
shape.direction = vectorToPoint(shape.direction)
return shape
}
get direction() {
return this.shape.direction
}
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}