tldraw/lib/code/circle.ts

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import CodeShape from "./index"
import { v4 as uuid } from "uuid"
import { CircleShape, ShapeType } from "types"
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import { vectorToPoint } from "utils/utils"
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export default class Circle extends CodeShape<CircleShape> {
constructor(props = {} as Partial<CircleShape>) {
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props.point = vectorToPoint(props.point)
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super({
id: uuid(),
type: ShapeType.Circle,
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isGenerated: true,
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name: "Circle",
parentId: "page0",
childIndex: 0,
point: [0, 0],
rotation: 0,
radius: 20,
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style: {
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fill: "rgba(142, 143, 142, 1.000)",
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stroke: "#000",
strokeWidth: 1,
},
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...props,
})
}
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export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
return shape
}
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get radius() {
return this.shape.radius
}
}