tldraw/state/commands/nudge.ts

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import Command from './command'
import history from '../history'
import { Data } from 'types'
import { getPage, getSelectedShapes } from 'utils/utils'
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import { getShapeUtils } from 'state/shape-utils'
import vec from 'utils/vec'
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export default function nudgeCommand(data: Data, delta: number[]): void {
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const { currentPageId } = data
const selectedShapes = getSelectedShapes(data)
const shapeBounds = Object.fromEntries(
selectedShapes.map(
(shape) => [shape.id, getShapeUtils(shape).getBounds(shape)] as const
)
)
history.execute(
data,
new Command({
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name: 'nudge_shapes',
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category: 'canvas',
do(data) {
const { shapes } = getPage(data, currentPageId)
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for (const id in shapeBounds) {
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const shape = shapes[id]
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getShapeUtils(shape).setProperty(
shape,
'point',
vec.add(shape.point, delta)
)
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}
},
undo(data) {
const { shapes } = getPage(data, currentPageId)
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for (const id in shapeBounds) {
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const shape = shapes[id]
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getShapeUtils(shape).setProperty(
shape,
'point',
vec.sub(shape.point, delta)
)
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}
},
})
)
}