tldraw/apps/dotcom/scripts/build.ts

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import glob from 'fast-glob'
import { mkdirSync, writeFileSync } from 'fs'
import { exec } from '../../../scripts/lib/exec'
import { Config } from './vercel-output-config'
import { config } from 'dotenv'
import { nicelog } from '../../../scripts/lib/nicelog'
config({
path: './.env.local',
})
nicelog('The multiplayer server is', process.env.MULTIPLAYER_SERVER)
async function build() {
await exec('vite', ['build', '--emptyOutDir'])
await exec('yarn', ['run', '-T', 'sentry-cli', 'sourcemaps', 'inject', 'dist/assets'])
// Clear output static folder (in case we are running locally and have already built the app once before)
await exec('rm', ['-rf', '.vercel/output'])
mkdirSync('.vercel/output', { recursive: true })
await exec('cp', ['-r', 'dist', '.vercel/output/static'])
await exec('rm', ['-rf', ...glob.sync('.vercel/output/static/**/*.js.map')])
writeFileSync(
'.vercel/output/config.json',
JSON.stringify(
{
version: 3,
routes: [
// rewrite api calls to the multiplayer server
{
src: '^/api(/(.*))?$',
dest: `${
process.env.MULTIPLAYER_SERVER?.replace(/^ws/, 'http') ?? 'http://127.0.0.1:8787'
}$1`,
check: true,
},
// cache static assets immutably
{
src: '^/assets/(.*)$',
headers: { 'Cache-Control': 'public, max-age=31536000, immutable' },
},
// serve static files
{
handle: 'filesystem',
},
// finally handle SPA routing
{
src: '.*',
dest: '/index.html',
},
],
overrides: {},
} satisfies Config,
null,
2
)
)
}
build()