60 lines
1.6 KiB
TypeScript
60 lines
1.6 KiB
TypeScript
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import glob from 'fast-glob'
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import { mkdirSync, writeFileSync } from 'fs'
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import { exec } from '../../../scripts/lib/exec'
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import { Config } from './vercel-output-config'
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import { config } from 'dotenv'
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import { nicelog } from '../../../scripts/lib/nicelog'
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config({
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path: './.env.local',
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})
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nicelog('The multiplayer server is', process.env.MULTIPLAYER_SERVER)
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async function build() {
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await exec('vite', ['build', '--emptyOutDir'])
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await exec('yarn', ['run', '-T', 'sentry-cli', 'sourcemaps', 'inject', 'dist/assets'])
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// Clear output static folder (in case we are running locally and have already built the app once before)
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await exec('rm', ['-rf', '.vercel/output'])
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mkdirSync('.vercel/output', { recursive: true })
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await exec('cp', ['-r', 'dist', '.vercel/output/static'])
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await exec('rm', ['-rf', ...glob.sync('.vercel/output/static/**/*.js.map')])
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writeFileSync(
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'.vercel/output/config.json',
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JSON.stringify(
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{
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version: 3,
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routes: [
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// rewrite api calls to the multiplayer server
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{
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src: '^/api(/(.*))?$',
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dest: `${
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process.env.MULTIPLAYER_SERVER?.replace(/^ws/, 'http') ?? 'http://127.0.0.1:8787'
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}$1`,
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check: true,
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},
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// cache static assets immutably
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{
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src: '^/assets/(.*)$',
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headers: { 'Cache-Control': 'public, max-age=31536000, immutable' },
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},
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// serve static files
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{
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handle: 'filesystem',
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},
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// finally handle SPA routing
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{
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src: '.*',
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dest: '/index.html',
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},
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],
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overrides: {},
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} satisfies Config,
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null,
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2
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)
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)
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}
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build()
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