2021-05-28 14:37:23 +00:00
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import { v4 as uuid } from 'uuid'
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import * as vec from 'utils/vec'
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import { DrawShape, ShapeType } from 'types'
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import { registerShapeUtils } from './index'
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import { intersectPolylineBounds } from 'utils/intersections'
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import { boundsContainPolygon } from 'utils/bounds'
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import getStroke from 'perfect-freehand'
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2021-05-27 22:07:27 +00:00
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import {
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getBoundsFromPoints,
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getRotatedCorners,
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getSvgPathFromStroke,
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translateBounds,
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2021-05-28 14:37:23 +00:00
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} from 'utils/utils'
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2021-05-27 18:51:25 +00:00
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2021-05-28 14:37:23 +00:00
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const pathCache = new WeakMap<number[][], string>([])
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2021-05-27 17:59:40 +00:00
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const draw = registerShapeUtils<DrawShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
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id: uuid(),
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type: ShapeType.Draw,
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isGenerated: false,
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name: 'Draw',
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parentId: 'page0',
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childIndex: 0,
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point: [0, 0],
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points: [[0, 0]],
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rotation: 0,
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...props,
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style: {
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strokeWidth: 2,
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strokeLinecap: 'round',
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strokeLinejoin: 'round',
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...props.style,
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stroke: 'transparent',
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},
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}
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},
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render(shape) {
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const { id, point, points } = shape
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if (!pathCache.has(points)) {
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if (points.length < 2) {
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const left = vec.add(point, [6, 0])
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let d: number[][] = []
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for (let i = 0; i < 10; i++) {
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d.push(vec.rotWith(left, point, i * ((Math.PI * 2) / 8)))
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}
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pathCache.set(points, getSvgPathFromStroke(d))
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} else {
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pathCache.set(points, getSvgPathFromStroke(getStroke(points)))
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}
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}
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return <path id={id} d={pathCache.get(points)} />
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},
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applyStyles(shape, style) {
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Object.assign(shape.style, style)
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return this
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},
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getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
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const bounds = getBoundsFromPoints(shape.points)
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this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
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},
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getRotatedBounds(shape) {
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return getBoundsFromPoints(
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getRotatedCorners(this.getBounds(shape), shape.rotation)
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)
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},
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getCenter(shape) {
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const bounds = this.getRotatedBounds(shape)
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return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
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},
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hitTest(shape, point) {
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let pt = vec.sub(point, shape.point)
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let prev = shape.points[0]
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for (let i = 1; i < shape.points.length; i++) {
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let curr = shape.points[i]
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if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
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return true
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}
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prev = curr
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}
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return false
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},
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hitTestBounds(this, shape, brushBounds) {
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const b = this.getBounds(shape)
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const center = [b.minX + b.width / 2, b.minY + b.height / 2]
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const rotatedCorners = [
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[b.minX, b.minY],
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[b.maxX, b.minY],
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[b.maxX, b.maxY],
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[b.minX, b.maxY],
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].map((point) => vec.rotWith(point, center, shape.rotation))
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return (
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boundsContainPolygon(brushBounds, rotatedCorners) ||
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intersectPolylineBounds(
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shape.points.map((point) => vec.add(point, shape.point)),
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brushBounds
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).length > 0
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)
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},
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rotateTo(shape, rotation) {
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shape.rotation = rotation
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// console.log(shape.points.map(([x, y]) => [x, y]))
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// const bounds = this.getBounds(shape)
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// const center = [bounds.width / 2, bounds.height / 2]
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// shape.points = shape.points.map((pt) => vec.rotWith(pt, center, rotation))
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return this
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},
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translateTo(shape, point) {
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shape.point = point
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return this
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},
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transform(shape, bounds, { initialShape, scaleX, scaleY }) {
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const initialShapeBounds = this.boundsCache.get(initialShape)
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shape.points = initialShape.points.map(([x, y]) => {
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return [
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bounds.width *
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(scaleX < 0
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? 1 - x / initialShapeBounds.width
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: x / initialShapeBounds.width),
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bounds.height *
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(scaleY < 0
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? 1 - y / initialShapeBounds.height
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: y / initialShapeBounds.height),
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]
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})
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const newBounds = getBoundsFromPoints(shape.points)
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shape.point = vec.sub(
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[bounds.minX, bounds.minY],
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[newBounds.minX, newBounds.minY]
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)
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return this
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},
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transformSingle(shape, bounds, info) {
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this.transform(shape, bounds, info)
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return this
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},
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setParent(shape, parentId) {
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shape.parentId = parentId
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return this
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},
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setChildIndex(shape, childIndex) {
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shape.childIndex = childIndex
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return this
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},
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setPoints(shape, points) {
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// const bounds = getBoundsFromPoints(points)
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// const corner = [bounds.minX, bounds.minY]
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// const nudged = points.map((point) => vec.sub(point, corner))
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// this.boundsCache.set(shape, translategetBoundsFromPoints(nudged))
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// shape.point = vec.add(shape.point, corner)
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shape.points = points
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return this
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},
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canTransform: true,
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canChangeAspectRatio: true,
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})
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export default draw
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