tldraw/apps/dotcom/setupTests.js

9 lines
333 B
JavaScript
Raw Normal View History

global.crypto ??= new (require('@peculiar/webcrypto').Crypto)()
process.env.MULTIPLAYER_SERVER = 'https://localhost:8787'
process.env.ASSET_UPLOAD = 'https://localhost:8788'
assets: make option to transform urls dynamically / LOD (#3827) this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3764 This continues the idea kicked off in https://github.com/tldraw/tldraw/pull/3684 to explore LOD and takes it in a different direction. Several things here to call out: - our dotcom version would start to use Cloudflare's image transforms - we don't rewrite non-image assets - we debounce zooming so that we're not swapping out images while zooming (it creates jank) - we load different images based on steps of .25 (maybe we want to make this more, like 0.33). Feels like 0.5 might be a bit too much but we can play around with it. - we take into account network connection speed. if you're on 3g, for example, we have the size of the image. - dpr is taken into account - in our case, Cloudflare handles it. But if it wasn't Cloudflare, we could add it to our width equation. - we use Cloudflare's `fit=scale-down` setting to never scale _up_ an image. - we don't swap the image in until we've finished loading it programatically (to avoid a blank image while it loads) TODO - [x] We need to enable Cloudflare's pricing on image transforms btw @steveruizok 😉 - this won't work quite yet until we do that. ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [x] `feature` — New feature - [ ] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Test images on staging, small, medium, large, mega 2. Test videos on staging - [x] Unit Tests - [ ] End to end tests ### Release Notes - Assets: make option to transform urls dynamically to provide different sized images on demand.
2024-06-11 14:17:09 +00:00
process.env.ASSET_BUCKET_ORIGIN = 'https://localhost:8788'
React-powered SVG exports (#3117) ## Migration path 1. If any of your shapes implement `toSvg` for exports, you'll need to replace your implementation with a new version that returns JSX (it's a react component) instead of manually constructing SVG DOM nodes 2. `editor.getSvg` is deprecated. It still works, but will be going away in a future release. If you still need SVGs as DOM elements rather than strings, use `new DOMParser().parseFromString(svgString, 'image/svg+xml').firstElementChild` ## The change in detail At the moment, our SVG exports very carefully try to recreate the visuals of our shapes by manually constructing SVG DOM nodes. On its own this is really painful, but it also results in a lot of duplicated logic between the `component` and `getSvg` methods of shape utils. In #3020, we looked at using string concatenation & DOMParser to make this a bit less painful. This works, but requires specifying namespaces everywhere, is still pretty painful (no syntax highlighting or formatting), and still results in all that duplicated logic. I briefly experimented with creating my own version of the javascript language that let you embed XML like syntax directly. I was going to call it EXTREME JAVASCRIPT or XJS for short, but then I noticed that we already wrote the whole of tldraw in this thing called react and a (imo much worse named) version of the javascript xml thing already existed. Given the entire library already depends on react, what would it look like if we just used react directly for these exports? Turns out things get a lot simpler! Take a look at lmk what you think This diff was intended as a proof of concept, but is actually pretty close to being landable. The main thing is that here, I've deliberately leant into this being a big breaking change to see just how much code we could delete (turns out: lots). We could if we wanted to make this without making it a breaking change at all, but it would add back a lot of complexity on our side and run a fair bit slower --------- Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-03-25 14:16:55 +00:00
global.TextEncoder = require('util').TextEncoder
global.TextDecoder = require('util').TextDecoder