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import {
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Bounds,
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Shape,
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ShapeType,
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Corner,
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Edge,
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ShapeStyles,
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ShapeHandle,
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ShapeBinding,
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} from 'types'
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import circle from './circle'
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import dot from './dot'
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import polyline from './polyline'
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import rectangle from './rectangle'
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import ellipse from './ellipse'
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import line from './line'
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import ray from './ray'
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import draw from './draw'
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import arrow from './arrow'
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/*
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Shape Utiliies
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A shape utility is an object containing utility methods for each type of shape
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in the application. While shapes may be very different, each shape must support
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a common set of utility methods, such as hit tests or translations, that
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Operations throughout the app will call these utility methods
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when performing tests (such as hit tests) or mutations, such as translations.
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*/
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export interface ShapeUtility<K extends Readonly<Shape>> {
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// A cache for the computed bounds of this kind of shape.
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boundsCache: WeakMap<K, Bounds>
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// Whether to show transform controls when this shape is selected.
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canTransform: boolean
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// Whether the shape's aspect ratio can change
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canChangeAspectRatio: boolean
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// Create a new shape.
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create(props: Partial<K>): K
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applyStyles(
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this: ShapeUtility<K>,
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shape: K,
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style: ShapeStyles
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): ShapeUtility<K>
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// Set the shape's point.
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translateTo(this: ShapeUtility<K>, shape: K, delta: number[]): ShapeUtility<K>
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// Set the shape's rotation.
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rotateTo(this: ShapeUtility<K>, shape: K, rotation: number): ShapeUtility<K>
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// Transform to fit a new bounding box when more than one shape is selected.
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transform(
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this: ShapeUtility<K>,
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shape: K,
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bounds: Bounds,
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info: {
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type: Edge | Corner
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initialShape: K
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scaleX: number
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scaleY: number
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transformOrigin: number[]
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}
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): ShapeUtility<K>
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// Transform a single shape to fit a new bounding box.
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transformSingle(
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this: ShapeUtility<K>,
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shape: K,
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bounds: Bounds,
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info: {
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type: Edge | Corner
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initialShape: K
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scaleX: number
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scaleY: number
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transformOrigin: number[]
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}
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): ShapeUtility<K>
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setProperty<P extends keyof K>(
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this: ShapeUtility<K>,
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shape: K,
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prop: P,
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value: K[P]
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): ShapeUtility<K>
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// Respond when a user moves one of the shape's bound elements.
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onBindingMove?(
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this: ShapeUtility<K>,
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shape: K,
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bindings: Record<string, ShapeBinding>
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): ShapeUtility<K>
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// Respond when a user moves one of the shape's handles.
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onHandleMove?(
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this: ShapeUtility<K>,
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shape: K,
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handle: Partial<K['handles']>
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): ShapeUtility<K>
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// Render a shape to JSX.
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render(this: ShapeUtility<K>, shape: K): JSX.Element
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// Get the bounds of the a shape.
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getBounds(this: ShapeUtility<K>, shape: K): Bounds
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// Get the routated bounds of the a shape.
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getRotatedBounds(this: ShapeUtility<K>, shape: K): Bounds
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// Get the center of the shape
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getCenter(this: ShapeUtility<K>, shape: K): number[]
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// Test whether a point lies within a shape.
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hitTest(this: ShapeUtility<K>, shape: K, test: number[]): boolean
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// Test whether bounds collide with or contain a shape.
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hitTestBounds(this: ShapeUtility<K>, shape: K, bounds: Bounds): boolean
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}
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// A mapping of shape types to shape utilities.
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const shapeUtilityMap: Record<ShapeType, ShapeUtility<Shape>> = {
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[ShapeType.Circle]: circle,
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[ShapeType.Dot]: dot,
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[ShapeType.Polyline]: polyline,
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[ShapeType.Rectangle]: rectangle,
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[ShapeType.Ellipse]: ellipse,
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[ShapeType.Line]: line,
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[ShapeType.Ray]: ray,
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[ShapeType.Draw]: draw,
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[ShapeType.Arrow]: arrow,
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}
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/**
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* A helper to retrieve a shape utility based on a shape object.
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* @param shape
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* @returns
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*/
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export function getShapeUtils<T extends Shape>(shape: T): ShapeUtility<T> {
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return shapeUtilityMap[shape.type] as ShapeUtility<T>
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}
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/**
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* A factory of shape utilities, with typing enforced.
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* @param shape
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* @returns
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*/
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export function registerShapeUtils<T extends Shape>(
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shape: ShapeUtility<T>
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): ShapeUtility<T> {
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return Object.freeze(shape)
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}
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export function createShape<T extends Shape>(
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type: T['type'],
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props: Partial<T>
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) {
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return shapeUtilityMap[type].create(props) as T
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}
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export default shapeUtilityMap
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