tldraw/state/commands/rotate-ccw.ts

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TypeScript
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import Command from './command'
import history from '../history'
import { Data } from 'types'
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import { getBoundsCenter, getCommonBounds } from 'utils'
import tld from 'utils/tld'
import vec from 'utils/vec'
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import { getShapeUtils } from 'state/shape-utils'
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const PI2 = Math.PI * 2
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export default function rotateCcwCommand(data: Data): void {
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const { boundsRotation } = data
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const page = tld.getPage(data)
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const initialShapes = Object.fromEntries(
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tld.getSelectedShapes(data).map((shape) => {
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const bounds = getShapeUtils(shape).getBounds(shape)
return [
shape.id,
{
rotation: shape.rotation,
point: [...shape.point],
center: getBoundsCenter(bounds),
bounds,
},
]
})
)
const commonBoundsCenter = getBoundsCenter(
getCommonBounds(...Object.values(initialShapes).map((b) => b.bounds))
)
const nextShapes = Object.fromEntries(
Object.entries(initialShapes).map(([id, { point, center }]) => {
const shape = { ...page.shapes[id] }
const offset = vec.sub(center, point)
const nextPoint = vec.sub(
vec.rotWith(center, commonBoundsCenter, -(PI2 / 4)),
offset
)
const rot = (PI2 + (shape.rotation - PI2 / 4)) % PI2
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getShapeUtils(shape)
.setProperty(shape, 'rotation', rot)
.setProperty(shape, 'point', nextPoint)
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return [id, shape]
})
)
const nextboundsRotation = (PI2 + (data.boundsRotation - PI2 / 4)) % PI2
history.execute(
data,
new Command({
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name: 'rotate_ccw',
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category: 'canvas',
do(data) {
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const { shapes } = tld.getPage(data)
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for (const id in nextShapes) {
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const shape = shapes[id]
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if (shape.isLocked) continue
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getShapeUtils(shape)
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.setProperty(shape, 'rotation', nextShapes[id].rotation)
.setProperty(shape, 'point', nextShapes[id].point)
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}
data.boundsRotation = nextboundsRotation
},
undo(data) {
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const { shapes } = tld.getPage(data)
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for (const id in initialShapes) {
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const { point, rotation } = initialShapes[id]
const shape = shapes[id]
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if (shape.isLocked) continue
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const utils = getShapeUtils(shape)
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utils
.setProperty(shape, 'rotation', rotation)
.setProperty(shape, 'point', point)
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}
data.boundsRotation = boundsRotation
},
})
)
}