tldraw/hooks/useZoomEvents.ts

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import React, { useEffect, useRef } from "react"
import state from "state"
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import inputs from "state/inputs"
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import * as vec from "utils/vec"
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/**
* Capture zoom gestures (pinches, wheels and pans) and send to the state.
* @param ref
* @returns
*/
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export default function useZoomEvents(
ref: React.MutableRefObject<SVGSVGElement>
) {
const rTouchDist = useRef(0)
useEffect(() => {
const element = ref.current
if (!element) return
function handleWheel(e: WheelEvent) {
e.preventDefault()
if (e.ctrlKey) {
state.send("ZOOMED_CAMERA", {
delta: e.deltaY,
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...inputs.wheel(e),
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})
return
}
state.send("PANNED_CAMERA", {
delta: [e.deltaX, e.deltaY],
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...inputs.wheel(e),
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})
}
function handleTouchMove(e: TouchEvent) {
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e.preventDefault()
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if (e.touches.length === 2) {
const { clientX: x0, clientY: y0 } = e.touches[0]
const { clientX: x1, clientY: y1 } = e.touches[1]
const dist = vec.dist([x0, y0], [x1, y1])
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const point = vec.med([x0, y0], [x1, y1])
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state.send("WHEELED", {
delta: dist - rTouchDist.current,
point,
})
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rTouchDist.current = dist
}
}
element.addEventListener("wheel", handleWheel)
element.addEventListener("touchstart", handleTouchMove)
element.addEventListener("touchmove", handleTouchMove)
return () => {
element.removeEventListener("wheel", handleWheel)
element.removeEventListener("touchstart", handleTouchMove)
element.removeEventListener("touchmove", handleTouchMove)
}
}, [ref])
return {}
}