tldraw/lib/shape-utils/ellipse.tsx

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import { v4 as uuid } from 'uuid'
import * as vec from 'utils/vec'
import { EllipseShape, ShapeType } from 'types'
import { registerShapeUtils } from './index'
import { boundsContained, getRotatedEllipseBounds } from 'utils/bounds'
import { intersectEllipseBounds } from 'utils/intersections'
import { pointInEllipse } from 'utils/hitTests'
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import {
getBoundsFromPoints,
getRotatedCorners,
rotateBounds,
translateBounds,
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} from 'utils/utils'
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const ellipse = registerShapeUtils<EllipseShape>({
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boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Ellipse,
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isGenerated: false,
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name: 'Ellipse',
parentId: 'page0',
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childIndex: 0,
point: [0, 0],
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radiusX: 1,
radiusY: 1,
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rotation: 0,
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style: {
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fill: '#c6cacb',
stroke: '#000',
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},
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...props,
}
},
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render({ id, radiusX, radiusY, style }) {
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return (
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<ellipse
id={id}
cx={radiusX}
cy={radiusY}
rx={Math.max(0, radiusX - Number(style.strokeWidth) / 2)}
ry={Math.max(0, radiusY - Number(style.strokeWidth) / 2)}
/>
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)
},
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applyStyles(shape, style) {
Object.assign(shape.style, style)
return this
},
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getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
const { radiusX, radiusY } = shape
const bounds = {
minX: 0,
minY: 0,
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maxX: radiusX * 2,
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maxY: radiusY * 2,
width: radiusX * 2,
height: radiusY * 2,
}
this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
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getRotatedBounds(shape) {
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return getRotatedEllipseBounds(
shape.point[0],
shape.point[1],
shape.radiusX,
shape.radiusY,
shape.rotation
)
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},
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getCenter(shape) {
return [shape.point[0] + shape.radiusX, shape.point[1] + shape.radiusY]
},
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hitTest(shape, point) {
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return pointInEllipse(
point,
vec.add(shape.point, [shape.radiusX, shape.radiusY]),
shape.radiusX,
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shape.radiusY,
shape.rotation
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)
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},
hitTestBounds(this, shape, brushBounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectEllipseBounds(
vec.add(shape.point, [shape.radiusX, shape.radiusY]),
shape.radiusX,
shape.radiusY,
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brushBounds,
shape.rotation
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).length > 0
)
},
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rotateTo(shape, rotation) {
shape.rotation = rotation
return this
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},
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translateTo(shape, point) {
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shape.point = vec.toPrecision(point)
return this
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},
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transform(shape, bounds, { scaleX, scaleY, initialShape }) {
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shape.point = [bounds.minX, bounds.minY]
shape.radiusX = bounds.width / 2
shape.radiusY = bounds.height / 2
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shape.rotation =
(scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
? -initialShape.rotation
: initialShape.rotation
return this
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},
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transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
setParent(shape, parentId) {
shape.parentId = parentId
return this
},
setChildIndex(shape, childIndex) {
shape.childIndex = childIndex
return this
},
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canTransform: true,
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canChangeAspectRatio: true,
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})
export default ellipse