tldraw/utils/shape-utils.ts

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import {
boundsCollide,
boundsContain,
pointInBounds,
} from "state/sessions/brush-session"
import { Bounds, ShapeType, Shapes } from "types"
import { intersectCircleBounds } from "./intersections"
import * as vec from "./vec"
type BaseShapeUtils<K extends ShapeType> = {
getBounds(shape: Shapes[K]): Bounds
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hitTest(shape: Shapes[K], test: number[]): boolean
rotate(shape: Shapes[K]): Shapes[K]
translate(shape: Shapes[K]): Shapes[K]
scale(shape: Shapes[K], scale: number): Shapes[K]
stretch(shape: Shapes[K], scaleX: number, scaleY: number): Shapes[K]
}
/* ----------------------- Dot ---------------------- */
const DotUtils: BaseShapeUtils<ShapeType.Dot> = {
getBounds(shape) {
const {
point: [cx, cy],
} = shape
return {
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minX: cx,
maxX: cx + 4,
minY: cy,
maxY: cy + 4,
width: 4,
height: 4,
}
},
hitTest(shape, test) {
return vec.dist(shape.point, test) < 4
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
/* --------------------- Circle --------------------- */
const CircleUtils: BaseShapeUtils<ShapeType.Circle> = {
getBounds(shape) {
const {
point: [cx, cy],
radius,
} = shape
return {
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minX: cx,
maxX: cx + radius * 2,
minY: cy,
maxY: cy + radius * 2,
width: radius * 2,
height: radius * 2,
}
},
hitTest(shape, test) {
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return (
vec.dist(vec.addScalar(shape.point, shape.radius), test) < shape.radius
)
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
/* --------------------- Ellipse -------------------- */
const EllipseUtils: BaseShapeUtils<ShapeType.Ellipse> = {
getBounds(shape) {
return {
minX: 0,
minY: 0,
maxX: 0,
maxY: 0,
width: 0,
height: 0,
}
},
hitTest(shape) {
return true
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
/* ---------------------- Line ---------------------- */
const LineUtils: BaseShapeUtils<ShapeType.Line> = {
getBounds(shape) {
return {
minX: 0,
minY: 0,
maxX: 0,
maxY: 0,
width: 0,
height: 0,
}
},
hitTest(shape) {
return true
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
/* ----------------------- Ray ---------------------- */
const RayUtils: BaseShapeUtils<ShapeType.Ray> = {
getBounds(shape) {
return {
minX: Infinity,
minY: Infinity,
maxX: Infinity,
maxY: Infinity,
width: Infinity,
height: Infinity,
}
},
hitTest(shape) {
return true
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
/* ------------------ Line Segment ------------------ */
const PolylineUtils: BaseShapeUtils<ShapeType.Polyline> = {
getBounds(shape) {
let minX = 0
let minY = 0
let maxX = 0
let maxY = 0
for (let [x, y] of shape.points) {
minX = Math.min(x, minX)
minY = Math.min(y, minY)
maxX = Math.max(x, maxX)
maxY = Math.max(y, maxY)
}
return {
minX: minX + shape.point[0],
minY: minY + shape.point[1],
maxX: maxX + shape.point[0],
maxY: maxY + shape.point[1],
width: maxX - minX,
height: maxY - minY,
}
},
hitTest(shape) {
return true
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
/* -------------------- Rectangle ------------------- */
const RectangleUtils: BaseShapeUtils<ShapeType.Rectangle> = {
getBounds(shape) {
const {
point: [x, y],
size: [width, height],
} = shape
return {
minX: x,
maxX: x + width,
minY: y,
maxY: y + height,
width,
height,
}
},
hitTest(shape) {
return true
},
rotate(shape) {
return shape
},
translate(shape) {
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
const shapeUtils: { [K in ShapeType]: BaseShapeUtils<K> } = {
[ShapeType.Dot]: DotUtils,
[ShapeType.Circle]: CircleUtils,
[ShapeType.Ellipse]: EllipseUtils,
[ShapeType.Line]: LineUtils,
[ShapeType.Ray]: RayUtils,
[ShapeType.Polyline]: PolylineUtils,
[ShapeType.Rectangle]: RectangleUtils,
}
export default shapeUtils