tldraw/lib/shape-utils/arrow.tsx

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import { v4 as uuid } from 'uuid'
import * as vec from 'utils/vec'
import * as svg from 'utils/svg'
import { ArrowShape, ShapeHandle, ShapeType } from 'types'
import { registerShapeUtils } from './index'
import { circleFromThreePoints, clamp, getSweep } from 'utils/utils'
import { boundsContained } from 'utils/bounds'
import { intersectCircleBounds } from 'utils/intersections'
import { getBoundsFromPoints, translateBounds } from 'utils/utils'
import { pointInCircle } from 'utils/hitTests'
const ctpCache = new WeakMap<ArrowShape['handles'], number[]>()
const arrow = registerShapeUtils<ArrowShape>({
boundsCache: new WeakMap([]),
create(props) {
const {
point = [0, 0],
points = [
[0, 0],
[0, 1],
],
handles = {
start: {
id: 'start',
index: 0,
point: [0, 0],
},
end: {
id: 'end',
index: 1,
point: [1, 1],
},
bend: {
id: 'bend',
index: 2,
point: [0.5, 0.5],
},
},
} = props
return {
id: uuid(),
type: ShapeType.Arrow,
isGenerated: false,
name: 'Arrow',
parentId: 'page0',
childIndex: 0,
point,
rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
bend: 0,
points,
handles,
decorations: {
start: null,
end: null,
middle: null,
},
...props,
style: {
strokeWidth: 2,
...props.style,
fill: 'none',
},
}
},
render({ id, bend, points, handles, style }) {
const { start, end, bend: _bend } = handles
const arrowDist = vec.dist(start.point, end.point)
const bendDist = arrowDist * bend
const showCircle = Math.abs(bendDist) > 20
const v = vec.rot(
vec.mul(
vec.neg(vec.uni(vec.sub(points[1], points[0]))),
Math.min(arrowDist / 2, 16 + +style.strokeWidth * 2)
),
showCircle ? (bend * Math.PI) / 2 : 0
)
const b = vec.add(points[1], vec.rot(v, Math.PI / 6))
const c = vec.add(points[1], vec.rot(v, -(Math.PI / 6)))
if (showCircle && !ctpCache.has(handles)) {
ctpCache.set(
handles,
circleFromThreePoints(start.point, end.point, _bend.point)
)
}
const circle = showCircle && ctpCache.get(handles)
return (
<g id={id}>
{circle ? (
<path
d={[
'M',
start.point[0],
start.point[1],
'A',
circle[2],
circle[2],
0,
0,
bend < 0 ? 0 : 1,
end.point[0],
end.point[1],
].join(' ')}
fill="none"
strokeLinecap="round"
/>
) : (
<polyline
points={[start.point, end.point].join(' ')}
strokeLinecap="round"
/>
)}
<circle
cx={start.point[0]}
cy={start.point[1]}
r={+style.strokeWidth}
fill={style.stroke}
/>
<polyline
points={[b, points[1], c].join()}
strokeLinecap="round"
strokeLinejoin="round"
fill="none"
/>
</g>
)
},
applyStyles(shape, style) {
Object.assign(shape.style, style)
return this
},
getBounds(shape) {
if (!this.boundsCache.has(shape)) {
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this.boundsCache.set(shape, getBoundsFromPoints(shape.points))
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}
return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
return this.getBounds(shape)
},
getCenter(shape) {
const bounds = this.getBounds(shape)
return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
},
hitTest(shape, point) {
const { start, end, bend } = shape.handles
if (shape.bend === 0) {
return (
vec.distanceToLineSegment(
start.point,
end.point,
vec.sub(point, shape.point)
) < 4
)
}
if (!ctpCache.has(shape.handles)) {
ctpCache.set(
shape.handles,
circleFromThreePoints(start.point, end.point, bend.point)
)
}
const [cx, cy, r] = ctpCache.get(shape.handles)
return !pointInCircle(point, vec.add(shape.point, [cx, cy]), r - 4)
},
hitTestBounds(this, shape, brushBounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectCircleBounds(shape.point, 4, brushBounds).length > 0
)
},
rotateTo(shape, rotation) {
// const rot = rotation - shape.rotation
// const center = this.getCenter(shape)
// shape.points = shape.points.map((pt) => vec.rotWith(pt, shape.point, rot))
shape.rotation = rotation
return this
},
translateTo(shape, point) {
shape.point = vec.toPrecision(point)
return this
},
transform(shape, bounds, { initialShape, scaleX, scaleY }) {
const initialShapeBounds = this.getBounds(initialShape)
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// console.log([...shape.point], [bounds.minX, bounds.minY])
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shape.point = [bounds.minX, bounds.minY]
shape.points = shape.points.map((_, i) => {
const [x, y] = initialShape.points[i]
let nw = x / initialShapeBounds.width
let nh = y / initialShapeBounds.height
if (i === 1) {
let [x0, y0] = initialShape.points[0]
if (x0 === x) nw = 1
if (y0 === y) nh = 1
}
return [
bounds.width * (scaleX < 0 ? 1 - nw : nw),
bounds.height * (scaleY < 0 ? 1 - nh : nh),
]
})
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const { start, end, bend } = shape.handles
start.point = shape.points[0]
end.point = shape.points[1]
// start.point[0] = initialShape.handles.start.point[0] * scaleX
// end.point[0] = initialShape.handles.end.point[0] * scaleX
// start.point[1] = initialShape.handles.start.point[1] * scaleY
// end.point[1] = initialShape.handles.end.point[1] * scaleY
const bendDist = (vec.dist(start.point, end.point) / 2) * shape.bend
const midPoint = vec.med(start.point, end.point)
const u = vec.uni(vec.vec(start.point, end.point))
bend.point =
Math.abs(bendDist) > 10
? vec.add(midPoint, vec.mul(vec.per(u), bendDist))
: midPoint
shape.points = [shape.handles.start.point, shape.handles.end.point]
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return this
},
transformSingle(shape, bounds, info) {
this.transform(shape, bounds, info)
return this
},
setProperty(shape, prop, value) {
shape[prop] = value
return this
},
onHandleMove(shape, handles) {
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const { start, end, bend } = shape.handles
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for (let id in handles) {
const handle = handles[id]
shape.handles[handle.id] = handle
if (handle.index < 2) {
shape.points[handle.index] = handle.point
}
const dist = vec.dist(start.point, end.point)
if (handle.id === 'bend') {
const distance = vec.distanceToLineSegment(
start.point,
end.point,
handle.point,
true
)
shape.bend = clamp(distance / (dist / 2), -1, 1)
if (!vec.clockwise(start.point, bend.point, end.point)) shape.bend *= -1
}
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}
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const dist = vec.dist(start.point, end.point)
const midPoint = vec.med(start.point, end.point)
const bendDist = (dist / 2) * shape.bend
const u = vec.uni(vec.vec(start.point, end.point))
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bend.point =
Math.abs(bendDist) > 10
? vec.add(midPoint, vec.mul(vec.per(u), bendDist))
: midPoint
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return this
},
canTransform: true,
canChangeAspectRatio: true,
})
export default arrow
function getArrowArcPath(
cx: number,
cy: number,
r: number,
start: number[],
end: number[]
) {
return `
A ${r},${r},0,
${getSweep([cx, cy], start, end) > 0 ? '1' : '0'},
0,${end[0]},${end[1]}`
}