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import { Shape } from 'types'
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import shapeUtilityMap, {
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createShape,
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getShapeUtils,
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ShapeUtility,
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} from 'lib/shape-utils'
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import * as vec from 'utils/vec'
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import Vector from './vector'
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import { vectorToPoint } from 'utils/utils'
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export const codeShapes = new Set<CodeShape<Shape>>([])
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/**
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* A base class for code shapes. Note that creating a shape adds it to the
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* shape map, while deleting it removes it from the collected shapes set
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*/
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export default class CodeShape<T extends Shape> {
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private _shape: T
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private utils: ShapeUtility<T>
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constructor(props: T) {
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this._shape = createShape<T>(props.type, props)
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this.utils = getShapeUtils<T>(this._shape)
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codeShapes.add(this)
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}
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destroy() {
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codeShapes.delete(this)
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}
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moveTo(point: Vector) {
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this.utils.setProperty(this._shape, 'point', vectorToPoint(point))
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return this
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}
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translate(delta: Vector) {
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this.utils.setProperty(
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this._shape,
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'point',
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vec.add(this._shape.point, vectorToPoint(delta))
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)
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return this
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}
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rotate(rotation: number) {
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this.utils.setProperty(this._shape, 'rotation', rotation)
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return this
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}
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getBounds() {
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this.utils.getBounds(this.shape)
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return this
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}
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hitTest(point: Vector) {
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this.utils.hitTest(this.shape, vectorToPoint(point))
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return this
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}
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get shape() {
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return this._shape
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}
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get point() {
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return [...this.shape.point]
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}
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get rotation() {
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return this.shape.rotation
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}
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}
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