tldraw/state/commands/delete-page.ts

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import Command from './command'
import history from '../history'
import { Data } from 'types'
import { current } from 'immer'
import { getPage, getSelectedShapes } from 'utils/utils'
import { getShapeUtils } from 'lib/shape-utils'
import * as vec from 'utils/vec'
import storage from 'state/storage'
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export default function changePage(data: Data, pageId: string) {
const snapshot = getSnapshot(data, pageId)
history.execute(
data,
new Command({
name: 'change_page',
category: 'canvas',
do(data) {
data.currentPageId = snapshot.nextPageId
delete data.document.pages[pageId]
delete data.pageStates[pageId]
storage.loadPage(data, snapshot.nextPageId)
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},
undo(data) {
data.currentPageId = snapshot.currentPageId
data.document.pages[pageId] = snapshot.page
data.pageStates[pageId] = snapshot.pageState
storage.loadPage(data, snapshot.currentPageId)
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},
})
)
}
function getSnapshot(data: Data, pageId: string) {
const cData = current(data)
const { currentPageId, document } = cData
const page = document.pages[pageId]
const pageState = cData.pageStates[pageId]
const isCurrent = currentPageId === pageId
// const nextIndex = isCurrent
// ? page.childIndex === 0
// ? 1
// : page.childIndex - 1
// : document.pages[currentPageId].childIndex
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const nextPageId = isCurrent
? Object.values(document.pages).filter((page) => page.id !== pageId)[0]?.id // TODO: should be at nextIndex
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: cData.currentPageId
return {
nextPageId,
isCurrent,
currentPageId,
page,
pageState,
}
}