tldraw/__tests__/test-utils.ts

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import _state from 'state'
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import tld from 'utils/tld'
import inputs from 'state/inputs'
import { createShape, getShapeUtils } from 'state/shape-utils'
import { Corner, Data, Edge, Shape, ShapeType, ShapeUtility } from 'types'
import { deepClone, deepCompareArrays, uniqueId, vec } from 'utils'
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import * as mockDocument from './__mocks__/document.json'
type State = typeof _state
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export const rectangleId = 'e43559cb-6f41-4ae4-9c49-158ed1ad2f72'
export const arrowId = 'fee77127-e779-4576-882b-b1bf7c7e132f'
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interface PointerOptions {
id?: number
x?: number
y?: number
shiftKey?: boolean
altKey?: boolean
ctrlKey?: boolean
}
class TestState {
state: State
snapshot: Data
constructor() {
this.state = _state
this.state.send('TOGGLED_TEST_MODE')
this.snapshot = deepClone(this.state.data)
this.reset()
}
/**
* Reset the test state.
*
* ### Example
*
*```ts
* tt.reset()
*```
*/
reset(): TestState {
this.state.reset()
this.state
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.send('UNMOUNTED')
.send('MOUNTED', { roomId: 'TESTING' })
.send('LOADED_FROM_FILE', { json: JSON.stringify(mockDocument) })
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return this
}
/**
* Reset the document state. Will remove all shapes and extra pages.
*
* ### Example
*
*```ts
* tt.resetDocumentState()
*```
*/
resetDocumentState(): TestState {
this.state.send('RESET_DOCUMENT_STATE').send('TOGGLED_TEST_MODE')
return this
}
/**
* Send a message to the state.
*
* ### Example
*
*```ts
* tt.send("MOVED_TO_FRONT")
*```
*/
send(eventName: string, payload?: unknown): TestState {
this.state.send(eventName, payload)
return this
}
/**
* Create a new shape on the current page. Optionally provide an id.
*
* ### Example
*
*```ts
* tt.createShape({ type: ShapeType.Rectangle, point: [100, 100]})
* tt.createShape({ type: ShapeType.Rectangle, point: [100, 100]}, "myId")
*```
*/
createShape(props: Partial<Shape>, id = uniqueId()): TestState {
const shape = createShape(props.type, props)
getShapeUtils(shape).setProperty(shape, 'id', id)
this.data.document.pages[this.data.currentPageId].shapes[shape.id] = shape
return this
}
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/**
* Get the sorted ids of the page's children.
*
* ### Example
*
*```ts
* tt.getSortedPageShapes()
*```
*/
getSortedPageShapeIds(): string[] {
return Object.values(
this.data.document.pages[this.data.currentPageId].shapes
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)
.sort((a, b) => a.childIndex - b.childIndex)
.map((shape) => shape.id)
}
/**
* Get whether the provided ids are the current selected ids. If the `strict` argument is `true`, then the result will be false if the state has selected ids in addition to those provided.
*
* ### Example
*
*```ts
* tt.idsAreSelected(state.data, ['rectangleId', 'ellipseId'])
* tt.idsAreSelected(state.data, ['rectangleId', 'ellipseId'], true)
*```
*/
idsAreSelected(ids: string[], strict = true): boolean {
const selectedIds = tld.getSelectedIds(this.data)
return (
(strict ? selectedIds.length === ids.length : true) &&
ids.every((id) => selectedIds.includes(id))
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)
}
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get selectedIds(): string[] {
return tld.getSelectedIds(this.data)
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}
/**
* Get whether the shape with the provided id has the provided parent id.
*
* ### Example
*
*```ts
* tt.hasParent('childId', 'parentId')
*```
*/
hasParent(childId: string, parentId: string): boolean {
return tld.getShape(this.data, childId).parentId === parentId
}
/**
* Get the only selected shape. If more than one shape is selected, the test will fail.
*
* ### Example
*
*```ts
* tt.getOnlySelectedShape()
*```
*/
getOnlySelectedShape(): Shape {
const selectedShapes = tld.getSelectedShapes(this.data)
return selectedShapes.length === 1 ? selectedShapes[0] : undefined
}
/**
* Assert that a shape has the provided type.
*
* ### Example
*
*```ts
* tt.example
*```
*/
assertShapeType(shapeId: string, type: ShapeType): boolean {
const shape = tld.getShape(this.data, shapeId)
if (shape.type !== type) {
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throw new TypeError(
`expected shape ${shapeId} to be of type ${type}, found ${shape?.type} instead`
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)
}
return true
}
/**
* Assert that the provided shape has the provided props.
*
* ### Example
*
*```
* tt.assertShapeProps(myShape, { point: [0,0], style: { color: ColorStyle.Blue } } )
*```
*/
assertShapeProps<T extends Shape>(
shape: T,
props: { [K in keyof Partial<T>]: T[K] }
): boolean {
for (const key in props) {
let result: boolean
const value = props[key]
if (Array.isArray(value)) {
result = deepCompareArrays(value, shape[key] as typeof value)
} else if (typeof value === 'object') {
const target = shape[key] as typeof value
result =
target &&
Object.entries(value).every(([k, v]) => target[k] === props[key][v])
} else {
result = shape[key] === value
}
if (!result) {
throw new TypeError(
`expected shape ${shape.id} to have property ${key}: ${props[key]}, found ${key}: ${shape[key]} instead`
)
}
}
return true
}
/**
* Click a shape.
*
* ### Example
*
*```ts
* tt.clickShape("myShapeId")
*```
*/
clickShape(id: string, options: PointerOptions = {}): TestState {
const shape = tld.getShape(this.data, id)
const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0]
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this.state
.send(
'POINTED_SHAPE',
inputs.pointerDown(TestState.point({ x, y, ...options }), id)
)
.send(
'STOPPED_POINTING',
inputs.pointerUp(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Start a click (but do not stop it).
*
* ### Example
*
*```ts
* tt.startClick("myShapeId")
*```
*/
startClick(id: string, options: PointerOptions = {}): TestState {
const shape = tld.getShape(this.data, id)
const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0]
if (id === 'canvas') {
this.state.send(
'POINTED_CANVAS',
inputs.pointerDown(TestState.point({ x, y, ...options }), id)
)
return this
}
this.state.send(
'POINTED_SHAPE',
inputs.pointerDown(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Stop a click (after starting it).
*
* ### Example
*
*```ts
* tt.stopClick("myShapeId")
*```
*/
stopClick(id: string, options: PointerOptions = {}): TestState {
const shape = tld.getShape(this.data, id)
const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0]
this.state.send(
'STOPPED_POINTING',
inputs.pointerUp(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Double click a shape.
*
* ### Example
*
*```ts
* tt.clickShape("myShapeId")
*```
*/
doubleClickShape(id: string, options: PointerOptions = {}): TestState {
const shape = tld.getShape(this.data, id)
const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0]
this.state
.send(
'DOUBLE_POINTED_SHAPE',
inputs.pointerDown(TestState.point({ x, y, ...options }), id)
)
.send(
'STOPPED_POINTING',
inputs.pointerUp(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Click the canvas.
*
* ### Example
*
*```ts
* tt.clickCanvas("myShapeId")
*```
*/
clickCanvas(options: PointerOptions = {}): TestState {
this.state
.send(
'POINTED_CANVAS',
inputs.pointerDown(TestState.point(options), 'canvas')
)
.send(
'STOPPED_POINTING',
inputs.pointerUp(TestState.point(options), 'canvas')
)
return this
}
/**
* Click the background / body of the bounding box.
*
* ### Example
*
*```ts
* tt.clickBounds()
*```
*/
clickBounds(options: PointerOptions = {}): TestState {
this.state
.send(
'POINTED_BOUNDS',
inputs.pointerDown(TestState.point(options), 'bounds')
)
.send(
'STOPPED_POINTING',
inputs.pointerUp(TestState.point(options), 'bounds')
)
return this
}
/**
* Start clicking bounds.
*
* ### Example
*
*```ts
* tt.startClickingBounds()
*```
*/
startClickingBounds(options: PointerOptions = {}): TestState {
this.state.send(
'POINTED_BOUNDS',
inputs.pointerDown(TestState.point(options), 'bounds')
)
return this
}
/**
* Stop clicking the bounding box.
*
* ### Example
*
*```ts
* tt.stopClickingBounds()
*```
*/
stopClickingBounds(options: PointerOptions = {}): TestState {
this.state.send(
'STOPPED_POINTING',
inputs.pointerUp(TestState.point(options), 'bounds')
)
return this
}
/**
* Start clicking a bounds handle.
*
* ### Example
*
*```ts
* tt.startClickingBoundsHandle(Edge.Top)
*```
*/
startClickingBoundsHandle(
handle: Corner | Edge | 'center',
options: PointerOptions = {}
): TestState {
this.state.send(
'POINTED_BOUNDS_HANDLE',
inputs.pointerDown(TestState.point(options), handle)
)
return this
}
/**
* Move the pointer to a new point, or to several points in order.
*
* ### Example
*
*```ts
* tt.movePointerTo([100, 100])
* tt.movePointerTo([100, 100], { shiftKey: true })
* tt.movePointerTo([[100, 100], [150, 150], [200, 200]])
*```
*/
movePointerTo(
to: number[] | number[][],
options: Omit<PointerOptions, 'x' | 'y'> = {}
): TestState {
if (Array.isArray(to[0])) {
;(to as number[][]).forEach(([x, y]) => {
this.state.send(
'MOVED_POINTER',
inputs.pointerMove(TestState.point({ x, y, ...options }))
)
})
} else {
const [x, y] = to as number[]
this.state.send(
'MOVED_POINTER',
inputs.pointerMove(TestState.point({ x, y, ...options }))
)
}
return this
}
/**
* Move the pointer by a delta.
*
* ### Example
*
*```ts
* tt.movePointerBy([10,10])
* tt.movePointerBy([10,10], { shiftKey: true })
*```
*/
movePointerBy(
by: number[] | number[][],
options: Omit<PointerOptions, 'x' | 'y'> = {}
): TestState {
let pt = inputs.pointer?.point || [0, 0]
if (Array.isArray(by[0])) {
;(by as number[][]).forEach((delta) => {
pt = vec.add(pt, delta)
this.state.send(
'MOVED_POINTER',
inputs.pointerMove(
TestState.point({ x: pt[0], y: pt[1], ...options })
)
)
})
} else {
pt = vec.add(pt, by as number[])
this.state.send(
'MOVED_POINTER',
inputs.pointerMove(TestState.point({ x: pt[0], y: pt[1], ...options }))
)
}
return this
}
/**
* Move pointer over a shape. Will move the pointer to the top-left corner of the shape.
*
* ###
* ```
* tt.movePointerOverShape('myShapeId', [100, 100])
* ```
*/
movePointerOverShape(
id: string,
options: Omit<PointerOptions, 'x' | 'y'> = {}
): TestState {
const shape = tld.getShape(this.state.data, id)
const [x, y] = vec.add(shape.point, [1, 1])
this.state.send(
'MOVED_OVER_SHAPE',
inputs.pointerEnter(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Move the pointer over a group. Will move the pointer to the top-left corner of the group.
*
* ### Example
*
*```ts
* tt.movePointerOverHandle('myGroupId')
* tt.movePointerOverHandle('myGroupId', { shiftKey: true })
*```
*/
movePointerOverGroup(
id: string,
options: Omit<PointerOptions, 'x' | 'y'> = {}
): TestState {
const shape = tld.getShape(this.state.data, id)
const [x, y] = vec.add(shape.point, [1, 1])
this.state.send(
'MOVED_OVER_GROUP',
inputs.pointerEnter(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Move the pointer over a handle. Will move the pointer to the top-left corner of the handle.
*
* ### Example
*
*```ts
* tt.movePointerOverHandle('bend')
* tt.movePointerOverHandle('bend', { shiftKey: true })
*```
*/
movePointerOverHandle(
id: string,
options: Omit<PointerOptions, 'x' | 'y'> = {}
): TestState {
const shape = tld.getShape(this.state.data, id)
const handle = shape.handles?.[id]
const [x, y] = vec.add(handle.point, [1, 1])
this.state.send(
'MOVED_OVER_HANDLE',
inputs.pointerEnter(TestState.point({ x, y, ...options }), id)
)
return this
}
/**
* Deselect all shapes.
*
* ### Example
*
*```ts
* tt.deselectAll()
*```
*/
deselectAll(): TestState {
this.state.send('DESELECTED_ALL')
return this
}
/**
* Delete the selected shapes
*
* ### Example
*
*```ts
* tt.pressDelete()
*```
*/
pressDelete(): TestState {
this.state.send('DELETED')
return this
}
/**
* Get a shape and test it.
*
* ### Example
*
*```ts
* tt.testShape("myShapeId", myShape => myShape )
*```
*/
testShape<T extends Shape>(
id: string,
fn: (shape: T, shapeUtils: ShapeUtility<T>) => boolean
): boolean {
const shape = this.getShape<T>(id)
return fn(shape, shape && getShapeUtils(shape))
}
/**
* Get a shape
*
* ### Example
*
*```ts
* tt.getShape("myShapeId")
*```
*/
getShape<T extends Shape>(id: string): T {
return tld.getShape(this.data, id) as T
}
/**
* Undo.
*
* ### Example
*
*```ts
* tt.undo()
*```
*/
undo(): TestState {
this.state.send('UNDO')
return this
}
/**
* Redo.
*
* ### Example
*
*```ts
* tt.redo()
*```
*/
redo(): TestState {
this.state.send('REDO')
return this
}
/**
* Save a snapshot of the state's current data.
*
* ### Example
*
*```ts
* tt.save()
*```
*/
save(): TestState {
this.snapshot = deepClone(this.data)
return this
}
/**
* Restore the state's saved data.
*
* ### Example
*
*```ts
* tt.save()
* tt.restore()
*```
*/
restore(): TestState {
this.state.forceData(this.snapshot)
return this
}
/**
* Get the state's current data.
*
* ### Example
*
*```ts
* tt.data
*```
*/
get data(): Readonly<Data> {
return this.state.data
}
/**
* Get a fake PointerEvent.
*
* ### Example
*
*```ts
* tt.point()
* tt.point({ x: 0, y: 0})
* tt.point({ x: 0, y: 0, shiftKey: true } )
*```
*/
static point(options: PointerOptions = {} as PointerOptions): PointerEvent {
const {
id = 1,
x = 0,
y = 0,
shiftKey = false,
altKey = false,
ctrlKey = false,
} = options
return {
shiftKey,
altKey,
ctrlKey,
pointerId: id,
clientX: x,
clientY: y,
} as any
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}
}
export default TestState