tldraw/state/commands/rotate.ts

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import Command from './command'
import history from '../history'
import { Data } from 'types'
import { RotateSnapshot } from 'state/sessions/rotate-session'
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import { getShapeUtils } from 'state/shape-utils'
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import tld from 'utils/tld'
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export default function rotateCommand(
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data: Data,
before: RotateSnapshot,
after: RotateSnapshot
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): void {
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history.execute(
data,
new Command({
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name: 'rotate_shapes',
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category: 'canvas',
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do(data) {
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const { shapes } = tld.getPage(data)
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for (const { id, point, rotation } of after.initialShapes) {
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const shape = shapes[id]
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getShapeUtils(shape)
.rotateBy(shape, rotation - shape.rotation)
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.translateTo(shape, point)
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.onSessionComplete(shape)
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}
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data.boundsRotation = after.boundsRotation
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},
undo(data) {
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const { shapes } = tld.getPage(data)
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for (const { id, point, rotation } of before.initialShapes) {
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const shape = shapes[id]
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getShapeUtils(shape)
.rotateBy(shape, rotation - shape.rotation)
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.translateTo(shape, point)
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.onSessionComplete(shape)
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}
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data.boundsRotation = before.boundsRotation
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},
})
)
}